| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Compiler.cpp: implements the gl::Compiler class. | |
| #include "libANGLE/Compiler.h" | |
| #include "common/debug.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Display.h" | |
| #include "libANGLE/State.h" | |
| #include "libANGLE/renderer/CompilerImpl.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| // To know when to call sh::Initialize and sh::Finalize. | |
| size_t gActiveCompilers = 0; | |
| ShShaderSpec SelectShaderSpec(GLint majorVersion, | |
| GLint minorVersion, | |
| bool isWebGL, | |
| EGLenum clientType) | |
| { | |
| // For Desktop GL | |
| if (clientType == EGL_OPENGL_API) | |
| { | |
| return SH_GL_COMPATIBILITY_SPEC; | |
| } | |
| if (majorVersion >= 3) | |
| { | |
| switch (minorVersion) | |
| { | |
| case 2: | |
| ASSERT(!isWebGL); | |
| return SH_GLES3_2_SPEC; | |
| case 1: | |
| return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC; | |
| case 0: | |
| return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| // GLES1 emulation: Use GLES3 shader spec. | |
| if (!isWebGL && majorVersion == 1) | |
| { | |
| return SH_GLES3_SPEC; | |
| } | |
| return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC; | |
| } | |
| } // anonymous namespace | |
| Compiler::Compiler(rx::GLImplFactory *implFactory, const State &state, egl::Display *display) | |
| : mImplementation(implFactory->createCompiler()), | |
| mSpec(SelectShaderSpec(state.getClientMajorVersion(), | |
| state.getClientMinorVersion(), | |
| state.getExtensions().webglCompatibility, | |
| state.getClientType())), | |
| mOutputType(mImplementation->getTranslatorOutputType()), | |
| mResources() | |
| { | |
| // TODO(http://anglebug.com/3819): Update for GL version specific validation | |
| ASSERT(state.getClientMajorVersion() == 1 || state.getClientMajorVersion() == 2 || | |
| state.getClientMajorVersion() == 3 || state.getClientMajorVersion() == 4); | |
| const gl::Caps &caps = state.getCaps(); | |
| const gl::Extensions &extensions = state.getExtensions(); | |
| { | |
| std::lock_guard<std::mutex> lock(display->getDisplayGlobalMutex()); | |
| if (gActiveCompilers == 0) | |
| { | |
| sh::Initialize(); | |
| } | |
| ++gActiveCompilers; | |
| } | |
| sh::InitBuiltInResources(&mResources); | |
| mResources.MaxVertexAttribs = caps.maxVertexAttributes; | |
| mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; | |
| mResources.MaxVaryingVectors = caps.maxVaryingVectors; | |
| mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex]; | |
| mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; | |
| mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment]; | |
| mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; | |
| mResources.MaxDrawBuffers = caps.maxDrawBuffers; | |
| mResources.OES_standard_derivatives = extensions.standardDerivativesOES; | |
| mResources.EXT_draw_buffers = extensions.drawBuffers; | |
| mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; | |
| mResources.EXT_shader_non_constant_global_initializers = | |
| extensions.shaderNonConstGlobalInitializersEXT; | |
| mResources.OES_EGL_image_external = extensions.eglImageExternalOES; | |
| mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3OES; | |
| mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternalNV; | |
| mResources.NV_shader_noperspective_interpolation = extensions.noperspectiveInterpolationNV; | |
| mResources.ARB_texture_rectangle = extensions.textureRectangle; | |
| mResources.EXT_gpu_shader5 = extensions.gpuShader5EXT; | |
| mResources.OES_shader_io_blocks = extensions.shaderIoBlocksOES; | |
| mResources.EXT_shader_io_blocks = extensions.shaderIoBlocksEXT; | |
| mResources.OES_texture_storage_multisample_2d_array = | |
| extensions.textureStorageMultisample2DArrayOES; | |
| mResources.OES_texture_3D = extensions.texture3DOES; | |
| mResources.ANGLE_texture_multisample = extensions.textureMultisample; | |
| mResources.ANGLE_multi_draw = extensions.multiDraw; | |
| mResources.ANGLE_base_vertex_base_instance = extensions.baseVertexBaseInstance; | |
| mResources.APPLE_clip_distance = extensions.clipDistanceAPPLE; | |
| // OES_shader_multisample_interpolation | |
| mResources.OES_shader_multisample_interpolation = extensions.multisampleInterpolationOES; | |
| mResources.OES_shader_image_atomic = extensions.shaderImageAtomicOES; | |
| // TODO: use shader precision caps to determine if high precision is supported? | |
| mResources.FragmentPrecisionHigh = 1; | |
| mResources.EXT_frag_depth = extensions.fragDepth; | |
| // OVR_multiview state | |
| mResources.OVR_multiview = extensions.multiview; | |
| // OVR_multiview2 state | |
| mResources.OVR_multiview2 = extensions.multiview2; | |
| mResources.MaxViewsOVR = extensions.maxViews; | |
| // EXT_multisampled_render_to_texture and EXT_multisampled_render_to_texture2 | |
| mResources.EXT_multisampled_render_to_texture = extensions.multisampledRenderToTexture; | |
| mResources.EXT_multisampled_render_to_texture2 = extensions.multisampledRenderToTexture2; | |
| // WEBGL_video_texture | |
| mResources.WEBGL_video_texture = extensions.webglVideoTexture; | |
| // OES_texture_cube_map_array | |
| mResources.OES_texture_cube_map_array = extensions.textureCubeMapArrayOES; | |
| mResources.EXT_texture_cube_map_array = extensions.textureCubeMapArrayEXT; | |
| // EXT_shadow_samplers | |
| mResources.EXT_shadow_samplers = extensions.shadowSamplersEXT; | |
| // OES_texture_buffer | |
| mResources.OES_texture_buffer = extensions.textureBufferOES; | |
| mResources.EXT_texture_buffer = extensions.textureBufferEXT; | |
| // GL_EXT_YUV_target | |
| mResources.EXT_YUV_target = extensions.yuvTargetEXT; | |
| mResources.EXT_shader_framebuffer_fetch_non_coherent = | |
| extensions.shaderFramebufferFetchNonCoherentEXT; | |
| // GL_EXT_clip_cull_distance | |
| mResources.EXT_clip_cull_distance = extensions.clipCullDistanceEXT; | |
| // GLSL ES 3.0 constants | |
| mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; | |
| mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; | |
| mResources.MinProgramTexelOffset = caps.minProgramTexelOffset; | |
| mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; | |
| // EXT_blend_func_extended | |
| mResources.EXT_blend_func_extended = extensions.blendFuncExtended; | |
| mResources.MaxDualSourceDrawBuffers = extensions.maxDualSourceDrawBuffers; | |
| // APPLE_clip_distance/EXT_clip_cull_distance | |
| mResources.MaxClipDistances = caps.maxClipDistances; | |
| mResources.MaxCullDistances = caps.maxCullDistances; | |
| mResources.MaxCombinedClipAndCullDistances = caps.maxCombinedClipAndCullDistances; | |
| // OES_sample_variables | |
| mResources.OES_sample_variables = extensions.sampleVariablesOES; | |
| mResources.MaxSamples = caps.maxSamples; | |
| // GLSL ES 3.1 constants | |
| mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset; | |
| mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset; | |
| mResources.MaxImageUnits = caps.maxImageUnits; | |
| mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; | |
| mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment]; | |
| mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; | |
| mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms; | |
| mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources; | |
| mResources.MaxUniformLocations = caps.maxUniformLocations; | |
| for (size_t index = 0u; index < 3u; ++index) | |
| { | |
| mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index]; | |
| mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index]; | |
| } | |
| mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; | |
| mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute]; | |
| mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute]; | |
| mResources.MaxComputeAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; | |
| mResources.MaxVertexAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Vertex]; | |
| mResources.MaxFragmentAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Fragment]; | |
| mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters; | |
| mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings; | |
| mResources.MaxVertexAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; | |
| mResources.MaxFragmentAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; | |
| mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers; | |
| mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize; | |
| mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings; | |
| mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings; | |
| // Needed by point size clamping workaround | |
| mResources.MaxPointSize = caps.maxAliasedPointSize; | |
| if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers) | |
| { | |
| mResources.MaxDrawBuffers = 1; | |
| } | |
| // Geometry Shader constants | |
| mResources.EXT_geometry_shader = extensions.geometryShaderEXT; | |
| mResources.OES_geometry_shader = extensions.geometryShaderOES; | |
| mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; | |
| mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry]; | |
| mResources.MaxGeometryInputComponents = caps.maxGeometryInputComponents; | |
| mResources.MaxGeometryOutputComponents = caps.maxGeometryOutputComponents; | |
| mResources.MaxGeometryOutputVertices = caps.maxGeometryOutputVertices; | |
| mResources.MaxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents; | |
| mResources.MaxGeometryTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Geometry]; | |
| mResources.MaxGeometryAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; | |
| mResources.MaxGeometryAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Geometry]; | |
| mResources.MaxGeometryShaderStorageBlocks = caps.maxShaderStorageBlocks[ShaderType::Geometry]; | |
| mResources.MaxGeometryShaderInvocations = caps.maxGeometryShaderInvocations; | |
| mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry]; | |
| // Tessellation Shader constants | |
| mResources.EXT_tessellation_shader = extensions.tessellationShaderEXT; | |
| mResources.MaxTessControlInputComponents = caps.maxTessControlInputComponents; | |
| mResources.MaxTessControlOutputComponents = caps.maxTessControlOutputComponents; | |
| mResources.MaxTessControlTextureImageUnits = | |
| caps.maxShaderTextureImageUnits[ShaderType::TessControl]; | |
| mResources.MaxTessControlUniformComponents = | |
| caps.maxShaderUniformComponents[ShaderType::TessControl]; | |
| mResources.MaxTessControlTotalOutputComponents = caps.maxTessControlTotalOutputComponents; | |
| mResources.MaxTessControlImageUniforms = caps.maxShaderImageUniforms[ShaderType::TessControl]; | |
| mResources.MaxTessControlAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::TessControl]; | |
| mResources.MaxTessControlAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; | |
| mResources.MaxTessPatchComponents = caps.maxTessPatchComponents; | |
| mResources.MaxPatchVertices = caps.maxPatchVertices; | |
| mResources.MaxTessGenLevel = caps.maxTessGenLevel; | |
| mResources.MaxTessEvaluationInputComponents = caps.maxTessEvaluationInputComponents; | |
| mResources.MaxTessEvaluationOutputComponents = caps.maxTessEvaluationOutputComponents; | |
| mResources.MaxTessEvaluationTextureImageUnits = | |
| caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; | |
| mResources.MaxTessEvaluationUniformComponents = | |
| caps.maxShaderUniformComponents[ShaderType::TessEvaluation]; | |
| mResources.MaxTessEvaluationImageUniforms = | |
| caps.maxShaderImageUniforms[ShaderType::TessEvaluation]; | |
| mResources.MaxTessEvaluationAtomicCounters = | |
| caps.maxShaderAtomicCounters[ShaderType::TessEvaluation]; | |
| mResources.MaxTessEvaluationAtomicCounterBuffers = | |
| caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; | |
| // Subpixel bits. | |
| mResources.SubPixelBits = static_cast<int>(caps.subPixelBits); | |
| // Direct-to-metal constants: | |
| mResources.DriverUniformsBindingIndex = caps.driverUniformsBindingIndex; | |
| mResources.DefaultUniformsBindingIndex = caps.defaultUniformsBindingIndex; | |
| mResources.UBOArgumentBufferBindingIndex = caps.UBOArgumentBufferBindingIndex; | |
| } | |
| Compiler::~Compiler() = default; | |
| void Compiler::onDestroy(const Context *context) | |
| { | |
| std::lock_guard<std::mutex> lock(context->getDisplay()->getDisplayGlobalMutex()); | |
| for (auto &pool : mPools) | |
| { | |
| for (ShCompilerInstance &instance : pool) | |
| { | |
| instance.destroy(); | |
| } | |
| } | |
| --gActiveCompilers; | |
| if (gActiveCompilers == 0) | |
| { | |
| sh::Finalize(); | |
| } | |
| } | |
| ShCompilerInstance Compiler::getInstance(ShaderType type) | |
| { | |
| ASSERT(type != ShaderType::InvalidEnum); | |
| auto &pool = mPools[type]; | |
| if (pool.empty()) | |
| { | |
| ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); | |
| ASSERT(handle); | |
| return ShCompilerInstance(handle, mOutputType, type); | |
| } | |
| else | |
| { | |
| ShCompilerInstance instance = std::move(pool.back()); | |
| pool.pop_back(); | |
| return instance; | |
| } | |
| } | |
| void Compiler::putInstance(ShCompilerInstance &&instance) | |
| { | |
| static constexpr size_t kMaxPoolSize = 32; | |
| auto &pool = mPools[instance.getShaderType()]; | |
| if (pool.size() < kMaxPoolSize) | |
| { | |
| pool.push_back(std::move(instance)); | |
| } | |
| else | |
| { | |
| instance.destroy(); | |
| } | |
| } | |
| ShCompilerInstance::ShCompilerInstance() : mHandle(nullptr) {} | |
| ShCompilerInstance::ShCompilerInstance(ShHandle handle, | |
| ShShaderOutput outputType, | |
| ShaderType shaderType) | |
| : mHandle(handle), mOutputType(outputType), mShaderType(shaderType) | |
| {} | |
| ShCompilerInstance::~ShCompilerInstance() | |
| { | |
| ASSERT(mHandle == nullptr); | |
| } | |
| void ShCompilerInstance::destroy() | |
| { | |
| if (mHandle != nullptr) | |
| { | |
| sh::Destruct(mHandle); | |
| mHandle = nullptr; | |
| } | |
| } | |
| ShCompilerInstance::ShCompilerInstance(ShCompilerInstance &&other) | |
| : mHandle(other.mHandle), mOutputType(other.mOutputType), mShaderType(other.mShaderType) | |
| { | |
| other.mHandle = nullptr; | |
| } | |
| ShCompilerInstance &ShCompilerInstance::operator=(ShCompilerInstance &&other) | |
| { | |
| mHandle = other.mHandle; | |
| mOutputType = other.mOutputType; | |
| mShaderType = other.mShaderType; | |
| other.mHandle = nullptr; | |
| return *this; | |
| } | |
| ShHandle ShCompilerInstance::getHandle() | |
| { | |
| return mHandle; | |
| } | |
| ShaderType ShCompilerInstance::getShaderType() const | |
| { | |
| return mShaderType; | |
| } | |
| const std::string &ShCompilerInstance::getBuiltinResourcesString() | |
| { | |
| return sh::GetBuiltInResourcesString(mHandle); | |
| } | |
| ShShaderOutput ShCompilerInstance::getShaderOutputType() const | |
| { | |
| return mOutputType; | |
| } | |
| } // namespace gl |