| #include "ANGLETest.h" | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. | |
| ANGLE_TYPED_TEST_CASE(UnpackRowLengthTest, ES3_D3D11, ES2_D3D11, ES2_OPENGL, ES3_OPENGL); | |
| #include <array> | |
| template<typename T> | |
| class UnpackRowLengthTest : public ANGLETest | |
| { | |
| protected: | |
| UnpackRowLengthTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| setConfigDepthBits(24); | |
| mProgram = 0; | |
| } | |
| virtual void SetUp() override | |
| { | |
| ANGLETest::SetUp(); | |
| const std::string vertexShaderSource = SHADER_SOURCE | |
| ( | |
| precision highp float; | |
| attribute vec4 position; | |
| void main() | |
| { | |
| gl_Position = position; | |
| } | |
| ); | |
| const std::string fragmentShaderSource = SHADER_SOURCE | |
| ( | |
| uniform sampler2D tex; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(tex, vec2(0.0, 1.0)); | |
| } | |
| ); | |
| mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); | |
| if (mProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| } | |
| virtual void TearDown() override | |
| { | |
| glDeleteProgram(mProgram); | |
| ANGLETest::TearDown(); | |
| } | |
| void testRowLength(int texSize, int rowLength) | |
| { | |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); | |
| if (getClientVersion() == 3) | |
| { | |
| // Only texSize * texSize region is filled as WHITE, other parts are BLACK. | |
| // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are WHITE. | |
| std::vector<GLubyte> buf(rowLength * texSize * 4); | |
| for (int y = 0; y < texSize; y++) | |
| { | |
| std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4; | |
| std::fill(rowIter, rowIter + texSize * 4, 255); | |
| std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, 0); | |
| } | |
| GLuint tex; | |
| glGenTextures(1, &tex); | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf[0]); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255); | |
| EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255); | |
| glDeleteTextures(1, &tex); | |
| } | |
| else | |
| { | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| } | |
| GLuint mProgram; | |
| }; | |
| TYPED_TEST(UnpackRowLengthTest, RowLength128) | |
| { | |
| testRowLength(128, 128); | |
| } | |
| TYPED_TEST(UnpackRowLengthTest, RowLength1024) | |
| { | |
| testRowLength(128, 1024); | |
| } |