| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2023 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // context_local_call_autogen.h: |
| // Helpers that set/get state that is entirely locally accessed by the context. |
| |
| #ifndef LIBANGLE_CONTEXT_LOCAL_CALL_AUTOGEN_H_ |
| #define LIBANGLE_CONTEXT_LOCAL_CALL_AUTOGEN_H_ |
| |
| #include "libANGLE/Context.h" |
| |
| namespace gl |
| { |
| void ContextLocalClearColor(Context *context, |
| GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| void ContextLocalClearDepthf(Context *context, GLfloat d); |
| void ContextLocalClearStencil(Context *context, GLint s); |
| void ContextLocalColorMask(Context *context, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| void ContextLocalDepthMask(Context *context, GLboolean flag); |
| void ContextLocalDisable(Context *context, GLenum cap); |
| void ContextLocalEnable(Context *context, GLenum cap); |
| void ContextLocalColorMaski(Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| void ContextLocalDisablei(Context *context, GLenum target, GLuint index); |
| void ContextLocalEnablei(Context *context, GLenum target, GLuint index); |
| void ContextLocalClearColorx(Context *context, |
| GLfixed red, |
| GLfixed green, |
| GLfixed blue, |
| GLfixed alpha); |
| void ContextLocalClearDepthx(Context *context, GLfixed depth); |
| |
| // GL_AMD_performance_monitor |
| |
| // GL_ANDROID_extension_pack_es31a |
| |
| // GL_ANGLE_base_vertex_base_instance |
| |
| // GL_ANGLE_clip_cull_distance |
| |
| // GL_ANGLE_copy_texture_3d |
| |
| // GL_ANGLE_depth_texture |
| |
| // GL_ANGLE_framebuffer_blit |
| |
| // GL_ANGLE_framebuffer_multisample |
| |
| // GL_ANGLE_get_image |
| |
| // GL_ANGLE_get_tex_level_parameter |
| |
| // GL_ANGLE_instanced_arrays |
| |
| // GL_ANGLE_logic_op |
| |
| // GL_ANGLE_memory_object_flags |
| |
| // GL_ANGLE_memory_object_fuchsia |
| |
| // GL_ANGLE_multi_draw |
| |
| // GL_ANGLE_pack_reverse_row_order |
| |
| // GL_ANGLE_polygon_mode |
| |
| // GL_ANGLE_program_binary |
| |
| // GL_ANGLE_provoking_vertex |
| |
| // GL_ANGLE_renderability_validation |
| |
| // GL_ANGLE_request_extension |
| |
| // GL_ANGLE_robust_client_memory |
| |
| // GL_ANGLE_robust_resource_initialization |
| |
| // GL_ANGLE_semaphore_fuchsia |
| |
| // GL_ANGLE_shader_pixel_local_storage |
| |
| // GL_ANGLE_stencil_texturing |
| |
| // GL_ANGLE_texture_compression_dxt3 |
| |
| // GL_ANGLE_texture_compression_dxt5 |
| |
| // GL_ANGLE_texture_external_update |
| |
| // GL_ANGLE_texture_multisample |
| |
| // GL_ANGLE_texture_usage |
| |
| // GL_ANGLE_translated_shader_source |
| |
| // GL_ANGLE_vulkan_image |
| |
| // GL_APPLE_clip_distance |
| |
| // GL_ARB_sync |
| |
| // GL_ARM_shader_framebuffer_fetch |
| |
| // GL_CHROMIUM_bind_uniform_location |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| |
| // GL_CHROMIUM_copy_texture |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| |
| // GL_CHROMIUM_lose_context |
| |
| // GL_EXT_EGL_image_array |
| |
| // GL_EXT_EGL_image_storage |
| |
| // GL_EXT_YUV_target |
| |
| // GL_EXT_base_instance |
| |
| // GL_EXT_blend_func_extended |
| |
| // GL_EXT_blend_minmax |
| |
| // GL_EXT_buffer_storage |
| |
| // GL_EXT_clip_control |
| |
| // GL_EXT_clip_cull_distance |
| |
| // GL_EXT_color_buffer_float |
| |
| // GL_EXT_color_buffer_half_float |
| |
| // GL_EXT_conservative_depth |
| |
| // GL_EXT_copy_image |
| |
| // GL_EXT_debug_label |
| |
| // GL_EXT_debug_marker |
| |
| // GL_EXT_depth_clamp |
| |
| // GL_EXT_discard_framebuffer |
| |
| // GL_EXT_disjoint_timer_query |
| |
| // GL_EXT_draw_buffers |
| |
| // GL_EXT_draw_buffers_indexed |
| void ContextLocalColorMaski(Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| void ContextLocalDisablei(Context *context, GLenum target, GLuint index); |
| void ContextLocalEnablei(Context *context, GLenum target, GLuint index); |
| |
| // GL_EXT_draw_elements_base_vertex |
| |
| // GL_EXT_external_buffer |
| |
| // GL_EXT_float_blend |
| |
| // GL_EXT_geometry_shader |
| |
| // GL_EXT_gpu_shader5 |
| |
| // GL_EXT_instanced_arrays |
| |
| // GL_EXT_map_buffer_range |
| |
| // GL_EXT_memory_object |
| |
| // GL_EXT_memory_object_fd |
| |
| // GL_EXT_multi_draw_indirect |
| |
| // GL_EXT_multisampled_render_to_texture |
| |
| // GL_EXT_multisampled_render_to_texture2 |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_polygon_offset_clamp |
| |
| // GL_EXT_primitive_bounding_box |
| |
| // GL_EXT_protected_textures |
| |
| // GL_EXT_pvrtc_sRGB |
| |
| // GL_EXT_read_format_bgra |
| |
| // GL_EXT_render_snorm |
| |
| // GL_EXT_robustness |
| |
| // GL_EXT_sRGB |
| |
| // GL_EXT_sRGB_write_control |
| |
| // GL_EXT_semaphore |
| |
| // GL_EXT_semaphore_fd |
| |
| // GL_EXT_separate_shader_objects |
| |
| // GL_EXT_shader_framebuffer_fetch |
| |
| // GL_EXT_shader_framebuffer_fetch_non_coherent |
| |
| // GL_EXT_shader_io_blocks |
| |
| // GL_EXT_shader_non_constant_global_initializers |
| |
| // GL_EXT_shader_texture_lod |
| |
| // GL_EXT_shadow_samplers |
| |
| // GL_EXT_tessellation_shader |
| |
| // GL_EXT_texture_border_clamp |
| |
| // GL_EXT_texture_buffer |
| |
| // GL_EXT_texture_compression_bptc |
| |
| // GL_EXT_texture_compression_dxt1 |
| |
| // GL_EXT_texture_compression_rgtc |
| |
| // GL_EXT_texture_compression_s3tc |
| |
| // GL_EXT_texture_compression_s3tc_srgb |
| |
| // GL_EXT_texture_cube_map_array |
| |
| // GL_EXT_texture_filter_anisotropic |
| |
| // GL_EXT_texture_filter_minmax |
| |
| // GL_EXT_texture_format_BGRA8888 |
| |
| // GL_EXT_texture_format_sRGB_override |
| |
| // GL_EXT_texture_mirror_clamp_to_edge |
| |
| // GL_EXT_texture_norm16 |
| |
| // GL_EXT_texture_rg |
| |
| // GL_EXT_texture_sRGB_R8 |
| |
| // GL_EXT_texture_sRGB_RG8 |
| |
| // GL_EXT_texture_sRGB_decode |
| |
| // GL_EXT_texture_storage |
| |
| // GL_EXT_texture_type_2_10_10_10_REV |
| |
| // GL_EXT_unpack_subimage |
| |
| // GL_IMG_texture_compression_pvrtc |
| |
| // GL_IMG_texture_compression_pvrtc2 |
| |
| // GL_KHR_blend_equation_advanced |
| |
| // GL_KHR_debug |
| |
| // GL_KHR_no_error |
| |
| // GL_KHR_parallel_shader_compile |
| |
| // GL_KHR_robust_buffer_access_behavior |
| |
| // GL_KHR_texture_compression_astc_hdr |
| |
| // GL_KHR_texture_compression_astc_ldr |
| |
| // GL_KHR_texture_compression_astc_sliced_3d |
| |
| // GL_MESA_framebuffer_flip_y |
| |
| // GL_NV_fence |
| |
| // GL_NV_framebuffer_blit |
| |
| // GL_NV_pixel_buffer_object |
| |
| // GL_NV_polygon_mode |
| |
| // GL_NV_read_depth |
| |
| // GL_NV_read_depth_stencil |
| |
| // GL_NV_read_stencil |
| |
| // GL_NV_robustness_video_memory_purge |
| |
| // GL_NV_shader_noperspective_interpolation |
| |
| // GL_OES_EGL_image |
| |
| // GL_OES_EGL_image_external |
| |
| // GL_OES_EGL_image_external_essl3 |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| |
| // GL_OES_compressed_paletted_texture |
| |
| // GL_OES_copy_image |
| |
| // GL_OES_depth24 |
| |
| // GL_OES_depth32 |
| |
| // GL_OES_depth_texture |
| |
| // GL_OES_draw_buffers_indexed |
| void ContextLocalColorMaski(Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| void ContextLocalDisablei(Context *context, GLenum target, GLuint index); |
| void ContextLocalEnablei(Context *context, GLenum target, GLuint index); |
| |
| // GL_OES_draw_elements_base_vertex |
| |
| // GL_OES_draw_texture |
| |
| // GL_OES_element_index_uint |
| |
| // GL_OES_fbo_render_mipmap |
| |
| // GL_OES_framebuffer_object |
| |
| // GL_OES_geometry_shader |
| |
| // GL_OES_get_program_binary |
| |
| // GL_OES_mapbuffer |
| |
| // GL_OES_matrix_palette |
| |
| // GL_OES_packed_depth_stencil |
| |
| // GL_OES_point_size_array |
| |
| // GL_OES_point_sprite |
| |
| // GL_OES_primitive_bounding_box |
| |
| // GL_OES_query_matrix |
| |
| // GL_OES_rgb8_rgba8 |
| |
| // GL_OES_sample_shading |
| |
| // GL_OES_sample_variables |
| |
| // GL_OES_shader_image_atomic |
| |
| // GL_OES_shader_io_blocks |
| |
| // GL_OES_shader_multisample_interpolation |
| |
| // GL_OES_standard_derivatives |
| |
| // GL_OES_surfaceless_context |
| |
| // GL_OES_texture_3D |
| |
| // GL_OES_texture_border_clamp |
| |
| // GL_OES_texture_buffer |
| |
| // GL_OES_texture_compression_astc |
| |
| // GL_OES_texture_cube_map |
| |
| // GL_OES_texture_cube_map_array |
| |
| // GL_OES_texture_float |
| |
| // GL_OES_texture_float_linear |
| |
| // GL_OES_texture_half_float |
| |
| // GL_OES_texture_half_float_linear |
| |
| // GL_OES_texture_npot |
| |
| // GL_OES_texture_stencil8 |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| |
| // GL_OES_vertex_array_object |
| |
| // GL_OES_vertex_half_float |
| |
| // GL_OES_vertex_type_10_10_10_2 |
| |
| // GL_OVR_multiview |
| |
| // GL_OVR_multiview2 |
| |
| // GL_QCOM_render_shared_exponent |
| |
| // GL_QCOM_shading_rate |
| |
| // GL 1.0 |
| |
| // GL 1.1 |
| |
| // GL 1.2 |
| |
| // GL 1.3 |
| |
| // GL 1.4 |
| |
| // GL 1.5 |
| |
| // GL 2.0 |
| |
| // GL 2.1 |
| |
| // GL 3.0 |
| |
| // GL 3.1 |
| |
| // GL 3.2 |
| |
| // GL 3.3 |
| |
| // GL 4.0 |
| |
| // GL 4.1 |
| |
| // GL 4.2 |
| |
| // GL 4.3 |
| |
| // GL 4.4 |
| |
| // GL 4.5 |
| |
| // GL 4.6 |
| } // namespace gl |
| |
| #endif // LIBANGLE_CONTEXT_LOCAL_CALL_AUTOGEN_H_ |