| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ProgramLinkedResources.h: implements link-time checks for default block uniforms, and generates | |
| // uniform locations. Populates data structures related to uniforms so that they can be stored in | |
| // program state. | |
| #ifndef LIBANGLE_UNIFORMLINKER_H_ | |
| #define LIBANGLE_UNIFORMLINKER_H_ | |
| #include "angle_gl.h" | |
| #include "common/PackedEnums.h" | |
| #include "common/angleutils.h" | |
| #include "libANGLE/VaryingPacking.h" | |
| #include <functional> | |
| namespace sh | |
| { | |
| class BlockLayoutEncoder; | |
| struct BlockMemberInfo; | |
| struct InterfaceBlock; | |
| struct ShaderVariable; | |
| class BlockEncoderVisitor; | |
| class ShaderVariableVisitor; | |
| struct ShaderVariable; | |
| } // namespace sh | |
| namespace gl | |
| { | |
| struct BufferVariable; | |
| struct Caps; | |
| class Context; | |
| class InfoLog; | |
| struct InterfaceBlock; | |
| enum class LinkMismatchError; | |
| struct LinkedUniform; | |
| class ProgramState; | |
| class ProgramBindings; | |
| class ProgramAliasedBindings; | |
| class Shader; | |
| struct ShaderVariableBuffer; | |
| struct UnusedUniform; | |
| struct VariableLocation; | |
| using AtomicCounterBuffer = ShaderVariableBuffer; | |
| class UniformLinker final : angle::NonCopyable | |
| { | |
| public: | |
| UniformLinker(const ProgramState &state); | |
| ~UniformLinker(); | |
| bool link(const Caps &caps, | |
| InfoLog &infoLog, | |
| const ProgramAliasedBindings &uniformLocationBindings); | |
| void getResults(std::vector<LinkedUniform> *uniforms, | |
| std::vector<UnusedUniform> *unusedUniforms, | |
| std::vector<VariableLocation> *uniformLocations); | |
| private: | |
| bool validateGraphicsUniforms(InfoLog &infoLog) const; | |
| bool flattenUniformsAndCheckCapsForShader(Shader *shader, | |
| const Caps &caps, | |
| std::vector<LinkedUniform> &samplerUniforms, | |
| std::vector<LinkedUniform> &imageUniforms, | |
| std::vector<LinkedUniform> &atomicCounterUniforms, | |
| std::vector<LinkedUniform> &inputAttachmentUniforms, | |
| std::vector<UnusedUniform> &unusedUniforms, | |
| InfoLog &infoLog); | |
| bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog); | |
| bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog); | |
| bool indexUniforms(InfoLog &infoLog, const ProgramAliasedBindings &uniformLocationBindings); | |
| bool gatherUniformLocationsAndCheckConflicts( | |
| InfoLog &infoLog, | |
| const ProgramAliasedBindings &uniformLocationBindings, | |
| std::set<GLuint> *ignoredLocations, | |
| int *maxUniformLocation); | |
| void pruneUnusedUniforms(); | |
| const ProgramState &mState; | |
| std::vector<LinkedUniform> mUniforms; | |
| std::vector<UnusedUniform> mUnusedUniforms; | |
| std::vector<VariableLocation> mUniformLocations; | |
| }; | |
| using GetBlockSizeFunc = std::function< | |
| bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>; | |
| using GetBlockMemberInfoFunc = std::function< | |
| bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>; | |
| // This class is intended to be used during the link step to store interface block information. | |
| // It is called by the Impl class during ProgramImpl::link so that it has access to the | |
| // real block size and layout. | |
| class InterfaceBlockLinker : angle::NonCopyable | |
| { | |
| public: | |
| virtual ~InterfaceBlockLinker(); | |
| // This is called once per shader stage. It stores a pointer to the block vector, so it's | |
| // important that this class does not persist longer than the duration of Program::link. | |
| void addShaderBlocks(ShaderType shader, const std::vector<sh::InterfaceBlock> *blocks); | |
| // This is called once during a link operation, after all shader blocks are added. | |
| void linkBlocks(const GetBlockSizeFunc &getBlockSize, | |
| const GetBlockMemberInfoFunc &getMemberInfo) const; | |
| protected: | |
| InterfaceBlockLinker(); | |
| void init(std::vector<InterfaceBlock> *blocksOut, | |
| std::vector<std::string> *unusedInterfaceBlocksOut); | |
| void defineInterfaceBlock(const GetBlockSizeFunc &getBlockSize, | |
| const GetBlockMemberInfoFunc &getMemberInfo, | |
| const sh::InterfaceBlock &interfaceBlock, | |
| ShaderType shaderType) const; | |
| virtual size_t getCurrentBlockMemberIndex() const = 0; | |
| virtual sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, | |
| const std::string &namePrefix, | |
| const std::string &mappedNamePrefix, | |
| ShaderType shaderType, | |
| int blockIndex) const = 0; | |
| ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {}; | |
| std::vector<InterfaceBlock> *mBlocksOut = nullptr; | |
| std::vector<std::string> *mUnusedInterfaceBlocksOut = nullptr; | |
| }; | |
| class UniformBlockLinker final : public InterfaceBlockLinker | |
| { | |
| public: | |
| UniformBlockLinker(); | |
| ~UniformBlockLinker() override; | |
| void init(std::vector<InterfaceBlock> *blocksOut, | |
| std::vector<LinkedUniform> *uniformsOut, | |
| std::vector<std::string> *unusedInterfaceBlocksOut); | |
| private: | |
| size_t getCurrentBlockMemberIndex() const override; | |
| sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, | |
| const std::string &namePrefix, | |
| const std::string &mappedNamePrefix, | |
| ShaderType shaderType, | |
| int blockIndex) const override; | |
| std::vector<LinkedUniform> *mUniformsOut = nullptr; | |
| }; | |
| class ShaderStorageBlockLinker final : public InterfaceBlockLinker | |
| { | |
| public: | |
| ShaderStorageBlockLinker(); | |
| ~ShaderStorageBlockLinker() override; | |
| void init(std::vector<InterfaceBlock> *blocksOut, | |
| std::vector<BufferVariable> *bufferVariablesOut, | |
| std::vector<std::string> *unusedInterfaceBlocksOut); | |
| private: | |
| size_t getCurrentBlockMemberIndex() const override; | |
| sh::ShaderVariableVisitor *getVisitor(const GetBlockMemberInfoFunc &getMemberInfo, | |
| const std::string &namePrefix, | |
| const std::string &mappedNamePrefix, | |
| ShaderType shaderType, | |
| int blockIndex) const override; | |
| std::vector<BufferVariable> *mBufferVariablesOut = nullptr; | |
| }; | |
| class AtomicCounterBufferLinker final : angle::NonCopyable | |
| { | |
| public: | |
| AtomicCounterBufferLinker(); | |
| ~AtomicCounterBufferLinker(); | |
| void init(std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut); | |
| void link(const std::map<int, unsigned int> &sizeMap) const; | |
| private: | |
| std::vector<AtomicCounterBuffer> *mAtomicCounterBuffersOut = nullptr; | |
| }; | |
| // The link operation is responsible for finishing the link of uniform and interface blocks. | |
| // This way it can filter out unreferenced resources and still have access to the info. | |
| // TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks. | |
| struct UnusedUniform | |
| { | |
| UnusedUniform(std::string name, | |
| bool isSampler, | |
| bool isImage, | |
| bool isAtomicCounter, | |
| bool isFragmentInOut) | |
| { | |
| this->name = name; | |
| this->isSampler = isSampler; | |
| this->isImage = isImage; | |
| this->isAtomicCounter = isAtomicCounter; | |
| this->isFragmentInOut = isFragmentInOut; | |
| } | |
| std::string name; | |
| bool isSampler; | |
| bool isImage; | |
| bool isAtomicCounter; | |
| bool isFragmentInOut; | |
| }; | |
| struct ProgramLinkedResources | |
| { | |
| ProgramLinkedResources(); | |
| ~ProgramLinkedResources(); | |
| void init(std::vector<InterfaceBlock> *uniformBlocksOut, | |
| std::vector<LinkedUniform> *uniformsOut, | |
| std::vector<InterfaceBlock> *shaderStorageBlocksOut, | |
| std::vector<BufferVariable> *bufferVariablesOut, | |
| std::vector<AtomicCounterBuffer> *atomicCounterBuffersOut); | |
| ProgramVaryingPacking varyingPacking; | |
| UniformBlockLinker uniformBlockLinker; | |
| ShaderStorageBlockLinker shaderStorageBlockLinker; | |
| AtomicCounterBufferLinker atomicCounterBufferLinker; | |
| std::vector<UnusedUniform> unusedUniforms; | |
| std::vector<std::string> unusedInterfaceBlocks; | |
| }; | |
| class CustomBlockLayoutEncoderFactory : angle::NonCopyable | |
| { | |
| public: | |
| virtual ~CustomBlockLayoutEncoderFactory() {} | |
| virtual sh::BlockLayoutEncoder *makeEncoder() = 0; | |
| }; | |
| // Used by the backends in Program*::linkResources to parse interface blocks and provide | |
| // information to ProgramLinkedResources' linkers. | |
| class ProgramLinkedResourcesLinker final : angle::NonCopyable | |
| { | |
| public: | |
| ProgramLinkedResourcesLinker(CustomBlockLayoutEncoderFactory *customEncoderFactory) | |
| : mCustomEncoderFactory(customEncoderFactory) | |
| {} | |
| void linkResources(const ProgramState &programState, | |
| const ProgramLinkedResources &resources) const; | |
| private: | |
| void getAtomicCounterBufferSizeMap(const ProgramState &programState, | |
| std::map<int, unsigned int> &sizeMapOut) const; | |
| CustomBlockLayoutEncoderFactory *mCustomEncoderFactory; | |
| }; | |
| bool LinkValidateProgramGlobalNames(InfoLog &infoLog, const HasAttachedShaders &programOrPipeline); | |
| bool LinkValidateShaderInterfaceMatching(const std::vector<sh::ShaderVariable> &outputVaryings, | |
| const std::vector<sh::ShaderVariable> &inputVaryings, | |
| ShaderType frontShaderType, | |
| ShaderType backShaderType, | |
| int frontShaderVersion, | |
| int backShaderVersion, | |
| bool isSeparable, | |
| InfoLog &infoLog); | |
| bool LinkValidateBuiltInVaryingsInvariant(const std::vector<sh::ShaderVariable> &vertexVaryings, | |
| const std::vector<sh::ShaderVariable> &fragmentVaryings, | |
| int vertexShaderVersion, | |
| InfoLog &infoLog); | |
| bool LinkValidateBuiltInVaryings(const std::vector<sh::ShaderVariable> &inputVaryings, | |
| const std::vector<sh::ShaderVariable> &outputVaryings, | |
| ShaderType inputShaderType, | |
| ShaderType outputShaderType, | |
| int inputShaderVersion, | |
| int outputShaderVersion, | |
| InfoLog &infoLog); | |
| LinkMismatchError LinkValidateProgramVariables(const sh::ShaderVariable &variable1, | |
| const sh::ShaderVariable &variable2, | |
| bool validatePrecision, | |
| bool treatVariable1AsNonArray, | |
| bool treatVariable2AsNonArray, | |
| std::string *mismatchedStructOrBlockMemberName); | |
| void AddProgramVariableParentPrefix(const std::string &parentName, | |
| std::string *mismatchedFieldName); | |
| } // namespace gl | |
| #endif // LIBANGLE_UNIFORMLINKER_H_ |