| // | |
| // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // SymbolUniqueId.cpp: Encapsulates a unique id for a symbol. | |
| #include "compiler/translator/SymbolUniqueId.h" | |
| #include "compiler/translator/SymbolTable.h" | |
| namespace sh | |
| { | |
| TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue()) | |
| { | |
| } | |
| TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) | |
| { | |
| } | |
| TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default; | |
| bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const | |
| { | |
| return mId == other.mId; | |
| } | |
| } // namespace sh |