| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationGL44.cpp: Validation functions for OpenGL 4.4 entry point parameters | |
| #include "libANGLE/validationGL44_autogen.h" | |
| namespace gl | |
| { | |
| bool ValidateBindBuffersBase(Context *context, | |
| GLenum target, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers) | |
| { | |
| return true; | |
| } | |
| bool ValidateBindBuffersRange(Context *context, | |
| GLenum target, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizeiptr *sizes) | |
| { | |
| return true; | |
| } | |
| bool ValidateBindImageTextures(Context *context, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *textures) | |
| { | |
| return true; | |
| } | |
| bool ValidateBindSamplers(Context *context, GLuint first, GLsizei count, const GLuint *samplers) | |
| { | |
| return true; | |
| } | |
| bool ValidateBindTextures(Context *context, GLuint first, GLsizei count, const GLuint *textures) | |
| { | |
| return true; | |
| } | |
| bool ValidateBindVertexBuffers(Context *context, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizei *strides) | |
| { | |
| return true; | |
| } | |
| bool ValidateBufferStorage(Context *context, | |
| GLenum target, | |
| GLsizeiptr size, | |
| const void *data, | |
| GLbitfield flags) | |
| { | |
| return true; | |
| } | |
| bool ValidateClearTexImage(Context *context, | |
| GLuint texture, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| return true; | |
| } | |
| bool ValidateClearTexSubImage(Context *context, | |
| GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| return true; | |
| } | |
| } // namespace gl |