| #include "ANGLETest.h" | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. | |
| ANGLE_TYPED_TEST_CASE(ReadPixelsTest, ES3_D3D11); | |
| template<typename T> | |
| class ReadPixelsTest : public ANGLETest | |
| { | |
| protected: | |
| ReadPixelsTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) | |
| { | |
| setWindowWidth(32); | |
| setWindowHeight(32); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| virtual void SetUp() | |
| { | |
| ANGLETest::SetUp(); | |
| glGenBuffers(1, &mPBO); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), NULL, GL_STATIC_DRAW); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| const char *vertexShaderSrc = SHADER_SOURCE | |
| ( | |
| attribute vec4 aTest; | |
| attribute vec2 aPosition; | |
| varying vec4 vTest; | |
| void main() | |
| { | |
| vTest = aTest; | |
| gl_Position = vec4(aPosition, 0.0, 1.0); | |
| gl_PointSize = 1.0; | |
| } | |
| ); | |
| const char *fragmentShaderSrc = SHADER_SOURCE | |
| ( | |
| precision mediump float; | |
| varying vec4 vTest; | |
| void main() | |
| { | |
| gl_FragColor = vTest; | |
| } | |
| ); | |
| mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); | |
| glGenTextures(1, &mTexture); | |
| glBindTexture(GL_TEXTURE_2D, mTexture); | |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); | |
| glGenFramebuffers(1, &mFBO); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glGenBuffers(1, &mPositionVBO); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); | |
| glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| virtual void TearDown() | |
| { | |
| ANGLETest::TearDown(); | |
| glDeleteBuffers(1, &mPBO); | |
| glDeleteProgram(mProgram); | |
| glDeleteTextures(1, &mTexture); | |
| glDeleteFramebuffers(1, &mFBO); | |
| } | |
| GLuint mPBO; | |
| GLuint mProgram; | |
| GLuint mTexture; | |
| GLuint mFBO; | |
| GLuint mPositionVBO; | |
| }; | |
| TYPED_TEST(ReadPixelsTest, OutOfBounds) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| GLsizei pixelsWidth = 32; | |
| GLsizei pixelsHeight = 32; | |
| GLint offset = 16; | |
| std::vector<GLubyte> pixels((pixelsWidth + offset) * (pixelsHeight + offset) * 4); | |
| glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); | |
| EXPECT_GL_NO_ERROR(); | |
| for (int y = pixelsHeight / 2; y < pixelsHeight; y++) | |
| { | |
| for (int x = pixelsWidth / 2; x < pixelsWidth; x++) | |
| { | |
| const GLubyte* pixel = &pixels[0] + ((y * (pixelsWidth + offset) + x) * 4); | |
| unsigned int r = static_cast<unsigned int>(pixel[0]); | |
| unsigned int g = static_cast<unsigned int>(pixel[1]); | |
| unsigned int b = static_cast<unsigned int>(pixel[2]); | |
| unsigned int a = static_cast<unsigned int>(pixel[3]); | |
| // Expect that all pixels which fell within the framebuffer are red | |
| EXPECT_EQ(255, r); | |
| EXPECT_EQ(0, g); | |
| EXPECT_EQ(0, b); | |
| EXPECT_EQ(255, a); | |
| } | |
| } | |
| } | |
| TYPED_TEST(ReadPixelsTest, PBOWithOtherTarget) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(255, dataPtr[0]); | |
| EXPECT_EQ(0, dataPtr[1]); | |
| EXPECT_EQ(0, dataPtr[2]); | |
| EXPECT_EQ(255, dataPtr[3]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| TYPED_TEST(ReadPixelsTest, PBOWithExistingData) | |
| { | |
| // Clear backbuffer to red | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| // Read 16x16 region from red backbuffer to PBO | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| // Clear backbuffer to green | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| // Read 16x16 region from green backbuffer to PBO at offset 16 | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16)); | |
| GLvoid * mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| // Test pixel 0 is red (existing data) | |
| EXPECT_EQ(255, dataPtr[0]); | |
| EXPECT_EQ(0, dataPtr[1]); | |
| EXPECT_EQ(0, dataPtr[2]); | |
| EXPECT_EQ(255, dataPtr[3]); | |
| // Test pixel 16 is green (new data) | |
| EXPECT_EQ(0, dataPtr[16 * 4 + 0]); | |
| EXPECT_EQ(255, dataPtr[16 * 4 + 1]); | |
| EXPECT_EQ(0, dataPtr[16 * 4 + 2]); | |
| EXPECT_EQ(255, dataPtr[16 * 4 + 3]); | |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| TYPED_TEST(ReadPixelsTest, PBOAndSubData) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| unsigned char data[4] = { 1, 2, 3, 4 }; | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data); | |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(1, dataPtr[0]); | |
| EXPECT_EQ(2, dataPtr[1]); | |
| EXPECT_EQ(3, dataPtr[2]); | |
| EXPECT_EQ(4, dataPtr[3]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| TYPED_TEST(ReadPixelsTest, PBOAndSubDataOffset) | |
| { | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| unsigned char data[4] = { 1, 2, 3, 4 }; | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data); | |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); | |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(255, dataPtr[0]); | |
| EXPECT_EQ(0, dataPtr[1]); | |
| EXPECT_EQ(0, dataPtr[2]); | |
| EXPECT_EQ(255, dataPtr[3]); | |
| EXPECT_EQ(1, dataPtr[16]); | |
| EXPECT_EQ(2, dataPtr[17]); | |
| EXPECT_EQ(3, dataPtr[18]); | |
| EXPECT_EQ(4, dataPtr[19]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| TYPED_TEST(ReadPixelsTest, DrawWithPBO) | |
| { | |
| unsigned char data[4] = { 1, 2, 3, 4 }; | |
| glBindTexture(GL_TEXTURE_2D, mTexture); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data); | |
| EXPECT_GL_NO_ERROR(); | |
| // glReadBuffer(GL_COLOR_ATTACHMENT0); // FIXME: currently UNIMPLEMENTED | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| float positionData[] = { 0.5f, 0.5f }; | |
| glUseProgram(mProgram); | |
| glViewport(0, 0, 1, 1); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); | |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData); | |
| EXPECT_GL_NO_ERROR(); | |
| GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); | |
| EXPECT_NE(-1, positionLocation); | |
| GLint testLocation = glGetAttribLocation(mProgram, "aTest"); | |
| EXPECT_NE(-1, testLocation); | |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(positionLocation); | |
| EXPECT_GL_NO_ERROR(); | |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); | |
| glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); | |
| glEnableVertexAttribArray(testLocation); | |
| EXPECT_GL_NO_ERROR(); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| memset(data, 0, 4); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(1, data[0]); | |
| EXPECT_EQ(2, data[1]); | |
| EXPECT_EQ(3, data[2]); | |
| EXPECT_EQ(4, data[3]); | |
| } | |
| TYPED_TEST(ReadPixelsTest, MultisampledPBO) | |
| { | |
| if (getClientVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample")) | |
| { | |
| std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl; | |
| return; | |
| } | |
| GLuint fbo; | |
| glGenFramebuffers(1, &fbo); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLuint rbo; | |
| glGenRenderbuffers(1, &rbo); | |
| glBindRenderbuffer(GL_RENDERBUFFER, rbo); | |
| if (extensionEnabled("GL_ANGLE_framebuffer_multisample")) | |
| { | |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); | |
| } | |
| else | |
| { | |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); | |
| } | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); | |
| EXPECT_GL_NO_ERROR(); | |
| glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| glDeleteRenderbuffers(1, &rbo); | |
| glDeleteFramebuffers(1, &fbo); | |
| } |