blob: af9ed8bc9c216c6c646cf1acd3550f93d87c5d2e [file]
//
// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
namespace sh
{
//
// This class decides which built-in functions need to be replaced with the emulated ones. It can be
// used to work around driver bugs or implement functions that are not natively implemented on a
// specific platform.
//
class BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulator();
void MarkBuiltInFunctionsForEmulation(TIntermNode *root);
void Cleanup();
// "name(" becomes "webgl_name_emu(".
static TString GetEmulatedFunctionName(const TString &name);
bool IsOutputEmpty() const;
// Output function emulation definition. This should be before any other shader source.
void OutputEmulatedFunctions(TInfoSinkBase &out) const;
// Add functions that need to be emulated.
void addEmulatedFunction(TOperator op,
const TType *param,
const char *emulatedFunctionDefinition);
void addEmulatedFunction(TOperator op,
const TType *param1,
const TType *param2,
const char *emulatedFunctionDefinition);
void addEmulatedFunction(TOperator op,
const TType *param1,
const TType *param2,
const TType *param3,
const char *emulatedFunctionDefinition);
private:
class BuiltInFunctionEmulationMarker;
// Records that a function is called by the shader and might need to be emulated. If the
// function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
// call needs to be replaced with an emulated one.
bool SetFunctionCalled(TOperator op, const TType &param);
bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2);
bool SetFunctionCalled(TOperator op,
const TType &param1,
const TType &param2,
const TType &param3);
class FunctionId
{
public:
FunctionId(TOperator op, const TType *param);
FunctionId(TOperator op, const TType *param1, const TType *param2);
FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
bool operator==(const FunctionId &other) const;
bool operator<(const FunctionId &other) const;
FunctionId getCopy() const;
private:
TOperator mOp;
// The memory that these TType objects use is freed by PoolAllocator. The
// BuiltInFunctionEmulator's lifetime can extend until after the memory pool is freed, but
// that's not an issue since this class never destructs these objects.
const TType *mParam1;
const TType *mParam2;
const TType *mParam3;
};
bool SetFunctionCalled(const FunctionId &functionId);
// Map from function id to emulated function definition
std::map<FunctionId, std::string> mEmulatedFunctions;
// Called function ids
std::vector<FunctionId> mFunctions;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_