blob: 34b84b175523bfc8415d739b0b49ec52e5e51419 [file]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantFoldingTest.cpp:
// Utilities for constant folding tests.
//
#include "tests/test_utils/ConstantFoldingTest.h"
#include "angle_gl.h"
#include "compiler/translator/TranslatorESSL.h"
#include "GLSLANG/ShaderLang.h"
using namespace sh;
void ConstantFoldingTest::SetUp()
{
allocator.push();
SetGlobalPoolAllocator(&allocator);
ShBuiltInResources resources;
InitBuiltInResources(&resources);
mTranslatorESSL = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC);
ASSERT_TRUE(mTranslatorESSL->Init(resources));
}
void ConstantFoldingTest::TearDown()
{
delete mTranslatorESSL;
SetGlobalPoolAllocator(NULL);
allocator.pop();
}
void ConstantFoldingTest::compile(const std::string &shaderString)
{
const char *shaderStrings[] = {shaderString.c_str()};
mASTRoot = mTranslatorESSL->compileTreeForTesting(shaderStrings, 1, SH_OBJECT_CODE);
if (!mASTRoot)
{
TInfoSink &infoSink = mTranslatorESSL->getInfoSink();
FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str();
}
}
bool ConstantFoldingTest::hasWarning()
{
TInfoSink &infoSink = mTranslatorESSL->getInfoSink();
return infoSink.info.str().find("WARNING:") != std::string::npos;
}
void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
{
std::stringstream shaderStream;
shaderStream << "#version 300 es\n"
"precision mediump float;\n"
"out float my_FragColor;\n"
"void main()\n"
"{\n"
<< " my_FragColor = " << floatExpression << ";\n"
<< "}\n";
compile(shaderStream.str());
}