| // | |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // PruneUnusedFunctions_test.cpp: | |
| // Test for the pruning of unused function with the SH_PRUNE_UNUSED_FUNCTIONS compile flag | |
| // | |
| #include "angle_gl.h" | |
| #include "gtest/gtest.h" | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "compiler/translator/TranslatorESSL.h" | |
| namespace | |
| { | |
| class PruneUnusedFunctionsTest : public testing::Test | |
| { | |
| public: | |
| PruneUnusedFunctionsTest() {} | |
| protected: | |
| void SetUp() override | |
| { | |
| ShBuiltInResources resources; | |
| ShInitBuiltInResources(&resources); | |
| resources.FragmentPrecisionHigh = 1; | |
| mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC); | |
| ASSERT_TRUE(mTranslator->Init(resources)); | |
| } | |
| void TearDown() override | |
| { | |
| SafeDelete(mTranslator); | |
| } | |
| void compile(const std::string &shaderString, bool prune) | |
| { | |
| const char *shaderStrings[] = { shaderString.c_str() }; | |
| int compilationFlags = SH_VARIABLES | SH_OBJECT_CODE | (prune ? 0 : SH_DONT_PRUNE_UNUSED_FUNCTIONS); | |
| bool compilationSuccess = mTranslator->compile(shaderStrings, 1, compilationFlags); | |
| TInfoSink &infoSink = mTranslator->getInfoSink(); | |
| if (!compilationSuccess) | |
| { | |
| FAIL() << "Shader compilation failed " << infoSink.info.str(); | |
| } | |
| mTranslatedSource = infoSink.obj.str(); | |
| } | |
| bool kept(const char *functionName, int nOccurences) const | |
| { | |
| size_t currentPos = 0; | |
| while (nOccurences-- > 0) | |
| { | |
| auto position = mTranslatedSource.find(functionName, currentPos); | |
| if (position == std::string::npos) | |
| { | |
| return false; | |
| } | |
| currentPos = position + 1; | |
| } | |
| return mTranslatedSource.find(functionName, currentPos) == std::string::npos; | |
| } | |
| bool removed(const char* functionName) const | |
| { | |
| return mTranslatedSource.find(functionName) == std::string::npos; | |
| } | |
| private: | |
| TranslatorESSL *mTranslator; | |
| std::string mTranslatedSource; | |
| }; | |
| // Check that unused function and prototypes are removed iff the options is set | |
| TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "float unused(float a);\n" | |
| "void main() {\n" | |
| " gl_FragColor = vec4(1.0);\n" | |
| "}\n" | |
| "float unused(float a) {\n" | |
| " return a;\n" | |
| "}\n"; | |
| compile(shaderString, true); | |
| EXPECT_TRUE(removed("unused(")); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| compile(shaderString, false); | |
| EXPECT_TRUE(kept("unused(", 2)); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| } | |
| // Check that unimplemented prototypes are removed iff the options is set | |
| TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "float unused(float a);\n" | |
| "void main() {\n" | |
| " gl_FragColor = vec4(1.0);\n" | |
| "}\n"; | |
| compile(shaderString, true); | |
| EXPECT_TRUE(removed("unused(")); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| compile(shaderString, false); | |
| EXPECT_TRUE(kept("unused(", 1)); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| } | |
| // Check that used functions are not prunued (duh) | |
| TEST_F(PruneUnusedFunctionsTest, UsedFunction) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "float used(float a);\n" | |
| "void main() {\n" | |
| " gl_FragColor = vec4(used(1.0));\n" | |
| "}\n" | |
| "float used(float a) {\n" | |
| " return a;\n" | |
| "}\n"; | |
| compile(shaderString, true); | |
| EXPECT_TRUE(kept("used(", 3)); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| compile(shaderString, false); | |
| EXPECT_TRUE(kept("used(", 3)); | |
| EXPECT_TRUE(kept("main(", 1)); | |
| } | |
| } |