| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationGL46.cpp: Validation functions for OpenGL 4.6 entry point parameters | |
| #include "libANGLE/validationGL46_autogen.h" | |
| namespace gl | |
| { | |
| bool ValidateMultiDrawArraysIndirectCount(Context *context, | |
| GLenum mode, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| return true; | |
| } | |
| bool ValidateMultiDrawElementsIndirectCount(Context *context, | |
| GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| return true; | |
| } | |
| bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp) | |
| { | |
| return true; | |
| } | |
| bool ValidateSpecializeShader(Context *context, | |
| GLuint shader, | |
| const GLchar *pEntryPoint, | |
| GLuint numSpecializationConstants, | |
| const GLuint *pConstantIndex, | |
| const GLuint *pConstantValue) | |
| { | |
| return true; | |
| } | |
| } // namespace gl |