| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ProgramPipeline.h: Defines the gl::ProgramPipeline class. | |
| // Implements GL program pipeline objects and related functionality. | |
| // [OpenGL ES 3.1] section 7.4 page 105. | |
| #ifndef LIBANGLE_PROGRAMPIPELINE_H_ | |
| #define LIBANGLE_PROGRAMPIPELINE_H_ | |
| #include <memory> | |
| #include "common/angleutils.h" | |
| #include "libANGLE/Debug.h" | |
| #include "libANGLE/Program.h" | |
| #include "libANGLE/ProgramExecutable.h" | |
| #include "libANGLE/RefCountObject.h" | |
| namespace rx | |
| { | |
| class GLImplFactory; | |
| class ProgramPipelineImpl; | |
| } // namespace rx | |
| namespace gl | |
| { | |
| class Context; | |
| class ProgramPipeline; | |
| class ProgramPipelineState final : angle::NonCopyable | |
| { | |
| public: | |
| ProgramPipelineState(); | |
| ~ProgramPipelineState(); | |
| const std::string &getLabel() const; | |
| ProgramExecutable &getExecutable() const | |
| { | |
| ASSERT(mExecutable); | |
| return *mExecutable; | |
| } | |
| void activeShaderProgram(Program *shaderProgram); | |
| void useProgramStages(const Context *context, | |
| GLbitfield stages, | |
| Program *shaderProgram, | |
| std::vector<angle::ObserverBinding> *programObserverBindings); | |
| Program *getActiveShaderProgram() { return mActiveShaderProgram; } | |
| GLboolean isValid() const { return mValid; } | |
| const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } | |
| bool usesShaderProgram(ShaderProgramID program) const; | |
| void updateExecutableTextures(); | |
| rx::SpecConstUsageBits getSpecConstUsageBits() const; | |
| private: | |
| void useProgramStage(const Context *context, | |
| ShaderType shaderType, | |
| Program *shaderProgram, | |
| angle::ObserverBinding *programObserverBindings); | |
| friend class ProgramPipeline; | |
| std::string mLabel; | |
| // The active shader program | |
| Program *mActiveShaderProgram; | |
| // The shader programs for each stage. | |
| ShaderMap<Program *> mPrograms; | |
| GLboolean mValid; | |
| ProgramExecutable *mExecutable; | |
| bool mIsLinked; | |
| }; | |
| class ProgramPipeline final : public RefCountObject<ProgramPipelineID>, | |
| public LabeledObject, | |
| public angle::ObserverInterface, | |
| public angle::Subject | |
| { | |
| public: | |
| ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle); | |
| ~ProgramPipeline() override; | |
| void onDestroy(const Context *context) override; | |
| void setLabel(const Context *context, const std::string &label) override; | |
| const std::string &getLabel() const override; | |
| const ProgramPipelineState &getState() const { return mState; } | |
| ProgramPipelineState &getState() { return mState; } | |
| ProgramExecutable &getExecutable() const { return mState.getExecutable(); } | |
| rx::ProgramPipelineImpl *getImplementation() const; | |
| Program *getActiveShaderProgram() { return mState.getActiveShaderProgram(); } | |
| void activeShaderProgram(Program *shaderProgram); | |
| Program *getLinkedActiveShaderProgram(const Context *context) | |
| { | |
| Program *program = mState.getActiveShaderProgram(); | |
| if (program) | |
| { | |
| program->resolveLink(context); | |
| } | |
| return program; | |
| } | |
| angle::Result useProgramStages(const Context *context, | |
| GLbitfield stages, | |
| Program *shaderProgram); | |
| Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } | |
| void resetIsLinked() { mState.mIsLinked = false; } | |
| angle::Result link(const gl::Context *context); | |
| bool linkVaryings(InfoLog &infoLog) const; | |
| void validate(const gl::Context *context); | |
| GLboolean isValid() const { return mState.isValid(); } | |
| bool isLinked() const { return mState.mIsLinked; } | |
| // ObserverInterface implementation. | |
| void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; | |
| private: | |
| void updateLinkedShaderStages(); | |
| void updateExecutableAttributes(); | |
| void updateTransformFeedbackMembers(); | |
| void updateShaderStorageBlocks(); | |
| void updateImageBindings(); | |
| void updateExecutableGeometryProperties(); | |
| void updateExecutableTessellationProperties(); | |
| void updateFragmentInoutRange(); | |
| void updateUsesEarlyFragmentTestsOptimization(); | |
| void updateLinkedVaryings(); | |
| void updateExecutable(); | |
| std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipelineImpl; | |
| ProgramPipelineState mState; | |
| std::vector<angle::ObserverBinding> mProgramObserverBindings; | |
| angle::ObserverBinding mExecutableObserverBinding; | |
| }; | |
| } // namespace gl | |
| #endif // LIBANGLE_PROGRAMPIPELINE_H_ |