| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #include "libANGLE/renderer/d3d/VertexDataManager.h" |
| |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/VertexAttribute.h" |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/renderer/d3d/BufferD3D.h" |
| #include "libANGLE/renderer/d3d/VertexBuffer.h" |
| |
| namespace |
| { |
| enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; |
| // This has to be at least 4k or else it fails on ATI cards. |
| enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; |
| } |
| |
| namespace rx |
| { |
| |
| static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) |
| { |
| // Size cannot be larger than a GLsizei |
| if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) |
| { |
| size = static_cast<unsigned int>(std::numeric_limits<int>::max()); |
| } |
| |
| GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib)); |
| return (size - attrib.offset % stride + |
| (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) / |
| stride; |
| } |
| |
| VertexDataManager::CurrentValueState::CurrentValueState() |
| : buffer(nullptr), |
| offset(0) |
| { |
| data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); |
| data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); |
| data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); |
| data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); |
| data.Type = GL_FLOAT; |
| } |
| |
| VertexDataManager::CurrentValueState::~CurrentValueState() |
| { |
| SafeDelete(buffer); |
| } |
| |
| VertexDataManager::VertexDataManager(BufferFactoryD3D *factory) |
| : mFactory(factory), |
| mStreamingBuffer(nullptr), |
| // TODO(jmadill): use context caps |
| mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS) |
| { |
| mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE); |
| |
| if (!mStreamingBuffer) |
| { |
| ERR("Failed to allocate the streaming vertex buffer."); |
| } |
| |
| // TODO(jmadill): use context caps |
| mActiveEnabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); |
| mActiveDisabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); |
| } |
| |
| VertexDataManager::~VertexDataManager() |
| { |
| SafeDelete(mStreamingBuffer); |
| } |
| |
| void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes) |
| { |
| mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); |
| |
| for (const TranslatedAttribute *translated : mActiveEnabledAttributes) |
| { |
| gl::Buffer *buffer = translated->attribute->buffer.get(); |
| BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; |
| StaticVertexBufferInterface *staticBuffer = |
| storage |
| ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE) |
| : nullptr; |
| |
| if (staticBuffer) |
| { |
| // Commit all the static vertex buffers. This fixes them in size/contents, and forces |
| // ANGLE to use a new static buffer (or recreate the static buffers) next time |
| staticBuffer->commit(); |
| |
| staticBuffer->getVertexBuffer()->hintUnmapResource(); |
| } |
| } |
| |
| for (auto ¤tValue : mCurrentValueCache) |
| { |
| if (currentValue.buffer != nullptr) |
| { |
| currentValue.buffer->getVertexBuffer()->hintUnmapResource(); |
| } |
| } |
| } |
| |
| gl::Error VertexDataManager::prepareVertexData(const gl::State &state, |
| GLint start, |
| GLsizei count, |
| std::vector<TranslatedAttribute> *translatedAttribs, |
| GLsizei instances) |
| { |
| if (!mStreamingBuffer) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL."); |
| } |
| |
| // Compute active enabled and active disable attributes, for speed. |
| // TODO(jmadill): don't recompute if there was no state change |
| const gl::VertexArray *vertexArray = state.getVertexArray(); |
| const gl::Program *program = state.getProgram(); |
| const auto &vertexAttributes = vertexArray->getVertexAttributes(); |
| |
| mActiveEnabledAttributes.clear(); |
| mActiveDisabledAttributes.clear(); |
| translatedAttribs->clear(); |
| |
| for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) |
| { |
| if (program->isAttribLocationActive(attribIndex)) |
| { |
| // Resize automatically puts in empty attribs |
| translatedAttribs->resize(attribIndex + 1); |
| |
| TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex]; |
| |
| // Record the attribute now |
| translated->active = true; |
| translated->attribute = &vertexAttributes[attribIndex]; |
| translated->currentValueType = |
| state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)).Type; |
| translated->divisor = vertexAttributes[attribIndex].divisor; |
| |
| if (vertexAttributes[attribIndex].enabled) |
| { |
| mActiveEnabledAttributes.push_back(translated); |
| |
| gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get(); |
| if (buffer) |
| { |
| // Also reinitialize static buffers which didn't contain matching data |
| // last time they were used |
| BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer); |
| bufferImpl->reinitOutOfDateStaticData(); |
| } |
| } |
| else |
| { |
| mActiveDisabledAttributes.push_back(attribIndex); |
| } |
| } |
| } |
| |
| // Reserve the required space in the buffers |
| for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) |
| { |
| gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| // Perform the vertex data translations |
| for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) |
| { |
| gl::Error error = storeAttribute(activeAttrib, start, count, instances); |
| |
| if (error.isError()) |
| { |
| hintUnmapAllResources(vertexAttributes); |
| return error; |
| } |
| } |
| |
| for (size_t attribIndex : mActiveDisabledAttributes) |
| { |
| if (mCurrentValueCache[attribIndex].buffer == nullptr) |
| { |
| mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE); |
| } |
| |
| gl::Error error = storeCurrentValue( |
| state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)), |
| &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]); |
| if (error.isError()) |
| { |
| hintUnmapAllResources(vertexAttributes); |
| return error; |
| } |
| } |
| |
| // Hint to unmap all the resources |
| hintUnmapAllResources(vertexAttributes); |
| |
| for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) |
| { |
| gl::Buffer *buffer = activeAttrib->attribute->buffer.get(); |
| |
| if (buffer) |
| { |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); |
| size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute); |
| bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize)); |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib, |
| GLsizei count, |
| GLsizei instances) const |
| { |
| const gl::VertexAttribute &attrib = *translatedAttrib.attribute; |
| gl::Buffer *buffer = attrib.buffer.get(); |
| BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; |
| StaticVertexBufferInterface *staticBuffer = |
| bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY) |
| : NULL; |
| VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); |
| |
| if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType)) |
| { |
| if (staticBuffer) |
| { |
| if (staticBuffer->getBufferSize() == 0) |
| { |
| int totalCount = |
| ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())); |
| gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| else |
| { |
| size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); |
| ASSERT(!bufferImpl || |
| ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >= |
| static_cast<int>(totalCount)); |
| |
| gl::Error error = mStreamingBuffer->reserveVertexSpace( |
| attrib, static_cast<GLsizei>(totalCount), instances); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated, |
| GLint start, |
| GLsizei count, |
| GLsizei instances) |
| { |
| const gl::VertexAttribute &attrib = *translated->attribute; |
| |
| gl::Buffer *buffer = attrib.buffer.get(); |
| ASSERT(buffer || attrib.pointer); |
| ASSERT(attrib.enabled); |
| |
| BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; |
| StaticVertexBufferInterface *staticBuffer = |
| storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL; |
| VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); |
| bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType); |
| |
| // Instanced vertices do not apply the 'start' offset |
| GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start); |
| |
| translated->vertexBuffer = vertexBuffer->getVertexBuffer(); |
| |
| if (directStorage) |
| { |
| translated->storage = storage; |
| translated->serial = storage->getSerial(); |
| translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib)); |
| translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // Compute source data pointer |
| const uint8_t *sourceData = nullptr; |
| |
| if (buffer) |
| { |
| gl::Error error = storage->getData(&sourceData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| sourceData += static_cast<int>(attrib.offset); |
| } |
| else |
| { |
| sourceData = static_cast<const uint8_t*>(attrib.pointer); |
| } |
| |
| unsigned int streamOffset = 0; |
| unsigned int outputElementSize = 0; |
| |
| if (staticBuffer) |
| { |
| gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) |
| { |
| // Convert the entire buffer |
| int totalCount = |
| ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize())); |
| int startIndex = static_cast<int>(attrib.offset) / |
| static_cast<int>(ComputeVertexAttributeStride(attrib)); |
| |
| error = staticBuffer->storeVertexAttributes(attrib, |
| translated->currentValueType, |
| -startIndex, |
| totalCount, |
| 0, |
| &streamOffset, |
| sourceData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| unsigned int firstElementOffset = |
| (static_cast<unsigned int>(attrib.offset) / |
| static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) * |
| outputElementSize; |
| ASSERT(attrib.divisor == 0 || firstVertexIndex == 0); |
| unsigned int startOffset = firstVertexIndex * outputElementSize; |
| if (streamOffset + firstElementOffset + startOffset < streamOffset) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY); |
| } |
| |
| streamOffset += firstElementOffset + startOffset; |
| } |
| else |
| { |
| size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); |
| gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mStreamingBuffer->storeVertexAttributes( |
| attrib, translated->currentValueType, firstVertexIndex, |
| static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| translated->storage = nullptr; |
| translated->serial = vertexBuffer->getSerial(); |
| translated->stride = outputElementSize; |
| translated->offset = streamOffset; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData ¤tValue, |
| TranslatedAttribute *translated, |
| CurrentValueState *cachedState) |
| { |
| if (cachedState->data != currentValue) |
| { |
| const gl::VertexAttribute &attrib = *translated->attribute; |
| |
| gl::Error error = cachedState->buffer->reserveVertexSpace(attrib, 1, 0); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues); |
| unsigned int streamOffset; |
| error = cachedState->buffer->storeVertexAttributes(attrib, currentValue.Type, 0, 1, 0, &streamOffset, sourceData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| cachedState->data = currentValue; |
| cachedState->offset = streamOffset; |
| } |
| |
| translated->storage = NULL; |
| translated->vertexBuffer = cachedState->buffer->getVertexBuffer(); |
| translated->serial = cachedState->buffer->getSerial(); |
| translated->divisor = 0; |
| |
| translated->stride = 0; |
| translated->offset = static_cast<unsigned int>(cachedState->offset); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| } |