| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.h: Defines the abstract gl::Texture class and its concrete derived | |
| // classes Texture2D and TextureCubeMap. Implements GL texture objects and | |
| // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #ifndef LIBGLESV2_TEXTURE_H_ | |
| #define LIBGLESV2_TEXTURE_H_ | |
| #include <vector> | |
| #define GL_APICALL | |
| #include <GLES2/gl2.h> | |
| #include <d3d9.h> | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/utilities.h" | |
| #include "common/debug.h" | |
| namespace gl | |
| { | |
| class Context; | |
| class Blit; | |
| enum | |
| { | |
| MAX_TEXTURE_SIZE = 2048, | |
| MAX_CUBE_MAP_TEXTURE_SIZE = 2048, | |
| MAX_TEXTURE_LEVELS = 12 // 1+log2 of MAX_TEXTURE_SIZE | |
| }; | |
| class Texture | |
| { | |
| public: | |
| explicit Texture(Context *context); | |
| virtual ~Texture(); | |
| virtual GLenum getTarget() const = 0; | |
| bool setMinFilter(GLenum filter); | |
| bool setMagFilter(GLenum filter); | |
| bool setWrapS(GLenum wrap); | |
| bool setWrapT(GLenum wrap); | |
| GLenum getMinFilter() const; | |
| GLenum getMagFilter() const; | |
| GLenum getWrapS() const; | |
| GLenum getWrapT() const; | |
| GLuint getWidth() const; | |
| GLuint getHeight() const; | |
| virtual bool isComplete() const = 0; | |
| IDirect3DBaseTexture9 *getTexture(); | |
| virtual Colorbuffer *getColorbuffer(GLenum target) = 0; | |
| virtual void generateMipmaps() = 0; | |
| protected: | |
| class TextureColorbufferProxy; | |
| friend class TextureColorbufferProxy; | |
| class TextureColorbufferProxy : public Colorbuffer | |
| { | |
| public: | |
| TextureColorbufferProxy(Texture *texture, GLenum target); // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets) | |
| virtual IDirect3DSurface9 *getRenderTarget(); | |
| private: | |
| Texture *mTexture; | |
| GLenum mTarget; | |
| void latchTextureInfo(); | |
| }; | |
| // Helper structure representing a single image layer | |
| struct Image | |
| { | |
| Image(); | |
| ~Image(); | |
| GLsizei width; | |
| GLsizei height; | |
| GLenum format; | |
| bool dirty; | |
| IDirect3DSurface9 *surface; | |
| }; | |
| static D3DFORMAT selectFormat(GLenum format); | |
| int imagePitch(const Image& img) const; | |
| GLenum mMinFilter; | |
| GLenum mMagFilter; | |
| GLenum mWrapS; | |
| GLenum mWrapT; | |
| void setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img); | |
| void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img); | |
| void needRenderTarget(); | |
| // The pointer returned is weak and it is assumed the derived class will keep a strong pointer until the next createTexture() call. | |
| virtual IDirect3DBaseTexture9 *createTexture() = 0; | |
| virtual void updateTexture() = 0; | |
| virtual IDirect3DBaseTexture9 *convertToRenderTarget() = 0; | |
| virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0; | |
| virtual bool dirtyImageData() const = 0; | |
| void dropTexture(); | |
| void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable); | |
| Blit *getBlitter(); | |
| unsigned int mWidth; | |
| unsigned int mHeight; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture); | |
| Context *mContext; | |
| IDirect3DBaseTexture9 *mBaseTexture; // This is a weak pointer. The derived class is assumed to own a strong pointer. | |
| bool mDirtyMetaData; | |
| bool mIsRenderable; | |
| void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | |
| GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output) const; | |
| }; | |
| class Texture2D : public Texture | |
| { | |
| public: | |
| explicit Texture2D(Context *context); | |
| ~Texture2D(); | |
| GLenum getTarget() const; | |
| void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| void copySubImage(GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| bool isComplete() const; | |
| virtual void generateMipmaps(); | |
| virtual Colorbuffer *getColorbuffer(GLenum target); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture2D); | |
| virtual IDirect3DBaseTexture9 *createTexture(); | |
| virtual void updateTexture(); | |
| virtual IDirect3DBaseTexture9 *convertToRenderTarget(); | |
| virtual bool dirtyImageData() const; | |
| void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); | |
| Image mImageArray[MAX_TEXTURE_LEVELS]; | |
| IDirect3DTexture9 *mTexture; | |
| TextureColorbufferProxy *mColorbufferProxy; | |
| bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height); | |
| virtual IDirect3DSurface9 *getRenderTarget(GLenum target); | |
| }; | |
| class TextureCubeMap : public Texture | |
| { | |
| public: | |
| explicit TextureCubeMap(Context *context); | |
| ~TextureCubeMap(); | |
| GLenum getTarget() const; | |
| void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void subImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void copyImage(GLenum face, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| void copySubImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); | |
| bool isComplete() const; | |
| virtual void generateMipmaps(); | |
| virtual Colorbuffer *getColorbuffer(GLenum target); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); | |
| virtual IDirect3DBaseTexture9 *createTexture(); | |
| virtual void updateTexture(); | |
| virtual IDirect3DBaseTexture9 *convertToRenderTarget(); | |
| virtual bool dirtyImageData() const; | |
| // faceIdentifier is 0-5 or one of the GL_TEXTURE_CUBE_MAP_* enumerants. | |
| // Returns NULL if the call underlying Direct3D call fails. | |
| IDirect3DSurface9 *getCubeMapSurface(unsigned int faceIdentifier, unsigned int level); | |
| static unsigned int faceIndex(GLenum face); | |
| bool isCubeComplete() const; | |
| void setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); | |
| bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width); | |
| Image mImageArray[6][MAX_TEXTURE_LEVELS]; | |
| IDirect3DCubeTexture9 *mTexture; | |
| TextureColorbufferProxy *mFaceProxies[6]; | |
| virtual IDirect3DSurface9 *getRenderTarget(GLenum target); | |
| }; | |
| } | |
| #endif // LIBGLESV2_TEXTURE_H_ |