| // | |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ConstantFoldingTest.cpp: | |
| // Utilities for constant folding tests. | |
| // | |
| #include "tests/test_utils/ConstantFoldingTest.h" | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "angle_gl.h" | |
| #include "compiler/translator/glsl/TranslatorESSL.h" | |
| using namespace sh; | |
| void ConstantFoldingExpressionTest::evaluate(const std::string &type, const std::string &expression) | |
| { | |
| // We first assign the expression into a const variable so we can also verify that it gets | |
| // qualified as a constant expression. We then assign that constant expression into my_FragColor | |
| // to make sure that the value is not pruned. | |
| std::stringstream shaderStream; | |
| shaderStream << "#version 310 es\n" | |
| "precision mediump float;\n" | |
| << "out " << type << " my_FragColor;\n" | |
| << "void main()\n" | |
| "{\n" | |
| << " const " << type << " v = " << expression << ";\n" | |
| << " my_FragColor = v;\n" | |
| "}\n"; | |
| compileAssumeSuccess(shaderStream.str()); | |
| } | |
| void ConstantFoldingExpressionTest::evaluateIvec4(const std::string &ivec4Expression) | |
| { | |
| evaluate("ivec4", ivec4Expression); | |
| } | |
| void ConstantFoldingExpressionTest::evaluateVec4(const std::string &ivec4Expression) | |
| { | |
| evaluate("vec4", ivec4Expression); | |
| } | |
| void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression) | |
| { | |
| evaluate("float", floatExpression); | |
| } | |
| void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression) | |
| { | |
| evaluate("int", intExpression); | |
| } | |
| void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression) | |
| { | |
| evaluate("uint", uintExpression); | |
| } |