| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // utilities.h: Conversion functions and other utility routines. |
| |
| #ifndef LIBGLESV2_UTILITIES_H |
| #define LIBGLESV2_UTILITIES_H |
| |
| #ifndef GL_APICALL |
| #define GL_APICALL |
| #endif |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl3ext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <string> |
| |
| namespace gl |
| { |
| |
| struct Color; |
| |
| int UniformComponentCount(GLenum type); |
| GLenum UniformComponentType(GLenum type); |
| size_t UniformInternalSize(GLenum type); |
| size_t UniformExternalSize(GLenum type); |
| GLenum UniformBoolVectorType(GLenum type); |
| int VariableRowCount(GLenum type); |
| int VariableColumnCount(GLenum type); |
| bool IsMatrixType(GLenum type); |
| |
| int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); |
| |
| bool IsCubemapTextureTarget(GLenum target); |
| bool IsInternalTextureTarget(GLenum target); |
| |
| bool IsTriangleMode(GLenum drawMode); |
| |
| } |
| |
| std::string getTempPath(); |
| void writeFile(const char* path, const void* data, size_t size); |
| |
| #endif // LIBGLESV2_UTILITIES_H |