blob: cf9dbf29c36e701e10b33f6c9ede3de369bf869f [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
// formats.
#include "libGLESv2/renderer/formatutils11.h"
#include "libGLESv2/renderer/generatemip.h"
#include "libGLESv2/renderer/loadimage.h"
namespace rx
{
struct D3D11ES3FormatInfo
{
DXGI_FORMAT mTexFormat;
DXGI_FORMAT mSRVFormat;
DXGI_FORMAT mRTVFormat;
DXGI_FORMAT mDSVFormat;
D3D11ES3FormatInfo()
: mTexFormat(DXGI_FORMAT_UNKNOWN), mDSVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN)
{ }
D3D11ES3FormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
: mTexFormat(texFormat), mDSVFormat(dsvFormat), mRTVFormat(rtvFormat), mSRVFormat(srvFormat)
{ }
};
// For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows
// querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal
// format.
typedef std::pair<GLint, D3D11ES3FormatInfo> D3D11ES3FormatPair;
typedef std::map<GLint, D3D11ES3FormatInfo> D3D11ES3FormatMap;
static D3D11ES3FormatMap buildD3D11ES3FormatMap()
{
D3D11ES3FormatMap map;
// | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
map.insert(D3D11ES3FormatPair(GL_NONE, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R8, D3D11ES3FormatInfo(DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R8_SNORM, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG8, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG8_SNORM, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB8, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB8_SNORM, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB565, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA4, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB5_A1, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA8, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA8_SNORM, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB10_A2, D3D11ES3FormatInfo(DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB10_A2UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_SRGB8, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_SRGB8_ALPHA8, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R16F, D3D11ES3FormatInfo(DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG16F, D3D11ES3FormatInfo(DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB16F, D3D11ES3FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA16F, D3D11ES3FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R32F, D3D11ES3FormatInfo(DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG32F, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB32F, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA32F, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R11F_G11F_B10F, D3D11ES3FormatInfo(DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB9_E5, D3D11ES3FormatInfo(DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R8I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R8UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R16I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R16UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R32I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_R32UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG8I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG8UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG16I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG16UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG32I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RG32UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB8I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB8UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB16I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB16UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB32I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB32UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA8I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA8UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA16I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA16UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA32I, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA32UI, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
// Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format?
map.insert(D3D11ES3FormatPair(GL_ALPHA, D3D11ES3FormatInfo(DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGB, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_RGBA, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_BGRA_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
// From GL_EXT_texture_storage
// | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
map.insert(D3D11ES3FormatPair(GL_ALPHA8_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_ALPHA32F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE32F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_ALPHA16F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE16F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_BGRA8_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_BGRA4_ANGLEX, D3D11ES3FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
map.insert(D3D11ES3FormatPair(GL_BGR5_A1_ANGLEX, D3D11ES3FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
// Depth stencil formats
map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT16, D3D11ES3FormatInfo(DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM )));
map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT24, D3D11ES3FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32F, D3D11ES3FormatInfo(DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT )));
map.insert(D3D11ES3FormatPair(GL_DEPTH24_STENCIL8, D3D11ES3FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
map.insert(D3D11ES3FormatPair(GL_DEPTH32F_STENCIL8, D3D11ES3FormatInfo(DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT )));
// From GL_ANGLE_depth_texture
map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32_OES, D3D11ES3FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
// Compressed formats, From ES 3.0.1 spec, table 3.16
// | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_R11_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_R11_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RG11_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_RG11_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_ETC2, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ETC2, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA8_ETC2_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, D3D11ES3FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
// From GL_EXT_texture_compression_dxt1
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D11ES3FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
// From GL_ANGLE_texture_compression_dxt3
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D11ES3FormatInfo(DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
// From GL_ANGLE_texture_compression_dxt5
map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D11ES3FormatInfo(DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
return map;
}
static bool getD3D11ES3FormatInfo(GLint internalFormat, GLuint clientVersion, D3D11ES3FormatInfo *outFormatInfo)
{
static const D3D11ES3FormatMap formatMap = buildD3D11ES3FormatMap();
D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat);
if (iter != formatMap.end())
{
if (outFormatInfo)
{
*outFormatInfo = iter->second;
}
return true;
}
else
{
return false;
}
}
// ES3 image loading functions vary based on the internal format and data type given,
// this map type determines the loading function from the internal format and type supplied
// to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from
// Tables 3.2 and 3.3 of the ES 3 spec.
typedef std::pair<GLint, GLenum> InternalFormatTypePair;
typedef std::pair<InternalFormatTypePair, LoadImageFunction> D3D11LoadFunctionPair;
typedef std::map<InternalFormatTypePair, LoadImageFunction> D3D11LoadFunctionMap;
static void UnimplementedLoadFunction(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
UNIMPLEMENTED();
}
// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
static inline void insertLoadFunction(D3D11LoadFunctionMap *map, GLint internalFormat, GLenum type,
LoadImageFunction loadFunc)
{
map->insert(D3D11LoadFunctionPair(InternalFormatTypePair(internalFormat, type), loadFunc));
}
D3D11LoadFunctionMap buildD3D11LoadFunctionMap()
{
D3D11LoadFunctionMap map;
// | Internal format | Type | Load function |
insertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 4> );
insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 4> );
insertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, loadRGBA4444DataToRGBA );
insertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, loadToNative<GLuint, 1> );
insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, loadRGBA5551DataToRGBA );
insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, loadRGBA2101010ToRGBA );
insertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, loadToNative<GLhalf, 4> );
insertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, loadToNative<GLfloat, 4> );
insertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA8I, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA16I, GL_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA32I, GL_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, loadRGBUByteDataToRGBA );
insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, loadRGB565DataToRGBA );
insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, loadToNative<GLuint, 1> );
insertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, loadToNative<GLuint, 1> );
insertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, loadRGBHalfFloatDataToRGBA );
insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, loadRGBHalfFloatDataTo111110Float );
insertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, loadRGBHalfFloatDataTo999E5 );
insertLoadFunction(&map, GL_RGB32F, GL_FLOAT, loadToNative<GLfloat, 3> );
insertLoadFunction(&map, GL_RGB16F, GL_FLOAT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, loadRGBFloatDataTo111110Float );
insertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, loadRGBFloatDataTo999E5 );
insertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB8I, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB16I, GL_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB32I, GL_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 2> );
insertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, loadToNative<GLhalf, 2> );
insertLoadFunction(&map, GL_RG32F, GL_FLOAT, loadToNative<GLfloat, 2> );
insertLoadFunction(&map, GL_RG16F, GL_FLOAT, loadFloatDataToHalfFloat<2> );
insertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG8I, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG16I, GL_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RG32I, GL_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 1> );
insertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, loadToNative<GLhalf, 1> );
insertLoadFunction(&map, GL_R32F, GL_FLOAT, loadToNative<GLfloat, 1> );
insertLoadFunction(&map, GL_R16F, GL_FLOAT, loadFloatDataToHalfFloat<1> );
insertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R8I, GL_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R16I, GL_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_R32I, GL_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, UnimplementedLoadFunction );
// Unsized formats
insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
// From GL_OES_texture_float
insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, loadLuminanceAlphaFloatDataToRGBA );
insertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, loadLuminanceFloatDataToRGB );
insertLoadFunction(&map, GL_ALPHA, GL_FLOAT, loadAlphaFloatDataToRGBA );
// From GL_OES_texture_half_float
insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, loadLuminanceAlphaHalfFloatDataToRGBA);
insertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, loadLuminanceHalfFloatDataToRGBA );
insertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, loadAlphaHalfFloatDataToRGBA );
// From GL_EXT_texture_storage
insertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 1> );
insertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, loadLuminanceDataToBGRA );
insertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, loadLuminanceAlphaDataToBGRA );
insertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, loadAlphaFloatDataToRGBA );
insertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, loadLuminanceFloatDataToRGB );
insertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, loadLuminanceAlphaFloatDataToRGBA );
insertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, loadAlphaHalfFloatDataToRGBA );
insertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, loadLuminanceHalfFloatDataToRGBA );
insertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, loadLuminanceAlphaHalfFloatDataToRGBA);
insertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, loadToNative<GLubyte, 4> );
insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, loadRGBA4444DataToRGBA );
insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, loadRGBA5551DataToRGBA );
insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
// Compressed formats
// From ES 3.0.1 spec, table 3.16
// | Internal format | Type | Load function |
insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
// From GL_EXT_texture_compression_dxt1
insertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, loadCompressedBlockDataToNative<4, 4, 8>);
insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, loadCompressedBlockDataToNative<4, 4, 8>);
// From GL_ANGLE_texture_compression_dxt3
insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, loadCompressedBlockDataToNative<4, 4, 16>);
// From GL_ANGLE_texture_compression_dxt5
insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, loadCompressedBlockDataToNative<4, 4, 16>);
return map;
}
struct D3D11ES2FormatInfo
{
DXGI_FORMAT mTexFormat;
DXGI_FORMAT mSRVFormat;
DXGI_FORMAT mRTVFormat;
DXGI_FORMAT mDSVFormat;
LoadImageFunction mLoadImageFunction;
D3D11ES2FormatInfo()
: mTexFormat(DXGI_FORMAT_UNKNOWN), mDSVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN),
mSRVFormat(DXGI_FORMAT_UNKNOWN), mLoadImageFunction(NULL)
{ }
D3D11ES2FormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat,
LoadImageFunction loadFunc)
: mTexFormat(texFormat), mDSVFormat(dsvFormat), mRTVFormat(rtvFormat), mSRVFormat(srvFormat),
mLoadImageFunction(loadFunc)
{ }
};
// ES2 internal formats can map to DXGI formats and loading functions
typedef std::pair<GLint, D3D11ES2FormatInfo> D3D11ES2FormatPair;
typedef std::map<GLint, D3D11ES2FormatInfo> D3D11ES2FormatMap;
static D3D11ES2FormatMap buildD3D11ES2FormatMap()
{
D3D11ES2FormatMap map;
// | Internal format | | Texture format | SRV format | RTV format | DSV format | Load function |
map.insert(D3D11ES2FormatPair(GL_NONE, D3D11ES2FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, NULL )));
map.insert(D3D11ES2FormatPair(GL_DEPTH_COMPONENT16, D3D11ES2FormatInfo(DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM, NULL )));
map.insert(D3D11ES2FormatPair(GL_DEPTH_COMPONENT32_OES, D3D11ES2FormatInfo(DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT, NULL )));
map.insert(D3D11ES2FormatPair(GL_DEPTH24_STENCIL8_OES, D3D11ES2FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT, NULL )));
map.insert(D3D11ES2FormatPair(GL_STENCIL_INDEX8, D3D11ES2FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT, NULL )));
map.insert(D3D11ES2FormatPair(GL_RGBA32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, loadRGBAFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGB32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_UNKNOWN, loadRGBFloatDataToNative )));
map.insert(D3D11ES2FormatPair(GL_ALPHA32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, loadAlphaFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_UNKNOWN, loadLuminanceFloatDataToRGB )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, loadLuminanceAlphaFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGBA16F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, loadRGBAHalfFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGB16F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, loadRGBHalfFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_ALPHA16F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, loadAlphaHalfFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE16F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, loadLuminanceHalfFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, loadLuminanceAlphaHalfFloatDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_ALPHA8_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, loadAlphaDataToNative )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE8_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadLuminanceDataToBGRA )));
map.insert(D3D11ES2FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadLuminanceAlphaDataToBGRA )));
map.insert(D3D11ES2FormatPair(GL_RGB8_OES, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBUByteDataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGB565, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGB565DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGBA8_OES, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBAUByteDataToNative )));
map.insert(D3D11ES2FormatPair(GL_RGBA4, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA4444DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_RGB5_A1, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA5551DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_BGRA8_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadBGRADataToBGRA )));
map.insert(D3D11ES2FormatPair(GL_BGRA4_ANGLEX, D3D11ES2FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA4444DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_BGR5_A1_ANGLEX, D3D11ES2FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA5551DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, loadCompressedBlockDataToNative<4, 4, 8>)));
map.insert(D3D11ES2FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, loadCompressedBlockDataToNative<4, 4, 8>)));
map.insert(D3D11ES2FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D11ES2FormatInfo(DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, loadCompressedBlockDataToNative<4, 4, 16>)));
map.insert(D3D11ES2FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D11ES2FormatInfo(DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, loadCompressedBlockDataToNative<4, 4, 16>)));
return map;
}
static bool getD3D11ES2FormatInfo(GLint internalFormat, GLuint clientVersion, D3D11ES2FormatInfo *outFormatInfo)
{
static const D3D11ES2FormatMap formatMap = buildD3D11ES2FormatMap();
D3D11ES2FormatMap::const_iterator iter = formatMap.find(internalFormat);
if (iter != formatMap.end())
{
if (outFormatInfo)
{
*outFormatInfo = iter->second;
}
return true;
}
else
{
return false;
}
}
// A map to determine the pixel size and mipmap generation function of a given DXGI format
struct DXGIFormatInfo
{
GLuint mPixelBits;
GLuint mBlockWidth;
GLuint mBlockHeight;
GLint mInternalFormat;
MipGenerationFunction mMipGenerationFunction;
DXGIFormatInfo()
: mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL)
{ }
DXGIFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLint internalFormat,
MipGenerationFunction mipFunc)
: mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat),
mMipGenerationFunction(mipFunc)
{ }
};
typedef std::pair<DXGI_FORMAT, DXGIFormatInfo> DXGIFormatInfoPair;
typedef std::map<DXGI_FORMAT, DXGIFormatInfo> DXGIFormatInfoMap;
static DXGIFormatInfoMap buildDXGIFormatInfoMap()
{
DXGIFormatInfoMap map;
// | DXGI format | S |W |H | Internal format | Mip generation function |
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_UNKNOWN, DXGIFormatInfo( 0, 0, 0, GL_NONE, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_A8_UNORM, DXGIFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R8_UNORM, DXGIFormatInfo( 8, 1, 1, GL_R8, GenerateMip<R8> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R8G8_UNORM, DXGIFormatInfo( 16, 1, 1, GL_RG8, GenerateMip<R8G8> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R8G8B8A8_UNORM, DXGIFormatInfo( 32, 1, 1, GL_RGBA8, GenerateMip<R8G8B8A8> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGIFormatInfo( 32, 1, 1, GL_SRGB8_ALPHA8, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_B8G8R8A8_UNORM, DXGIFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R10G10B10A2_UNORM, DXGIFormatInfo( 32, 1, 1, GL_RGB10_A2, GenerateMip<R10G10B10A2> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R16_FLOAT, DXGIFormatInfo( 16, 1, 1, GL_R16F, GenerateMip<R16F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R16G16_FLOAT, DXGIFormatInfo( 32, 1, 1, GL_RG16F, GenerateMip<R16G16F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGIFormatInfo( 64, 1, 1, GL_RGBA16F, GenerateMip<R16G16B16A16F>)));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R32_FLOAT, DXGIFormatInfo( 32, 1, 1, GL_R32F, GenerateMip<R32F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R32G32_FLOAT, DXGIFormatInfo( 64, 1, 1, GL_RG32F, GenerateMip<R32G32F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R32G32B32_FLOAT, DXGIFormatInfo( 96, 1, 1, GL_RGB32F, GenerateMip<R32G32B32F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGIFormatInfo(128, 1, 1, GL_RGBA32F, GenerateMip<R32G32B32A32F>)));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGIFormatInfo( 32, 1, 1, GL_RGB9_E5, GenerateMip<R9G9B9E5> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R11G11B10_FLOAT, DXGIFormatInfo( 32, 1, 1, GL_R11F_G11F_B10F, GenerateMip<R11G11B10F> )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R16_TYPELESS, DXGIFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_D16_UNORM, DXGIFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R32_TYPELESS, DXGIFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_D32_FLOAT, DXGIFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_R24G8_TYPELESS, DXGIFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_D24_UNORM_S8_UINT, DXGIFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_BC1_UNORM, DXGIFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_BC2_UNORM, DXGIFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL )));
map.insert(DXGIFormatInfoPair(DXGI_FORMAT_BC3_UNORM, DXGIFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL )));
return map;
}
static bool getDXGIFormatInfo(DXGI_FORMAT format, DXGIFormatInfo *outFormatInfo)
{
static const DXGIFormatInfoMap infoMap = buildDXGIFormatInfoMap();
DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
if (iter != infoMap.end())
{
if (outFormatInfo)
{
*outFormatInfo = iter->second;
}
return true;
}
else
{
return false;
}
}
namespace d3d11
{
MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format)
{
DXGIFormatInfo formatInfo;
if (getDXGIFormatInfo(format, &formatInfo))
{
return formatInfo.mMipGenerationFunction;
}
else
{
UNREACHABLE();
return NULL;
}
}
LoadImageFunction GetImageLoadFunction(GLint internalFormat, GLenum type, GLuint clientVersion)
{
if (clientVersion == 2)
{
D3D11ES2FormatInfo d3d11FormatInfo;
if (getD3D11ES2FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mLoadImageFunction;
}
else
{
UNREACHABLE();
return NULL;
}
}
else if (clientVersion == 3)
{
static const D3D11LoadFunctionMap loadImageMap = buildD3D11LoadFunctionMap();
D3D11LoadFunctionMap::const_iterator iter = loadImageMap.find(InternalFormatTypePair(internalFormat, type));
if (iter != loadImageMap.end())
{
return iter->second;
}
else
{
UNREACHABLE();
return NULL;
}
}
else
{
UNREACHABLE();
return NULL;
}
}
GLuint GetFormatPixelBytes(DXGI_FORMAT format)
{
DXGIFormatInfo dxgiFormatInfo;
if (getDXGIFormatInfo(format, &dxgiFormatInfo))
{
return dxgiFormatInfo.mPixelBits / 8;
}
else
{
UNREACHABLE();
return 0;
}
}
GLuint GetBlockWidth(DXGI_FORMAT format)
{
DXGIFormatInfo dxgiFormatInfo;
if (getDXGIFormatInfo(format, &dxgiFormatInfo))
{
return dxgiFormatInfo.mBlockWidth;
}
else
{
UNREACHABLE();
return 0;
}
}
GLuint GetBlockHeight(DXGI_FORMAT format)
{
DXGIFormatInfo dxgiFormatInfo;
if (getDXGIFormatInfo(format, &dxgiFormatInfo))
{
return dxgiFormatInfo.mBlockHeight;
}
else
{
UNREACHABLE();
return 0;
}
}
void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
{
DXGIFormatInfo dxgiFormatInfo;
if (getDXGIFormatInfo(format, &dxgiFormatInfo))
{
int upsampleCount = 0;
GLsizei blockWidth = dxgiFormatInfo.mBlockWidth;
GLsizei blockHeight = dxgiFormatInfo.mBlockHeight;
// Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight)
{
while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0)
{
*requestWidth <<= 1;
*requestHeight <<= 1;
upsampleCount++;
}
}
*levelOffset = upsampleCount;
}
else
{
UNREACHABLE();
}
}
}
namespace gl_d3d11
{
DXGI_FORMAT GetTexFormat(GLint internalFormat, GLuint clientVersion)
{
if (clientVersion == 2)
{
D3D11ES2FormatInfo d3d11FormatInfo;
if (getD3D11ES2FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mTexFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else if (clientVersion == 3)
{
D3D11ES3FormatInfo d3d11FormatInfo;
if (getD3D11ES3FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mTexFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetSRVFormat(GLint internalFormat, GLuint clientVersion)
{
if (clientVersion == 2)
{
D3D11ES2FormatInfo d3d11FormatInfo;
if (getD3D11ES2FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mSRVFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else if (clientVersion == 3)
{
D3D11ES3FormatInfo d3d11FormatInfo;
if (getD3D11ES3FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mSRVFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetRTVFormat(GLint internalFormat, GLuint clientVersion)
{
if (clientVersion == 2)
{
D3D11ES2FormatInfo d3d11FormatInfo;
if (getD3D11ES2FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mRTVFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else if (clientVersion == 3)
{
D3D11ES3FormatInfo d3d11FormatInfo;
if (getD3D11ES3FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mRTVFormat;
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetDSVFormat(GLint internalFormat, GLuint clientVersion)
{
if (clientVersion == 2)
{
D3D11ES2FormatInfo d3d11FormatInfo;
if (getD3D11ES2FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mDSVFormat;
}
else
{
return DXGI_FORMAT_UNKNOWN;
}
}
else if (clientVersion == 3)
{
D3D11ES3FormatInfo d3d11FormatInfo;
if (getD3D11ES3FormatInfo(internalFormat, clientVersion, &d3d11FormatInfo))
{
return d3d11FormatInfo.mDSVFormat;
}
else
{
return DXGI_FORMAT_UNKNOWN;
}
}
else
{
UNREACHABLE();
return DXGI_FORMAT_UNKNOWN;
}
}
}
namespace d3d11_gl
{
GLint GetInternalFormat(DXGI_FORMAT format)
{
DXGIFormatInfo formatInfo;
if (getDXGIFormatInfo(format, &formatInfo))
{
return formatInfo.mInternalFormat;
}
else
{
UNREACHABLE();
return GL_NONE;
}
}
}
}