| // | |
| // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "libGLESv2/Uniform.h" | |
| #include "libGLESv2/utilities.h" | |
| namespace gl | |
| { | |
| Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) | |
| : type(type), name(name), arraySize(arraySize) | |
| { | |
| int bytes = gl::UniformInternalSize(type) * elementCount(); | |
| data = new unsigned char[bytes]; | |
| memset(data, 0, bytes); | |
| dirty = true; | |
| psRegisterIndex = -1; | |
| vsRegisterIndex = -1; | |
| registerCount = VariableRowCount(type) * elementCount(); | |
| } | |
| Uniform::~Uniform() | |
| { | |
| delete[] data; | |
| } | |
| bool Uniform::isArray() const | |
| { | |
| return arraySize > 0; | |
| } | |
| unsigned int Uniform::elementCount() const | |
| { | |
| return arraySize > 0 ? arraySize : 1; | |
| } | |
| } |