| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // AppendixALimitations_test.cpp: | |
| // Tests for validating ESSL 1.00 Appendix A limitations. | |
| // | |
| #include "gtest/gtest.h" | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "angle_gl.h" | |
| #include "gtest/gtest.h" | |
| #include "tests/test_utils/ShaderCompileTreeTest.h" | |
| using namespace sh; | |
| class AppendixALimitationsTest : public ShaderCompileTreeTest | |
| { | |
| public: | |
| AppendixALimitationsTest() {} | |
| protected: | |
| ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } | |
| ShShaderSpec getShaderSpec() const override { return SH_WEBGL_SPEC; } | |
| }; | |
| // Test an invalid shader where a for loop index is used as an out parameter. | |
| TEST_F(AppendixALimitationsTest, IndexAsFunctionOutParameter) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "void fun(out int a)\n" | |
| "{\n" | |
| " a = 2;\n" | |
| "}\n" | |
| "void main()\n" | |
| "{\n" | |
| " for (int i = 0; i < 2; ++i)\n" | |
| " {\n" | |
| " fun(i);\n" | |
| " }\n" | |
| " gl_FragColor = vec4(0.0);\n" | |
| "}\n"; | |
| if (compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; | |
| } | |
| } | |
| // Test an invalid shader where a for loop index is used as an inout parameter. | |
| TEST_F(AppendixALimitationsTest, IndexAsFunctionInOutParameter) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "void fun(int b, inout int a)\n" | |
| "{\n" | |
| " a += b;\n" | |
| "}\n" | |
| "void main()\n" | |
| "{\n" | |
| " for (int i = 0; i < 2; ++i)\n" | |
| " {\n" | |
| " fun(2, i);\n" | |
| " }\n" | |
| " gl_FragColor = vec4(0.0);\n" | |
| "}\n"; | |
| if (compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; | |
| } | |
| } | |
| // Test a valid shader where a for loop index is used as an in parameter in a function that also has | |
| // an out parameter. | |
| TEST_F(AppendixALimitationsTest, IndexAsFunctionInParameter) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "void fun(int b, inout int a)\n" | |
| "{\n" | |
| " a += b;\n" | |
| "}\n" | |
| "void main()\n" | |
| "{\n" | |
| " for (int i = 0; i < 2; ++i)\n" | |
| " {\n" | |
| " int a = 1;" | |
| " fun(i, a);\n" | |
| " }\n" | |
| " gl_FragColor = vec4(0.0);\n" | |
| "}\n"; | |
| if (!compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; | |
| } | |
| } | |
| // Test an invalid shader where a for loop index is used as a target of assignment. | |
| TEST_F(AppendixALimitationsTest, IndexAsTargetOfAssignment) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "void main()\n" | |
| "{\n" | |
| " for (int i = 0; i < 2; ++i)\n" | |
| " {\n" | |
| " i = 2;\n" | |
| " }\n" | |
| " gl_FragColor = vec4(0.0);\n" | |
| "}\n"; | |
| if (compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; | |
| } | |
| } | |
| // Test an invalid shader where a for loop index is incremented inside the loop. | |
| TEST_F(AppendixALimitationsTest, IndexIncrementedInLoopBody) | |
| { | |
| const std::string &shaderString = | |
| "precision mediump float;\n" | |
| "void main()\n" | |
| "{\n" | |
| " for (int i = 0; i < 2; ++i)\n" | |
| " {\n" | |
| " ++i;\n" | |
| " }\n" | |
| " gl_FragColor = vec4(0.0);\n" | |
| "}\n"; | |
| if (compile(shaderString)) | |
| { | |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; | |
| } | |
| } |