| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, | |
| // egl_angle_ext.xml. | |
| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // getProcAddress loader table: | |
| // Mapping from a string entry point name to function address. | |
| // | |
| #include "libGLESv2/proc_table_egl.h" | |
| #include "libGLESv2/entry_points_egl_autogen.h" | |
| #include "libGLESv2/entry_points_egl_ext_autogen.h" | |
| #include "libGLESv2/entry_points_gles_1_0_autogen.h" | |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" | |
| #include "libGLESv2/entry_points_gles_3_0_autogen.h" | |
| #include "libGLESv2/entry_points_gles_3_1_autogen.h" | |
| #include "libGLESv2/entry_points_gles_3_2_autogen.h" | |
| #include "libGLESv2/entry_points_gles_ext_autogen.h" | |
| #include "platform/PlatformMethods.h" | |
| #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) | |
| namespace egl | |
| { | |
| const ProcEntry g_procTable[] = { | |
| {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, | |
| {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, | |
| {"eglBindAPI", P(EGL_BindAPI)}, | |
| {"eglBindTexImage", P(EGL_BindTexImage)}, | |
| {"eglChooseConfig", P(EGL_ChooseConfig)}, | |
| {"eglClientWaitSync", P(EGL_ClientWaitSync)}, | |
| {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, | |
| {"eglCopyBuffers", P(EGL_CopyBuffers)}, | |
| {"eglCreateContext", P(EGL_CreateContext)}, | |
| {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, | |
| {"eglCreateImage", P(EGL_CreateImage)}, | |
| {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, | |
| {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, | |
| {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, | |
| {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, | |
| {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, | |
| {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, | |
| {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, | |
| {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, | |
| {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, | |
| {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, | |
| {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, | |
| {"eglCreateSync", P(EGL_CreateSync)}, | |
| {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, | |
| {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, | |
| {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, | |
| {"eglDestroyContext", P(EGL_DestroyContext)}, | |
| {"eglDestroyImage", P(EGL_DestroyImage)}, | |
| {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, | |
| {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, | |
| {"eglDestroySurface", P(EGL_DestroySurface)}, | |
| {"eglDestroySync", P(EGL_DestroySync)}, | |
| {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, | |
| {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, | |
| {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, | |
| {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, | |
| {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, | |
| {"eglGetConfigs", P(EGL_GetConfigs)}, | |
| {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, | |
| {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, | |
| {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, | |
| {"eglGetDisplay", P(EGL_GetDisplay)}, | |
| {"eglGetError", P(EGL_GetError)}, | |
| {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, | |
| {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, | |
| {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, | |
| {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, | |
| {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, | |
| {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, | |
| {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, | |
| {"eglGetProcAddress", P(EGL_GetProcAddress)}, | |
| {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, | |
| {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, | |
| {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, | |
| {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, | |
| {"eglInitialize", P(EGL_Initialize)}, | |
| {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, | |
| {"eglMakeCurrent", P(EGL_MakeCurrent)}, | |
| {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, | |
| {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, | |
| {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, | |
| {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, | |
| {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, | |
| {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, | |
| {"eglQueryAPI", P(EGL_QueryAPI)}, | |
| {"eglQueryContext", P(EGL_QueryContext)}, | |
| {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, | |
| {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, | |
| {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, | |
| {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, | |
| {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, | |
| {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, | |
| {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, | |
| {"eglQueryString", P(EGL_QueryString)}, | |
| {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, | |
| {"eglQuerySurface", P(EGL_QuerySurface)}, | |
| {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, | |
| {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, | |
| {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, | |
| {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, | |
| {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, | |
| {"eglReleaseThread", P(EGL_ReleaseThread)}, | |
| {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, | |
| {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, | |
| {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, | |
| {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, | |
| {"eglStreamConsumerGLTextureExternalAttribsNV", | |
| P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, | |
| {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, | |
| {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, | |
| {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, | |
| {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, | |
| {"eglSwapBuffers", P(EGL_SwapBuffers)}, | |
| {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, | |
| {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, | |
| {"eglSwapInterval", P(EGL_SwapInterval)}, | |
| {"eglTerminate", P(EGL_Terminate)}, | |
| {"eglWaitClient", P(EGL_WaitClient)}, | |
| {"eglWaitGL", P(EGL_WaitGL)}, | |
| {"eglWaitNative", P(EGL_WaitNative)}, | |
| {"eglWaitSync", P(EGL_WaitSync)}, | |
| {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, | |
| {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, | |
| {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, | |
| {"glActiveTexture", P(GL_ActiveTexture)}, | |
| {"glAlphaFunc", P(GL_AlphaFunc)}, | |
| {"glAlphaFuncx", P(GL_AlphaFuncx)}, | |
| {"glAttachShader", P(GL_AttachShader)}, | |
| {"glBeginQuery", P(GL_BeginQuery)}, | |
| {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, | |
| {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, | |
| {"glBindAttribLocation", P(GL_BindAttribLocation)}, | |
| {"glBindBuffer", P(GL_BindBuffer)}, | |
| {"glBindBufferBase", P(GL_BindBufferBase)}, | |
| {"glBindBufferRange", P(GL_BindBufferRange)}, | |
| {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, | |
| {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, | |
| {"glBindFramebuffer", P(GL_BindFramebuffer)}, | |
| {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, | |
| {"glBindImageTexture", P(GL_BindImageTexture)}, | |
| {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, | |
| {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, | |
| {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, | |
| {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, | |
| {"glBindSampler", P(GL_BindSampler)}, | |
| {"glBindTexture", P(GL_BindTexture)}, | |
| {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, | |
| {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, | |
| {"glBindVertexArray", P(GL_BindVertexArray)}, | |
| {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, | |
| {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, | |
| {"glBlendBarrier", P(GL_BlendBarrier)}, | |
| {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, | |
| {"glBlendColor", P(GL_BlendColor)}, | |
| {"glBlendEquation", P(GL_BlendEquation)}, | |
| {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, | |
| {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, | |
| {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, | |
| {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, | |
| {"glBlendEquationi", P(GL_BlendEquationi)}, | |
| {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, | |
| {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, | |
| {"glBlendFunc", P(GL_BlendFunc)}, | |
| {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, | |
| {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, | |
| {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, | |
| {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, | |
| {"glBlendFunci", P(GL_BlendFunci)}, | |
| {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, | |
| {"glBlendFunciOES", P(GL_BlendFunciOES)}, | |
| {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, | |
| {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, | |
| {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, | |
| {"glBufferData", P(GL_BufferData)}, | |
| {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, | |
| {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, | |
| {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, | |
| {"glBufferSubData", P(GL_BufferSubData)}, | |
| {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, | |
| {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, | |
| {"glClear", P(GL_Clear)}, | |
| {"glClearBufferfi", P(GL_ClearBufferfi)}, | |
| {"glClearBufferfv", P(GL_ClearBufferfv)}, | |
| {"glClearBufferiv", P(GL_ClearBufferiv)}, | |
| {"glClearBufferuiv", P(GL_ClearBufferuiv)}, | |
| {"glClearColor", P(GL_ClearColor)}, | |
| {"glClearColorx", P(GL_ClearColorx)}, | |
| {"glClearDepthf", P(GL_ClearDepthf)}, | |
| {"glClearDepthx", P(GL_ClearDepthx)}, | |
| {"glClearStencil", P(GL_ClearStencil)}, | |
| {"glClientActiveTexture", P(GL_ClientActiveTexture)}, | |
| {"glClientWaitSync", P(GL_ClientWaitSync)}, | |
| {"glClipControlEXT", P(GL_ClipControlEXT)}, | |
| {"glClipPlanef", P(GL_ClipPlanef)}, | |
| {"glClipPlanex", P(GL_ClipPlanex)}, | |
| {"glColor4f", P(GL_Color4f)}, | |
| {"glColor4ub", P(GL_Color4ub)}, | |
| {"glColor4x", P(GL_Color4x)}, | |
| {"glColorMask", P(GL_ColorMask)}, | |
| {"glColorMaski", P(GL_ColorMaski)}, | |
| {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, | |
| {"glColorMaskiOES", P(GL_ColorMaskiOES)}, | |
| {"glColorPointer", P(GL_ColorPointer)}, | |
| {"glCompileShader", P(GL_CompileShader)}, | |
| {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, | |
| {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, | |
| {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, | |
| {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, | |
| {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, | |
| {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, | |
| {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, | |
| {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, | |
| {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, | |
| {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, | |
| {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, | |
| {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, | |
| {"glCopyImageSubData", P(GL_CopyImageSubData)}, | |
| {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, | |
| {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, | |
| {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, | |
| {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, | |
| {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, | |
| {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, | |
| {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, | |
| {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, | |
| {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, | |
| {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, | |
| {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, | |
| {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, | |
| {"glCreateProgram", P(GL_CreateProgram)}, | |
| {"glCreateShader", P(GL_CreateShader)}, | |
| {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, | |
| {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, | |
| {"glCullFace", P(GL_CullFace)}, | |
| {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, | |
| {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, | |
| {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, | |
| {"glDebugMessageControl", P(GL_DebugMessageControl)}, | |
| {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, | |
| {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, | |
| {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, | |
| {"glDeleteBuffers", P(GL_DeleteBuffers)}, | |
| {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, | |
| {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, | |
| {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, | |
| {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, | |
| {"glDeleteProgram", P(GL_DeleteProgram)}, | |
| {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, | |
| {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, | |
| {"glDeleteQueries", P(GL_DeleteQueries)}, | |
| {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, | |
| {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, | |
| {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, | |
| {"glDeleteSamplers", P(GL_DeleteSamplers)}, | |
| {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, | |
| {"glDeleteShader", P(GL_DeleteShader)}, | |
| {"glDeleteSync", P(GL_DeleteSync)}, | |
| {"glDeleteTextures", P(GL_DeleteTextures)}, | |
| {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, | |
| {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, | |
| {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, | |
| {"glDepthFunc", P(GL_DepthFunc)}, | |
| {"glDepthMask", P(GL_DepthMask)}, | |
| {"glDepthRangef", P(GL_DepthRangef)}, | |
| {"glDepthRangex", P(GL_DepthRangex)}, | |
| {"glDetachShader", P(GL_DetachShader)}, | |
| {"glDisable", P(GL_Disable)}, | |
| {"glDisableClientState", P(GL_DisableClientState)}, | |
| {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, | |
| {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, | |
| {"glDisablei", P(GL_Disablei)}, | |
| {"glDisableiEXT", P(GL_DisableiEXT)}, | |
| {"glDisableiOES", P(GL_DisableiOES)}, | |
| {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, | |
| {"glDispatchCompute", P(GL_DispatchCompute)}, | |
| {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, | |
| {"glDrawArrays", P(GL_DrawArrays)}, | |
| {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, | |
| {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, | |
| {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, | |
| {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, | |
| {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, | |
| {"glDrawBuffers", P(GL_DrawBuffers)}, | |
| {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, | |
| {"glDrawElements", P(GL_DrawElements)}, | |
| {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, | |
| {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, | |
| {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, | |
| {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, | |
| {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, | |
| {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, | |
| {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, | |
| {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", | |
| P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, | |
| {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, | |
| {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, | |
| {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, | |
| {"glDrawRangeElements", P(GL_DrawRangeElements)}, | |
| {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, | |
| {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, | |
| {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, | |
| {"glDrawTexfOES", P(GL_DrawTexfOES)}, | |
| {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, | |
| {"glDrawTexiOES", P(GL_DrawTexiOES)}, | |
| {"glDrawTexivOES", P(GL_DrawTexivOES)}, | |
| {"glDrawTexsOES", P(GL_DrawTexsOES)}, | |
| {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, | |
| {"glDrawTexxOES", P(GL_DrawTexxOES)}, | |
| {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, | |
| {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, | |
| {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, | |
| {"glEnable", P(GL_Enable)}, | |
| {"glEnableClientState", P(GL_EnableClientState)}, | |
| {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, | |
| {"glEnablei", P(GL_Enablei)}, | |
| {"glEnableiEXT", P(GL_EnableiEXT)}, | |
| {"glEnableiOES", P(GL_EnableiOES)}, | |
| {"glEndQuery", P(GL_EndQuery)}, | |
| {"glEndQueryEXT", P(GL_EndQueryEXT)}, | |
| {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, | |
| {"glFenceSync", P(GL_FenceSync)}, | |
| {"glFinish", P(GL_Finish)}, | |
| {"glFinishFenceNV", P(GL_FinishFenceNV)}, | |
| {"glFlush", P(GL_Flush)}, | |
| {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, | |
| {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, | |
| {"glFogf", P(GL_Fogf)}, | |
| {"glFogfv", P(GL_Fogfv)}, | |
| {"glFogx", P(GL_Fogx)}, | |
| {"glFogxv", P(GL_Fogxv)}, | |
| {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, | |
| {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, | |
| {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, | |
| {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, | |
| {"glFramebufferTexture", P(GL_FramebufferTexture)}, | |
| {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, | |
| {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, | |
| {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, | |
| {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, | |
| {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, | |
| {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, | |
| {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, | |
| {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, | |
| {"glFrontFace", P(GL_FrontFace)}, | |
| {"glFrustumf", P(GL_Frustumf)}, | |
| {"glFrustumx", P(GL_Frustumx)}, | |
| {"glGenBuffers", P(GL_GenBuffers)}, | |
| {"glGenFencesNV", P(GL_GenFencesNV)}, | |
| {"glGenFramebuffers", P(GL_GenFramebuffers)}, | |
| {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, | |
| {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, | |
| {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, | |
| {"glGenQueries", P(GL_GenQueries)}, | |
| {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, | |
| {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, | |
| {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, | |
| {"glGenSamplers", P(GL_GenSamplers)}, | |
| {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, | |
| {"glGenTextures", P(GL_GenTextures)}, | |
| {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, | |
| {"glGenVertexArrays", P(GL_GenVertexArrays)}, | |
| {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, | |
| {"glGenerateMipmap", P(GL_GenerateMipmap)}, | |
| {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, | |
| {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, | |
| {"glGetActiveUniform", P(GL_GetActiveUniform)}, | |
| {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, | |
| {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, | |
| {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, | |
| {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, | |
| {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, | |
| {"glGetAttribLocation", P(GL_GetAttribLocation)}, | |
| {"glGetBooleani_v", P(GL_GetBooleani_v)}, | |
| {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, | |
| {"glGetBooleanv", P(GL_GetBooleanv)}, | |
| {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, | |
| {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, | |
| {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, | |
| {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, | |
| {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, | |
| {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, | |
| {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, | |
| {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, | |
| {"glGetClipPlanef", P(GL_GetClipPlanef)}, | |
| {"glGetClipPlanex", P(GL_GetClipPlanex)}, | |
| {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, | |
| {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, | |
| {"glGetError", P(GL_GetError)}, | |
| {"glGetFenceivNV", P(GL_GetFenceivNV)}, | |
| {"glGetFixedv", P(GL_GetFixedv)}, | |
| {"glGetFloatv", P(GL_GetFloatv)}, | |
| {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, | |
| {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, | |
| {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, | |
| {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, | |
| {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, | |
| {"glGetFramebufferAttachmentParameterivRobustANGLE", | |
| P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, | |
| {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, | |
| {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, | |
| {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, | |
| {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, | |
| {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, | |
| {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, | |
| {"glGetInteger64v", P(GL_GetInteger64v)}, | |
| {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, | |
| {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, | |
| {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, | |
| {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, | |
| {"glGetIntegerv", P(GL_GetIntegerv)}, | |
| {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, | |
| {"glGetInternalformativ", P(GL_GetInternalformativ)}, | |
| {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, | |
| {"glGetLightfv", P(GL_GetLightfv)}, | |
| {"glGetLightxv", P(GL_GetLightxv)}, | |
| {"glGetMaterialfv", P(GL_GetMaterialfv)}, | |
| {"glGetMaterialxv", P(GL_GetMaterialxv)}, | |
| {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, | |
| {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, | |
| {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, | |
| {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, | |
| {"glGetObjectLabel", P(GL_GetObjectLabel)}, | |
| {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, | |
| {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, | |
| {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, | |
| {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, | |
| {"glGetPointerv", P(GL_GetPointerv)}, | |
| {"glGetPointervKHR", P(GL_GetPointervKHR)}, | |
| {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, | |
| {"glGetProgramBinary", P(GL_GetProgramBinary)}, | |
| {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, | |
| {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, | |
| {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, | |
| {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, | |
| {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, | |
| {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, | |
| {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, | |
| {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, | |
| {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, | |
| {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, | |
| {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, | |
| {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, | |
| {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, | |
| {"glGetProgramiv", P(GL_GetProgramiv)}, | |
| {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, | |
| {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, | |
| {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, | |
| {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, | |
| {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, | |
| {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, | |
| {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, | |
| {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, | |
| {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, | |
| {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, | |
| {"glGetQueryiv", P(GL_GetQueryiv)}, | |
| {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, | |
| {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, | |
| {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, | |
| {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, | |
| {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, | |
| {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, | |
| {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, | |
| {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, | |
| {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, | |
| {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, | |
| {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, | |
| {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, | |
| {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, | |
| {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, | |
| {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, | |
| {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, | |
| {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, | |
| {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, | |
| {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, | |
| {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, | |
| {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, | |
| {"glGetShaderSource", P(GL_GetShaderSource)}, | |
| {"glGetShaderiv", P(GL_GetShaderiv)}, | |
| {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, | |
| {"glGetString", P(GL_GetString)}, | |
| {"glGetStringi", P(GL_GetStringi)}, | |
| {"glGetSynciv", P(GL_GetSynciv)}, | |
| {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, | |
| {"glGetTexEnviv", P(GL_GetTexEnviv)}, | |
| {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, | |
| {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, | |
| {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, | |
| {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, | |
| {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, | |
| {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, | |
| {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, | |
| {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, | |
| {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, | |
| {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, | |
| {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, | |
| {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, | |
| {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, | |
| {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, | |
| {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, | |
| {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, | |
| {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, | |
| {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, | |
| {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, | |
| {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, | |
| {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, | |
| {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, | |
| {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, | |
| {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, | |
| {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, | |
| {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, | |
| {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, | |
| {"glGetUniformIndices", P(GL_GetUniformIndices)}, | |
| {"glGetUniformLocation", P(GL_GetUniformLocation)}, | |
| {"glGetUniformfv", P(GL_GetUniformfv)}, | |
| {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, | |
| {"glGetUniformiv", P(GL_GetUniformiv)}, | |
| {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, | |
| {"glGetUniformuiv", P(GL_GetUniformuiv)}, | |
| {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, | |
| {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, | |
| {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, | |
| {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, | |
| {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, | |
| {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, | |
| {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, | |
| {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, | |
| {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, | |
| {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, | |
| {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, | |
| {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, | |
| {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, | |
| {"glGetnUniformfv", P(GL_GetnUniformfv)}, | |
| {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, | |
| {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, | |
| {"glGetnUniformiv", P(GL_GetnUniformiv)}, | |
| {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, | |
| {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, | |
| {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, | |
| {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, | |
| {"glHint", P(GL_Hint)}, | |
| {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, | |
| {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, | |
| {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, | |
| {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, | |
| {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, | |
| {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, | |
| {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, | |
| {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, | |
| {"glIsBuffer", P(GL_IsBuffer)}, | |
| {"glIsEnabled", P(GL_IsEnabled)}, | |
| {"glIsEnabledi", P(GL_IsEnabledi)}, | |
| {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, | |
| {"glIsEnablediOES", P(GL_IsEnablediOES)}, | |
| {"glIsFenceNV", P(GL_IsFenceNV)}, | |
| {"glIsFramebuffer", P(GL_IsFramebuffer)}, | |
| {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, | |
| {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, | |
| {"glIsProgram", P(GL_IsProgram)}, | |
| {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, | |
| {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, | |
| {"glIsQuery", P(GL_IsQuery)}, | |
| {"glIsQueryEXT", P(GL_IsQueryEXT)}, | |
| {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, | |
| {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, | |
| {"glIsSampler", P(GL_IsSampler)}, | |
| {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, | |
| {"glIsShader", P(GL_IsShader)}, | |
| {"glIsSync", P(GL_IsSync)}, | |
| {"glIsTexture", P(GL_IsTexture)}, | |
| {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, | |
| {"glIsVertexArray", P(GL_IsVertexArray)}, | |
| {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, | |
| {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, | |
| {"glLightModelf", P(GL_LightModelf)}, | |
| {"glLightModelfv", P(GL_LightModelfv)}, | |
| {"glLightModelx", P(GL_LightModelx)}, | |
| {"glLightModelxv", P(GL_LightModelxv)}, | |
| {"glLightf", P(GL_Lightf)}, | |
| {"glLightfv", P(GL_Lightfv)}, | |
| {"glLightx", P(GL_Lightx)}, | |
| {"glLightxv", P(GL_Lightxv)}, | |
| {"glLineWidth", P(GL_LineWidth)}, | |
| {"glLineWidthx", P(GL_LineWidthx)}, | |
| {"glLinkProgram", P(GL_LinkProgram)}, | |
| {"glLoadIdentity", P(GL_LoadIdentity)}, | |
| {"glLoadMatrixf", P(GL_LoadMatrixf)}, | |
| {"glLoadMatrixx", P(GL_LoadMatrixx)}, | |
| {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, | |
| {"glLogicOp", P(GL_LogicOp)}, | |
| {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, | |
| {"glMapBufferOES", P(GL_MapBufferOES)}, | |
| {"glMapBufferRange", P(GL_MapBufferRange)}, | |
| {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, | |
| {"glMaterialf", P(GL_Materialf)}, | |
| {"glMaterialfv", P(GL_Materialfv)}, | |
| {"glMaterialx", P(GL_Materialx)}, | |
| {"glMaterialxv", P(GL_Materialxv)}, | |
| {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, | |
| {"glMatrixMode", P(GL_MatrixMode)}, | |
| {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, | |
| {"glMemoryBarrier", P(GL_MemoryBarrier)}, | |
| {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, | |
| {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, | |
| {"glMinSampleShading", P(GL_MinSampleShading)}, | |
| {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, | |
| {"glMultMatrixf", P(GL_MultMatrixf)}, | |
| {"glMultMatrixx", P(GL_MultMatrixx)}, | |
| {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, | |
| {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, | |
| {"glMultiDrawArraysInstancedBaseInstanceANGLE", | |
| P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, | |
| {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, | |
| {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, | |
| {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, | |
| {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", | |
| P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, | |
| {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, | |
| {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, | |
| {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, | |
| {"glNormal3f", P(GL_Normal3f)}, | |
| {"glNormal3x", P(GL_Normal3x)}, | |
| {"glNormalPointer", P(GL_NormalPointer)}, | |
| {"glObjectLabel", P(GL_ObjectLabel)}, | |
| {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, | |
| {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, | |
| {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, | |
| {"glOrthof", P(GL_Orthof)}, | |
| {"glOrthox", P(GL_Orthox)}, | |
| {"glPatchParameteri", P(GL_PatchParameteri)}, | |
| {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, | |
| {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, | |
| {"glPixelStorei", P(GL_PixelStorei)}, | |
| {"glPointParameterf", P(GL_PointParameterf)}, | |
| {"glPointParameterfv", P(GL_PointParameterfv)}, | |
| {"glPointParameterx", P(GL_PointParameterx)}, | |
| {"glPointParameterxv", P(GL_PointParameterxv)}, | |
| {"glPointSize", P(GL_PointSize)}, | |
| {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, | |
| {"glPointSizex", P(GL_PointSizex)}, | |
| {"glPolygonOffset", P(GL_PolygonOffset)}, | |
| {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, | |
| {"glPopDebugGroup", P(GL_PopDebugGroup)}, | |
| {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, | |
| {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, | |
| {"glPopMatrix", P(GL_PopMatrix)}, | |
| {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, | |
| {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, | |
| {"glProgramBinary", P(GL_ProgramBinary)}, | |
| {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, | |
| {"glProgramParameteri", P(GL_ProgramParameteri)}, | |
| {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, | |
| {"glProgramUniform1f", P(GL_ProgramUniform1f)}, | |
| {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, | |
| {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, | |
| {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, | |
| {"glProgramUniform1i", P(GL_ProgramUniform1i)}, | |
| {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, | |
| {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, | |
| {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, | |
| {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, | |
| {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, | |
| {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, | |
| {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, | |
| {"glProgramUniform2f", P(GL_ProgramUniform2f)}, | |
| {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, | |
| {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, | |
| {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, | |
| {"glProgramUniform2i", P(GL_ProgramUniform2i)}, | |
| {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, | |
| {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, | |
| {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, | |
| {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, | |
| {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, | |
| {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, | |
| {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, | |
| {"glProgramUniform3f", P(GL_ProgramUniform3f)}, | |
| {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, | |
| {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, | |
| {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, | |
| {"glProgramUniform3i", P(GL_ProgramUniform3i)}, | |
| {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, | |
| {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, | |
| {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, | |
| {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, | |
| {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, | |
| {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, | |
| {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, | |
| {"glProgramUniform4f", P(GL_ProgramUniform4f)}, | |
| {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, | |
| {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, | |
| {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, | |
| {"glProgramUniform4i", P(GL_ProgramUniform4i)}, | |
| {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, | |
| {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, | |
| {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, | |
| {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, | |
| {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, | |
| {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, | |
| {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, | |
| {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, | |
| {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, | |
| {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, | |
| {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, | |
| {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, | |
| {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, | |
| {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, | |
| {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, | |
| {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, | |
| {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, | |
| {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, | |
| {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, | |
| {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, | |
| {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, | |
| {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, | |
| {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, | |
| {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, | |
| {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, | |
| {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, | |
| {"glPushDebugGroup", P(GL_PushDebugGroup)}, | |
| {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, | |
| {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, | |
| {"glPushMatrix", P(GL_PushMatrix)}, | |
| {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, | |
| {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, | |
| {"glReadBuffer", P(GL_ReadBuffer)}, | |
| {"glReadPixels", P(GL_ReadPixels)}, | |
| {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, | |
| {"glReadnPixels", P(GL_ReadnPixels)}, | |
| {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, | |
| {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, | |
| {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, | |
| {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, | |
| {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, | |
| {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, | |
| {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, | |
| {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, | |
| {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, | |
| {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, | |
| {"glRotatef", P(GL_Rotatef)}, | |
| {"glRotatex", P(GL_Rotatex)}, | |
| {"glSampleCoverage", P(GL_SampleCoverage)}, | |
| {"glSampleCoveragex", P(GL_SampleCoveragex)}, | |
| {"glSampleMaski", P(GL_SampleMaski)}, | |
| {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, | |
| {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, | |
| {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, | |
| {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, | |
| {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, | |
| {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, | |
| {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, | |
| {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, | |
| {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, | |
| {"glSamplerParameterf", P(GL_SamplerParameterf)}, | |
| {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, | |
| {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, | |
| {"glSamplerParameteri", P(GL_SamplerParameteri)}, | |
| {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, | |
| {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, | |
| {"glScalef", P(GL_Scalef)}, | |
| {"glScalex", P(GL_Scalex)}, | |
| {"glScissor", P(GL_Scissor)}, | |
| {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, | |
| {"glSetFenceNV", P(GL_SetFenceNV)}, | |
| {"glShadeModel", P(GL_ShadeModel)}, | |
| {"glShaderBinary", P(GL_ShaderBinary)}, | |
| {"glShaderSource", P(GL_ShaderSource)}, | |
| {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, | |
| {"glStencilFunc", P(GL_StencilFunc)}, | |
| {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, | |
| {"glStencilMask", P(GL_StencilMask)}, | |
| {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, | |
| {"glStencilOp", P(GL_StencilOp)}, | |
| {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, | |
| {"glTestFenceNV", P(GL_TestFenceNV)}, | |
| {"glTexBuffer", P(GL_TexBuffer)}, | |
| {"glTexBufferEXT", P(GL_TexBufferEXT)}, | |
| {"glTexBufferOES", P(GL_TexBufferOES)}, | |
| {"glTexBufferRange", P(GL_TexBufferRange)}, | |
| {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, | |
| {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, | |
| {"glTexCoordPointer", P(GL_TexCoordPointer)}, | |
| {"glTexEnvf", P(GL_TexEnvf)}, | |
| {"glTexEnvfv", P(GL_TexEnvfv)}, | |
| {"glTexEnvi", P(GL_TexEnvi)}, | |
| {"glTexEnviv", P(GL_TexEnviv)}, | |
| {"glTexEnvx", P(GL_TexEnvx)}, | |
| {"glTexEnvxv", P(GL_TexEnvxv)}, | |
| {"glTexGenfOES", P(GL_TexGenfOES)}, | |
| {"glTexGenfvOES", P(GL_TexGenfvOES)}, | |
| {"glTexGeniOES", P(GL_TexGeniOES)}, | |
| {"glTexGenivOES", P(GL_TexGenivOES)}, | |
| {"glTexGenxOES", P(GL_TexGenxOES)}, | |
| {"glTexGenxvOES", P(GL_TexGenxvOES)}, | |
| {"glTexImage2D", P(GL_TexImage2D)}, | |
| {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, | |
| {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, | |
| {"glTexImage3D", P(GL_TexImage3D)}, | |
| {"glTexImage3DOES", P(GL_TexImage3DOES)}, | |
| {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, | |
| {"glTexParameterIiv", P(GL_TexParameterIiv)}, | |
| {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, | |
| {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, | |
| {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, | |
| {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, | |
| {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, | |
| {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, | |
| {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, | |
| {"glTexParameterf", P(GL_TexParameterf)}, | |
| {"glTexParameterfv", P(GL_TexParameterfv)}, | |
| {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, | |
| {"glTexParameteri", P(GL_TexParameteri)}, | |
| {"glTexParameteriv", P(GL_TexParameteriv)}, | |
| {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, | |
| {"glTexParameterx", P(GL_TexParameterx)}, | |
| {"glTexParameterxv", P(GL_TexParameterxv)}, | |
| {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, | |
| {"glTexStorage2D", P(GL_TexStorage2D)}, | |
| {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, | |
| {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, | |
| {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, | |
| {"glTexStorage3D", P(GL_TexStorage3D)}, | |
| {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, | |
| {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, | |
| {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, | |
| {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, | |
| {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, | |
| {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, | |
| {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, | |
| {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, | |
| {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, | |
| {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, | |
| {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, | |
| {"glTexSubImage2D", P(GL_TexSubImage2D)}, | |
| {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, | |
| {"glTexSubImage3D", P(GL_TexSubImage3D)}, | |
| {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, | |
| {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, | |
| {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, | |
| {"glTranslatef", P(GL_Translatef)}, | |
| {"glTranslatex", P(GL_Translatex)}, | |
| {"glUniform1f", P(GL_Uniform1f)}, | |
| {"glUniform1fv", P(GL_Uniform1fv)}, | |
| {"glUniform1i", P(GL_Uniform1i)}, | |
| {"glUniform1iv", P(GL_Uniform1iv)}, | |
| {"glUniform1ui", P(GL_Uniform1ui)}, | |
| {"glUniform1uiv", P(GL_Uniform1uiv)}, | |
| {"glUniform2f", P(GL_Uniform2f)}, | |
| {"glUniform2fv", P(GL_Uniform2fv)}, | |
| {"glUniform2i", P(GL_Uniform2i)}, | |
| {"glUniform2iv", P(GL_Uniform2iv)}, | |
| {"glUniform2ui", P(GL_Uniform2ui)}, | |
| {"glUniform2uiv", P(GL_Uniform2uiv)}, | |
| {"glUniform3f", P(GL_Uniform3f)}, | |
| {"glUniform3fv", P(GL_Uniform3fv)}, | |
| {"glUniform3i", P(GL_Uniform3i)}, | |
| {"glUniform3iv", P(GL_Uniform3iv)}, | |
| {"glUniform3ui", P(GL_Uniform3ui)}, | |
| {"glUniform3uiv", P(GL_Uniform3uiv)}, | |
| {"glUniform4f", P(GL_Uniform4f)}, | |
| {"glUniform4fv", P(GL_Uniform4fv)}, | |
| {"glUniform4i", P(GL_Uniform4i)}, | |
| {"glUniform4iv", P(GL_Uniform4iv)}, | |
| {"glUniform4ui", P(GL_Uniform4ui)}, | |
| {"glUniform4uiv", P(GL_Uniform4uiv)}, | |
| {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, | |
| {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, | |
| {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, | |
| {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, | |
| {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, | |
| {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, | |
| {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, | |
| {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, | |
| {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, | |
| {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, | |
| {"glUnmapBuffer", P(GL_UnmapBuffer)}, | |
| {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, | |
| {"glUseProgram", P(GL_UseProgram)}, | |
| {"glUseProgramStages", P(GL_UseProgramStages)}, | |
| {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, | |
| {"glValidateProgram", P(GL_ValidateProgram)}, | |
| {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, | |
| {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, | |
| {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, | |
| {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, | |
| {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, | |
| {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, | |
| {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, | |
| {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, | |
| {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, | |
| {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, | |
| {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, | |
| {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, | |
| {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, | |
| {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, | |
| {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, | |
| {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, | |
| {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, | |
| {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, | |
| {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, | |
| {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, | |
| {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, | |
| {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, | |
| {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, | |
| {"glVertexPointer", P(GL_VertexPointer)}, | |
| {"glViewport", P(GL_Viewport)}, | |
| {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, | |
| {"glWaitSync", P(GL_WaitSync)}, | |
| {"glWeightPointerOES", P(GL_WeightPointerOES)}}; | |
| const size_t g_numProcs = 883; | |
| } // namespace egl |