| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationGL43.cpp: Validation functions for OpenGL 4.3 entry point parameters | |
| #include "libANGLE/validationGL43_autogen.h" | |
| namespace gl | |
| { | |
| bool ValidateClearBufferData(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| return true; | |
| } | |
| bool ValidateClearBufferSubData(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| return true; | |
| } | |
| bool ValidateCopyImageSubData(Context *context, | |
| GLuint srcName, | |
| GLenum srcTarget, | |
| GLint srcLevel, | |
| GLint srcX, | |
| GLint srcY, | |
| GLint srcZ, | |
| GLuint dstName, | |
| GLenum dstTarget, | |
| GLint dstLevel, | |
| GLint dstX, | |
| GLint dstY, | |
| GLint dstZ, | |
| GLsizei srcWidth, | |
| GLsizei srcHeight, | |
| GLsizei srcDepth) | |
| { | |
| return true; | |
| } | |
| bool ValidateDebugMessageCallback(Context *context, GLDEBUGPROC callback, const void *userParam) | |
| { | |
| return true; | |
| } | |
| bool ValidateDebugMessageControl(Context *context, | |
| GLenum source, | |
| GLenum type, | |
| GLenum severity, | |
| GLsizei count, | |
| const GLuint *ids, | |
| GLboolean enabled) | |
| { | |
| return true; | |
| } | |
| bool ValidateDebugMessageInsert(Context *context, | |
| GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar *buf) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetDebugMessageLog(Context *context, | |
| GLuint count, | |
| GLsizei bufSize, | |
| GLenum *sources, | |
| GLenum *types, | |
| GLuint *ids, | |
| GLenum *severities, | |
| GLsizei *lengths, | |
| GLchar *messageLog) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetInternalformati64v(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLint64 *params) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetObjectLabel(Context *context, | |
| GLenum identifier, | |
| GLuint name, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetObjectPtrLabel(Context *context, | |
| const void *ptr, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetProgramResourceLocationIndex(Context *context, | |
| GLuint program, | |
| GLenum programInterface, | |
| const GLchar *name) | |
| { | |
| return true; | |
| } | |
| bool ValidateInvalidateBufferData(Context *context, GLuint buffer) | |
| { | |
| return true; | |
| } | |
| bool ValidateInvalidateBufferSubData(Context *context, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr length) | |
| { | |
| return true; | |
| } | |
| bool ValidateInvalidateTexImage(Context *context, GLuint texture, GLint level) | |
| { | |
| return true; | |
| } | |
| bool ValidateInvalidateTexSubImage(Context *context, | |
| GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| return true; | |
| } | |
| bool ValidateMultiDrawArraysIndirect(Context *context, | |
| GLenum mode, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| return true; | |
| } | |
| bool ValidateMultiDrawElementsIndirect(Context *context, | |
| GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| return true; | |
| } | |
| bool ValidateObjectLabel(Context *context, | |
| GLenum identifier, | |
| GLuint name, | |
| GLsizei length, | |
| const GLchar *label) | |
| { | |
| return true; | |
| } | |
| bool ValidateObjectPtrLabel(Context *context, const void *ptr, GLsizei length, const GLchar *label) | |
| { | |
| return true; | |
| } | |
| bool ValidatePopDebugGroup(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidatePushDebugGroup(Context *context, | |
| GLenum source, | |
| GLuint id, | |
| GLsizei length, | |
| const GLchar *message) | |
| { | |
| return true; | |
| } | |
| bool ValidateShaderStorageBlockBinding(Context *context, | |
| GLuint program, | |
| GLuint storageBlockIndex, | |
| GLuint storageBlockBinding) | |
| { | |
| return true; | |
| } | |
| bool ValidateTexBufferRange(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| return true; | |
| } | |
| bool ValidateTexStorage3DMultisample(Context *context, | |
| TextureType targetPacked, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| return true; | |
| } | |
| bool ValidateTextureView(Context *context, | |
| GLuint texture, | |
| GLenum target, | |
| GLuint origtexture, | |
| GLenum internalformat, | |
| GLuint minlevel, | |
| GLuint numlevels, | |
| GLuint minlayer, | |
| GLuint numlayers) | |
| { | |
| return true; | |
| } | |
| bool ValidateVertexAttribLFormat(Context *context, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| return true; | |
| } | |
| } // namespace gl |