| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // angleutils.h: Common ANGLE utilities. | |
| #ifndef COMMON_ANGLEUTILS_H_ | |
| #define COMMON_ANGLEUTILS_H_ | |
| #include "common/platform.h" | |
| #include <climits> | |
| #include <cstdarg> | |
| #include <cstddef> | |
| #include <set> | |
| #include <sstream> | |
| #include <string> | |
| #include <vector> | |
| // A helper class to disallow copy and assignment operators | |
| namespace angle | |
| { | |
| #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) | |
| using Microsoft::WRL::ComPtr; | |
| #endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) | |
| class NonCopyable | |
| { | |
| protected: | |
| constexpr NonCopyable() = default; | |
| ~NonCopyable() = default; | |
| private: | |
| NonCopyable(const NonCopyable &) = delete; | |
| void operator=(const NonCopyable &) = delete; | |
| }; | |
| extern const uintptr_t DirtyPointer; | |
| } // namespace angle | |
| template <typename T, size_t N> | |
| constexpr inline size_t ArraySize(T (&)[N]) | |
| { | |
| return N; | |
| } | |
| template <typename T> | |
| class WrappedArray final : angle::NonCopyable | |
| { | |
| public: | |
| template <size_t N> | |
| constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N) | |
| { | |
| } | |
| constexpr WrappedArray() : mArray(nullptr), mSize(0) {} | |
| constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {} | |
| WrappedArray(WrappedArray &&other) : WrappedArray() | |
| { | |
| std::swap(mArray, other.mArray); | |
| std::swap(mSize, other.mSize); | |
| } | |
| ~WrappedArray() {} | |
| constexpr const T *get() const { return mArray; } | |
| constexpr size_t size() const { return mSize; } | |
| private: | |
| const T *mArray; | |
| size_t mSize; | |
| }; | |
| template <typename T, unsigned int N> | |
| void SafeRelease(T (&resourceBlock)[N]) | |
| { | |
| for (unsigned int i = 0; i < N; i++) | |
| { | |
| SafeRelease(resourceBlock[i]); | |
| } | |
| } | |
| template <typename T> | |
| void SafeRelease(T &resource) | |
| { | |
| if (resource) | |
| { | |
| resource->Release(); | |
| resource = nullptr; | |
| } | |
| } | |
| template <typename T> | |
| void SafeDelete(T *&resource) | |
| { | |
| delete resource; | |
| resource = nullptr; | |
| } | |
| template <typename T> | |
| void SafeDeleteContainer(T &resource) | |
| { | |
| for (auto &element : resource) | |
| { | |
| SafeDelete(element); | |
| } | |
| resource.clear(); | |
| } | |
| template <typename T> | |
| void SafeDeleteArray(T *&resource) | |
| { | |
| delete[] resource; | |
| resource = nullptr; | |
| } | |
| // Provide a less-than function for comparing structs | |
| // Note: struct memory must be initialized to zero, because of packing gaps | |
| template <typename T> | |
| inline bool StructLessThan(const T &a, const T &b) | |
| { | |
| return (memcmp(&a, &b, sizeof(T)) < 0); | |
| } | |
| // Provide a less-than function for comparing structs | |
| // Note: struct memory must be initialized to zero, because of packing gaps | |
| template <typename T> | |
| inline bool StructEquals(const T &a, const T &b) | |
| { | |
| return (memcmp(&a, &b, sizeof(T)) == 0); | |
| } | |
| template <typename T> | |
| inline void StructZero(T *obj) | |
| { | |
| memset(obj, 0, sizeof(T)); | |
| } | |
| template <typename T> | |
| inline bool IsMaskFlagSet(T mask, T flag) | |
| { | |
| // Handles multibit flags as well | |
| return (mask & flag) == flag; | |
| } | |
| inline const char *MakeStaticString(const std::string &str) | |
| { | |
| // On the heap so that no destructor runs on application exit. | |
| static std::set<std::string> *strings = new std::set<std::string>; | |
| std::set<std::string>::iterator it = strings->find(str); | |
| if (it != strings->end()) | |
| { | |
| return it->c_str(); | |
| } | |
| return strings->insert(str).first->c_str(); | |
| } | |
| std::string ArrayString(unsigned int i); | |
| // Indices are stored in vectors with the outermost index in the back. In the output of the function | |
| // the indices are reversed. | |
| std::string ArrayIndexString(const std::vector<unsigned int> &indices); | |
| inline std::string Str(int i) | |
| { | |
| std::stringstream strstr; | |
| strstr << i; | |
| return strstr.str(); | |
| } | |
| size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char> &buffer); | |
| template <typename T> | |
| std::string ToString(const T &value) | |
| { | |
| std::ostringstream o; | |
| o << value; | |
| return o.str(); | |
| } | |
| // snprintf is not defined with MSVC prior to to msvc14 | |
| #if defined(_MSC_VER) && _MSC_VER < 1900 | |
| #define snprintf _snprintf | |
| #endif | |
| #define GL_A1RGB5_ANGLEX 0x6AC5 | |
| #define GL_BGRX8_ANGLEX 0x6ABA | |
| #define GL_BGR565_ANGLEX 0x6ABB | |
| #define GL_BGRA4_ANGLEX 0x6ABC | |
| #define GL_BGR5_A1_ANGLEX 0x6ABD | |
| #define GL_INT_64_ANGLEX 0x6ABE | |
| #define GL_UINT_64_ANGLEX 0x6ABF | |
| #define GL_BGRA8_SRGB_ANGLEX 0x6AC0 | |
| // These are dummy formats used to fit typeless D3D textures that can be bound to EGL pbuffers into | |
| // the format system (for extension EGL_ANGLE_d3d_texture_client_buffer): | |
| #define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1 | |
| #define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2 | |
| #define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3 | |
| #define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4 | |
| #define GL_R8_SSCALED_ANGLEX 0x6AC6 | |
| #define GL_RG8_SSCALED_ANGLEX 0x6AC7 | |
| #define GL_RGB8_SSCALED_ANGLEX 0x6AC8 | |
| #define GL_RGBA8_SSCALED_ANGLEX 0x6AC9 | |
| #define GL_R8_USCALED_ANGLEX 0x6ACA | |
| #define GL_RG8_USCALED_ANGLEX 0x6ACB | |
| #define GL_RGB8_USCALED_ANGLEX 0x6ACC | |
| #define GL_RGBA8_USCALED_ANGLEX 0x6ACD | |
| #define GL_R16_SSCALED_ANGLEX 0x6ACE | |
| #define GL_RG16_SSCALED_ANGLEX 0x6ACF | |
| #define GL_RGB16_SSCALED_ANGLEX 0x6AD0 | |
| #define GL_RGBA16_SSCALED_ANGLEX 0x6AD1 | |
| #define GL_R16_USCALED_ANGLEX 0x6AD2 | |
| #define GL_RG16_USCALED_ANGLEX 0x6AD3 | |
| #define GL_RGB16_USCALED_ANGLEX 0x6AD4 | |
| #define GL_RGBA16_USCALED_ANGLEX 0x6AD5 | |
| #define GL_R32_SSCALED_ANGLEX 0x6AD6 | |
| #define GL_RG32_SSCALED_ANGLEX 0x6AD7 | |
| #define GL_RGB32_SSCALED_ANGLEX 0x6AD8 | |
| #define GL_RGBA32_SSCALED_ANGLEX 0x6AD9 | |
| #define GL_R32_USCALED_ANGLEX 0x6ADA | |
| #define GL_RG32_USCALED_ANGLEX 0x6ADB | |
| #define GL_RGB32_USCALED_ANGLEX 0x6ADC | |
| #define GL_RGBA32_USCALED_ANGLEX 0x6ADD | |
| #define GL_R32_SNORM_ANGLEX 0x6ADE | |
| #define GL_RG32_SNORM_ANGLEX 0x6ADF | |
| #define GL_RGB32_SNORM_ANGLEX 0x6AE0 | |
| #define GL_RGBA32_SNORM_ANGLEX 0x6AE1 | |
| #define GL_R32_UNORM_ANGLEX 0x6AE2 | |
| #define GL_RG32_UNORM_ANGLEX 0x6AE3 | |
| #define GL_RGB32_UNORM_ANGLEX 0x6AE4 | |
| #define GL_RGBA32_UNORM_ANGLEX 0x6AE5 | |
| #define GL_R32_FIXED_ANGLEX 0x6AE6 | |
| #define GL_RG32_FIXED_ANGLEX 0x6AE7 | |
| #define GL_RGB32_FIXED_ANGLEX 0x6AE8 | |
| #define GL_RGBA32_FIXED_ANGLEX 0x6AE9 | |
| #define GL_RGB10_A2_SINT_ANGLEX 0x6AEA | |
| #define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB | |
| #define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC | |
| #define GL_RGB10_A2_USCALED_ANGLEX 0x6AED | |
| // This internal enum is used to filter internal errors that are already handled. | |
| // TODO(jmadill): Remove this when refactor is done. http://anglebug.com/2491 | |
| #define GL_INTERNAL_ERROR_ANGLEX 0x6AEE | |
| #define ANGLE_CHECK_GL_ALLOC(context, result) \ | |
| ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY) | |
| #define ANGLE_CHECK_GL_MATH(context, result) \ | |
| ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION) | |
| // The below inlining code lifted from V8. | |
| #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) | |
| #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline)) | |
| #define ANGLE_HAS___FORCEINLINE 0 | |
| #elif defined(_MSC_VER) | |
| #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 | |
| #define ANGLE_HAS___FORCEINLINE 1 | |
| #else | |
| #define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0 | |
| #define ANGLE_HAS___FORCEINLINE 0 | |
| #endif | |
| #if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE | |
| #define ANGLE_INLINE inline __attribute__((always_inline)) | |
| #elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE | |
| #define ANGLE_INLINE __forceinline | |
| #else | |
| #define ANGLE_INLINE inline | |
| #endif | |
| #if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute)) | |
| #if __has_attribute(noinline) | |
| #define ANGLE_NOINLINE __attribute__((noinline)) | |
| #else | |
| #define ANGLE_NOINLINE | |
| #endif | |
| #elif defined(_MSC_VER) | |
| #define ANGLE_NOINLINE __declspec(noinline) | |
| #else | |
| #define ANGLE_NOINLINE | |
| #endif | |
| #ifndef ANGLE_STRINGIFY | |
| #define ANGLE_STRINGIFY(x) #x | |
| #endif | |
| #ifndef ANGLE_MACRO_STRINGIFY | |
| #define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x) | |
| #endif | |
| // Detect support for C++17 [[nodiscard]] | |
| #if !defined(__has_cpp_attribute) | |
| #define __has_cpp_attribute(name) 0 | |
| #endif // !defined(__has_cpp_attribute) | |
| #if __has_cpp_attribute(nodiscard) | |
| #define ANGLE_NO_DISCARD [[nodiscard]] | |
| #else | |
| #define ANGLE_NO_DISCARD | |
| #endif // __has_cpp_attribute(nodiscard) | |
| #endif // COMMON_ANGLEUTILS_H_ |