| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters | |
| #include "libANGLE/validationGL31_autogen.h" | |
| namespace gl | |
| { | |
| bool ValidateGetActiveUniformName(Context *context, | |
| GLuint program, | |
| GLuint uniformIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformName) | |
| { | |
| return true; | |
| } | |
| bool ValidatePrimitiveRestartIndex(Context *context, GLuint index) | |
| { | |
| return true; | |
| } | |
| bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, GLuint buffer) | |
| { | |
| return true; | |
| } | |
| } // namespace gl |