| #include "ANGLETest.h" |
| |
| // These tests are designed to ensure that the various configurations of the test fixtures work as expected. |
| // If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly. |
| // For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer. |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| typedef ::testing::Types<TFT<Gles::Three, Rend::D3D11>, TFT<Gles::Two, Rend::D3D11>, |
| TFT<Gles::Three, Rend::WARP>, TFT<Gles::Two, Rend::WARP>, |
| TFT<Gles::Two, Rend::D3D9> > TestFixtureTypes; |
| TYPED_TEST_CASE(RendererTest, TestFixtureTypes); |
| |
| template<typename T> |
| class RendererTest : public ANGLETest |
| { |
| protected: |
| RendererTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer()) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| } |
| |
| T fixtureType; |
| }; |
| |
| TYPED_TEST(RendererTest, RequestedRendererCreated) |
| { |
| std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER))); |
| std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower); |
| |
| std::string versionString = std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
| std::transform(versionString.begin(), versionString.end(), versionString.begin(), ::tolower); |
| |
| // Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer. |
| if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE) |
| { |
| ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos); |
| } |
| |
| // Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer. |
| if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE) |
| { |
| ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos); |
| } |
| |
| // Ensure that the renderer uses WARP, if we requested it. |
| if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE) |
| { |
| auto basicRenderPos = rendererString.find(std::string("microsoft basic render")); |
| auto softwareAdapterPos = rendererString.find(std::string("software adapter")); |
| ASSERT_TRUE(basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos); |
| } |
| |
| // Ensure that the renderer string contains GL ES 3.0, if we requested a GL ES 3.0 |
| if (fixtureType.GetGlesMajorVersion() == 3) |
| { |
| ASSERT_NE(versionString.find(std::string("es 3.0")), std::string::npos); |
| } |
| |
| // Ensure that the version string contains GL ES 2.0, if we requested GL ES 2.0 |
| if (fixtureType.GetGlesMajorVersion() == 2) |
| { |
| ASSERT_NE(versionString.find(std::string("es 2.0")), std::string::npos); |
| } |
| } |