| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by generate_entry_points.py using data from gl.xml. | |
| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Context_gl.cpp: Implements the GL specific parts of Context. | |
| #include "Context.h" | |
| #include "common/debug.h" | |
| namespace gl | |
| { | |
| void Context::compressedTexImage1D(GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::compressedTexSubImage1D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getCompressedTexImage(GLenum target, GLint level, void *img) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::loadTransposeMatrixd(const GLdouble *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::loadTransposeMatrixf(const GLfloat *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multTransposeMatrixd(const GLdouble *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multTransposeMatrixf(const GLfloat *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1d(GLenum target, GLdouble s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1f(GLenum target, GLfloat s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1i(GLenum target, GLint s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1iv(GLenum target, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1s(GLenum target, GLshort s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord1sv(GLenum target, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2dv(GLenum target, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2fv(GLenum target, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2i(GLenum target, GLint s, GLint t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2iv(GLenum target, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord2sv(GLenum target, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3dv(GLenum target, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3fv(GLenum target, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3iv(GLenum target, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord3sv(GLenum target, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4dv(GLenum target, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4fv(GLenum target, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4iv(GLenum target, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoord4sv(GLenum target, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib1d(GLuint index, GLdouble x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib1dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib1s(GLuint index, GLshort x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib1sv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib2dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib2sv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib3dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib3sv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Niv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4iv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4sv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4uiv(GLuint index, const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttrib4usv(GLuint index, const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::beginConditionalRender(GLuint id, GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clampColor(GLenum target, GLenum clamp) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::disablei(GLenum target, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::enablei(GLenum target, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::endConditionalRender() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::framebufferTexture1D(GLenum target, | |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean Context::isEnabledi(GLenum target, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| void Context::vertexAttribI1i(GLuint index, GLint x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI1iv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI1ui(GLuint index, GLuint x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI1uiv(GLuint index, const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI2i(GLuint index, GLint x, GLint y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI2iv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI2uiv(GLuint index, const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI3iv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI3uiv(GLuint index, const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI4sv(GLuint index, const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribI4usv(GLuint index, const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getActiveUniformName(GLuint program, | |
| GLuint uniformIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformName) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::primitiveRestartIndex(GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texBuffer(GLenum target, GLenum internalformat, GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogCoordd(GLdouble coord) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogCoorddv(const GLdouble *coord) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogCoordf(GLfloat coord) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogCoordfv(const GLfloat *coord) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pointParameteri(GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pointParameteriv(GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3bv(const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3i(GLint red, GLint green, GLint blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3ubv(const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3uiv(const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColor3usv(const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2d(GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2f(GLfloat x, GLfloat y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2i(GLint x, GLint y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2s(GLshort x, GLshort y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos2sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3i(GLint x, GLint y, GLint z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3s(GLshort x, GLshort y, GLshort z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::windowPos3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::accum(GLenum op, GLfloat value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::begin(GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bitmap(GLsizei width, | |
| GLsizei height, | |
| GLfloat xorig, | |
| GLfloat yorig, | |
| GLfloat xmove, | |
| GLfloat ymove, | |
| const GLubyte *bitmap) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::callList(GLuint list) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::callLists(GLsizei n, GLenum type, const void *lists) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearDepth(GLdouble depth) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearIndex(GLfloat c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clipPlane(GLenum plane, const GLdouble *equation) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3b(GLbyte red, GLbyte green, GLbyte blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3bv(const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3d(GLdouble red, GLdouble green, GLdouble blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3f(GLfloat red, GLfloat green, GLfloat blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3i(GLint red, GLint green, GLint blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3s(GLshort red, GLshort green, GLshort blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3ubv(const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3ui(GLuint red, GLuint green, GLuint blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3uiv(const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3us(GLushort red, GLushort green, GLushort blue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color3usv(const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4bv(const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4ubv(const GLubyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4uiv(const GLuint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::color4usv(const GLushort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorMaterial(GLenum face, GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::deleteLists(GLuint list, GLsizei range) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::depthRange(GLdouble n, GLdouble f) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawBuffer(GLenum buf) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawPixels(GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::edgeFlag(GLboolean flag) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::edgeFlagv(const GLboolean *flag) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::end() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::endList() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord1d(GLdouble u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord1dv(const GLdouble *u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord1f(GLfloat u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord1fv(const GLfloat *u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord2d(GLdouble u, GLdouble v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord2dv(const GLdouble *u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord2f(GLfloat u, GLfloat v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalCoord2fv(const GLfloat *u) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalMesh1(GLenum mode, GLint i1, GLint i2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalPoint1(GLint i) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::evalPoint2(GLint i, GLint j) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogi(GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::fogiv(GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::frustum(GLdouble left, | |
| GLdouble right, | |
| GLdouble bottom, | |
| GLdouble top, | |
| GLdouble zNear, | |
| GLdouble zFar) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLuint Context::genLists(GLsizei range) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0; | |
| } | |
| void Context::getClipPlane(GLenum plane, GLdouble *equation) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getDoublev(GLenum pname, GLdouble *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getLightiv(GLenum light, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getMapdv(GLenum target, GLenum query, GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getMapfv(GLenum target, GLenum query, GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getMapiv(GLenum target, GLenum query, GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getPixelMapfv(GLenum map, GLfloat *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getPixelMapuiv(GLenum map, GLuint *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getPixelMapusv(GLenum map, GLushort *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getPolygonStipple(GLubyte *mask) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexMask(GLuint mask) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexd(GLdouble c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexdv(const GLdouble *c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexf(GLfloat c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexfv(const GLfloat *c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexi(GLint c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexiv(const GLint *c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexs(GLshort c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexsv(const GLshort *c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::initNames() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean Context::isList(GLuint list) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| void Context::lightModeli(GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::lightModeliv(GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::lighti(GLenum light, GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::lightiv(GLenum light, GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::lineStipple(GLint factor, GLushort pattern) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::listBase(GLuint base) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::loadMatrixd(const GLdouble *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::loadName(GLuint name) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::map1d(GLenum target, | |
| GLdouble u1, | |
| GLdouble u2, | |
| GLint stride, | |
| GLint order, | |
| const GLdouble *points) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::map1f(GLenum target, | |
| GLfloat u1, | |
| GLfloat u2, | |
| GLint stride, | |
| GLint order, | |
| const GLfloat *points) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::map2d(GLenum target, | |
| GLdouble u1, | |
| GLdouble u2, | |
| GLint ustride, | |
| GLint uorder, | |
| GLdouble v1, | |
| GLdouble v2, | |
| GLint vstride, | |
| GLint vorder, | |
| const GLdouble *points) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::map2f(GLenum target, | |
| GLfloat u1, | |
| GLfloat u2, | |
| GLint ustride, | |
| GLint uorder, | |
| GLfloat v1, | |
| GLfloat v2, | |
| GLint vstride, | |
| GLint vorder, | |
| const GLfloat *points) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::materiali(GLenum face, GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::materialiv(GLenum face, GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multMatrixd(const GLdouble *m) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::newList(GLuint list, GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3bv(const GLbyte *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3i(GLint nx, GLint ny, GLint nz) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3s(GLshort nx, GLshort ny, GLshort nz) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normal3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::ortho(GLdouble left, | |
| GLdouble right, | |
| GLdouble bottom, | |
| GLdouble top, | |
| GLdouble zNear, | |
| GLdouble zFar) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::passThrough(GLfloat token) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelStoref(GLenum pname, GLfloat param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelTransferf(GLenum pname, GLfloat param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelTransferi(GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::polygonMode(GLenum face, GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::polygonStipple(const GLubyte *mask) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::popAttrib() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::popName() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pushAttrib(GLbitfield mask) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pushName(GLuint name) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2d(GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2f(GLfloat x, GLfloat y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2i(GLint x, GLint y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2s(GLshort x, GLshort y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos2sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3i(GLint x, GLint y, GLint z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3s(GLshort x, GLshort y, GLshort z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rasterPos4sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectdv(const GLdouble *v1, const GLdouble *v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectfv(const GLfloat *v1, const GLfloat *v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectiv(const GLint *v1, const GLint *v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::rectsv(const GLshort *v1, const GLshort *v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLint Context::renderMode(GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0; | |
| } | |
| void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::scaled(GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::selectBuffer(GLsizei size, GLuint *buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1d(GLdouble s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1f(GLfloat s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1i(GLint s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1s(GLshort s) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord1sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2d(GLdouble s, GLdouble t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2f(GLfloat s, GLfloat t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2i(GLint s, GLint t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2s(GLshort s, GLshort t) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord2sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3i(GLint s, GLint t, GLint r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3s(GLshort s, GLshort t, GLshort r) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoord4sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texGend(GLenum coord, GLenum pname, GLdouble param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texImage1D(GLenum target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::translated(GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2d(GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2f(GLfloat x, GLfloat y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2i(GLint x, GLint y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2s(GLshort x, GLshort y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex2sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3i(GLint x, GLint y, GLint z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3s(GLshort x, GLshort y, GLshort z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex3sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4dv(const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4fv(const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4i(GLint x, GLint y, GLint z, GLint w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4iv(const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertex4sv(const GLshort *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| void Context::arrayElement(GLint i) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyTexImage1D(GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLint border) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyTexSubImage1D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::edgeFlagPointer(GLsizei stride, const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexub(GLubyte c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::indexubv(const GLubyte *c) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::popClientAttrib() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::pushClientAttrib(GLbitfield mask) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texSubImage1D(GLenum target, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawElementsBaseVertex(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawElementsInstancedBaseVertex(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLint basevertex) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawRangeElementsBaseVertex(GLenum mode, | |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiDrawElementsBaseVertex(GLenum mode, | |
| const GLsizei *count, | |
| GLenum type, | |
| const void *const *indices, | |
| GLsizei drawcount, | |
| const GLint *basevertex) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texImage2DMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texImage3DMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorP3ui(GLenum type, GLuint color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorP3uiv(GLenum type, const GLuint *color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorP4ui(GLenum type, GLuint color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::colorP4uiv(GLenum type, const GLuint *color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normalP3ui(GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::normalP3uiv(GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColorP3ui(GLenum type, GLuint color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::secondaryColorP3uiv(GLenum type, const GLuint *color) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP1ui(GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP1uiv(GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP2ui(GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP2uiv(GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP3ui(GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP3uiv(GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP4ui(GLenum type, GLuint coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texCoordP4uiv(GLenum type, const GLuint *coords) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP1uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP2uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP3uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribP4uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP2ui(GLenum type, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP2uiv(GLenum type, const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP3ui(GLenum type, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP3uiv(GLenum type, const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP4ui(GLenum type, GLuint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexP4uiv(GLenum type, const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::beginQueryIndexed(GLenum target, GLuint index, GLuint id) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::blendEquationi(GLuint buf, GLenum mode) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::blendFuncSeparatei(GLuint buf, | |
| GLenum srcRGB, | |
| GLenum dstRGB, | |
| GLenum srcAlpha, | |
| GLenum dstAlpha) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::blendFunci(GLuint buf, GLenum src, GLenum dst) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawTransformFeedback(GLenum mode, GLuint id) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::endQueryIndexed(GLenum target, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getActiveSubroutineName(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getActiveSubroutineUniformName(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getActiveSubroutineUniformiv(GLuint program, | |
| GLenum shadertype, | |
| GLuint index, | |
| GLenum pname, | |
| GLint *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLuint Context::getSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0; | |
| } | |
| GLint Context::getSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0; | |
| } | |
| void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getUniformdv(GLuint program, GLint location, GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::minSampleShading(GLfloat value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::patchParameterfv(GLenum pname, const GLfloat *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::patchParameteri(GLenum pname, GLint value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform1d(GLint location, GLdouble x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform1dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform2d(GLint location, GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform2dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform3dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniform4dv(GLint location, GLsizei count, const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix2x3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix2x4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix3x2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix3x4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix4dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix4x2dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformMatrix4x3dv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform1d(GLuint program, GLint location, GLdouble v0) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform1dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform3d(GLuint program, | |
| GLint location, | |
| GLdouble v0, | |
| GLdouble v1, | |
| GLdouble v2) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform4d(GLuint program, | |
| GLint location, | |
| GLdouble v0, | |
| GLdouble v1, | |
| GLdouble v2, | |
| GLdouble v3) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniform4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix2x3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix2x4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix3x2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix3x4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix4dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix4x2dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::programUniformMatrix4x3dv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLdouble *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::scissorIndexedv(GLuint index, const GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL1d(GLuint index, GLdouble x) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL1dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL2dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL3dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribL4dv(GLuint index, const GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribLPointer(GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLsizei stride, | |
| const void *pointer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::viewportIndexedfv(GLuint index, const GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawArraysInstancedBaseInstance(GLenum mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei instancecount, | |
| GLuint baseinstance) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawElementsInstancedBaseInstance(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLuint baseinstance) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawElementsInstancedBaseVertexBaseInstance(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLint basevertex, | |
| GLuint baseinstance) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawTransformFeedbackStreamInstanced(GLenum mode, | |
| GLuint id, | |
| GLuint stream, | |
| GLsizei instancecount) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getActiveAtomicCounterBufferiv(GLuint program, | |
| GLuint bufferIndex, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearBufferData(GLenum target, | |
| GLenum internalformat, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearBufferSubData(GLenum target, | |
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyImageSubData(GLuint srcName, | |
| GLenum srcTarget, | |
| GLint srcLevel, | |
| GLint srcX, | |
| GLint srcY, | |
| GLint srcZ, | |
| GLuint dstName, | |
| GLenum dstTarget, | |
| GLint dstLevel, | |
| GLint dstX, | |
| GLint dstY, | |
| GLint dstZ, | |
| GLsizei srcWidth, | |
| GLsizei srcHeight, | |
| GLsizei srcDepth) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getInternalformati64v(GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLint64 *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateBufferData(GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateTexImage(GLuint texture, GLint level) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateTexSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiDrawArraysIndirect(GLenum mode, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiDrawElementsIndirect(GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLsizei drawcount, | |
| GLsizei stride) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::shaderStorageBlockBinding(GLuint program, | |
| GLuint storageBlockIndex, | |
| GLuint storageBlockBinding) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texBufferRange(GLenum target, | |
| GLenum internalformat, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureView(GLuint texture, | |
| GLenum target, | |
| GLuint origtexture, | |
| GLenum internalformat, | |
| GLuint minlevel, | |
| GLuint numlevels, | |
| GLuint minlayer, | |
| GLuint numlayers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexAttribLFormat(GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindBuffersRange(GLenum target, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizeiptr *sizes) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindVertexBuffers(GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizei *strides) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearTexImage(GLuint texture, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearTexSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindTextureUnit(GLuint unit, GLuint texture) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::blitNamedFramebuffer(GLuint readFramebuffer, | |
| GLuint drawFramebuffer, | |
| GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLenum Context::checkNamedFramebufferStatus(GLuint framebuffer, GLenum target) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0; | |
| } | |
| void Context::clearNamedBufferData(GLuint buffer, | |
| GLenum internalformat, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearNamedBufferSubData(GLuint buffer, | |
| GLenum internalformat, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLenum format, | |
| GLenum type, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearNamedFramebufferfi(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| GLfloat depth, | |
| GLint stencil) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearNamedFramebufferfv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLfloat *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearNamedFramebufferiv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clearNamedFramebufferuiv(GLuint framebuffer, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLuint *value) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::clipControl(GLenum origin, GLenum depth) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::compressedTextureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::compressedTextureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::compressedTextureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyNamedBufferSubData(GLuint readBuffer, | |
| GLuint writeBuffer, | |
| GLintptr readOffset, | |
| GLintptr writeOffset, | |
| GLsizeiptr size) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyTextureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyTextureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::copyTextureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createBuffers(GLsizei n, GLuint *buffers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createFramebuffers(GLsizei n, GLuint *framebuffers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createProgramPipelines(GLsizei n, GLuint *pipelines) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createQueries(GLenum target, GLsizei n, GLuint *ids) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createSamplers(GLsizei n, GLuint *samplers) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createTextures(GLenum target, GLsizei n, GLuint *textures) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createTransformFeedbacks(GLsizei n, GLuint *ids) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::createVertexArrays(GLsizei n, GLuint *arrays) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::disableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::enableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::flushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::generateTextureMipmap(GLuint texture) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getCompressedTextureSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedFramebufferAttachmentParameteriv(GLuint framebuffer, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureImage(GLuint texture, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureParameteriv(GLuint texture, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTextureSubImage(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnColorTable(GLenum target, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *table) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnConvolutionFilter(GLenum target, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *image) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnHistogram(GLenum target, | |
| GLboolean reset, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnMinmax(GLenum target, | |
| GLboolean reset, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnSeparableFilter(GLenum target, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei rowBufSize, | |
| void *row, | |
| GLsizei columnBufSize, | |
| void *column, | |
| void *span) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnTexImage(GLenum target, | |
| GLint level, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateNamedFramebufferData(GLuint framebuffer, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::invalidateNamedFramebufferSubData(GLuint framebuffer, | |
| GLsizei numAttachments, | |
| const GLenum *attachments, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void *Context::mapNamedBuffer(GLuint buffer, GLenum access) | |
| { | |
| UNIMPLEMENTED(); | |
| return nullptr; | |
| } | |
| void *Context::mapNamedBufferRange(GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| UNIMPLEMENTED(); | |
| return nullptr; | |
| } | |
| void Context::namedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferReadBuffer(GLuint framebuffer, GLenum src) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferRenderbuffer(GLuint framebuffer, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferTexture(GLuint framebuffer, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedFramebufferTextureLayer(GLuint framebuffer, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint layer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedRenderbufferStorage(GLuint renderbuffer, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::namedRenderbufferStorageMultisample(GLuint renderbuffer, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureBarrier() | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureBufferRange(GLuint texture, | |
| GLenum internalformat, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameterIiv(GLuint texture, GLenum pname, const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameterf(GLuint texture, GLenum pname, GLfloat param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameteri(GLuint texture, GLenum pname, GLint param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureParameteriv(GLuint texture, GLenum pname, const GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureStorage2D(GLuint texture, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureStorage2DMultisample(GLuint texture, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureStorage3D(GLuint texture, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureStorage3DMultisample(GLuint texture, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureSubImage1D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLsizei width, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureSubImage2D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::textureSubImage3D(GLuint texture, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::transformFeedbackBufferRange(GLuint xfb, | |
| GLuint index, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean Context::unmapNamedBuffer(GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| void Context::vertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayAttribFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLuint relativeoffset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayAttribIFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayAttribLFormat(GLuint vaobj, | |
| GLuint attribindex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeoffset) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayElementBuffer(GLuint vaobj, GLuint buffer) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayVertexBuffer(GLuint vaobj, | |
| GLuint bindingindex, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::vertexArrayVertexBuffers(GLuint vaobj, | |
| GLuint first, | |
| GLsizei count, | |
| const GLuint *buffers, | |
| const GLintptr *offsets, | |
| const GLsizei *strides) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiDrawArraysIndirectCount(GLenum mode, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::multiDrawElementsIndirectCount(GLenum mode, | |
| GLenum type, | |
| const void *indirect, | |
| GLintptr drawcount, | |
| GLsizei maxdrawcount, | |
| GLsizei stride) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::specializeShader(GLuint shader, | |
| const GLchar *pEntryPoint, | |
| GLuint numSpecializationConstants, | |
| const GLuint *pConstantIndex, | |
| const GLuint *pConstantValue) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| } // namespace gl |