| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters | |
| #include "libANGLE/validationGL32_autogen.h" | |
| namespace gl | |
| { | |
| bool ValidateDrawElementsBaseVertex(Context *context, | |
| GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| return true; | |
| } | |
| bool ValidateDrawElementsInstancedBaseVertex(Context *context, | |
| GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLint basevertex) | |
| { | |
| return true; | |
| } | |
| bool ValidateDrawRangeElementsBaseVertex(Context *context, | |
| GLenum mode, | |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| return true; | |
| } | |
| bool ValidateFramebufferTexture(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| return true; | |
| } | |
| bool ValidateMultiDrawElementsBaseVertex(Context *context, | |
| GLenum mode, | |
| const GLsizei *count, | |
| GLenum type, | |
| const void *const *indices, | |
| GLsizei drawcount, | |
| const GLint *basevertex) | |
| { | |
| return true; | |
| } | |
| bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked) | |
| { | |
| return true; | |
| } | |
| bool ValidateTexImage2DMultisample(Context *context, | |
| GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| return true; | |
| } | |
| bool ValidateTexImage3DMultisample(Context *context, | |
| GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| return true; | |
| } | |
| } // namespace gl |