| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // RewriteDoWhile_test.cpp: | |
| // Tests that the RewriteDoWhile AST transform works correctly. | |
| // | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "angle_gl.h" | |
| #include "gtest/gtest.h" | |
| #include "tests/test_utils/ShaderCompileTreeTest.h" | |
| using namespace sh; | |
| class RewriteDoWhileCrashTest : public ShaderCompileTreeTest | |
| { | |
| public: | |
| RewriteDoWhileCrashTest() {} | |
| protected: | |
| ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } | |
| ShShaderSpec getShaderSpec() const override { return SH_GLES3_1_SPEC; } | |
| void SetUp() override | |
| { | |
| mCompileOptions.rewriteDoWhileLoops = true; | |
| ShaderCompileTreeTest::SetUp(); | |
| } | |
| }; | |
| // Make sure that the RewriteDoWhile step doesn't crash. Regression test. | |
| TEST_F(RewriteDoWhileCrashTest, RunsSuccessfully) | |
| { | |
| const std::string &shaderString = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "uniform int u;\n" | |
| "out vec4 my_FragColor;\n" | |
| "void main()\n" | |
| "{\n" | |
| " int foo = 1;" | |
| " do\n" | |
| " {\n" | |
| " foo *= u;\n" | |
| " } while (foo < 8);\n" | |
| " my_FragColor = vec4(foo) * 0.1;" | |
| "}\n"; | |
| if (!compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; | |
| } | |
| } |