| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // RegenerateStructNames_test.cpp: | |
| // Tests for regenerating struct names. | |
| // | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "angle_gl.h" | |
| #include "gtest/gtest.h" | |
| #include "tests/test_utils/compiler_test.h" | |
| using namespace sh; | |
| class RegenerateStructNamesTest : public MatchOutputCodeTest | |
| { | |
| public: | |
| RegenerateStructNamesTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_ESSL_OUTPUT) | |
| { | |
| ShCompileOptions defaultCompileOptions = {}; | |
| defaultCompileOptions.regenerateStructNames = true; | |
| setDefaultCompileOptions(defaultCompileOptions); | |
| } | |
| }; | |
| // Test that a struct defined in a function scope is renamed. The global struct that's used as a | |
| // type of a uniform cannot be renamed. | |
| TEST_F(RegenerateStructNamesTest, GlobalStructAndLocalStructWithTheSameName) | |
| { | |
| const std::string &shaderString = | |
| R"(precision mediump float; | |
| struct myStruct | |
| { | |
| float foo; | |
| }; | |
| uniform myStruct us; | |
| void main() | |
| { | |
| struct myStruct | |
| { | |
| vec2 bar; | |
| }; | |
| myStruct scoped; | |
| scoped.bar = vec2(1.0, 2.0) * us.foo; | |
| gl_FragColor = vec4(scoped.bar, 0.0, 1.0); | |
| })"; | |
| compile(shaderString); | |
| EXPECT_TRUE(foundInCode("struct _umyStruct")); | |
| EXPECT_TRUE(foundInCode("struct _u_webgl_struct_")); | |
| } | |
| // Test that a nameless struct is handled gracefully. | |
| TEST_F(RegenerateStructNamesTest, NamelessStruct) | |
| { | |
| const std::string &shaderString = | |
| R"(precision mediump float; | |
| uniform float u; | |
| void main() | |
| { | |
| struct | |
| { | |
| vec2 bar; | |
| } scoped; | |
| scoped.bar = vec2(1.0, 2.0) * u; | |
| gl_FragColor = vec4(scoped.bar, 0.0, 1.0); | |
| })"; | |
| compile(shaderString); | |
| EXPECT_TRUE(foundInCode("struct")); | |
| } |