| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. | |
| #include "libANGLE/renderer/d3d/TextureD3D.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Buffer.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/BufferImpl.h" | |
| #include "libANGLE/renderer/d3d/BufferD3D.h" | |
| #include "libANGLE/renderer/d3d/EGLImageD3D.h" | |
| #include "libANGLE/renderer/d3d/ImageD3D.h" | |
| #include "libANGLE/renderer/d3d/RendererD3D.h" | |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" | |
| #include "libANGLE/renderer/d3d/SurfaceD3D.h" | |
| #include "libANGLE/renderer/d3d/TextureStorage.h" | |
| namespace rx | |
| { | |
| namespace | |
| { | |
| gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const uint8_t *pixels, | |
| ptrdiff_t layerOffset, const uint8_t **pointerOut) | |
| { | |
| if (unpack.pixelBuffer.id() != 0) | |
| { | |
| // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported | |
| gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); | |
| ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); | |
| // TODO: this is the only place outside of renderer that asks for a buffers raw data. | |
| // This functionality should be moved into renderer and the getData method of BufferImpl removed. | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(pixelBuffer); | |
| ASSERT(bufferD3D); | |
| const uint8_t *bufferData = NULL; | |
| gl::Error error = bufferD3D->getData(&bufferData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| *pointerOut = bufferData + offset; | |
| } | |
| else | |
| { | |
| *pointerOut = pixels; | |
| } | |
| // Offset the pointer for 2D array layer (if it's valid) | |
| if (*pointerOut != nullptr) | |
| { | |
| *pointerOut += layerOffset; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool IsRenderTargetUsage(GLenum usage) | |
| { | |
| return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); | |
| } | |
| } | |
| TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureImpl(state), | |
| mRenderer(renderer), | |
| mDirtyImages(true), | |
| mImmutable(false), | |
| mTexStorage(nullptr), | |
| mBaseLevel(0) | |
| { | |
| } | |
| TextureD3D::~TextureD3D() | |
| { | |
| } | |
| gl::Error TextureD3D::getNativeTexture(TextureStorage **outStorage) | |
| { | |
| // ensure the underlying texture is created | |
| gl::Error error = initializeStorage(false); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (mTexStorage) | |
| { | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| ASSERT(outStorage); | |
| *outStorage = mTexStorage; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| GLint TextureD3D::getLevelZeroWidth() const | |
| { | |
| ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelWidth())) > getBaseLevel()); | |
| return getBaseLevelWidth() << mBaseLevel; | |
| } | |
| GLint TextureD3D::getLevelZeroHeight() const | |
| { | |
| ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelHeight())) > getBaseLevel()); | |
| return getBaseLevelHeight() << mBaseLevel; | |
| } | |
| GLint TextureD3D::getLevelZeroDepth() const | |
| { | |
| return getBaseLevelDepth(); | |
| } | |
| GLint TextureD3D::getBaseLevelWidth() const | |
| { | |
| const ImageD3D *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getWidth() : 0); | |
| } | |
| GLint TextureD3D::getBaseLevelHeight() const | |
| { | |
| const ImageD3D *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getHeight() : 0); | |
| } | |
| GLint TextureD3D::getBaseLevelDepth() const | |
| { | |
| const ImageD3D *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getDepth() : 0); | |
| } | |
| // Note: "base level image" is loosely defined to be any image from the base level, | |
| // where in the base of 2D array textures and cube maps there are several. Don't use | |
| // the base level image for anything except querying texture format and size. | |
| GLenum TextureD3D::getBaseLevelInternalFormat() const | |
| { | |
| const ImageD3D *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getInternalFormat() : GL_NONE); | |
| } | |
| bool TextureD3D::shouldUseSetData(const ImageD3D *image) const | |
| { | |
| if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload) | |
| { | |
| return false; | |
| } | |
| gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat()); | |
| // We can only handle full updates for depth-stencil textures, so to avoid complications | |
| // disable them entirely. | |
| if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0) | |
| { | |
| return false; | |
| } | |
| // TODO(jmadill): Handle compressed internal formats | |
| return (mTexStorage && !internalFormat.compressed); | |
| } | |
| gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels, | |
| ptrdiff_t layerOffset) | |
| { | |
| ImageD3D *image = getImage(index); | |
| ASSERT(image); | |
| // No-op | |
| if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. | |
| // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. | |
| const uint8_t *pixelData = NULL; | |
| gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (pixelData != nullptr) | |
| { | |
| if (shouldUseSetData(image)) | |
| { | |
| error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData); | |
| } | |
| else | |
| { | |
| gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth()); | |
| error = image->loadData(fullImageArea, unpack, type, pixelData, index.is3D()); | |
| } | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, | |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | |
| { | |
| // CPU readback & copy where direct GPU copy is not supported | |
| const uint8_t *pixelData = NULL; | |
| gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (pixelData != NULL) | |
| { | |
| ImageD3D *image = getImage(index); | |
| ASSERT(image); | |
| if (shouldUseSetData(image)) | |
| { | |
| return mTexStorage->setData(index, image, &area, type, unpack, pixelData); | |
| } | |
| error = image->loadData(area, unpack, type, pixelData, index.is3D()); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = commitRegion(index, area); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels, | |
| ptrdiff_t layerOffset) | |
| { | |
| // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. | |
| // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. | |
| const uint8_t *pixelData = NULL; | |
| gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (pixelData != NULL) | |
| { | |
| ImageD3D *image = getImage(index); | |
| ASSERT(image); | |
| gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth()); | |
| error = image->loadCompressedData(fullImageArea, pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format, | |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels, | |
| ptrdiff_t layerOffset) | |
| { | |
| const uint8_t *pixelData = NULL; | |
| gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (pixelData != NULL) | |
| { | |
| ImageD3D *image = getImage(index); | |
| ASSERT(image); | |
| error = image->loadCompressedData(area, pixelData); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) | |
| { | |
| return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); | |
| } | |
| gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea, | |
| GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget) | |
| { | |
| if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || | |
| unpack.skipImages != 0) | |
| { | |
| // TODO(jmadill): additional unpack parameters | |
| UNIMPLEMENTED(); | |
| return gl::Error(GL_INVALID_OPERATION, | |
| "Unimplemented pixel store parameters in fastUnpackPixels"); | |
| } | |
| // No-op | |
| if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // In order to perform the fast copy through the shader, we must have the right format, and be able | |
| // to create a render target. | |
| ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); | |
| uintptr_t offset = reinterpret_cast<uintptr_t>(pixels); | |
| gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), destRenderTarget, sizedInternalFormat, type, destArea); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const | |
| { | |
| if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || | |
| mRenderer->getNativeExtensions().textureNPOT) | |
| { | |
| // Maximum number of levels | |
| return gl::log2(std::max(std::max(width, height), depth)) + 1; | |
| } | |
| else | |
| { | |
| // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. | |
| return 1; | |
| } | |
| } | |
| TextureStorage *TextureD3D::getStorage() | |
| { | |
| ASSERT(mTexStorage); | |
| return mTexStorage; | |
| } | |
| ImageD3D *TextureD3D::getBaseLevelImage() const | |
| { | |
| if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return nullptr; | |
| } | |
| return getImage(getImageIndex(mBaseLevel, 0)); | |
| } | |
| gl::Error TextureD3D::setImageExternal(GLenum target, | |
| egl::Stream *stream, | |
| const egl::Stream::GLTextureDescription &desc) | |
| { | |
| // Only external images can accept external textures | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D::generateMipmap() | |
| { | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| ASSERT(maxLevel > baseLevel); // Should be checked before calling this. | |
| if (mTexStorage && mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| // Switch to using the mipmapped texture. | |
| TextureStorage *textureStorage = NULL; | |
| gl::Error error = getNativeTexture(&textureStorage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = textureStorage->useLevelZeroWorkaroundTexture(false); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| // Set up proper mipmap chain in our Image array. | |
| initMipmapImages(); | |
| if (mTexStorage && mTexStorage->supportsNativeMipmapFunction()) | |
| { | |
| gl::Error error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| // Generate the mipmap chain using the ad-hoc DirectX function. | |
| error = mRenderer->generateMipmapUsingD3D(mTexStorage, mState); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| else | |
| { | |
| // Generate the mipmap chain, one level at a time. | |
| gl::Error error = generateMipmapUsingImages(maxLevel); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D::generateMipmapUsingImages(const GLuint maxLevel) | |
| { | |
| // We know that all layers have the same dimension, for the texture to be complete | |
| GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel)); | |
| // When making mipmaps with the setData workaround enabled, the texture storage has | |
| // the image data already. For non-render-target storage, we have to pull it out into | |
| // an image layer. | |
| if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage) | |
| { | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| // Copy from the storage mip 0 to Image mip 0 | |
| for (GLint layer = 0; layer < layerCount; ++layer) | |
| { | |
| gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer); | |
| ImageD3D *image = getImage(srcIndex); | |
| gl::Error error = image->copyFromTexStorage(srcIndex, mTexStorage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| gl::Error error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| // TODO: Decouple this from zeroMaxLodWorkaround. This is a 9_3 restriction, unrelated to zeroMaxLodWorkaround. | |
| // The restriction is because Feature Level 9_3 can't create SRVs on individual levels of the texture. | |
| // As a result, even if the storage is a rendertarget, we can't use the GPU to generate the mipmaps without further work. | |
| // The D3D9 renderer works around this by copying each level of the texture into its own single-layer GPU texture (in Blit9::boxFilter). | |
| // Feature Level 9_3 could do something similar, or it could continue to use CPU-side mipmap generation, or something else. | |
| bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget() && !(mRenderer->getWorkarounds().zeroMaxLodWorkaround)); | |
| for (GLint layer = 0; layer < layerCount; ++layer) | |
| { | |
| for (GLuint mip = mBaseLevel + 1; mip <= maxLevel; ++mip) | |
| { | |
| ASSERT(getLayerCount(mip) == layerCount); | |
| gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer); | |
| gl::ImageIndex destIndex = getImageIndex(mip, layer); | |
| if (renderableStorage) | |
| { | |
| // GPU-side mipmapping | |
| gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| else | |
| { | |
| // CPU-side mipmapping | |
| gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| } | |
| if (mTexStorage) | |
| { | |
| updateStorage(); | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D::isBaseImageZeroSize() const | |
| { | |
| ImageD3D *baseImage = getBaseLevelImage(); | |
| if (!baseImage || baseImage->getWidth() <= 0) | |
| { | |
| return true; | |
| } | |
| if (!gl::IsCubeMapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0) | |
| { | |
| return true; | |
| } | |
| if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0) | |
| { | |
| return true; | |
| } | |
| if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(getBaseLevel()) <= 0) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| gl::Error TextureD3D::ensureRenderTarget() | |
| { | |
| gl::Error error = initializeStorage(true); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (!isBaseImageZeroSize()) | |
| { | |
| ASSERT(mTexStorage); | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| TextureStorage *newRenderTargetStorage = NULL; | |
| error = createCompleteStorage(true, &newRenderTargetStorage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = mTexStorage->copyToStorage(newRenderTargetStorage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(newRenderTargetStorage); | |
| return error; | |
| } | |
| error = setCompleteTexStorage(newRenderTargetStorage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(newRenderTargetStorage); | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const | |
| { | |
| ImageD3D *image = getImage(index); | |
| bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0))); | |
| return (image->isRenderableFormat() && levelsComplete); | |
| } | |
| gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) | |
| { | |
| if (mTexStorage) | |
| { | |
| ASSERT(isValidIndex(index)); | |
| ImageD3D *image = getImage(index); | |
| gl::Error error = image->copyToStorage(mTexStorage, index, region); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| image->markClean(); | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, | |
| FramebufferAttachmentRenderTarget **rtOut) | |
| { | |
| RenderTargetD3D *rtD3D = nullptr; | |
| gl::Error error = getRenderTarget(target.textureIndex(), &rtD3D); | |
| *rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D); | |
| return error; | |
| } | |
| void TextureD3D::setBaseLevel(GLuint baseLevel) | |
| { | |
| const int oldStorageWidth = std::max(1, getLevelZeroWidth()); | |
| const int oldStorageHeight = std::max(1, getLevelZeroHeight()); | |
| const int oldStorageDepth = std::max(1, getLevelZeroDepth()); | |
| const int oldStorageFormat = getBaseLevelInternalFormat(); | |
| mBaseLevel = baseLevel; | |
| // When the base level changes, the texture storage might not be valid anymore, since it could | |
| // have been created based on the dimensions of the previous specified level range. | |
| const int newStorageWidth = std::max(1, getLevelZeroWidth()); | |
| const int newStorageHeight = std::max(1, getLevelZeroHeight()); | |
| const int newStorageDepth = std::max(1, getLevelZeroDepth()); | |
| const int newStorageFormat = getBaseLevelInternalFormat(); | |
| if (mTexStorage && | |
| (newStorageWidth != oldStorageWidth || newStorageHeight != oldStorageHeight || | |
| newStorageDepth != oldStorageDepth || newStorageFormat != oldStorageFormat)) | |
| { | |
| markAllImagesDirty(); | |
| SafeDelete(mTexStorage); | |
| } | |
| } | |
| TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureD3D(state, renderer) | |
| { | |
| mEGLImageTarget = false; | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| TextureD3D_2D::~TextureD3D_2D() | |
| { | |
| // Delete the Images before the TextureStorage. | |
| // Images might be relying on the TextureStorage for some of their data. | |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| SafeDelete(mTexStorage); | |
| } | |
| ImageD3D *TextureD3D_2D::getImage(int level, int layer) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(layer == 0); | |
| return mImageArray[level]; | |
| } | |
| ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const | |
| { | |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(!index.hasLayer()); | |
| ASSERT(index.type == GL_TEXTURE_2D); | |
| return mImageArray[index.mipIndex]; | |
| } | |
| GLsizei TextureD3D_2D::getLayerCount(int level) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| return 1; | |
| } | |
| GLsizei TextureD3D_2D::getWidth(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei TextureD3D_2D::getHeight(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLenum TextureD3D_2D::getInternalFormat(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| bool TextureD3D_2D::isDepth(GLint level) const | |
| { | |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; | |
| } | |
| gl::Error TextureD3D_2D::setImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D && size.depth == 1); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); | |
| bool fastUnpacked = false; | |
| GLint level = static_cast<GLint>(imageLevel); | |
| redefineImage(level, sizedInternalFormat, size, false); | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); | |
| // Attempt a fast gpu copy of the pixel data to the surface | |
| if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) | |
| { | |
| // Will try to create RT storage if it does not exist | |
| RenderTargetD3D *destRenderTarget = NULL; | |
| ANGLE_TRY(getRenderTarget(index, &destRenderTarget)); | |
| gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); | |
| ANGLE_TRY(fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, | |
| destRenderTarget)); | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| if (!fastUnpacked) | |
| { | |
| ANGLE_TRY(setImageImpl(index, type, unpack, pixels, 0)); | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::setSubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); | |
| if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) | |
| { | |
| RenderTargetD3D *renderTarget = NULL; | |
| ANGLE_TRY(getRenderTarget(index, &renderTarget)); | |
| ASSERT(!mImageArray[level]->isDirty()); | |
| return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, renderTarget); | |
| } | |
| else | |
| { | |
| return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0); | |
| } | |
| } | |
| gl::Error TextureD3D_2D::setCompressedImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| const gl::PixelUnpackState &unpack, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D && size.depth == 1); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, internalFormat, size, false); | |
| return setCompressedImageImpl(gl::ImageIndex::Make2D(level), unpack, pixels, 0); | |
| } | |
| gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, | |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0); | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level)); | |
| ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0)); | |
| return commitRegion(index, area); | |
| } | |
| gl::Error TextureD3D_2D::copyImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Rectangle &sourceArea, | |
| GLenum internalFormat, | |
| const gl::Framebuffer *source) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); | |
| redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1), | |
| false); | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); | |
| gl::Offset destOffset(0, 0, 0); | |
| // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, | |
| // so we should use the non-rendering copy path. | |
| if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source)); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ANGLE_TRY(ensureRenderTarget()); | |
| mImageArray[level]->markClean(); | |
| if (sourceArea.width != 0 && sourceArea.height != 0 && isValidLevel(level)) | |
| { | |
| ANGLE_TRY(mRenderer->copyImage2D(source, sourceArea, internalFormat, destOffset, | |
| mTexStorage, level)); | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::copySubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D && destOffset.z == 0); | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); | |
| // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, | |
| // so we should use the non-rendering copy path. | |
| if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source)); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ANGLE_TRY(ensureRenderTarget()); | |
| if (isValidLevel(level)) | |
| { | |
| ANGLE_TRY(updateStorageLevel(level)); | |
| ANGLE_TRY(mRenderer->copyImage2D( | |
| source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, | |
| destOffset, mTexStorage, level)); | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) | |
| { | |
| ASSERT(GL_TEXTURE_2D && size.depth == 1); | |
| for (size_t level = 0; level < levels; level++) | |
| { | |
| gl::Extents levelSize(std::max(1, size.width >> level), | |
| std::max(1, size.height >> level), | |
| 1); | |
| redefineImage(level, internalFormat, levelSize, true); | |
| } | |
| for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true); | |
| } | |
| // TODO(geofflang): Verify storage creation had no errors | |
| bool renderTarget = IsRenderTargetUsage(mState.getUsage()); | |
| TextureStorage *storage = mRenderer->createTextureStorage2D( | |
| internalFormat, renderTarget, size.width, size.height, static_cast<int>(levels), false); | |
| gl::Error error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mImmutable = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_2D::bindTexImage(egl::Surface *surface) | |
| { | |
| GLenum internalformat = surface->getConfig()->renderTargetFormat; | |
| gl::Extents size(surface->getWidth(), surface->getHeight(), 1); | |
| redefineImage(0, internalformat, size, true); | |
| if (mTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| } | |
| SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface); | |
| ASSERT(surfaceD3D); | |
| mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain()); | |
| mEGLImageTarget = false; | |
| mDirtyImages = true; | |
| } | |
| void TextureD3D_2D::releaseTexImage() | |
| { | |
| if (mTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| } | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| redefineImage(i, GL_NONE, gl::Extents(0, 0, 1), true); | |
| } | |
| } | |
| gl::Error TextureD3D_2D::setEGLImageTarget(GLenum target, egl::Image *image) | |
| { | |
| EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image); | |
| // Set the properties of the base mip level from the EGL image | |
| GLenum internalformat = image->getInternalFormat(); | |
| gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1); | |
| redefineImage(0, internalformat, size, true); | |
| // Clear all other images. | |
| for (size_t level = 1; level < ArraySize(mImageArray); level++) | |
| { | |
| redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true); | |
| } | |
| SafeDelete(mTexStorage); | |
| mImageArray[0]->markClean(); | |
| mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d); | |
| mEGLImageTarget = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_2D::initMipmapImages() | |
| { | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap | |
| // levels. | |
| for (GLuint level = baseLevel + 1; level <= maxLevel; level++) | |
| { | |
| gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1), | |
| std::max(getLevelZeroHeight() >> level, 1), 1); | |
| redefineImage(level, getBaseLevelInternalFormat(), levelSize, false); | |
| } | |
| } | |
| gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | |
| { | |
| ASSERT(!index.hasLayer()); | |
| // ensure the underlying texture is created | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = updateStorageLevel(index.mipIndex); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return mTexStorage->getRenderTarget(index, outRT); | |
| } | |
| bool TextureD3D_2D::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); | |
| } | |
| bool TextureD3D_2D::isLevelComplete(int level) const | |
| { | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| // The base image level is complete if the width and height are positive | |
| if (level == static_cast<int>(getBaseLevel())) | |
| { | |
| return true; | |
| } | |
| ASSERT(level >= 0 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != nullptr); | |
| ImageD3D *image = mImageArray[level]; | |
| if (image->getInternalFormat() != getBaseLevelInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (image->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (image->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const | |
| { | |
| return isLevelComplete(index.mipIndex); | |
| } | |
| // Constructs a native texture resource from the texture images | |
| gl::Error TextureD3D_2D::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(getBaseLevel())) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); | |
| TextureStorage *storage = NULL; | |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const | |
| { | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| GLenum internalFormat = getBaseLevelInternalFormat(); | |
| ASSERT(width > 0 && height > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); | |
| bool hintLevelZeroOnly = false; | |
| if (mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| // If any of the CPU images (levels >= 1) are dirty, then the textureStorage2D should use the mipped texture to begin with. | |
| // Otherwise, it should use the level-zero-only texture. | |
| hintLevelZeroOnly = true; | |
| for (int level = 1; level < levels && hintLevelZeroOnly; level++) | |
| { | |
| hintLevelZeroOnly = !(mImageArray[level]->isDirty() && isLevelComplete(level)); | |
| } | |
| } | |
| // TODO(geofflang): Determine if the texture creation succeeded | |
| *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels, hintLevelZeroOnly); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) | |
| { | |
| if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) | |
| { | |
| for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) | |
| { | |
| gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) | |
| { | |
| gl::Error error = updateStorageLevel(level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2D::updateStorageLevel(int level) | |
| { | |
| ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| ASSERT(isLevelComplete(level)); | |
| if (mImageArray[level]->isDirty()) | |
| { | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); | |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); | |
| gl::Error error = commitRegion(index, region); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_2D::redefineImage(size_t level, | |
| GLenum internalformat, | |
| const gl::Extents &size, | |
| bool forceRelease) | |
| { | |
| ASSERT(size.depth == 1); | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getLevelZeroWidth() >> level); | |
| const int storageHeight = std::max(1, getLevelZeroHeight() >> level); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease); | |
| if (mTexStorage) | |
| { | |
| const size_t storageLevels = mTexStorage->getLevelCount(); | |
| // If the storage was from an EGL image, copy it back into local images to preserve it | |
| // while orphaning | |
| if (level != 0 && mEGLImageTarget) | |
| { | |
| // TODO(jmadill): Don't discard error. | |
| mImageArray[0]->copyFromTexStorage(gl::ImageIndex::Make2D(0), mTexStorage); | |
| } | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| size.width != storageWidth || | |
| size.height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| markAllImagesDirty(); | |
| SafeDelete(mTexStorage); | |
| } | |
| } | |
| // Can't be an EGL image target after being redefined | |
| mEGLImageTarget = false; | |
| } | |
| gl::ImageIndexIterator TextureD3D_2D::imageIterator() const | |
| { | |
| return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); | |
| } | |
| gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const | |
| { | |
| // "layer" does not apply to 2D Textures. | |
| return gl::ImageIndex::Make2D(mip); | |
| } | |
| bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const | |
| { | |
| return (mTexStorage && index.type == GL_TEXTURE_2D && | |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); | |
| } | |
| void TextureD3D_2D::markAllImagesDirty() | |
| { | |
| for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| mDirtyImages = true; | |
| } | |
| TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureD3D(state, renderer) | |
| { | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| mImageArray[i][j] = renderer->createImage(); | |
| } | |
| } | |
| } | |
| TextureD3D_Cube::~TextureD3D_Cube() | |
| { | |
| // Delete the Images before the TextureStorage. | |
| // Images might be relying on the TextureStorage for some of their data. | |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| SafeDelete(mImageArray[i][j]); | |
| } | |
| } | |
| SafeDelete(mTexStorage); | |
| } | |
| ImageD3D *TextureD3D_Cube::getImage(int level, int layer) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(layer >= 0 && layer < 6); | |
| return mImageArray[layer][level]; | |
| } | |
| ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const | |
| { | |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(index.layerIndex >= 0 && index.layerIndex < 6); | |
| return mImageArray[index.layerIndex][index.mipIndex]; | |
| } | |
| GLsizei TextureD3D_Cube::getLayerCount(int level) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| return 6; | |
| } | |
| GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[layer][level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const | |
| { | |
| return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; | |
| } | |
| gl::Error TextureD3D_Cube::setEGLImageTarget(GLenum target, egl::Image *image) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_Cube::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, | |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(size.depth == 1); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); | |
| redefineImage(index.layerIndex, static_cast<GLint>(level), sizedInternalFormat, size); | |
| return setImageImpl(index, type, unpack, pixels, 0); | |
| } | |
| gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, | |
| const gl::PixelUnpackState &unpack, const uint8_t *pixels) | |
| { | |
| ASSERT(area.depth == 1 && area.z == 0); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); | |
| return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0); | |
| } | |
| gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, | |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) | |
| { | |
| ASSERT(size.depth == 1); | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target); | |
| redefineImage(static_cast<int>(faceIndex), static_cast<GLint>(level), internalFormat, size); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); | |
| return setCompressedImageImpl(index, unpack, pixels, 0); | |
| } | |
| gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, | |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) | |
| { | |
| ASSERT(area.depth == 1 && area.z == 0); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level)); | |
| gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return commitRegion(index, area); | |
| } | |
| gl::Error TextureD3D_Cube::copyImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Rectangle &sourceArea, | |
| GLenum internalFormat, | |
| const gl::Framebuffer *source) | |
| { | |
| int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target)); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::Extents size(sourceArea.width, sourceArea.height, 1); | |
| redefineImage(static_cast<int>(faceIndex), level, sizedInternalFormat, size); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); | |
| gl::Offset destOffset(0, 0, 0); | |
| // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, | |
| // so we should use the non-rendering copy path. | |
| if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| gl::Error error = | |
| mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mImageArray[faceIndex][level]->markClean(); | |
| ASSERT(size.width == size.height); | |
| if (size.width > 0 && isValidFaceLevel(faceIndex, level)) | |
| { | |
| error = mRenderer->copyImageCube(source, sourceArea, internalFormat, destOffset, mTexStorage, target, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_Cube::copySubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) | |
| { | |
| int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target)); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); | |
| // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders, | |
| // so we should use the non-rendering copy path. | |
| if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| gl::Error error = | |
| mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (isValidFaceLevel(faceIndex, level)) | |
| { | |
| error = updateStorageFaceLevel(faceIndex, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = mRenderer->copyImageCube(source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, | |
| destOffset, mTexStorage, target, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) | |
| { | |
| ASSERT(size.width == size.height); | |
| ASSERT(size.depth == 1); | |
| for (size_t level = 0; level < levels; level++) | |
| { | |
| GLsizei mipSize = std::max(1, size.width >> level); | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalFormat, gl::Extents(mipSize, mipSize, 1), true); | |
| } | |
| } | |
| for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, GL_NONE, gl::Extents(0, 0, 0), true); | |
| } | |
| } | |
| // TODO(geofflang): Verify storage creation had no errors | |
| bool renderTarget = IsRenderTargetUsage(mState.getUsage()); | |
| TextureStorage *storage = mRenderer->createTextureStorageCube( | |
| internalFormat, renderTarget, size.width, static_cast<int>(levels), false); | |
| gl::Error error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mImmutable = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool TextureD3D_Cube::isCubeComplete() const | |
| { | |
| int baseWidth = getBaseLevelWidth(); | |
| int baseHeight = getBaseLevelHeight(); | |
| GLenum baseFormat = getBaseLevelInternalFormat(); | |
| if (baseWidth <= 0 || baseWidth != baseHeight) | |
| { | |
| return false; | |
| } | |
| for (int faceIndex = 1; faceIndex < 6; faceIndex++) | |
| { | |
| const ImageD3D &faceBaseImage = *mImageArray[faceIndex][getBaseLevel()]; | |
| if (faceBaseImage.getWidth() != baseWidth || | |
| faceBaseImage.getHeight() != baseHeight || | |
| faceBaseImage.getInternalFormat() != baseFormat ) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| void TextureD3D_Cube::bindTexImage(egl::Surface *surface) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_Cube::releaseTexImage() | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_Cube::initMipmapImages() | |
| { | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap | |
| // levels. | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (GLuint level = baseLevel + 1; level <= maxLevel; level++) | |
| { | |
| int faceLevelSize = | |
| (std::max(mImageArray[faceIndex][baseLevel]->getWidth() >> (level - baseLevel), 1)); | |
| redefineImage(faceIndex, level, mImageArray[faceIndex][baseLevel]->getInternalFormat(), | |
| gl::Extents(faceLevelSize, faceLevelSize, 1)); | |
| } | |
| } | |
| } | |
| gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | |
| { | |
| ASSERT(gl::IsCubeMapTextureTarget(index.type)); | |
| // ensure the underlying texture is created | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = updateStorageFaceLevel(index.layerIndex, index.mipIndex); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return mTexStorage->getRenderTarget(index, outRT); | |
| } | |
| gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isFaceLevelComplete(0, getBaseLevel())) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); | |
| TextureStorage *storage = NULL; | |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const | |
| { | |
| GLsizei size = getLevelZeroWidth(); | |
| ASSERT(size > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); | |
| bool hintLevelZeroOnly = false; | |
| if (mRenderer->getWorkarounds().zeroMaxLodWorkaround) | |
| { | |
| // If any of the CPU images (levels >= 1) are dirty, then the textureStorage should use the mipped texture to begin with. | |
| // Otherwise, it should use the level-zero-only texture. | |
| hintLevelZeroOnly = true; | |
| for (int faceIndex = 0; faceIndex < 6 && hintLevelZeroOnly; faceIndex++) | |
| { | |
| for (int level = 1; level < levels && hintLevelZeroOnly; level++) | |
| { | |
| hintLevelZeroOnly = !(mImageArray[faceIndex][level]->isDirty() && isFaceLevelComplete(faceIndex, level)); | |
| } | |
| } | |
| } | |
| // TODO (geofflang): detect if storage creation succeeded | |
| *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels, hintLevelZeroOnly); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) | |
| { | |
| if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) | |
| { | |
| gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| } | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_Cube::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) | |
| { | |
| gl::Error error = updateStorageFaceLevel(face, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const | |
| { | |
| if (getBaseLevel() >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return false; | |
| } | |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && | |
| mImageArray[faceIndex][level] != nullptr); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| int levelZeroSize = getLevelZeroWidth(); | |
| if (levelZeroSize <= 0) | |
| { | |
| return false; | |
| } | |
| // "isCubeComplete" checks for base level completeness and we must call that | |
| // to determine if any face at level 0 is complete. We omit that check here | |
| // to avoid re-checking cube-completeness for every face at level 0. | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| // Check that non-zero levels are consistent with the base level. | |
| const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; | |
| if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (faceLevelImage->getWidth() != std::max(1, levelZeroSize >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const | |
| { | |
| return isFaceLevelComplete(index.layerIndex, index.mipIndex); | |
| } | |
| gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) | |
| { | |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); | |
| ImageD3D *image = mImageArray[faceIndex][level]; | |
| if (image->isDirty()) | |
| { | |
| GLenum faceTarget = gl::LayerIndexToCubeMapTextureTarget(faceIndex); | |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level); | |
| gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1); | |
| gl::Error error = commitRegion(index, region); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getLevelZeroWidth() >> level); | |
| const int storageHeight = std::max(1, getLevelZeroHeight() >> level); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, size, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| size.width != storageWidth || | |
| size.height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| markAllImagesDirty(); | |
| SafeDelete(mTexStorage); | |
| } | |
| } | |
| } | |
| gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const | |
| { | |
| return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount()); | |
| } | |
| gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const | |
| { | |
| // The "layer" of the image index corresponds to the cube face | |
| return gl::ImageIndex::MakeCube(gl::LayerIndexToCubeMapTextureTarget(layer), mip); | |
| } | |
| bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const | |
| { | |
| return (mTexStorage && gl::IsCubeMapTextureTarget(index.type) && | |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); | |
| } | |
| void TextureD3D_Cube::markAllImagesDirty() | |
| { | |
| for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++) | |
| { | |
| for (int dirtyFace = 0; dirtyFace < 6; dirtyFace++) | |
| { | |
| mImageArray[dirtyFace][dirtyLevel]->markDirty(); | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureD3D(state, renderer) | |
| { | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| TextureD3D_3D::~TextureD3D_3D() | |
| { | |
| // Delete the Images before the TextureStorage. | |
| // Images might be relying on the TextureStorage for some of their data. | |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| SafeDelete(mTexStorage); | |
| } | |
| ImageD3D *TextureD3D_3D::getImage(int level, int layer) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(layer == 0); | |
| return mImageArray[level]; | |
| } | |
| ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const | |
| { | |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT(!index.hasLayer()); | |
| ASSERT(index.type == GL_TEXTURE_3D); | |
| return mImageArray[index.mipIndex]; | |
| } | |
| GLsizei TextureD3D_3D::getLayerCount(int level) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| return 1; | |
| } | |
| GLsizei TextureD3D_3D::getWidth(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei TextureD3D_3D::getHeight(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLsizei TextureD3D_3D::getDepth(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getDepth(); | |
| else | |
| return 0; | |
| } | |
| GLenum TextureD3D_3D::getInternalFormat(GLint level) const | |
| { | |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| bool TextureD3D_3D::isDepth(GLint level) const | |
| { | |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; | |
| } | |
| gl::Error TextureD3D_3D::setEGLImageTarget(GLenum target, egl::Image *image) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_3D::setImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| redefineImage(level, sizedInternalFormat, size); | |
| bool fastUnpacked = false; | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); | |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer | |
| if (isFastUnpackable(unpack, sizedInternalFormat) && !size.empty() && isLevelComplete(level)) | |
| { | |
| // Will try to create RT storage if it does not exist | |
| RenderTargetD3D *destRenderTarget = NULL; | |
| gl::Error error = getRenderTarget(index, &destRenderTarget); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); | |
| error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| if (!fastUnpacked) | |
| { | |
| gl::Error error = setImageImpl(index, type, unpack, pixels, 0); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_3D::setSubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); | |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer | |
| if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) | |
| { | |
| RenderTargetD3D *destRenderTarget = NULL; | |
| gl::Error error = getRenderTarget(index, &destRenderTarget); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| ASSERT(!mImageArray[level]->isDirty()); | |
| return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, destRenderTarget); | |
| } | |
| else | |
| { | |
| return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0); | |
| } | |
| } | |
| gl::Error TextureD3D_3D::setCompressedImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| const gl::PixelUnpackState &unpack, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, internalFormat, size); | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); | |
| return setCompressedImageImpl(index, unpack, pixels, 0); | |
| } | |
| gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, | |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level)); | |
| gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return commitRegion(index, area); | |
| } | |
| gl::Error TextureD3D_3D::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, | |
| const gl::Framebuffer *source) | |
| { | |
| UNIMPLEMENTED(); | |
| return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented."); | |
| } | |
| gl::Error TextureD3D_3D::copySubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); | |
| if (canCreateRenderTargetForImage(index)) | |
| { | |
| gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (isValidLevel(level)) | |
| { | |
| error = updateStorageLevel(level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = mRenderer->copyImage3D(source, sourceArea, | |
| gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, | |
| destOffset, mTexStorage, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) | |
| { | |
| ASSERT(target == GL_TEXTURE_3D); | |
| for (size_t level = 0; level < levels; level++) | |
| { | |
| gl::Extents levelSize(std::max(1, size.width >> level), | |
| std::max(1, size.height >> level), | |
| std::max(1, size.depth >> level)); | |
| mImageArray[level]->redefine(GL_TEXTURE_3D, internalFormat, levelSize, true); | |
| } | |
| for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, gl::Extents(0, 0, 0), true); | |
| } | |
| // TODO(geofflang): Verify storage creation had no errors | |
| bool renderTarget = IsRenderTargetUsage(mState.getUsage()); | |
| TextureStorage *storage = | |
| mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height, | |
| size.depth, static_cast<int>(levels)); | |
| gl::Error error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mImmutable = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_3D::bindTexImage(egl::Surface *surface) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_3D::releaseTexImage() | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_3D::initMipmapImages() | |
| { | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap | |
| // levels. | |
| for (GLuint level = baseLevel + 1; level <= maxLevel; level++) | |
| { | |
| gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1), | |
| std::max(getLevelZeroHeight() >> level, 1), | |
| std::max(getLevelZeroDepth() >> level, 1)); | |
| redefineImage(level, getBaseLevelInternalFormat(), levelSize); | |
| } | |
| } | |
| gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | |
| { | |
| // ensure the underlying texture is created | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (index.hasLayer()) | |
| { | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| else | |
| { | |
| error = updateStorageLevel(index.mipIndex); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return mTexStorage->getRenderTarget(index, outRT); | |
| } | |
| gl::Error TextureD3D_3D::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(getBaseLevel())) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); | |
| TextureStorage *storage = NULL; | |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const | |
| { | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| GLsizei depth = getLevelZeroDepth(); | |
| GLenum internalFormat = getBaseLevelInternalFormat(); | |
| ASSERT(width > 0 && height > 0 && depth > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); | |
| // TODO: Verify creation of the storage succeeded | |
| *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| // We do not support managed 3D storage, as that is D3D9/ES2-only | |
| ASSERT(!mTexStorage->isManaged()); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_3D::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) | |
| { | |
| gl::Error error = updateStorageLevel(level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D_3D::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| bool TextureD3D_3D::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| GLsizei depth = getLevelZeroDepth(); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == static_cast<int>(getBaseLevel())) | |
| { | |
| return true; | |
| } | |
| ImageD3D *levelImage = mImageArray[level]; | |
| if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getDepth() != std::max(1, depth >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const | |
| { | |
| return isLevelComplete(index.mipIndex); | |
| } | |
| gl::Error TextureD3D_3D::updateStorageLevel(int level) | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| ASSERT(isLevelComplete(level)); | |
| if (mImageArray[level]->isDirty()) | |
| { | |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); | |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); | |
| gl::Error error = commitRegion(index, region); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getLevelZeroWidth() >> level); | |
| const int storageHeight = std::max(1, getLevelZeroHeight() >> level); | |
| const int storageDepth = std::max(1, getLevelZeroDepth() >> level); | |
| mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, false); | |
| if (mTexStorage) | |
| { | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| size.width != storageWidth || | |
| size.height != storageHeight || | |
| size.depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| markAllImagesDirty(); | |
| SafeDelete(mTexStorage); | |
| } | |
| } | |
| } | |
| gl::ImageIndexIterator TextureD3D_3D::imageIterator() const | |
| { | |
| return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(), | |
| gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL); | |
| } | |
| gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const | |
| { | |
| // The "layer" here does not apply to 3D images. We use one Image per mip. | |
| return gl::ImageIndex::Make3D(mip); | |
| } | |
| bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const | |
| { | |
| return (mTexStorage && index.type == GL_TEXTURE_3D && | |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); | |
| } | |
| void TextureD3D_3D::markAllImagesDirty() | |
| { | |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| mDirtyImages = true; | |
| } | |
| GLint TextureD3D_3D::getLevelZeroDepth() const | |
| { | |
| ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelDepth())) > getBaseLevel()); | |
| return getBaseLevelDepth() << getBaseLevel(); | |
| } | |
| TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureD3D(state, renderer) | |
| { | |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| mLayerCounts[level] = 0; | |
| mImageArray[level] = NULL; | |
| } | |
| } | |
| TextureD3D_2DArray::~TextureD3D_2DArray() | |
| { | |
| // Delete the Images before the TextureStorage. | |
| // Images might be relying on the TextureStorage for some of their data. | |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. | |
| deleteImages(); | |
| SafeDelete(mTexStorage); | |
| } | |
| ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT((layer == 0 && mLayerCounts[level] == 0) || | |
| layer < mLayerCounts[level]); | |
| return (mImageArray[level] ? mImageArray[level][layer] : NULL); | |
| } | |
| ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const | |
| { | |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| ASSERT((index.layerIndex == 0 && mLayerCounts[index.mipIndex] == 0) || | |
| index.layerIndex < mLayerCounts[index.mipIndex]); | |
| ASSERT(index.type == GL_TEXTURE_2D_ARRAY); | |
| return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : NULL); | |
| } | |
| GLsizei TextureD3D_2DArray::getLayerCount(int level) const | |
| { | |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| return mLayerCounts[level]; | |
| } | |
| GLsizei TextureD3D_2DArray::getWidth(GLint level) const | |
| { | |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; | |
| } | |
| GLsizei TextureD3D_2DArray::getHeight(GLint level) const | |
| { | |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; | |
| } | |
| GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const | |
| { | |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; | |
| } | |
| bool TextureD3D_2DArray::isDepth(GLint level) const | |
| { | |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; | |
| } | |
| gl::Error TextureD3D_2DArray::setEGLImageTarget(GLenum target, egl::Image *image) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_2DArray::setImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| redefineImage(level, sizedInternalFormat, size); | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); | |
| GLsizei inputDepthPitch = 0; | |
| ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment, | |
| unpack.rowLength, unpack.imageHeight), | |
| inputDepthPitch); | |
| for (int i = 0; i < size.depth; i++) | |
| { | |
| const ptrdiff_t layerOffset = (inputDepthPitch * i); | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); | |
| gl::Error error = setImageImpl(index, type, unpack, pixels, layerOffset); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::setSubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); | |
| GLsizei inputDepthPitch = 0; | |
| ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment, | |
| unpack.rowLength, unpack.imageHeight), | |
| inputDepthPitch); | |
| for (int i = 0; i < area.depth; i++) | |
| { | |
| int layer = area.z + i; | |
| const ptrdiff_t layerOffset = (inputDepthPitch * i); | |
| gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1); | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); | |
| gl::Error error = TextureD3D::subImage(index, layerArea, format, type, unpack, pixels, layerOffset); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| const gl::PixelUnpackState &unpack, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, internalFormat, size); | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); | |
| GLsizei inputDepthPitch = 0; | |
| ANGLE_TRY_RESULT( | |
| formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0), | |
| inputDepthPitch); | |
| for (int i = 0; i < size.depth; i++) | |
| { | |
| const ptrdiff_t layerOffset = (inputDepthPitch * i); | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); | |
| gl::Error error = setCompressedImageImpl(index, unpack, pixels, layerOffset); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, | |
| const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); | |
| GLsizei inputDepthPitch = 0; | |
| ANGLE_TRY_RESULT( | |
| formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0), | |
| inputDepthPitch); | |
| for (int i = 0; i < area.depth; i++) | |
| { | |
| int layer = area.z + i; | |
| const ptrdiff_t layerOffset = (inputDepthPitch * i); | |
| gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1); | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer); | |
| gl::Error error = TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = commitRegion(index, layerArea); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, | |
| const gl::Framebuffer *source) | |
| { | |
| UNIMPLEMENTED(); | |
| return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented."); | |
| } | |
| gl::Error TextureD3D_2DArray::copySubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| GLint level = static_cast<GLint>(imageLevel); | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z); | |
| if (canCreateRenderTargetForImage(index)) | |
| { | |
| gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0); | |
| gl::Error error = mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset, | |
| sourceArea, source); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| if (isValidLevel(level)) | |
| { | |
| error = updateStorageLevel(level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = mRenderer->copyImage2DArray( | |
| source, sourceArea, | |
| gl::GetInternalFormatInfo(getInternalFormat(getBaseLevel())).format, destOffset, | |
| mTexStorage, level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) | |
| { | |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); | |
| deleteImages(); | |
| for (size_t level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| gl::Extents levelLayerSize(std::max(1, size.width >> level), | |
| std::max(1, size.height >> level), | |
| 1); | |
| mLayerCounts[level] = (level < levels ? size.depth : 0); | |
| if (mLayerCounts[level] > 0) | |
| { | |
| // Create new images for this level | |
| mImageArray[level] = new ImageD3D*[mLayerCounts[level]]; | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalFormat, levelLayerSize, true); | |
| } | |
| } | |
| } | |
| // TODO(geofflang): Verify storage creation had no errors | |
| bool renderTarget = IsRenderTargetUsage(mState.getUsage()); | |
| TextureStorage *storage = | |
| mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width, | |
| size.height, size.depth, static_cast<int>(levels)); | |
| gl::Error error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| mImmutable = true; | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_2DArray::releaseTexImage() | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_2DArray::initMipmapImages() | |
| { | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| int baseWidth = getLevelZeroWidth(); | |
| int baseHeight = getLevelZeroHeight(); | |
| int baseDepth = getLayerCount(getBaseLevel()); | |
| GLenum baseFormat = getBaseLevelInternalFormat(); | |
| // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap | |
| // levels. | |
| for (GLuint level = baseLevel + 1u; level <= maxLevel; level++) | |
| { | |
| ASSERT((baseWidth >> level) > 0 || (baseHeight >> level) > 0); | |
| gl::Extents levelLayerSize(std::max(baseWidth >> level, 1), | |
| std::max(baseHeight >> level, 1), | |
| baseDepth); | |
| redefineImage(level, baseFormat, levelLayerSize); | |
| } | |
| } | |
| gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | |
| { | |
| // ensure the underlying texture is created | |
| gl::Error error = ensureRenderTarget(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = updateStorageLevel(index.mipIndex); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return mTexStorage->getRenderTarget(index, outRT); | |
| } | |
| gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(getBaseLevel())) | |
| { | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); | |
| TextureStorage *storage = NULL; | |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| error = setCompleteTexStorage(storage); | |
| if (error.isError()) | |
| { | |
| SafeDelete(storage); | |
| return error; | |
| } | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| error = updateStorage(); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const | |
| { | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| GLsizei depth = getLayerCount(getBaseLevel()); | |
| GLenum internalFormat = getBaseLevelInternalFormat(); | |
| ASSERT(width > 0 && height > 0 && depth > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); | |
| // TODO(geofflang): Verify storage creation succeeds | |
| *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only | |
| ASSERT(!mTexStorage->isManaged()); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_2DArray::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (isLevelComplete(level)) | |
| { | |
| gl::Error error = updateStorageLevel(level); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| bool TextureD3D_2DArray::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| bool TextureD3D_2DArray::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getLevelZeroWidth(); | |
| GLsizei height = getLevelZeroHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| // Layers check needs to happen after the above checks, otherwise out-of-range base level may be | |
| // queried. | |
| GLsizei layers = getLayerCount(getBaseLevel()); | |
| if (layers <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == static_cast<int>(getBaseLevel())) | |
| { | |
| return true; | |
| } | |
| if (getInternalFormat(level) != getInternalFormat(getBaseLevel())) | |
| { | |
| return false; | |
| } | |
| if (getWidth(level) != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (getHeight(level) != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (getLayerCount(level) != layers) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const | |
| { | |
| return isLevelComplete(index.mipIndex); | |
| } | |
| gl::Error TextureD3D_2DArray::updateStorageLevel(int level) | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); | |
| ASSERT(isLevelComplete(level)); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); | |
| if (mImageArray[level][layer]->isDirty()) | |
| { | |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); | |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); | |
| gl::Error error = commitRegion(index, region); | |
| if (error.isError()) | |
| { | |
| return error; | |
| } | |
| } | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_2DArray::deleteImages() | |
| { | |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; ++layer) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| mImageArray[level] = NULL; | |
| mLayerCounts[level] = 0; | |
| } | |
| } | |
| void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getLevelZeroWidth() >> level); | |
| const int storageHeight = std::max(1, getLevelZeroHeight() >> level); | |
| const GLuint baseLevel = getBaseLevel(); | |
| int storageDepth = 0; | |
| if (baseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| storageDepth = getLayerCount(baseLevel); | |
| } | |
| // Only reallocate the layers if the size doesn't match | |
| if (size.depth != mLayerCounts[level]) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| SafeDelete(mImageArray[level][layer]); | |
| } | |
| SafeDeleteArray(mImageArray[level]); | |
| mLayerCounts[level] = size.depth; | |
| if (size.depth > 0) | |
| { | |
| mImageArray[level] = new ImageD3D*[size.depth]; | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| } | |
| } | |
| } | |
| if (size.depth > 0) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat, | |
| gl::Extents(size.width, size.height, 1), false); | |
| } | |
| } | |
| if (mTexStorage) | |
| { | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| size.width != storageWidth || | |
| size.height != storageHeight || | |
| size.depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| markAllImagesDirty(); | |
| SafeDelete(mTexStorage); | |
| } | |
| } | |
| } | |
| gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const | |
| { | |
| return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts); | |
| } | |
| gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const | |
| { | |
| return gl::ImageIndex::Make2DArray(mip, layer); | |
| } | |
| bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const | |
| { | |
| // Check for having a storage and the right type of index | |
| if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY) | |
| { | |
| return false; | |
| } | |
| // Check the mip index | |
| if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount()) | |
| { | |
| return false; | |
| } | |
| // Check the layer index | |
| return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex])); | |
| } | |
| void TextureD3D_2DArray::markAllImagesDirty() | |
| { | |
| for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++) | |
| { | |
| for (int dirtyLayer = 0; dirtyLayer < mLayerCounts[dirtyLevel]; dirtyLayer++) | |
| { | |
| mImageArray[dirtyLevel][dirtyLayer]->markDirty(); | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) | |
| : TextureD3D(state, renderer) | |
| { | |
| } | |
| TextureD3D_External::~TextureD3D_External() | |
| { | |
| SafeDelete(mTexStorage); | |
| } | |
| ImageD3D *TextureD3D_External::getImage(const gl::ImageIndex &index) const | |
| { | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| GLsizei TextureD3D_External::getLayerCount(int level) const | |
| { | |
| return 1; | |
| } | |
| gl::Error TextureD3D_External::setImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| // Image setting is not supported for external images | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::setSubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const gl::PixelUnpackState &unpack, | |
| const uint8_t *pixels) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::setCompressedImage(GLenum target, | |
| size_t imageLevel, | |
| GLenum internalFormat, | |
| const gl::Extents &size, | |
| const gl::PixelUnpackState &unpack, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::setCompressedSubImage(GLenum target, | |
| size_t level, | |
| const gl::Box &area, | |
| GLenum format, | |
| const gl::PixelUnpackState &unpack, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::copyImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Rectangle &sourceArea, | |
| GLenum internalFormat, | |
| const gl::Framebuffer *source) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::copySubImage(GLenum target, | |
| size_t imageLevel, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::setStorage(GLenum target, | |
| size_t levels, | |
| GLenum internalFormat, | |
| const gl::Extents &size) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| gl::Error TextureD3D_External::setImageExternal(GLenum target, | |
| egl::Stream *stream, | |
| const egl::Stream::GLTextureDescription &desc) | |
| { | |
| ASSERT(target == GL_TEXTURE_EXTERNAL_OES); | |
| SafeDelete(mTexStorage); | |
| // If the stream is null, the external image is unbound and we release the storage | |
| if (stream != nullptr) | |
| { | |
| mTexStorage = mRenderer->createTextureStorageExternal(stream, desc); | |
| } | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| void TextureD3D_External::bindTexImage(egl::Surface *surface) | |
| { | |
| UNREACHABLE(); | |
| } | |
| void TextureD3D_External::releaseTexImage() | |
| { | |
| UNREACHABLE(); | |
| } | |
| gl::Error TextureD3D_External::setEGLImageTarget(GLenum target, egl::Image *image) | |
| { | |
| EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image); | |
| SafeDelete(mTexStorage); | |
| mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d); | |
| return gl::NoError(); | |
| } | |
| void TextureD3D_External::initMipmapImages() | |
| { | |
| UNREACHABLE(); | |
| } | |
| gl::Error TextureD3D_External::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_INVALID_OPERATION); | |
| } | |
| bool TextureD3D_External::isImageComplete(const gl::ImageIndex &index) const | |
| { | |
| return (index.mipIndex == 0) ? (mTexStorage != nullptr) : false; | |
| } | |
| gl::Error TextureD3D_External::initializeStorage(bool renderTarget) | |
| { | |
| // Texture storage is created when an external image is bound | |
| ASSERT(mTexStorage); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_External::createCompleteStorage(bool renderTarget, | |
| TextureStorage **outTexStorage) const | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_External::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) | |
| { | |
| UNREACHABLE(); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::Error TextureD3D_External::updateStorage() | |
| { | |
| // Texture storage does not need to be updated since it is already loaded with the latest | |
| // external image | |
| ASSERT(mTexStorage); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| gl::ImageIndexIterator TextureD3D_External::imageIterator() const | |
| { | |
| return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); | |
| } | |
| gl::ImageIndex TextureD3D_External::getImageIndex(GLint mip, GLint /*layer*/) const | |
| { | |
| // "layer" does not apply to 2D Textures. | |
| return gl::ImageIndex::Make2D(mip); | |
| } | |
| bool TextureD3D_External::isValidIndex(const gl::ImageIndex &index) const | |
| { | |
| return (mTexStorage && index.type == GL_TEXTURE_EXTERNAL_OES && index.mipIndex == 0); | |
| } | |
| void TextureD3D_External::markAllImagesDirty() | |
| { | |
| UNREACHABLE(); | |
| } | |
| } |