| #include "precompiled.h" |
| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // formatutils.cpp: Queries for GL image formats. |
| |
| #include "libGLESv2/formatutils.h" |
| #include "libGLESv2/Context.h" |
| #include "common/mathutil.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| |
| namespace gl |
| { |
| |
| // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation |
| // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid |
| // format and type combinations. |
| |
| typedef std::pair<GLenum, GLenum> FormatTypePair; |
| typedef std::pair<FormatTypePair, GLint> FormatPair; |
| typedef std::map<FormatTypePair, GLint> FormatMap; |
| |
| // A helper function to insert data into the D3D11LoadFunctionMap with fewer characters. |
| static inline void insertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLint internalFormat) |
| { |
| map->insert(FormatPair(FormatTypePair(format, type), internalFormat)); |
| } |
| |
| FormatMap buildES2FormatMap() |
| { |
| FormatMap map; |
| |
| // | Format | Type | Internal format | |
| insertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT ); |
| insertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT ); |
| insertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT ); |
| |
| insertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT ); |
| |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT ); |
| |
| insertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8_OES ); |
| insertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565 ); |
| insertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F_EXT ); |
| insertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F_EXT ); |
| |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8_OES ); |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4 ); |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1 ); |
| insertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F_EXT ); |
| insertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F_EXT ); |
| |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT ); |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX ); |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX ); |
| |
| insertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT ); |
| insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ); |
| insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); |
| insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); |
| |
| insertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16 ); |
| insertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES ); |
| |
| insertFormatMapping(&map, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_DEPTH24_STENCIL8_OES ); |
| |
| return map; |
| } |
| |
| static const FormatMap &getES2FormatMap() |
| { |
| static const FormatMap es2FormatMap = buildES2FormatMap(); |
| return es2FormatMap; |
| } |
| |
| FormatMap buildES3FormatMap() |
| { |
| FormatMap map; |
| |
| // | Format | Type | Internal format | |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8 ); |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4 ); |
| insertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1 ); |
| insertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F ); |
| insertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F ); |
| |
| insertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8 ); |
| insertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565 ); |
| insertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F ); |
| insertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F ); |
| |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT ); |
| insertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT); |
| insertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT ); |
| insertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT ); |
| insertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT); |
| insertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT ); |
| insertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT ); |
| |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT ); |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX ); |
| insertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX ); |
| |
| insertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16 ); |
| insertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24 ); |
| insertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F ); |
| |
| insertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8 ); |
| insertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8 ); |
| |
| return map; |
| } |
| |
| struct FormatInfo |
| { |
| GLint mInternalformat; |
| GLenum mFormat; |
| GLenum mType; |
| |
| FormatInfo(GLint internalformat, GLenum format, GLenum type) |
| : mInternalformat(internalformat), mFormat(format), mType(type) { } |
| |
| bool operator<(const FormatInfo& other) const |
| { |
| return memcmp(this, &other, sizeof(FormatInfo)) < 0; |
| } |
| }; |
| |
| // ES3 has a specific set of permutations of internal formats, formats and types which are acceptable. |
| typedef std::set<FormatInfo> ES3FormatSet; |
| |
| ES3FormatSet buildES3FormatSet() |
| { |
| ES3FormatSet set; |
| |
| // Format combinations from ES 3.0.1 spec, table 3.2 |
| |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); |
| set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV )); |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE )); |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE )); |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT )); |
| |
| // Unsized formats |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE )); |
| |
| // Depth stencil formats |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT )); |
| set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 )); |
| set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV)); |
| |
| // From GL_OES_texture_float |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT )); |
| |
| // From GL_OES_texture_half_float |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT )); |
| |
| // From GL_EXT_texture_storage |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); |
| |
| set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)); |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)); |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| |
| // From GL_ANGLE_depth_texture |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES )); |
| |
| // Compressed formats |
| // From ES 3.0.1 spec, table 3.16 |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE)); |
| |
| |
| // From GL_EXT_texture_compression_dxt1 |
| set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE)); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE)); |
| |
| return set; |
| } |
| |
| static const ES3FormatSet &getES3FormatSet() |
| { |
| static const ES3FormatSet es3FormatSet = buildES3FormatSet(); |
| return es3FormatSet; |
| } |
| |
| // Map of sizes of input types |
| struct TypeInfo |
| { |
| GLuint mTypeBytes; |
| bool mSpecialInterpretation; |
| |
| TypeInfo() |
| : mTypeBytes(0), mSpecialInterpretation(false) { } |
| |
| TypeInfo(GLuint typeBytes, bool specialInterpretation) |
| : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { } |
| |
| bool operator<(const TypeInfo& other) const |
| { |
| return memcmp(this, &other, sizeof(TypeInfo)) < 0; |
| } |
| }; |
| |
| typedef std::pair<GLenum, TypeInfo> TypeInfoPair; |
| typedef std::map<GLenum, TypeInfo> TypeInfoMap; |
| |
| static TypeInfoMap buildTypeInfoMap() |
| { |
| TypeInfoMap map; |
| |
| map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false))); |
| map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true ))); |
| |
| return map; |
| } |
| |
| static bool getTypeInfo(GLenum type, TypeInfo *outTypeInfo) |
| { |
| static const TypeInfoMap infoMap = buildTypeInfoMap(); |
| TypeInfoMap::const_iterator iter = infoMap.find(type); |
| if (iter != infoMap.end()) |
| { |
| if (outTypeInfo) |
| { |
| *outTypeInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| // Information about internal formats |
| typedef bool ((Context::*ContextSupportCheckMemberFunction)(void) const); |
| typedef bool (*ContextSupportCheckFunction)(const Context *context); |
| |
| typedef bool ((rx::Renderer::*RendererSupportCheckMemberFunction)(void) const); |
| typedef bool (*ContextRendererSupportCheckFunction)(const Context *context, const rx::Renderer *renderer); |
| |
| template <ContextSupportCheckMemberFunction func> |
| bool CheckSupport(const Context *context) |
| { |
| return (context->*func)(); |
| } |
| |
| template <ContextSupportCheckMemberFunction contextFunc, RendererSupportCheckMemberFunction rendererFunc> |
| bool CheckSupport(const Context *context, const rx::Renderer *renderer) |
| { |
| if (context) |
| { |
| return (context->*contextFunc)(); |
| } |
| else if (renderer) |
| { |
| return (renderer->*rendererFunc)(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| template <typename objectType> |
| bool AlwaysSupported(const objectType*) |
| { |
| return true; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool AlwaysSupported(const objectTypeA*, const objectTypeB*) |
| { |
| return true; |
| } |
| |
| template <typename objectType> |
| bool NeverSupported(const objectType*) |
| { |
| return false; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool NeverSupported(const objectTypeA *, const objectTypeB *) |
| { |
| return false; |
| } |
| |
| template <typename objectType> |
| bool UnimplementedSupport(const objectType*) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool UnimplementedSupport(const objectTypeA*, const objectTypeB*) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| |
| struct InternalFormatInfo |
| { |
| GLuint mRedBits; |
| GLuint mGreenBits; |
| GLuint mBlueBits; |
| |
| GLuint mLuminanceBits; |
| |
| GLuint mAlphaBits; |
| GLuint mSharedBits; |
| |
| GLuint mDepthBits; |
| GLuint mStencilBits; |
| |
| GLuint mPixelBits; |
| |
| GLuint mComponentCount; |
| |
| bool mIsCompressed; |
| GLuint mCompressedBlockWidth; |
| GLuint mCompressedBlockHeight; |
| |
| GLenum mFormat; |
| GLenum mType; |
| |
| ContextRendererSupportCheckFunction mIsColorRenderable; |
| ContextRendererSupportCheckFunction mIsDepthRenderable; |
| ContextRendererSupportCheckFunction mIsStencilRenderable; |
| ContextRendererSupportCheckFunction mIsTextureFilterable; |
| |
| ContextSupportCheckFunction mSupportFunction; |
| |
| InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0), |
| mPixelBits(0), mComponentCount(0), mIsCompressed(false), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE), |
| mIsColorRenderable(NeverSupported), mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported), |
| mIsTextureFilterable(NeverSupported), mSupportFunction(NeverSupported) |
| { |
| } |
| |
| static InternalFormatInfo UnsizedFormat(GLenum format, ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mFormat = format; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, |
| GLenum format, GLenum type, ContextRendererSupportCheckFunction colorRenderable, |
| ContextRendererSupportCheckFunction textureFilterable, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mRedBits = red; |
| formatInfo.mGreenBits = green; |
| formatInfo.mBlueBits = blue; |
| formatInfo.mAlphaBits = alpha; |
| formatInfo.mSharedBits = shared; |
| formatInfo.mPixelBits = red + green + blue + alpha + shared; |
| formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mIsColorRenderable = colorRenderable; |
| formatInfo.mIsTextureFilterable = textureFilterable; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mLuminanceBits = luminance; |
| formatInfo.mAlphaBits = alpha; |
| formatInfo.mPixelBits = luminance + alpha; |
| formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mIsTextureFilterable = AlwaysSupported; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo DepthStencilFormat(GLuint depth, GLuint stencil, GLenum format, GLenum type, |
| ContextRendererSupportCheckFunction depthRenderable, |
| ContextRendererSupportCheckFunction stencilRenderable, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mDepthBits = depth; |
| formatInfo.mStencilBits = stencil; |
| formatInfo.mPixelBits = depth + stencil; |
| formatInfo.mComponentCount = ((depth > 0) ? 1 : 0) + ((stencil > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mIsDepthRenderable = depthRenderable; |
| formatInfo.mIsStencilRenderable = stencilRenderable; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, |
| GLuint compressedBlockSize, GLuint componentCount, GLenum format, GLenum type, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mIsCompressed = true; |
| formatInfo.mCompressedBlockWidth = compressedBlockWidth; |
| formatInfo.mCompressedBlockHeight = compressedBlockHeight; |
| formatInfo.mPixelBits = compressedBlockSize; |
| formatInfo.mComponentCount = componentCount; |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mIsTextureFilterable = AlwaysSupported; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| }; |
| |
| typedef std::pair<GLuint, InternalFormatInfo> InternalFormatInfoPair; |
| typedef std::map<GLuint, InternalFormatInfo> InternalFormatInfoMap; |
| |
| static InternalFormatInfoMap buildES3InternalFormatInfoMap() |
| { |
| InternalFormatInfoMap map; |
| |
| // From ES 3.0.1 spec, table 3.12 |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); |
| |
| // | Internal format | | R | G | B | A |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, AlwaysSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, NeverSupported, AlwaysSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, NeverSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, AlwaysSupported, NeverSupported, UnimplementedSupport))); |
| |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| |
| // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float |
| // | Internal format | | D |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| |
| // Depth stencil formats |
| // | Internal format | | D |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F,InternalFormatInfo::DepthStencilFormat(32, 0, GL_DEPTH_COMPONENT, GL_FLOAT, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Luminance alpha formats |
| // | Internal format | | L | A | Format | Type | Supported | |
| // | | | | | | | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, AlwaysSupported))); |
| |
| // Unsized formats |
| // | Internal format | | Format | Supported | |
| // | | | | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); |
| |
| // Compressed formats, From ES 3.0.1 spec, table 3.16 |
| // | Internal format | |W |H | B |C | Format | Type | Supported | |
| // | | | | | S |C | | | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedSupport))); |
| |
| // From GL_EXT_texture_compression_dxt1 |
| // | Internal format | |W |H | B |C | Format | Type | Supported | |
| // | | | | | S |C | | | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| |
| return map; |
| } |
| |
| static InternalFormatInfoMap buildES2InternalFormatInfoMap() |
| { |
| InternalFormatInfoMap map; |
| |
| // From ES 2.0.25 table 4.5 |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); |
| |
| // | Internal format | | R | G | B | A |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Extension formats |
| map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Floating point formats have to query the renderer for support |
| // | Internal format | | R | G | B | A |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); |
| |
| // Depth and stencil formats |
| // | Internal format | | D |S | Format | Type | Color | Texture | Supported | |
| // | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, AlwaysSupported, NeverSupported, CheckSupport<&Context::supportsDepthTextures>))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, AlwaysSupported, AlwaysSupported, CheckSupport<&Context::supportsDepthTextures>))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Unsized formats |
| // | Internal format | | Format | Supported | |
| // | | | | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, AlwaysSupported))); |
| |
| // Luminance alpha formats from GL_EXT_texture_storage |
| // | Internal format | | L | A | Format | Type | Supported | |
| // | | | | | | | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, AlwaysSupported))); |
| |
| // From GL_EXT_texture_compression_dxt1 |
| // | Internal format | |W |H | B |C |Format | Type | Supported | |
| // | | | | | S |C | | | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT1Textures>))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT1Textures>))); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT3Textures>))); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT5Textures>))); |
| |
| return map; |
| } |
| |
| static bool getInternalFormatInfo(GLint internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo) |
| { |
| const InternalFormatInfoMap* map = NULL; |
| |
| if (clientVersion == 2) |
| { |
| static const InternalFormatInfoMap formatMap = buildES2InternalFormatInfoMap(); |
| map = &formatMap; |
| } |
| else if (clientVersion == 3) |
| { |
| static const InternalFormatInfoMap formatMap = buildES3InternalFormatInfoMap(); |
| map = &formatMap; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| InternalFormatInfoMap::const_iterator iter = map->find(internalFormat); |
| if (iter != map->end()) |
| { |
| if (outFormatInfo) |
| { |
| *outFormatInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| typedef std::set<GLenum> FormatSet; |
| |
| static FormatSet buildES2ValidFormatSet() |
| { |
| static const FormatMap &formatMap = getES2FormatMap(); |
| |
| FormatSet set; |
| |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) |
| { |
| const FormatTypePair& formatPair = i->first; |
| set.insert(formatPair.first); |
| } |
| |
| return set; |
| } |
| |
| static FormatSet buildES3ValidFormatSet() |
| { |
| static const ES3FormatSet &formatSet = getES3FormatSet(); |
| |
| FormatSet set; |
| |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) |
| { |
| const FormatInfo& formatInfo = *i; |
| set.insert(formatInfo.mFormat); |
| } |
| |
| return set; |
| } |
| |
| typedef std::set<GLenum> TypeSet; |
| |
| static TypeSet buildES2ValidTypeSet() |
| { |
| static const FormatMap &formatMap = getES2FormatMap(); |
| |
| TypeSet set; |
| |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) |
| { |
| const FormatTypePair& formatPair = i->first; |
| set.insert(formatPair.second); |
| } |
| |
| return set; |
| } |
| |
| static TypeSet buildES3ValidTypeSet() |
| { |
| static const ES3FormatSet &formatSet = getES3FormatSet(); |
| |
| TypeSet set; |
| |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) |
| { |
| const FormatInfo& formatInfo = *i; |
| set.insert(formatInfo.mType); |
| } |
| |
| return set; |
| } |
| |
| struct CopyConversion |
| { |
| GLenum mTextureFormat; |
| GLenum mFramebufferFormat; |
| |
| CopyConversion(GLenum textureFormat, GLenum framebufferFormat) |
| : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } |
| |
| bool operator<(const CopyConversion& other) const |
| { |
| return memcmp(this, &other, sizeof(CopyConversion)) < 0; |
| } |
| }; |
| |
| typedef std::set<CopyConversion> CopyConversionSet; |
| |
| static CopyConversionSet buildValidES3CopyTexImageCombinations() |
| { |
| CopyConversionSet set; |
| |
| // From ES 3.0.1 spec, table 3.15 |
| set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_RED, GL_RED)); |
| set.insert(CopyConversion(GL_RED, GL_RG)); |
| set.insert(CopyConversion(GL_RED, GL_RGB)); |
| set.insert(CopyConversion(GL_RED, GL_RGBA)); |
| set.insert(CopyConversion(GL_RG, GL_RG)); |
| set.insert(CopyConversion(GL_RG, GL_RGB)); |
| set.insert(CopyConversion(GL_RG, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGB, GL_RGB)); |
| set.insert(CopyConversion(GL_RGB, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGBA, GL_RGBA)); |
| |
| return set; |
| } |
| |
| bool IsValidInternalFormat(GLint internalFormat, const Context *context) |
| { |
| if (!context) |
| { |
| return false; |
| } |
| |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| ASSERT(internalFormatInfo.mSupportFunction != NULL); |
| return internalFormatInfo.mSupportFunction(context); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool IsValidFormat(GLenum format, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatSet formatSet = buildES2ValidFormatSet(); |
| return formatSet.find(format) != formatSet.end(); |
| } |
| else if (clientVersion == 3) |
| { |
| static const FormatSet formatSet = buildES3ValidFormatSet(); |
| return formatSet.find(format) != formatSet.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidType(GLenum type, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const TypeSet typeSet = buildES2ValidTypeSet(); |
| return typeSet.find(type) != typeSet.end(); |
| } |
| else if (clientVersion == 3) |
| { |
| static const TypeSet typeSet = buildES3ValidTypeSet(); |
| return typeSet.find(type) != typeSet.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidFormatCombination(GLint internalFormat, GLenum format, GLenum type, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatMap &formats = getES2FormatMap(); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| |
| return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second)); |
| } |
| else if (clientVersion == 3) |
| { |
| static const ES3FormatSet &formats = getES3FormatSet(); |
| return formats.find(FormatInfo(internalFormat, format, type)) != formats.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidCopyTexImageCombination(GLenum textureFormat, GLenum frameBufferFormat, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| else if (clientVersion == 3) |
| { |
| static const CopyConversionSet conversionSet = buildValidES3CopyTexImageCombinations(); |
| return conversionSet.find(CopyConversion(textureFormat, frameBufferFormat)) != conversionSet.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsSizedInternalFormat(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mPixelBits > 0; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLint GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatMap &formats = getES2FormatMap(); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| return (iter != formats.end()) ? iter->second : GL_NONE; |
| } |
| else if (clientVersion == 3) |
| { |
| static const FormatMap formats = buildES3FormatMap(); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| return (iter != formats.end()) ? iter->second : GL_NONE; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLuint GetPixelBytes(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mPixelBits / 8; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetAlphaBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mAlphaBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetRedBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mRedBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetGreenBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mGreenBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetBlueBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mGreenBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetLuminanceBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mLuminanceBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetDepthBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mDepthBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetStencilBits(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mStencilBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLenum GetFormat(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mFormat; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLenum GetType(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mType; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsColorRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsColorRenderingSupported(GLint internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsColorRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsTextureFilteringSupported(GLint internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsTextureFilterable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsTextureFilteringSupported(GLint internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsTextureFilterable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsDepthRenderingSupported(GLint internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsDepthRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsDepthRenderingSupported(GLint internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsDepthRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsStencilRenderingSupported(GLint internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsStencilRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsStencilRenderingSupported(GLint internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsStencilRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLuint GetRowPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment) |
| { |
| ASSERT(alignment > 0 && isPow2(alignment)); |
| return (GetBlockSize(internalFormat, type, clientVersion, width, 1) + alignment - 1) & ~(alignment - 1); |
| } |
| |
| GLuint GetDepthPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment) |
| { |
| return (GetBlockSize(internalFormat, type, clientVersion, width, height) + alignment - 1) & ~(alignment - 1); |
| } |
| |
| GLuint GetBlockSize(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| if (internalFormatInfo.mIsCompressed) |
| { |
| GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth; |
| GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight; |
| |
| return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; |
| } |
| else |
| { |
| TypeInfo typeInfo; |
| if (getTypeInfo(type, &typeInfo)) |
| { |
| if (typeInfo.mSpecialInterpretation) |
| { |
| return typeInfo.mTypeBytes * width * height; |
| } |
| else |
| { |
| return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| bool IsFormatCompressed(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsCompressed; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLuint GetCompressedBlockWidth(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mCompressedBlockWidth; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetCompressedBlockHeight(GLint internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mCompressedBlockHeight; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| } |