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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
#include "libGLESv2/renderer/ShaderExecutable9.h"
#include "common/debug.h"
namespace rx
{
ShaderExecutable9::ShaderExecutable9(IDirect3DPixelShader9 *executable, gl::D3DConstantTable *constantTable)
{
mPixelExecutable = executable;
mVertexExecutable = NULL;
mConstantTable = constantTable;
}
ShaderExecutable9::ShaderExecutable9(IDirect3DVertexShader9 *executable, gl::D3DConstantTable *constantTable)
{
mVertexExecutable = executable;
mPixelExecutable = NULL;
mConstantTable = constantTable;
}
ShaderExecutable9::~ShaderExecutable9()
{
if (mVertexExecutable)
{
mVertexExecutable->Release();
}
if (mPixelExecutable)
{
mPixelExecutable->Release();
}
delete mConstantTable;
}
ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
{
ASSERT(dynamic_cast<ShaderExecutable9*>(executable) != NULL);
return static_cast<ShaderExecutable9*>(executable);
}
IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader()
{
return mVertexExecutable;
}
IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader()
{
return mPixelExecutable;
}
gl::D3DConstantTable *ShaderExecutable9::getConstantTable()
{
return mConstantTable;
}
}