Vulkan: Move the CommandGraphNode class to the cpp.

This totally hides the details of the CommandGraphNode implementation
from the rest of the back-end. This continues the simplification of
the graph/resource APIs.

Refactoring change only.

Bug: angleproject:2539
Change-Id: I7e0f286c387599624cfdff6c8972a8e082fe05d3
Reviewed-on: https://chromium-review.googlesource.com/1052069
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/CommandGraph.cpp b/src/libANGLE/renderer/vulkan/CommandGraph.cpp
index 788376d..c63b81a 100644
--- a/src/libANGLE/renderer/vulkan/CommandGraph.cpp
+++ b/src/libANGLE/renderer/vulkan/CommandGraph.cpp
@@ -52,6 +52,77 @@
 
 }  // anonymous namespace
 
+class CommandGraphNode final : angle::NonCopyable
+{
+  public:
+    CommandGraphNode();
+    ~CommandGraphNode();
+
+    // Immutable queries for when we're walking the commands tree.
+    CommandBuffer *getOutsideRenderPassCommands();
+    CommandBuffer *getInsideRenderPassCommands();
+
+    // For outside the render pass (copies, transitions, etc).
+    Error beginOutsideRenderPassRecording(VkDevice device,
+                                          const CommandPool &commandPool,
+                                          CommandBuffer **commandsOut);
+
+    // For rendering commands (draws).
+    Error beginInsideRenderPassRecording(RendererVk *renderer, CommandBuffer **commandsOut);
+
+    // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
+    void storeRenderPassInfo(const Framebuffer &framebuffer,
+                             const gl::Rectangle renderArea,
+                             const vk::RenderPassDesc &renderPassDesc,
+                             const std::vector<VkClearValue> &clearValues);
+
+    // Dependency commands order node execution in the command graph.
+    // Once a node has commands that must happen after it, recording is stopped and the node is
+    // frozen forever.
+    static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
+                                           CommandGraphNode *afterNode);
+    static void SetHappensBeforeDependencies(const std::vector<CommandGraphNode *> &beforeNodes,
+                                             CommandGraphNode *afterNode);
+    bool hasParents() const;
+    bool hasChildren() const;
+
+    // Commands for traversing the node on a flush operation.
+    VisitedState visitedState() const;
+    void visitParents(std::vector<CommandGraphNode *> *stack);
+    Error visitAndExecute(VkDevice device,
+                          Serial serial,
+                          RenderPassCache *renderPassCache,
+                          CommandBuffer *primaryCommandBuffer);
+
+    const gl::Rectangle &getRenderPassRenderArea() const;
+
+  private:
+    void setHasChildren();
+
+    // Used for testing only.
+    bool isChildOf(CommandGraphNode *parent);
+
+    // Only used if we need a RenderPass for these commands.
+    RenderPassDesc mRenderPassDesc;
+    Framebuffer mRenderPassFramebuffer;
+    gl::Rectangle mRenderPassRenderArea;
+    gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
+
+    // Keep a separate buffers for commands inside and outside a RenderPass.
+    // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
+    CommandBuffer mOutsideRenderPassCommands;
+    CommandBuffer mInsideRenderPassCommands;
+
+    // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
+    std::vector<CommandGraphNode *> mParents;
+
+    // If this is true, other commands exist that must be submitted after 'this' command.
+    bool mHasChildren;
+
+    // Used when traversing the dependency graph.
+    VisitedState mVisitedState;
+};
+
 // CommandGraphResource implementation.
 CommandGraphResource::CommandGraphResource() : mCurrentWritingNode(nullptr)
 {
@@ -83,7 +154,7 @@
 
 CommandGraphNode *CommandGraphResource::getNewWritingNode(RendererVk *renderer)
 {
-    CommandGraphNode *newCommands = renderer->allocateCommandNode();
+    CommandGraphNode *newCommands = renderer->getCommandGraph()->allocateNode();
     onWriteImpl(newCommands, renderer->getCurrentQueueSerial());
     return newCommands;
 }
diff --git a/src/libANGLE/renderer/vulkan/CommandGraph.h b/src/libANGLE/renderer/vulkan/CommandGraph.h
index 84469ce..c4f7122 100644
--- a/src/libANGLE/renderer/vulkan/CommandGraph.h
+++ b/src/libANGLE/renderer/vulkan/CommandGraph.h
@@ -17,6 +17,7 @@
 
 namespace vk
 {
+class CommandGraphNode;
 
 // This is a helper class for back-end objects used in Vk command buffers. It records a serial
 // at command recording times indicating an order in the queue. We use Fences to detect when
@@ -114,78 +115,7 @@
 // and outside RenderPasses as necessary, filled with the right load/store operations. Once
 // the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
 // CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
-
-class CommandGraphNode final : angle::NonCopyable
-{
-  public:
-    CommandGraphNode();
-    ~CommandGraphNode();
-
-    // Immutable queries for when we're walking the commands tree.
-    CommandBuffer *getOutsideRenderPassCommands();
-    CommandBuffer *getInsideRenderPassCommands();
-
-    // For outside the render pass (copies, transitions, etc).
-    Error beginOutsideRenderPassRecording(VkDevice device,
-                                          const CommandPool &commandPool,
-                                          CommandBuffer **commandsOut);
-
-    // For rendering commands (draws).
-    Error beginInsideRenderPassRecording(RendererVk *renderer, CommandBuffer **commandsOut);
-
-    // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
-    void storeRenderPassInfo(const Framebuffer &framebuffer,
-                             const gl::Rectangle renderArea,
-                             const vk::RenderPassDesc &renderPassDesc,
-                             const std::vector<VkClearValue> &clearValues);
-
-    // Dependency commands order node execution in the command graph.
-    // Once a node has commands that must happen after it, recording is stopped and the node is
-    // frozen forever.
-    static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
-                                           CommandGraphNode *afterNode);
-    static void SetHappensBeforeDependencies(const std::vector<CommandGraphNode *> &beforeNodes,
-                                             CommandGraphNode *afterNode);
-    bool hasParents() const;
-    bool hasChildren() const;
-
-    // Commands for traversing the node on a flush operation.
-    VisitedState visitedState() const;
-    void visitParents(std::vector<CommandGraphNode *> *stack);
-    Error visitAndExecute(VkDevice device,
-                          Serial serial,
-                          RenderPassCache *renderPassCache,
-                          CommandBuffer *primaryCommandBuffer);
-
-    const gl::Rectangle &getRenderPassRenderArea() const;
-
-  private:
-    void setHasChildren();
-
-    // Used for testing only.
-    bool isChildOf(CommandGraphNode *parent);
-
-    // Only used if we need a RenderPass for these commands.
-    RenderPassDesc mRenderPassDesc;
-    Framebuffer mRenderPassFramebuffer;
-    gl::Rectangle mRenderPassRenderArea;
-    gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
-
-    // Keep a separate buffers for commands inside and outside a RenderPass.
-    // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
-    CommandBuffer mOutsideRenderPassCommands;
-    CommandBuffer mInsideRenderPassCommands;
-
-    // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
-    std::vector<CommandGraphNode *> mParents;
-
-    // If this is true, other commands exist that must be submitted after 'this' command.
-    bool mHasChildren;
-
-    // Used when traversing the dependency graph.
-    VisitedState mVisitedState;
-};
-
+//
 // The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
 // nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
 // also submitting the whole command graph via submitCommands.
diff --git a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
index c945e44..00cfb26 100644
--- a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
@@ -390,7 +390,7 @@
     renderer->releaseResource(*this, &mFramebuffer);
 
     // Will freeze the current set of dependencies on this FBO. The next time we render we will
-    // create a new vk::CommandGraphNode.
+    // create a new entry in the command graph.
     onResourceChanged(renderer);
 
     contextVk->invalidateCurrentPipeline();
diff --git a/src/libANGLE/renderer/vulkan/RenderTargetVk.h b/src/libANGLE/renderer/vulkan/RenderTargetVk.h
index c59aef1..1b3f1e3 100644
--- a/src/libANGLE/renderer/vulkan/RenderTargetVk.h
+++ b/src/libANGLE/renderer/vulkan/RenderTargetVk.h
@@ -20,7 +20,6 @@
 namespace vk
 {
 class CommandBuffer;
-class CommandGraphNode;
 class CommandGraphResource;
 struct Format;
 class ImageHelper;
diff --git a/src/libANGLE/renderer/vulkan/RendererVk.cpp b/src/libANGLE/renderer/vulkan/RendererVk.cpp
index 175ce65..a94e3d3 100644
--- a/src/libANGLE/renderer/vulkan/RendererVk.cpp
+++ b/src/libANGLE/renderer/vulkan/RendererVk.cpp
@@ -820,9 +820,9 @@
                                                  renderPassOut);
 }
 
-vk::CommandGraphNode *RendererVk::allocateCommandNode()
+vk::CommandGraph *RendererVk::getCommandGraph()
 {
-    return mCommandGraph.allocateNode();
+    return &mCommandGraph;
 }
 
 vk::Error RendererVk::flushCommandGraph(const gl::Context *context, vk::CommandBuffer *commandBatch)
diff --git a/src/libANGLE/renderer/vulkan/RendererVk.h b/src/libANGLE/renderer/vulkan/RendererVk.h
index 1caa59e..3c7ef83 100644
--- a/src/libANGLE/renderer/vulkan/RendererVk.h
+++ b/src/libANGLE/renderer/vulkan/RendererVk.h
@@ -129,7 +129,7 @@
 
     // This should only be called from ResourceVk.
     // TODO(jmadill): Keep in ContextVk to enable threaded rendering.
-    vk::CommandGraphNode *allocateCommandNode();
+    vk::CommandGraph *getCommandGraph();
 
     const vk::PipelineLayout &getGraphicsPipelineLayout() const;
     const std::vector<vk::DescriptorSetLayout> &getGraphicsDescriptorSetLayouts() const;
diff --git a/src/libANGLE/renderer/vulkan/vk_utils.h b/src/libANGLE/renderer/vulkan/vk_utils.h
index 3ab6064..0f315c0 100644
--- a/src/libANGLE/renderer/vulkan/vk_utils.h
+++ b/src/libANGLE/renderer/vulkan/vk_utils.h
@@ -82,7 +82,6 @@
 
 namespace vk
 {
-class CommandGraphNode;
 struct Format;
 
 template <typename T>