| // | |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/timing/RestrictVertexShaderTiming.h" | |
| void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node) | |
| { | |
| if (IsSampler(node->getBasicType())) { | |
| ++mNumErrors; | |
| mSink.prefix(EPrefixError); | |
| mSink.location(node->getLine()); | |
| mSink << "Samplers are not permitted in vertex shaders.\n"; | |
| } | |
| } |