| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. | |
| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // gles_loader_autogen.cpp: | |
| // Simple GLES function loader. | |
| #include "gles_loader_autogen.h" | |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc; | |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f; | |
| ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf; | |
| ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv; | |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf; | |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef; | |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv; | |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv; | |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf; | |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; | |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f; | |
| ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize; | |
| ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef; | |
| ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef; | |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx; | |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; | |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x; | |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState; | |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState; | |
| ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx; | |
| ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv; | |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx; | |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex; | |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv; | |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv; | |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv; | |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx; | |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity; | |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx; | |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode; | |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx; | |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x; | |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x; | |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer; | |
| ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex; | |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx; | |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix; | |
| ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex; | |
| ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex; | |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel; | |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer; | |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture; | |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader; | |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; | |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; | |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData; | |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil; | |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram; | |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader; | |
| ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram; | |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader; | |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef; | |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements; | |
| ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable; | |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; | |
| ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; | |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace; | |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers; | |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap; | |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; | |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; | |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; | |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; | |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError; | |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | |
| glGetFramebufferAttachmentParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource; | |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; | |
| ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint; | |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer; | |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled; | |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer; | |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram; | |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer; | |
| ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader; | |
| ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture; | |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth; | |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram; | |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei; | |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset; | |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels; | |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage; | |
| ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor; | |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary; | |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; | |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram; | |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; | |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport; | |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; | |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries; | |
| ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery; | |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; | |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; | |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; | |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; | |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; | |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi; | |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; | |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync; | |
| ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync; | |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync; | |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v; | |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; | |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers; | |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler; | |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; | |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; | |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; | |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; | |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; | |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; | |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; | |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; | |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; | |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; | |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; | |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; | |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; | |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC | |
| glDrawArraysInstancedBaseInstanceANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC | |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC | |
| glMultiDrawArraysInstancedBaseInstanceANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC | |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC | |
| glRenderbufferStorageMultisampleANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC | |
| glGetFramebufferAttachmentParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC | |
| glGetFramebufferParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC | |
| glGetRenderbufferParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC glBindFragmentInputLocationCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC glCoverStrokePathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC | |
| glProgramPathFragmentInputGenCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC glStencilFillPathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC glStencilStrokePathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC glStencilThenCoverFillPathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC | |
| glStencilThenCoverFillPathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC glStencilThenCoverStrokePathCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC | |
| glStencilThenCoverStrokePathInstancedCHROMIUM; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT; | |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT; | |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT; | |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT; | |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT; | |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT; | |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT; | |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT; | |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT; | |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT; | |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT; | |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT; | |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT; | |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT; | |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR; | |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR; | |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR; | |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR; | |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR; | |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR; | |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR; | |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV; | |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV; | |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV; | |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV; | |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV; | |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV; | |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV; | |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC | |
| glEGLImageTargetRenderbufferStorageOES; | |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES; | |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES; | |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES; | |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES; | |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES; | |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES; | |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC | |
| glGetFramebufferAttachmentParameterivOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES; | |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES; | |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES; | |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES; | |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES; | |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES; | |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC | |
| glCompressedTexSubImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC | |
| glDisableVertexAttribArrayContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC | |
| glEnableVertexAttribArrayContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC | |
| glFramebufferRenderbufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC | |
| glGetFramebufferAttachmentParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC | |
| glGetRenderbufferParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC | |
| glGetShaderPrecisionFormatContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC | |
| glGetVertexAttribPointervContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC | |
| glCompressedTexSubImage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC | |
| glRenderbufferStorageMultisampleContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC | |
| glFramebufferTextureLayerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC | |
| glTransformFeedbackVaryingsContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC | |
| glGetTransformFeedbackVaryingContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC | |
| glGetActiveUniformBlockivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC | |
| glGetActiveUniformBlockNameContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC | |
| glDeleteTransformFeedbacksContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC | |
| glResumeTransformFeedbackContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC | |
| glInvalidateSubFramebufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC | |
| glDispatchComputeIndirectContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC | |
| glGetFramebufferParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC | |
| glGetProgramResourceIndexContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC | |
| glGetProgramResourceLocationContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix2x3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix3x2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix2x4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix4x2fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix3x4fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC | |
| glProgramUniformMatrix4x3fvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC | |
| glValidateProgramPipelineContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC | |
| glGetProgramPipelineInfoLogContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC | |
| glTexStorage2DMultisampleContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC | |
| glDrawArraysInstancedBaseInstanceANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC | |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC | |
| glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC | |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC | |
| glRenderbufferStorageMultisampleANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC | |
| glDrawArraysInstancedANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC | |
| glDrawElementsInstancedANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC | |
| glVertexAttribDivisorANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC | |
| glMultiDrawArraysInstancedANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC | |
| glMultiDrawElementsInstancedANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC | |
| glCompressedTexImage2DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC | |
| glCompressedTexImage3DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC | |
| glCompressedTexSubImage2DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC | |
| glCompressedTexSubImage3DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetActiveUniformBlockivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC | |
| glGetBooleani_vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC | |
| glGetBufferParameteri64vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetBufferParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC | |
| glGetBufferPointervRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetFramebufferParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC | |
| glGetInteger64i_vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC | |
| glGetInteger64vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC | |
| glGetIntegeri_vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetInternalformativRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetMultisamplefvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC | |
| glGetPointervRobustANGLERobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetProgramInterfaceivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetProgramivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC | |
| glGetQueryObjecti64vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetQueryObjectivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC | |
| glGetQueryObjectui64vRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetQueryObjectuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetRenderbufferParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetSamplerParameterIivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetSamplerParameterIuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetSamplerParameterfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetSamplerParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexLevelParameterfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexLevelParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexParameterIivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexParameterIuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexParameterfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetTexParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetUniformfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetUniformivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetUniformuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetVertexAttribIivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetVertexAttribIuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC | |
| glGetVertexAttribPointervRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetVertexAttribfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetVertexAttribivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC | |
| glGetnUniformfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetnUniformivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC | |
| glGetnUniformuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC | |
| glSamplerParameterIivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC | |
| glSamplerParameterIuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC | |
| glSamplerParameterfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glSamplerParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC | |
| glTexParameterIivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC | |
| glTexParameterIuivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC | |
| glTexParameterfvRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC | |
| glTexParameterivRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC | |
| glTexSubImage2DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC | |
| glTexSubImage3DRobustANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC | |
| glTexImage2DExternalANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC | |
| glGetTexLevelParameterfvANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC | |
| glGetTexLevelParameterivANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC | |
| glTexStorage2DMultisampleANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC | |
| glGetTranslatedShaderSourceANGLEContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC | |
| glBindUniformLocationCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC | |
| glCompressedCopyTextureCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC | |
| glCoverageModulationCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC | |
| glMatrixLoadIdentityCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC | |
| glBindFragmentInputLocationCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC glCoverFillPathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glCoverFillPathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC | |
| glCoverStrokePathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glCoverStrokePathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC | |
| glGetPathParameterfvCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC | |
| glGetPathParameterivCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC glPathCommandsCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC glPathParameterfCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC glPathParameteriCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC | |
| glPathStencilFuncCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC | |
| glProgramPathFragmentInputGenCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC | |
| glStencilFillPathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glStencilFillPathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC | |
| glStencilStrokePathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glStencilStrokePathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC | |
| glStencilThenCoverFillPathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC | |
| glStencilThenCoverStrokePathCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC | |
| glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC | |
| glBindFragDataLocationEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC | |
| glBindFragDataLocationIndexedEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC | |
| glGetProgramResourceLocationIndexEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC | |
| glDrawElementsInstancedEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC | |
| glFlushMappedBufferRangeEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC | |
| glGetMemoryObjectParameterivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC | |
| glMemoryObjectParameterivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC | |
| glTexStorageMem2DMultisampleEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC | |
| glTexStorageMem3DMultisampleEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC | |
| glGetGraphicsResetStatusEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC | |
| glGetSemaphoreParameterui64vEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC | |
| glSemaphoreParameterui64vEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC | |
| glDebugMessageCallbackKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC | |
| glMaxShaderCompilerThreadsKHRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC | |
| glEGLImageTargetRenderbufferStorageOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC | |
| glEGLImageTargetTexture2DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC | |
| glCompressedTexImage3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC | |
| glCompressedTexSubImage3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC | |
| glFramebufferTexture3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC | |
| glGetSamplerParameterIivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC | |
| glGetSamplerParameterIuivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC | |
| glSamplerParameterIuivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC | |
| glTexStorage3DMultisampleOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC | |
| glFramebufferTextureMultiviewOVRContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC | |
| glCheckFramebufferStatusOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC | |
| glFramebufferRenderbufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC | |
| glFramebufferTexture2DOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC | |
| glGetFramebufferAttachmentParameterivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC | |
| glGetRenderbufferParameterivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC | |
| glCurrentPaletteMatrixOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC | |
| glLoadPaletteFromModelViewMatrixOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE; | |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE; | |
| namespace angle | |
| { | |
| void LoadGLES(LoadProc loadProc) | |
| { | |
| glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); | |
| glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); | |
| glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); | |
| glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); | |
| glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); | |
| glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); | |
| glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); | |
| glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); | |
| glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); | |
| glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); | |
| glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); | |
| glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); | |
| glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); | |
| glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); | |
| glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); | |
| glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); | |
| glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); | |
| glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); | |
| glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); | |
| glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); | |
| glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); | |
| glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); | |
| glPointParameterfv = | |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); | |
| glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); | |
| glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); | |
| glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); | |
| glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); | |
| glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); | |
| glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); | |
| glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); | |
| glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); | |
| glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); | |
| glClientActiveTexture = | |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); | |
| glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); | |
| glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); | |
| glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); | |
| glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); | |
| glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); | |
| glDisableClientState = | |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); | |
| glEnableClientState = | |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); | |
| glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); | |
| glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); | |
| glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); | |
| glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); | |
| glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); | |
| glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); | |
| glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); | |
| glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); | |
| glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); | |
| glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); | |
| glGetTexParameterxv = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); | |
| glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); | |
| glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); | |
| glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); | |
| glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); | |
| glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); | |
| glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); | |
| glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); | |
| glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); | |
| glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); | |
| glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); | |
| glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); | |
| glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); | |
| glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); | |
| glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); | |
| glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); | |
| glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); | |
| glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); | |
| glPointParameterxv = | |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); | |
| glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); | |
| glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); | |
| glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); | |
| glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); | |
| glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); | |
| glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); | |
| glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); | |
| glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); | |
| glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); | |
| glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); | |
| glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); | |
| glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); | |
| glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); | |
| glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); | |
| glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); | |
| glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); | |
| glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); | |
| glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); | |
| glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); | |
| glBindAttribLocation = | |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); | |
| glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); | |
| glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); | |
| glBindRenderbuffer = | |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); | |
| glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); | |
| glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); | |
| glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); | |
| glBlendEquationSeparate = | |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); | |
| glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); | |
| glBlendFuncSeparate = | |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); | |
| glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); | |
| glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); | |
| glCheckFramebufferStatus = | |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); | |
| glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); | |
| glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); | |
| glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); | |
| glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); | |
| glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); | |
| glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); | |
| glCompressedTexImage2D = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); | |
| glCompressedTexSubImage2D = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); | |
| glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); | |
| glCopyTexSubImage2D = | |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); | |
| glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); | |
| glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); | |
| glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); | |
| glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); | |
| glDeleteFramebuffers = | |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); | |
| glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); | |
| glDeleteRenderbuffers = | |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); | |
| glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); | |
| glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); | |
| glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); | |
| glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); | |
| glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); | |
| glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); | |
| glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); | |
| glDisableVertexAttribArray = | |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); | |
| glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); | |
| glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); | |
| glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); | |
| glEnableVertexAttribArray = | |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); | |
| glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); | |
| glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); | |
| glFramebufferRenderbuffer = | |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); | |
| glFramebufferTexture2D = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); | |
| glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); | |
| glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); | |
| glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); | |
| glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); | |
| glGenRenderbuffers = | |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); | |
| glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); | |
| glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); | |
| glGetActiveUniform = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); | |
| glGetAttachedShaders = | |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); | |
| glGetAttribLocation = | |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); | |
| glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); | |
| glGetBufferParameteriv = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); | |
| glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); | |
| glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); | |
| glGetFramebufferAttachmentParameteriv = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( | |
| loadProc("glGetFramebufferAttachmentParameteriv")); | |
| glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); | |
| glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); | |
| glGetProgramInfoLog = | |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); | |
| glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( | |
| loadProc("glGetRenderbufferParameteriv")); | |
| glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); | |
| glGetShaderInfoLog = | |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); | |
| glGetShaderPrecisionFormat = | |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); | |
| glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); | |
| glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); | |
| glGetTexParameterfv = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); | |
| glGetTexParameteriv = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); | |
| glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); | |
| glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); | |
| glGetUniformLocation = | |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); | |
| glGetVertexAttribfv = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); | |
| glGetVertexAttribiv = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); | |
| glGetVertexAttribPointerv = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); | |
| glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); | |
| glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); | |
| glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); | |
| glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); | |
| glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); | |
| glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); | |
| glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); | |
| glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); | |
| glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); | |
| glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); | |
| glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); | |
| glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); | |
| glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); | |
| glReleaseShaderCompiler = | |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); | |
| glRenderbufferStorage = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); | |
| glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); | |
| glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); | |
| glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); | |
| glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); | |
| glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); | |
| glStencilFuncSeparate = | |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); | |
| glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); | |
| glStencilMaskSeparate = | |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); | |
| glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); | |
| glStencilOpSeparate = | |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); | |
| glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); | |
| glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); | |
| glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); | |
| glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); | |
| glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); | |
| glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); | |
| glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); | |
| glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); | |
| glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); | |
| glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); | |
| glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); | |
| glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); | |
| glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); | |
| glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); | |
| glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); | |
| glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); | |
| glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); | |
| glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); | |
| glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); | |
| glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); | |
| glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); | |
| glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); | |
| glUniformMatrix2fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); | |
| glUniformMatrix3fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); | |
| glUniformMatrix4fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); | |
| glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); | |
| glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); | |
| glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); | |
| glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); | |
| glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); | |
| glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); | |
| glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); | |
| glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); | |
| glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); | |
| glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); | |
| glVertexAttribPointer = | |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); | |
| glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); | |
| glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); | |
| glDrawRangeElements = | |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); | |
| glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); | |
| glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); | |
| glCopyTexSubImage3D = | |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); | |
| glCompressedTexImage3D = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); | |
| glCompressedTexSubImage3D = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); | |
| glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); | |
| glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); | |
| glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); | |
| glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); | |
| glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); | |
| glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); | |
| glGetQueryObjectuiv = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); | |
| glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); | |
| glGetBufferPointerv = | |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); | |
| glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); | |
| glUniformMatrix2x3fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); | |
| glUniformMatrix3x2fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); | |
| glUniformMatrix2x4fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); | |
| glUniformMatrix4x2fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); | |
| glUniformMatrix3x4fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); | |
| glUniformMatrix4x3fv = | |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); | |
| glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); | |
| glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( | |
| loadProc("glRenderbufferStorageMultisample")); | |
| glFramebufferTextureLayer = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); | |
| glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); | |
| glFlushMappedBufferRange = | |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); | |
| glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); | |
| glDeleteVertexArrays = | |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); | |
| glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); | |
| glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); | |
| glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); | |
| glBeginTransformFeedback = | |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); | |
| glEndTransformFeedback = | |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); | |
| glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); | |
| glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); | |
| glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( | |
| loadProc("glTransformFeedbackVaryings")); | |
| glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( | |
| loadProc("glGetTransformFeedbackVarying")); | |
| glVertexAttribIPointer = | |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); | |
| glGetVertexAttribIiv = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); | |
| glGetVertexAttribIuiv = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); | |
| glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); | |
| glVertexAttribI4ui = | |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); | |
| glVertexAttribI4iv = | |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); | |
| glVertexAttribI4uiv = | |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); | |
| glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); | |
| glGetFragDataLocation = | |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); | |
| glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); | |
| glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); | |
| glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); | |
| glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); | |
| glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); | |
| glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); | |
| glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); | |
| glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); | |
| glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); | |
| glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); | |
| glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); | |
| glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); | |
| glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); | |
| glCopyBufferSubData = | |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); | |
| glGetUniformIndices = | |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); | |
| glGetActiveUniformsiv = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); | |
| glGetUniformBlockIndex = | |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); | |
| glGetActiveUniformBlockiv = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); | |
| glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( | |
| loadProc("glGetActiveUniformBlockName")); | |
| glUniformBlockBinding = | |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); | |
| glDrawArraysInstanced = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); | |
| glDrawElementsInstanced = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); | |
| glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); | |
| glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); | |
| glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); | |
| glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); | |
| glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); | |
| glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); | |
| glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); | |
| glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); | |
| glGetBufferParameteri64v = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); | |
| glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); | |
| glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); | |
| glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); | |
| glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); | |
| glSamplerParameteri = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); | |
| glSamplerParameteriv = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); | |
| glSamplerParameterf = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); | |
| glSamplerParameterfv = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); | |
| glGetSamplerParameteriv = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); | |
| glGetSamplerParameterfv = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); | |
| glVertexAttribDivisor = | |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); | |
| glBindTransformFeedback = | |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); | |
| glDeleteTransformFeedbacks = | |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); | |
| glGenTransformFeedbacks = | |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); | |
| glIsTransformFeedback = | |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); | |
| glPauseTransformFeedback = | |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); | |
| glResumeTransformFeedback = | |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); | |
| glGetProgramBinary = | |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); | |
| glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); | |
| glProgramParameteri = | |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); | |
| glInvalidateFramebuffer = | |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); | |
| glInvalidateSubFramebuffer = | |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); | |
| glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); | |
| glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); | |
| glGetInternalformativ = | |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); | |
| glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); | |
| glDispatchComputeIndirect = | |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); | |
| glDrawArraysIndirect = | |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); | |
| glDrawElementsIndirect = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); | |
| glFramebufferParameteri = | |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); | |
| glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( | |
| loadProc("glGetFramebufferParameteriv")); | |
| glGetProgramInterfaceiv = | |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); | |
| glGetProgramResourceIndex = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); | |
| glGetProgramResourceName = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); | |
| glGetProgramResourceiv = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); | |
| glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( | |
| loadProc("glGetProgramResourceLocation")); | |
| glUseProgramStages = | |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); | |
| glActiveShaderProgram = | |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); | |
| glCreateShaderProgramv = | |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); | |
| glBindProgramPipeline = | |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); | |
| glDeleteProgramPipelines = | |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); | |
| glGenProgramPipelines = | |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); | |
| glIsProgramPipeline = | |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); | |
| glGetProgramPipelineiv = | |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); | |
| glProgramUniform1i = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); | |
| glProgramUniform2i = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); | |
| glProgramUniform3i = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); | |
| glProgramUniform4i = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); | |
| glProgramUniform1ui = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); | |
| glProgramUniform2ui = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); | |
| glProgramUniform3ui = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); | |
| glProgramUniform4ui = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); | |
| glProgramUniform1f = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); | |
| glProgramUniform2f = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); | |
| glProgramUniform3f = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); | |
| glProgramUniform4f = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); | |
| glProgramUniform1iv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); | |
| glProgramUniform2iv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); | |
| glProgramUniform3iv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); | |
| glProgramUniform4iv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); | |
| glProgramUniform1uiv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); | |
| glProgramUniform2uiv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); | |
| glProgramUniform3uiv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); | |
| glProgramUniform4uiv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); | |
| glProgramUniform1fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); | |
| glProgramUniform2fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); | |
| glProgramUniform3fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); | |
| glProgramUniform4fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); | |
| glProgramUniformMatrix2fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); | |
| glProgramUniformMatrix3fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); | |
| glProgramUniformMatrix4fv = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); | |
| glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( | |
| loadProc("glProgramUniformMatrix2x3fv")); | |
| glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( | |
| loadProc("glProgramUniformMatrix3x2fv")); | |
| glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( | |
| loadProc("glProgramUniformMatrix2x4fv")); | |
| glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( | |
| loadProc("glProgramUniformMatrix4x2fv")); | |
| glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( | |
| loadProc("glProgramUniformMatrix3x4fv")); | |
| glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( | |
| loadProc("glProgramUniformMatrix4x3fv")); | |
| glValidateProgramPipeline = | |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); | |
| glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( | |
| loadProc("glGetProgramPipelineInfoLog")); | |
| glBindImageTexture = | |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); | |
| glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); | |
| glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); | |
| glMemoryBarrierByRegion = | |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); | |
| glTexStorage2DMultisample = | |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); | |
| glGetMultisamplefv = | |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); | |
| glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); | |
| glGetTexLevelParameteriv = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); | |
| glGetTexLevelParameterfv = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); | |
| glBindVertexBuffer = | |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); | |
| glVertexAttribFormat = | |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); | |
| glVertexAttribIFormat = | |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); | |
| glVertexAttribBinding = | |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); | |
| glVertexBindingDivisor = | |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); | |
| glDrawArraysInstancedBaseInstanceANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( | |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); | |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( | |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); | |
| glMultiDrawArraysInstancedBaseInstanceANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( | |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); | |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( | |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); | |
| glCopySubTexture3DANGLE = | |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); | |
| glCopyTexture3DANGLE = | |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); | |
| glBlitFramebufferANGLE = | |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); | |
| glRenderbufferStorageMultisampleANGLE = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( | |
| loadProc("glRenderbufferStorageMultisampleANGLE")); | |
| glDrawArraysInstancedANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); | |
| glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( | |
| loadProc("glDrawElementsInstancedANGLE")); | |
| glVertexAttribDivisorANGLE = | |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); | |
| glMultiDrawArraysANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); | |
| glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( | |
| loadProc("glMultiDrawArraysInstancedANGLE")); | |
| glMultiDrawElementsANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); | |
| glMultiDrawElementsInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( | |
| loadProc("glMultiDrawElementsInstancedANGLE")); | |
| glProvokingVertexANGLE = | |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); | |
| glRequestExtensionANGLE = | |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); | |
| glCompressedTexImage2DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( | |
| loadProc("glCompressedTexImage2DRobustANGLE")); | |
| glCompressedTexImage3DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( | |
| loadProc("glCompressedTexImage3DRobustANGLE")); | |
| glCompressedTexSubImage2DRobustANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); | |
| glCompressedTexSubImage3DRobustANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); | |
| glGetActiveUniformBlockivRobustANGLE = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( | |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); | |
| glGetBooleani_vRobustANGLE = | |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); | |
| glGetBooleanvRobustANGLE = | |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); | |
| glGetBufferParameteri64vRobustANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( | |
| loadProc("glGetBufferParameteri64vRobustANGLE")); | |
| glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetBufferParameterivRobustANGLE")); | |
| glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( | |
| loadProc("glGetBufferPointervRobustANGLE")); | |
| glGetFloatvRobustANGLE = | |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); | |
| glGetFramebufferAttachmentParameterivRobustANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); | |
| glGetFramebufferParameterivRobustANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetFramebufferParameterivRobustANGLE")); | |
| glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( | |
| loadProc("glGetInteger64i_vRobustANGLE")); | |
| glGetInteger64vRobustANGLE = | |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); | |
| glGetIntegeri_vRobustANGLE = | |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); | |
| glGetIntegervRobustANGLE = | |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); | |
| glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( | |
| loadProc("glGetInternalformativRobustANGLE")); | |
| glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( | |
| loadProc("glGetMultisamplefvRobustANGLE")); | |
| glGetPointervRobustANGLERobustANGLE = | |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( | |
| loadProc("glGetPointervRobustANGLERobustANGLE")); | |
| glGetProgramInterfaceivRobustANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( | |
| loadProc("glGetProgramInterfaceivRobustANGLE")); | |
| glGetProgramivRobustANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); | |
| glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( | |
| loadProc("glGetQueryObjecti64vRobustANGLE")); | |
| glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( | |
| loadProc("glGetQueryObjectivRobustANGLE")); | |
| glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( | |
| loadProc("glGetQueryObjectui64vRobustANGLE")); | |
| glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( | |
| loadProc("glGetQueryObjectuivRobustANGLE")); | |
| glGetQueryivRobustANGLE = | |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); | |
| glGetRenderbufferParameterivRobustANGLE = | |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); | |
| glGetSamplerParameterIivRobustANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIivRobustANGLE")); | |
| glGetSamplerParameterIuivRobustANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); | |
| glGetSamplerParameterfvRobustANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( | |
| loadProc("glGetSamplerParameterfvRobustANGLE")); | |
| glGetSamplerParameterivRobustANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetSamplerParameterivRobustANGLE")); | |
| glGetShaderivRobustANGLE = | |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); | |
| glGetTexLevelParameterfvRobustANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); | |
| glGetTexLevelParameterivRobustANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterivRobustANGLE")); | |
| glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( | |
| loadProc("glGetTexParameterIivRobustANGLE")); | |
| glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( | |
| loadProc("glGetTexParameterIuivRobustANGLE")); | |
| glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( | |
| loadProc("glGetTexParameterfvRobustANGLE")); | |
| glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glGetTexParameterivRobustANGLE")); | |
| glGetUniformfvRobustANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); | |
| glGetUniformivRobustANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); | |
| glGetUniformuivRobustANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); | |
| glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( | |
| loadProc("glGetVertexAttribIivRobustANGLE")); | |
| glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( | |
| loadProc("glGetVertexAttribIuivRobustANGLE")); | |
| glGetVertexAttribPointervRobustANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( | |
| loadProc("glGetVertexAttribPointervRobustANGLE")); | |
| glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( | |
| loadProc("glGetVertexAttribfvRobustANGLE")); | |
| glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( | |
| loadProc("glGetVertexAttribivRobustANGLE")); | |
| glGetnUniformfvRobustANGLE = | |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); | |
| glGetnUniformivRobustANGLE = | |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); | |
| glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( | |
| loadProc("glGetnUniformuivRobustANGLE")); | |
| glReadPixelsRobustANGLE = | |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); | |
| glReadnPixelsRobustANGLE = | |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); | |
| glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( | |
| loadProc("glSamplerParameterIivRobustANGLE")); | |
| glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( | |
| loadProc("glSamplerParameterIuivRobustANGLE")); | |
| glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( | |
| loadProc("glSamplerParameterfvRobustANGLE")); | |
| glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glSamplerParameterivRobustANGLE")); | |
| glTexImage2DRobustANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); | |
| glTexImage3DRobustANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); | |
| glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( | |
| loadProc("glTexParameterIivRobustANGLE")); | |
| glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( | |
| loadProc("glTexParameterIuivRobustANGLE")); | |
| glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( | |
| loadProc("glTexParameterfvRobustANGLE")); | |
| glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( | |
| loadProc("glTexParameterivRobustANGLE")); | |
| glTexSubImage2DRobustANGLE = | |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); | |
| glTexSubImage3DRobustANGLE = | |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); | |
| glInvalidateTextureANGLE = | |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); | |
| glTexImage2DExternalANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); | |
| glGetMultisamplefvANGLE = | |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); | |
| glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( | |
| loadProc("glGetTexLevelParameterfvANGLE")); | |
| glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( | |
| loadProc("glGetTexLevelParameterivANGLE")); | |
| glSampleMaskiANGLE = | |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); | |
| glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( | |
| loadProc("glTexStorage2DMultisampleANGLE")); | |
| glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( | |
| loadProc("glGetTranslatedShaderSourceANGLE")); | |
| glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( | |
| loadProc("glBindUniformLocationCHROMIUM")); | |
| glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( | |
| loadProc("glCompressedCopyTextureCHROMIUM")); | |
| glCopySubTextureCHROMIUM = | |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); | |
| glCopyTextureCHROMIUM = | |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); | |
| glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( | |
| loadProc("glCoverageModulationCHROMIUM")); | |
| glMatrixLoadIdentityCHROMIUM = reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMPROC>( | |
| loadProc("glMatrixLoadIdentityCHROMIUM")); | |
| glMatrixLoadfCHROMIUM = | |
| reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMPROC>(loadProc("glMatrixLoadfCHROMIUM")); | |
| glLoseContextCHROMIUM = | |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); | |
| glBindFragmentInputLocationCHROMIUM = | |
| reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC>( | |
| loadProc("glBindFragmentInputLocationCHROMIUM")); | |
| glCoverFillPathCHROMIUM = | |
| reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMPROC>(loadProc("glCoverFillPathCHROMIUM")); | |
| glCoverFillPathInstancedCHROMIUM = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glCoverFillPathInstancedCHROMIUM")); | |
| glCoverStrokePathCHROMIUM = | |
| reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMPROC>(loadProc("glCoverStrokePathCHROMIUM")); | |
| glCoverStrokePathInstancedCHROMIUM = | |
| reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glCoverStrokePathInstancedCHROMIUM")); | |
| glDeletePathsCHROMIUM = | |
| reinterpret_cast<PFNGLDELETEPATHSCHROMIUMPROC>(loadProc("glDeletePathsCHROMIUM")); | |
| glGenPathsCHROMIUM = | |
| reinterpret_cast<PFNGLGENPATHSCHROMIUMPROC>(loadProc("glGenPathsCHROMIUM")); | |
| glGetPathParameterfvCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMPROC>( | |
| loadProc("glGetPathParameterfvCHROMIUM")); | |
| glGetPathParameterivCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMPROC>( | |
| loadProc("glGetPathParameterivCHROMIUM")); | |
| glIsPathCHROMIUM = reinterpret_cast<PFNGLISPATHCHROMIUMPROC>(loadProc("glIsPathCHROMIUM")); | |
| glPathCommandsCHROMIUM = | |
| reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMPROC>(loadProc("glPathCommandsCHROMIUM")); | |
| glPathParameterfCHROMIUM = | |
| reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMPROC>(loadProc("glPathParameterfCHROMIUM")); | |
| glPathParameteriCHROMIUM = | |
| reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMPROC>(loadProc("glPathParameteriCHROMIUM")); | |
| glPathStencilFuncCHROMIUM = | |
| reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMPROC>(loadProc("glPathStencilFuncCHROMIUM")); | |
| glProgramPathFragmentInputGenCHROMIUM = | |
| reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC>( | |
| loadProc("glProgramPathFragmentInputGenCHROMIUM")); | |
| glStencilFillPathCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMPROC>(loadProc("glStencilFillPathCHROMIUM")); | |
| glStencilFillPathInstancedCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glStencilFillPathInstancedCHROMIUM")); | |
| glStencilStrokePathCHROMIUM = reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMPROC>( | |
| loadProc("glStencilStrokePathCHROMIUM")); | |
| glStencilStrokePathInstancedCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glStencilStrokePathInstancedCHROMIUM")); | |
| glStencilThenCoverFillPathCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC>( | |
| loadProc("glStencilThenCoverFillPathCHROMIUM")); | |
| glStencilThenCoverFillPathInstancedCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glStencilThenCoverFillPathInstancedCHROMIUM")); | |
| glStencilThenCoverStrokePathCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC>( | |
| loadProc("glStencilThenCoverStrokePathCHROMIUM")); | |
| glStencilThenCoverStrokePathInstancedCHROMIUM = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>( | |
| loadProc("glStencilThenCoverStrokePathInstancedCHROMIUM")); | |
| glBindFragDataLocationEXT = | |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); | |
| glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( | |
| loadProc("glBindFragDataLocationIndexedEXT")); | |
| glGetFragDataIndexEXT = | |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); | |
| glGetProgramResourceLocationIndexEXT = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( | |
| loadProc("glGetProgramResourceLocationIndexEXT")); | |
| glInsertEventMarkerEXT = | |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); | |
| glPopGroupMarkerEXT = | |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); | |
| glPushGroupMarkerEXT = | |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); | |
| glDiscardFramebufferEXT = | |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); | |
| glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); | |
| glDeleteQueriesEXT = | |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); | |
| glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); | |
| glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); | |
| glGetQueryObjecti64vEXT = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); | |
| glGetQueryObjectivEXT = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); | |
| glGetQueryObjectui64vEXT = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); | |
| glGetQueryObjectuivEXT = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); | |
| glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); | |
| glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); | |
| glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); | |
| glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); | |
| glFramebufferTextureEXT = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); | |
| glDrawArraysInstancedEXT = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); | |
| glDrawElementsInstancedEXT = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); | |
| glVertexAttribDivisorEXT = | |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); | |
| glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( | |
| loadProc("glFlushMappedBufferRangeEXT")); | |
| glMapBufferRangeEXT = | |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); | |
| glBufferStorageMemEXT = | |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); | |
| glCreateMemoryObjectsEXT = | |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); | |
| glDeleteMemoryObjectsEXT = | |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); | |
| glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( | |
| loadProc("glGetMemoryObjectParameterivEXT")); | |
| glGetUnsignedBytei_vEXT = | |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); | |
| glGetUnsignedBytevEXT = | |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); | |
| glIsMemoryObjectEXT = | |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); | |
| glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( | |
| loadProc("glMemoryObjectParameterivEXT")); | |
| glTexStorageMem2DEXT = | |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); | |
| glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( | |
| loadProc("glTexStorageMem2DMultisampleEXT")); | |
| glTexStorageMem3DEXT = | |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); | |
| glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( | |
| loadProc("glTexStorageMem3DMultisampleEXT")); | |
| glImportMemoryFdEXT = | |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); | |
| glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( | |
| loadProc("glGetGraphicsResetStatusEXT")); | |
| glGetnUniformfvEXT = | |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); | |
| glGetnUniformivEXT = | |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); | |
| glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); | |
| glDeleteSemaphoresEXT = | |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); | |
| glGenSemaphoresEXT = | |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); | |
| glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( | |
| loadProc("glGetSemaphoreParameterui64vEXT")); | |
| glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); | |
| glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( | |
| loadProc("glSemaphoreParameterui64vEXT")); | |
| glSignalSemaphoreEXT = | |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); | |
| glWaitSemaphoreEXT = | |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); | |
| glImportSemaphoreFdEXT = | |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); | |
| glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); | |
| glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); | |
| glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); | |
| glDebugMessageCallbackKHR = | |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); | |
| glDebugMessageControlKHR = | |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); | |
| glDebugMessageInsertKHR = | |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); | |
| glGetDebugMessageLogKHR = | |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); | |
| glGetObjectLabelKHR = | |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); | |
| glGetObjectPtrLabelKHR = | |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); | |
| glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); | |
| glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); | |
| glObjectPtrLabelKHR = | |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); | |
| glPopDebugGroupKHR = | |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); | |
| glPushDebugGroupKHR = | |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); | |
| glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( | |
| loadProc("glMaxShaderCompilerThreadsKHR")); | |
| glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); | |
| glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); | |
| glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); | |
| glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); | |
| glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); | |
| glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); | |
| glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); | |
| glEGLImageTargetRenderbufferStorageOES = | |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( | |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); | |
| glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( | |
| loadProc("glEGLImageTargetTexture2DOES")); | |
| glGetProgramBinaryOES = | |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); | |
| glProgramBinaryOES = | |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); | |
| glGetBufferPointervOES = | |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); | |
| glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); | |
| glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); | |
| glCompressedTexImage3DOES = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); | |
| glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( | |
| loadProc("glCompressedTexSubImage3DOES")); | |
| glCopyTexSubImage3DOES = | |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); | |
| glFramebufferTexture3DOES = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); | |
| glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); | |
| glTexSubImage3DOES = | |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); | |
| glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( | |
| loadProc("glGetSamplerParameterIivOES")); | |
| glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( | |
| loadProc("glGetSamplerParameterIuivOES")); | |
| glGetTexParameterIivOES = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); | |
| glGetTexParameterIuivOES = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); | |
| glSamplerParameterIivOES = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); | |
| glSamplerParameterIuivOES = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); | |
| glTexParameterIivOES = | |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); | |
| glTexParameterIuivOES = | |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); | |
| glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( | |
| loadProc("glTexStorage3DMultisampleOES")); | |
| glBindVertexArrayOES = | |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); | |
| glDeleteVertexArraysOES = | |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); | |
| glGenVertexArraysOES = | |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); | |
| glIsVertexArrayOES = | |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); | |
| glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( | |
| loadProc("glFramebufferTextureMultiviewOVR")); | |
| glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); | |
| glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); | |
| glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); | |
| glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); | |
| glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); | |
| glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); | |
| glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); | |
| glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); | |
| glBindFramebufferOES = | |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); | |
| glBindRenderbufferOES = | |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); | |
| glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( | |
| loadProc("glCheckFramebufferStatusOES")); | |
| glDeleteFramebuffersOES = | |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); | |
| glDeleteRenderbuffersOES = | |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); | |
| glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( | |
| loadProc("glFramebufferRenderbufferOES")); | |
| glFramebufferTexture2DOES = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); | |
| glGenFramebuffersOES = | |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); | |
| glGenRenderbuffersOES = | |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); | |
| glGenerateMipmapOES = | |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); | |
| glGetFramebufferAttachmentParameterivOES = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( | |
| loadProc("glGetFramebufferAttachmentParameterivOES")); | |
| glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( | |
| loadProc("glGetRenderbufferParameterivOES")); | |
| glIsFramebufferOES = | |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); | |
| glIsRenderbufferOES = | |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); | |
| glRenderbufferStorageOES = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); | |
| glCurrentPaletteMatrixOES = | |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); | |
| glLoadPaletteFromModelViewMatrixOES = | |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( | |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); | |
| glMatrixIndexPointerOES = | |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); | |
| glWeightPointerOES = | |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); | |
| glPointSizePointerOES = | |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); | |
| glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); | |
| glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); | |
| glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); | |
| glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); | |
| glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); | |
| glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); | |
| glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); | |
| glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); | |
| glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); | |
| glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); | |
| glAlphaFuncContextANGLE = | |
| reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE")); | |
| glClipPlanefContextANGLE = | |
| reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE")); | |
| glColor4fContextANGLE = | |
| reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE")); | |
| glFogfContextANGLE = | |
| reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE")); | |
| glFogfvContextANGLE = | |
| reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE")); | |
| glFrustumfContextANGLE = | |
| reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE")); | |
| glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>( | |
| loadProc("glGetClipPlanefContextANGLE")); | |
| glGetLightfvContextANGLE = | |
| reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE")); | |
| glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>( | |
| loadProc("glGetMaterialfvContextANGLE")); | |
| glGetTexEnvfvContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE")); | |
| glLightModelfContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE")); | |
| glLightModelfvContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE")); | |
| glLightfContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE")); | |
| glLightfvContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE")); | |
| glLoadMatrixfContextANGLE = | |
| reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE")); | |
| glMaterialfContextANGLE = | |
| reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE")); | |
| glMaterialfvContextANGLE = | |
| reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE")); | |
| glMultMatrixfContextANGLE = | |
| reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE")); | |
| glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>( | |
| loadProc("glMultiTexCoord4fContextANGLE")); | |
| glNormal3fContextANGLE = | |
| reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE")); | |
| glOrthofContextANGLE = | |
| reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE")); | |
| glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>( | |
| loadProc("glPointParameterfContextANGLE")); | |
| glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glPointParameterfvContextANGLE")); | |
| glPointSizeContextANGLE = | |
| reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE")); | |
| glRotatefContextANGLE = | |
| reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE")); | |
| glScalefContextANGLE = | |
| reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE")); | |
| glTexEnvfContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE")); | |
| glTexEnvfvContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE")); | |
| glTranslatefContextANGLE = | |
| reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE")); | |
| glAlphaFuncxContextANGLE = | |
| reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE")); | |
| glClearColorxContextANGLE = | |
| reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE")); | |
| glClearDepthxContextANGLE = | |
| reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE")); | |
| glClientActiveTextureContextANGLE = reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>( | |
| loadProc("glClientActiveTextureContextANGLE")); | |
| glClipPlanexContextANGLE = | |
| reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE")); | |
| glColor4ubContextANGLE = | |
| reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE")); | |
| glColor4xContextANGLE = | |
| reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE")); | |
| glColorPointerContextANGLE = | |
| reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE")); | |
| glDepthRangexContextANGLE = | |
| reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE")); | |
| glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>( | |
| loadProc("glDisableClientStateContextANGLE")); | |
| glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>( | |
| loadProc("glEnableClientStateContextANGLE")); | |
| glFogxContextANGLE = | |
| reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE")); | |
| glFogxvContextANGLE = | |
| reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE")); | |
| glFrustumxContextANGLE = | |
| reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE")); | |
| glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>( | |
| loadProc("glGetClipPlanexContextANGLE")); | |
| glGetFixedvContextANGLE = | |
| reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE")); | |
| glGetLightxvContextANGLE = | |
| reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); | |
| glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( | |
| loadProc("glGetMaterialxvContextANGLE")); | |
| glGetPointervContextANGLE = | |
| reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE")); | |
| glGetTexEnvivContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); | |
| glGetTexEnvxvContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE")); | |
| glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterxvContextANGLE")); | |
| glLightModelxContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE")); | |
| glLightModelxvContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE")); | |
| glLightxContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE")); | |
| glLightxvContextANGLE = | |
| reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE")); | |
| glLineWidthxContextANGLE = | |
| reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE")); | |
| glLoadIdentityContextANGLE = | |
| reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE")); | |
| glLoadMatrixxContextANGLE = | |
| reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE")); | |
| glLogicOpContextANGLE = | |
| reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE")); | |
| glMaterialxContextANGLE = | |
| reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE")); | |
| glMaterialxvContextANGLE = | |
| reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE")); | |
| glMatrixModeContextANGLE = | |
| reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE")); | |
| glMultMatrixxContextANGLE = | |
| reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE")); | |
| glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>( | |
| loadProc("glMultiTexCoord4xContextANGLE")); | |
| glNormal3xContextANGLE = | |
| reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE")); | |
| glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>( | |
| loadProc("glNormalPointerContextANGLE")); | |
| glOrthoxContextANGLE = | |
| reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE")); | |
| glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>( | |
| loadProc("glPointParameterxContextANGLE")); | |
| glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>( | |
| loadProc("glPointParameterxvContextANGLE")); | |
| glPointSizexContextANGLE = | |
| reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE")); | |
| glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>( | |
| loadProc("glPolygonOffsetxContextANGLE")); | |
| glPopMatrixContextANGLE = | |
| reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE")); | |
| glPushMatrixContextANGLE = | |
| reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE")); | |
| glRotatexContextANGLE = | |
| reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE")); | |
| glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>( | |
| loadProc("glSampleCoveragexContextANGLE")); | |
| glScalexContextANGLE = | |
| reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE")); | |
| glShadeModelContextANGLE = | |
| reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE")); | |
| glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>( | |
| loadProc("glTexCoordPointerContextANGLE")); | |
| glTexEnviContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE")); | |
| glTexEnvxContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE")); | |
| glTexEnvivContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE")); | |
| glTexEnvxvContextANGLE = | |
| reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE")); | |
| glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterxContextANGLE")); | |
| glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterxvContextANGLE")); | |
| glTranslatexContextANGLE = | |
| reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE")); | |
| glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>( | |
| loadProc("glVertexPointerContextANGLE")); | |
| glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>( | |
| loadProc("glActiveTextureContextANGLE")); | |
| glAttachShaderContextANGLE = | |
| reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE")); | |
| glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>( | |
| loadProc("glBindAttribLocationContextANGLE")); | |
| glBindBufferContextANGLE = | |
| reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE")); | |
| glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glBindFramebufferContextANGLE")); | |
| glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glBindRenderbufferContextANGLE")); | |
| glBindTextureContextANGLE = | |
| reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE")); | |
| glBlendColorContextANGLE = | |
| reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE")); | |
| glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>( | |
| loadProc("glBlendEquationContextANGLE")); | |
| glBlendEquationSeparateContextANGLE = | |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>( | |
| loadProc("glBlendEquationSeparateContextANGLE")); | |
| glBlendFuncContextANGLE = | |
| reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE")); | |
| glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>( | |
| loadProc("glBlendFuncSeparateContextANGLE")); | |
| glBufferDataContextANGLE = | |
| reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE")); | |
| glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>( | |
| loadProc("glBufferSubDataContextANGLE")); | |
| glCheckFramebufferStatusContextANGLE = | |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>( | |
| loadProc("glCheckFramebufferStatusContextANGLE")); | |
| glClearContextANGLE = | |
| reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE")); | |
| glClearColorContextANGLE = | |
| reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE")); | |
| glClearDepthfContextANGLE = | |
| reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE")); | |
| glClearStencilContextANGLE = | |
| reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE")); | |
| glColorMaskContextANGLE = | |
| reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE")); | |
| glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>( | |
| loadProc("glCompileShaderContextANGLE")); | |
| glCompressedTexImage2DContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexImage2DContextANGLE")); | |
| glCompressedTexSubImage2DContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage2DContextANGLE")); | |
| glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>( | |
| loadProc("glCopyTexImage2DContextANGLE")); | |
| glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>( | |
| loadProc("glCopyTexSubImage2DContextANGLE")); | |
| glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>( | |
| loadProc("glCreateProgramContextANGLE")); | |
| glCreateShaderContextANGLE = | |
| reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE")); | |
| glCullFaceContextANGLE = | |
| reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE")); | |
| glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteBuffersContextANGLE")); | |
| glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteFramebuffersContextANGLE")); | |
| glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>( | |
| loadProc("glDeleteProgramContextANGLE")); | |
| glDeleteRenderbuffersContextANGLE = reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteRenderbuffersContextANGLE")); | |
| glDeleteShaderContextANGLE = | |
| reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE")); | |
| glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteTexturesContextANGLE")); | |
| glDepthFuncContextANGLE = | |
| reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE")); | |
| glDepthMaskContextANGLE = | |
| reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE")); | |
| glDepthRangefContextANGLE = | |
| reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE")); | |
| glDetachShaderContextANGLE = | |
| reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE")); | |
| glDisableContextANGLE = | |
| reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE")); | |
| glDisableVertexAttribArrayContextANGLE = | |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( | |
| loadProc("glDisableVertexAttribArrayContextANGLE")); | |
| glDrawArraysContextANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE")); | |
| glDrawElementsContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE")); | |
| glEnableContextANGLE = | |
| reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE")); | |
| glEnableVertexAttribArrayContextANGLE = | |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( | |
| loadProc("glEnableVertexAttribArrayContextANGLE")); | |
| glFinishContextANGLE = | |
| reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE")); | |
| glFlushContextANGLE = | |
| reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE")); | |
| glFramebufferRenderbufferContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferRenderbufferContextANGLE")); | |
| glFramebufferTexture2DContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTexture2DContextANGLE")); | |
| glFrontFaceContextANGLE = | |
| reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE")); | |
| glGenBuffersContextANGLE = | |
| reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE")); | |
| glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>( | |
| loadProc("glGenerateMipmapContextANGLE")); | |
| glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>( | |
| loadProc("glGenFramebuffersContextANGLE")); | |
| glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>( | |
| loadProc("glGenRenderbuffersContextANGLE")); | |
| glGenTexturesContextANGLE = | |
| reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE")); | |
| glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>( | |
| loadProc("glGetActiveAttribContextANGLE")); | |
| glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>( | |
| loadProc("glGetActiveUniformContextANGLE")); | |
| glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>( | |
| loadProc("glGetAttachedShadersContextANGLE")); | |
| glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>( | |
| loadProc("glGetAttribLocationContextANGLE")); | |
| glGetBooleanvContextANGLE = | |
| reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE")); | |
| glGetBufferParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetBufferParameterivContextANGLE")); | |
| glGetErrorContextANGLE = | |
| reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE")); | |
| glGetFloatvContextANGLE = | |
| reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE")); | |
| glGetFramebufferAttachmentParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); | |
| glGetIntegervContextANGLE = | |
| reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE")); | |
| glGetProgramivContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE")); | |
| glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramInfoLogContextANGLE")); | |
| glGetRenderbufferParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetRenderbufferParameterivContextANGLE")); | |
| glGetShaderivContextANGLE = | |
| reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE")); | |
| glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>( | |
| loadProc("glGetShaderInfoLogContextANGLE")); | |
| glGetShaderPrecisionFormatContextANGLE = | |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>( | |
| loadProc("glGetShaderPrecisionFormatContextANGLE")); | |
| glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>( | |
| loadProc("glGetShaderSourceContextANGLE")); | |
| glGetStringContextANGLE = | |
| reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE")); | |
| glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterfvContextANGLE")); | |
| glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterivContextANGLE")); | |
| glGetUniformfvContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE")); | |
| glGetUniformivContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE")); | |
| glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>( | |
| loadProc("glGetUniformLocationContextANGLE")); | |
| glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribfvContextANGLE")); | |
| glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribivContextANGLE")); | |
| glGetVertexAttribPointervContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribPointervContextANGLE")); | |
| glHintContextANGLE = | |
| reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE")); | |
| glIsBufferContextANGLE = | |
| reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE")); | |
| glIsEnabledContextANGLE = | |
| reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE")); | |
| glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glIsFramebufferContextANGLE")); | |
| glIsProgramContextANGLE = | |
| reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE")); | |
| glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glIsRenderbufferContextANGLE")); | |
| glIsShaderContextANGLE = | |
| reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE")); | |
| glIsTextureContextANGLE = | |
| reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE")); | |
| glLineWidthContextANGLE = | |
| reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE")); | |
| glLinkProgramContextANGLE = | |
| reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE")); | |
| glPixelStoreiContextANGLE = | |
| reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE")); | |
| glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>( | |
| loadProc("glPolygonOffsetContextANGLE")); | |
| glReadPixelsContextANGLE = | |
| reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE")); | |
| glReleaseShaderCompilerContextANGLE = | |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>( | |
| loadProc("glReleaseShaderCompilerContextANGLE")); | |
| glRenderbufferStorageContextANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>( | |
| loadProc("glRenderbufferStorageContextANGLE")); | |
| glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>( | |
| loadProc("glSampleCoverageContextANGLE")); | |
| glScissorContextANGLE = | |
| reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE")); | |
| glShaderBinaryContextANGLE = | |
| reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE")); | |
| glShaderSourceContextANGLE = | |
| reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE")); | |
| glStencilFuncContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE")); | |
| glStencilFuncSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>( | |
| loadProc("glStencilFuncSeparateContextANGLE")); | |
| glStencilMaskContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE")); | |
| glStencilMaskSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>( | |
| loadProc("glStencilMaskSeparateContextANGLE")); | |
| glStencilOpContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE")); | |
| glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>( | |
| loadProc("glStencilOpSeparateContextANGLE")); | |
| glTexImage2DContextANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE")); | |
| glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterfContextANGLE")); | |
| glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterfvContextANGLE")); | |
| glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>( | |
| loadProc("glTexParameteriContextANGLE")); | |
| glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterivContextANGLE")); | |
| glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>( | |
| loadProc("glTexSubImage2DContextANGLE")); | |
| glUniform1fContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE")); | |
| glUniform1fvContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE")); | |
| glUniform1iContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE")); | |
| glUniform1ivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE")); | |
| glUniform2fContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE")); | |
| glUniform2fvContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE")); | |
| glUniform2iContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE")); | |
| glUniform2ivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE")); | |
| glUniform3fContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE")); | |
| glUniform3fvContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE")); | |
| glUniform3iContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE")); | |
| glUniform3ivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE")); | |
| glUniform4fContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE")); | |
| glUniform4fvContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE")); | |
| glUniform4iContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE")); | |
| glUniform4ivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE")); | |
| glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix2fvContextANGLE")); | |
| glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix3fvContextANGLE")); | |
| glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix4fvContextANGLE")); | |
| glUseProgramContextANGLE = | |
| reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE")); | |
| glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>( | |
| loadProc("glValidateProgramContextANGLE")); | |
| glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib1fContextANGLE")); | |
| glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib1fvContextANGLE")); | |
| glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib2fContextANGLE")); | |
| glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib2fvContextANGLE")); | |
| glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib3fContextANGLE")); | |
| glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib3fvContextANGLE")); | |
| glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib4fContextANGLE")); | |
| glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttrib4fvContextANGLE")); | |
| glVertexAttribPointerContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribPointerContextANGLE")); | |
| glViewportContextANGLE = | |
| reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE")); | |
| glReadBufferContextANGLE = | |
| reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE")); | |
| glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>( | |
| loadProc("glDrawRangeElementsContextANGLE")); | |
| glTexImage3DContextANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE")); | |
| glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>( | |
| loadProc("glTexSubImage3DContextANGLE")); | |
| glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>( | |
| loadProc("glCopyTexSubImage3DContextANGLE")); | |
| glCompressedTexImage3DContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexImage3DContextANGLE")); | |
| glCompressedTexSubImage3DContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage3DContextANGLE")); | |
| glGenQueriesContextANGLE = | |
| reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE")); | |
| glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteQueriesContextANGLE")); | |
| glIsQueryContextANGLE = | |
| reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE")); | |
| glBeginQueryContextANGLE = | |
| reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE")); | |
| glEndQueryContextANGLE = | |
| reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE")); | |
| glGetQueryivContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE")); | |
| glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectuivContextANGLE")); | |
| glUnmapBufferContextANGLE = | |
| reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE")); | |
| glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>( | |
| loadProc("glGetBufferPointervContextANGLE")); | |
| glDrawBuffersContextANGLE = | |
| reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE")); | |
| glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix2x3fvContextANGLE")); | |
| glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix3x2fvContextANGLE")); | |
| glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix2x4fvContextANGLE")); | |
| glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix4x2fvContextANGLE")); | |
| glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix3x4fvContextANGLE")); | |
| glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( | |
| loadProc("glUniformMatrix4x3fvContextANGLE")); | |
| glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glBlitFramebufferContextANGLE")); | |
| glRenderbufferStorageMultisampleContextANGLE = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>( | |
| loadProc("glRenderbufferStorageMultisampleContextANGLE")); | |
| glFramebufferTextureLayerContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTextureLayerContextANGLE")); | |
| glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>( | |
| loadProc("glMapBufferRangeContextANGLE")); | |
| glFlushMappedBufferRangeContextANGLE = | |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>( | |
| loadProc("glFlushMappedBufferRangeContextANGLE")); | |
| glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>( | |
| loadProc("glBindVertexArrayContextANGLE")); | |
| glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteVertexArraysContextANGLE")); | |
| glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>( | |
| loadProc("glGenVertexArraysContextANGLE")); | |
| glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>( | |
| loadProc("glIsVertexArrayContextANGLE")); | |
| glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>( | |
| loadProc("glGetIntegeri_vContextANGLE")); | |
| glBeginTransformFeedbackContextANGLE = | |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glBeginTransformFeedbackContextANGLE")); | |
| glEndTransformFeedbackContextANGLE = | |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glEndTransformFeedbackContextANGLE")); | |
| glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>( | |
| loadProc("glBindBufferRangeContextANGLE")); | |
| glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>( | |
| loadProc("glBindBufferBaseContextANGLE")); | |
| glTransformFeedbackVaryingsContextANGLE = | |
| reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>( | |
| loadProc("glTransformFeedbackVaryingsContextANGLE")); | |
| glGetTransformFeedbackVaryingContextANGLE = | |
| reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>( | |
| loadProc("glGetTransformFeedbackVaryingContextANGLE")); | |
| glVertexAttribIPointerContextANGLE = | |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribIPointerContextANGLE")); | |
| glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribIivContextANGLE")); | |
| glGetVertexAttribIuivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribIuivContextANGLE")); | |
| glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribI4iContextANGLE")); | |
| glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribI4uiContextANGLE")); | |
| glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribI4ivContextANGLE")); | |
| glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribI4uivContextANGLE")); | |
| glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>( | |
| loadProc("glGetUniformuivContextANGLE")); | |
| glGetFragDataLocationContextANGLE = reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>( | |
| loadProc("glGetFragDataLocationContextANGLE")); | |
| glUniform1uiContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE")); | |
| glUniform2uiContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE")); | |
| glUniform3uiContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE")); | |
| glUniform4uiContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE")); | |
| glUniform1uivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE")); | |
| glUniform2uivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE")); | |
| glUniform3uivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE")); | |
| glUniform4uivContextANGLE = | |
| reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE")); | |
| glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>( | |
| loadProc("glClearBufferivContextANGLE")); | |
| glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>( | |
| loadProc("glClearBufferuivContextANGLE")); | |
| glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>( | |
| loadProc("glClearBufferfvContextANGLE")); | |
| glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>( | |
| loadProc("glClearBufferfiContextANGLE")); | |
| glGetStringiContextANGLE = | |
| reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE")); | |
| glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>( | |
| loadProc("glCopyBufferSubDataContextANGLE")); | |
| glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>( | |
| loadProc("glGetUniformIndicesContextANGLE")); | |
| glGetActiveUniformsivContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>( | |
| loadProc("glGetActiveUniformsivContextANGLE")); | |
| glGetUniformBlockIndexContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>( | |
| loadProc("glGetUniformBlockIndexContextANGLE")); | |
| glGetActiveUniformBlockivContextANGLE = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>( | |
| loadProc("glGetActiveUniformBlockivContextANGLE")); | |
| glGetActiveUniformBlockNameContextANGLE = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>( | |
| loadProc("glGetActiveUniformBlockNameContextANGLE")); | |
| glUniformBlockBindingContextANGLE = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>( | |
| loadProc("glUniformBlockBindingContextANGLE")); | |
| glDrawArraysInstancedContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>( | |
| loadProc("glDrawArraysInstancedContextANGLE")); | |
| glDrawElementsInstancedContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>( | |
| loadProc("glDrawElementsInstancedContextANGLE")); | |
| glFenceSyncContextANGLE = | |
| reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE")); | |
| glIsSyncContextANGLE = | |
| reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE")); | |
| glDeleteSyncContextANGLE = | |
| reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE")); | |
| glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>( | |
| loadProc("glClientWaitSyncContextANGLE")); | |
| glWaitSyncContextANGLE = | |
| reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE")); | |
| glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>( | |
| loadProc("glGetInteger64vContextANGLE")); | |
| glGetSyncivContextANGLE = | |
| reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE")); | |
| glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>( | |
| loadProc("glGetInteger64i_vContextANGLE")); | |
| glGetBufferParameteri64vContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>( | |
| loadProc("glGetBufferParameteri64vContextANGLE")); | |
| glGenSamplersContextANGLE = | |
| reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE")); | |
| glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteSamplersContextANGLE")); | |
| glIsSamplerContextANGLE = | |
| reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE")); | |
| glBindSamplerContextANGLE = | |
| reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE")); | |
| glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameteriContextANGLE")); | |
| glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterivContextANGLE")); | |
| glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterfContextANGLE")); | |
| glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterfvContextANGLE")); | |
| glGetSamplerParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterivContextANGLE")); | |
| glGetSamplerParameterfvContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterfvContextANGLE")); | |
| glVertexAttribDivisorContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribDivisorContextANGLE")); | |
| glBindTransformFeedbackContextANGLE = | |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glBindTransformFeedbackContextANGLE")); | |
| glDeleteTransformFeedbacksContextANGLE = | |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>( | |
| loadProc("glDeleteTransformFeedbacksContextANGLE")); | |
| glGenTransformFeedbacksContextANGLE = | |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>( | |
| loadProc("glGenTransformFeedbacksContextANGLE")); | |
| glIsTransformFeedbackContextANGLE = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glIsTransformFeedbackContextANGLE")); | |
| glPauseTransformFeedbackContextANGLE = | |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glPauseTransformFeedbackContextANGLE")); | |
| glResumeTransformFeedbackContextANGLE = | |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>( | |
| loadProc("glResumeTransformFeedbackContextANGLE")); | |
| glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramBinaryContextANGLE")); | |
| glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>( | |
| loadProc("glProgramBinaryContextANGLE")); | |
| glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>( | |
| loadProc("glProgramParameteriContextANGLE")); | |
| glInvalidateFramebufferContextANGLE = | |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glInvalidateFramebufferContextANGLE")); | |
| glInvalidateSubFramebufferContextANGLE = | |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glInvalidateSubFramebufferContextANGLE")); | |
| glTexStorage2DContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE")); | |
| glTexStorage3DContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE")); | |
| glGetInternalformativContextANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>( | |
| loadProc("glGetInternalformativContextANGLE")); | |
| glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>( | |
| loadProc("glDispatchComputeContextANGLE")); | |
| glDispatchComputeIndirectContextANGLE = | |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>( | |
| loadProc("glDispatchComputeIndirectContextANGLE")); | |
| glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>( | |
| loadProc("glDrawArraysIndirectContextANGLE")); | |
| glDrawElementsIndirectContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>( | |
| loadProc("glDrawElementsIndirectContextANGLE")); | |
| glFramebufferParameteriContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>( | |
| loadProc("glFramebufferParameteriContextANGLE")); | |
| glGetFramebufferParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetFramebufferParameterivContextANGLE")); | |
| glGetProgramInterfaceivContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramInterfaceivContextANGLE")); | |
| glGetProgramResourceIndexContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramResourceIndexContextANGLE")); | |
| glGetProgramResourceNameContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>( | |
| loadProc("glGetProgramResourceNameContextANGLE")); | |
| glGetProgramResourceivContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramResourceivContextANGLE")); | |
| glGetProgramResourceLocationContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramResourceLocationContextANGLE")); | |
| glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>( | |
| loadProc("glUseProgramStagesContextANGLE")); | |
| glActiveShaderProgramContextANGLE = reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>( | |
| loadProc("glActiveShaderProgramContextANGLE")); | |
| glCreateShaderProgramvContextANGLE = | |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>( | |
| loadProc("glCreateShaderProgramvContextANGLE")); | |
| glBindProgramPipelineContextANGLE = reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>( | |
| loadProc("glBindProgramPipelineContextANGLE")); | |
| glDeleteProgramPipelinesContextANGLE = | |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteProgramPipelinesContextANGLE")); | |
| glGenProgramPipelinesContextANGLE = reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>( | |
| loadProc("glGenProgramPipelinesContextANGLE")); | |
| glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>( | |
| loadProc("glIsProgramPipelineContextANGLE")); | |
| glGetProgramPipelineivContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramPipelineivContextANGLE")); | |
| glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1iContextANGLE")); | |
| glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2iContextANGLE")); | |
| glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3iContextANGLE")); | |
| glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4iContextANGLE")); | |
| glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1uiContextANGLE")); | |
| glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2uiContextANGLE")); | |
| glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3uiContextANGLE")); | |
| glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4uiContextANGLE")); | |
| glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1fContextANGLE")); | |
| glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2fContextANGLE")); | |
| glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3fContextANGLE")); | |
| glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4fContextANGLE")); | |
| glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1ivContextANGLE")); | |
| glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2ivContextANGLE")); | |
| glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3ivContextANGLE")); | |
| glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4ivContextANGLE")); | |
| glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1uivContextANGLE")); | |
| glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2uivContextANGLE")); | |
| glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3uivContextANGLE")); | |
| glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4uivContextANGLE")); | |
| glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform1fvContextANGLE")); | |
| glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform2fvContextANGLE")); | |
| glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform3fvContextANGLE")); | |
| glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniform4fvContextANGLE")); | |
| glProgramUniformMatrix2fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix2fvContextANGLE")); | |
| glProgramUniformMatrix3fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix3fvContextANGLE")); | |
| glProgramUniformMatrix4fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix4fvContextANGLE")); | |
| glProgramUniformMatrix2x3fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix2x3fvContextANGLE")); | |
| glProgramUniformMatrix3x2fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix3x2fvContextANGLE")); | |
| glProgramUniformMatrix2x4fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix2x4fvContextANGLE")); | |
| glProgramUniformMatrix4x2fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix4x2fvContextANGLE")); | |
| glProgramUniformMatrix3x4fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix3x4fvContextANGLE")); | |
| glProgramUniformMatrix4x3fvContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( | |
| loadProc("glProgramUniformMatrix4x3fvContextANGLE")); | |
| glValidateProgramPipelineContextANGLE = | |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>( | |
| loadProc("glValidateProgramPipelineContextANGLE")); | |
| glGetProgramPipelineInfoLogContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramPipelineInfoLogContextANGLE")); | |
| glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>( | |
| loadProc("glBindImageTextureContextANGLE")); | |
| glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>( | |
| loadProc("glGetBooleani_vContextANGLE")); | |
| glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>( | |
| loadProc("glMemoryBarrierContextANGLE")); | |
| glMemoryBarrierByRegionContextANGLE = | |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>( | |
| loadProc("glMemoryBarrierByRegionContextANGLE")); | |
| glTexStorage2DMultisampleContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>( | |
| loadProc("glTexStorage2DMultisampleContextANGLE")); | |
| glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>( | |
| loadProc("glGetMultisamplefvContextANGLE")); | |
| glSampleMaskiContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE")); | |
| glGetTexLevelParameterivContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterivContextANGLE")); | |
| glGetTexLevelParameterfvContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterfvContextANGLE")); | |
| glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>( | |
| loadProc("glBindVertexBufferContextANGLE")); | |
| glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribFormatContextANGLE")); | |
| glVertexAttribIFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribIFormatContextANGLE")); | |
| glVertexAttribBindingContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribBindingContextANGLE")); | |
| glVertexBindingDivisorContextANGLE = | |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( | |
| loadProc("glVertexBindingDivisorContextANGLE")); | |
| glDrawArraysInstancedBaseInstanceANGLEContextANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( | |
| loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); | |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( | |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); | |
| glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); | |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< | |
| PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); | |
| glCopySubTexture3DANGLEContextANGLE = | |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>( | |
| loadProc("glCopySubTexture3DANGLEContextANGLE")); | |
| glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>( | |
| loadProc("glCopyTexture3DANGLEContextANGLE")); | |
| glBlitFramebufferANGLEContextANGLE = | |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>( | |
| loadProc("glBlitFramebufferANGLEContextANGLE")); | |
| glRenderbufferStorageMultisampleANGLEContextANGLE = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>( | |
| loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); | |
| glDrawArraysInstancedANGLEContextANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( | |
| loadProc("glDrawArraysInstancedANGLEContextANGLE")); | |
| glDrawElementsInstancedANGLEContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( | |
| loadProc("glDrawElementsInstancedANGLEContextANGLE")); | |
| glVertexAttribDivisorANGLEContextANGLE = | |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribDivisorANGLEContextANGLE")); | |
| glMultiDrawArraysANGLEContextANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawArraysANGLEContextANGLE")); | |
| glMultiDrawArraysInstancedANGLEContextANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); | |
| glMultiDrawElementsANGLEContextANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawElementsANGLEContextANGLE")); | |
| glMultiDrawElementsInstancedANGLEContextANGLE = | |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( | |
| loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); | |
| glProvokingVertexANGLEContextANGLE = | |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>( | |
| loadProc("glProvokingVertexANGLEContextANGLE")); | |
| glRequestExtensionANGLEContextANGLE = | |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>( | |
| loadProc("glRequestExtensionANGLEContextANGLE")); | |
| glCompressedTexImage2DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); | |
| glCompressedTexImage3DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); | |
| glCompressedTexSubImage2DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); | |
| glCompressedTexSubImage3DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); | |
| glGetActiveUniformBlockivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); | |
| glGetBooleani_vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetBooleani_vRobustANGLEContextANGLE")); | |
| glGetBooleanvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetBooleanvRobustANGLEContextANGLE")); | |
| glGetBufferParameteri64vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); | |
| glGetBufferParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); | |
| glGetBufferPointervRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetBufferPointervRobustANGLEContextANGLE")); | |
| glGetFloatvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetFloatvRobustANGLEContextANGLE")); | |
| glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); | |
| glGetFramebufferParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); | |
| glGetInteger64i_vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); | |
| glGetInteger64vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetInteger64vRobustANGLEContextANGLE")); | |
| glGetIntegeri_vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); | |
| glGetIntegervRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetIntegervRobustANGLEContextANGLE")); | |
| glGetInternalformativRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetInternalformativRobustANGLEContextANGLE")); | |
| glGetMultisamplefvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); | |
| glGetPointervRobustANGLERobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); | |
| glGetProgramInterfaceivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); | |
| glGetProgramivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetProgramivRobustANGLEContextANGLE")); | |
| glGetQueryObjecti64vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); | |
| glGetQueryObjectivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); | |
| glGetQueryObjectui64vRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); | |
| glGetQueryObjectuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); | |
| glGetQueryivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetQueryivRobustANGLEContextANGLE")); | |
| glGetRenderbufferParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); | |
| glGetSamplerParameterIivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); | |
| glGetSamplerParameterIuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); | |
| glGetSamplerParameterfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); | |
| glGetSamplerParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); | |
| glGetShaderivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetShaderivRobustANGLEContextANGLE")); | |
| glGetTexLevelParameterfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); | |
| glGetTexLevelParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); | |
| glGetTexParameterIivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); | |
| glGetTexParameterIuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); | |
| glGetTexParameterfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); | |
| glGetTexParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterivRobustANGLEContextANGLE")); | |
| glGetUniformfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetUniformfvRobustANGLEContextANGLE")); | |
| glGetUniformivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetUniformivRobustANGLEContextANGLE")); | |
| glGetUniformuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetUniformuivRobustANGLEContextANGLE")); | |
| glGetVertexAttribIivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); | |
| glGetVertexAttribIuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); | |
| glGetVertexAttribPointervRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); | |
| glGetVertexAttribfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); | |
| glGetVertexAttribivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); | |
| glGetnUniformfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetnUniformfvRobustANGLEContextANGLE")); | |
| glGetnUniformivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetnUniformivRobustANGLEContextANGLE")); | |
| glGetnUniformuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetnUniformuivRobustANGLEContextANGLE")); | |
| glReadPixelsRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glReadPixelsRobustANGLEContextANGLE")); | |
| glReadnPixelsRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glReadnPixelsRobustANGLEContextANGLE")); | |
| glSamplerParameterIivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); | |
| glSamplerParameterIuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); | |
| glSamplerParameterfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); | |
| glSamplerParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterivRobustANGLEContextANGLE")); | |
| glTexImage2DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexImage2DRobustANGLEContextANGLE")); | |
| glTexImage3DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexImage3DRobustANGLEContextANGLE")); | |
| glTexParameterIivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexParameterIivRobustANGLEContextANGLE")); | |
| glTexParameterIuivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexParameterIuivRobustANGLEContextANGLE")); | |
| glTexParameterfvRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexParameterfvRobustANGLEContextANGLE")); | |
| glTexParameterivRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexParameterivRobustANGLEContextANGLE")); | |
| glTexSubImage2DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexSubImage2DRobustANGLEContextANGLE")); | |
| glTexSubImage3DRobustANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexSubImage3DRobustANGLEContextANGLE")); | |
| glInvalidateTextureANGLEContextANGLE = | |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>( | |
| loadProc("glInvalidateTextureANGLEContextANGLE")); | |
| glTexImage2DExternalANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexImage2DExternalANGLEContextANGLE")); | |
| glGetMultisamplefvANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetMultisamplefvANGLEContextANGLE")); | |
| glGetTexLevelParameterfvANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); | |
| glGetTexLevelParameterivANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTexLevelParameterivANGLEContextANGLE")); | |
| glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>( | |
| loadProc("glSampleMaskiANGLEContextANGLE")); | |
| glTexStorage2DMultisampleANGLEContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>( | |
| loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); | |
| glGetTranslatedShaderSourceANGLEContextANGLE = | |
| reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>( | |
| loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); | |
| glBindUniformLocationCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glBindUniformLocationCHROMIUMContextANGLE")); | |
| glCompressedCopyTextureCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); | |
| glCopySubTextureCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCopySubTextureCHROMIUMContextANGLE")); | |
| glCopyTextureCHROMIUMContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCopyTextureCHROMIUMContextANGLE")); | |
| glCoverageModulationCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCoverageModulationCHROMIUMContextANGLE")); | |
| glMatrixLoadIdentityCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glMatrixLoadIdentityCHROMIUMContextANGLE")); | |
| glMatrixLoadfCHROMIUMContextANGLE = reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glMatrixLoadfCHROMIUMContextANGLE")); | |
| glLoseContextCHROMIUMContextANGLE = reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glLoseContextCHROMIUMContextANGLE")); | |
| glBindFragmentInputLocationCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glBindFragmentInputLocationCHROMIUMContextANGLE")); | |
| glCoverFillPathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCoverFillPathCHROMIUMContextANGLE")); | |
| glCoverFillPathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCoverFillPathInstancedCHROMIUMContextANGLE")); | |
| glCoverStrokePathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCoverStrokePathCHROMIUMContextANGLE")); | |
| glCoverStrokePathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glCoverStrokePathInstancedCHROMIUMContextANGLE")); | |
| glDeletePathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glDeletePathsCHROMIUMContextANGLE")); | |
| glGenPathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glGenPathsCHROMIUMContextANGLE")); | |
| glGetPathParameterfvCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glGetPathParameterfvCHROMIUMContextANGLE")); | |
| glGetPathParameterivCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glGetPathParameterivCHROMIUMContextANGLE")); | |
| glIsPathCHROMIUMContextANGLE = reinterpret_cast<PFNGLISPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glIsPathCHROMIUMContextANGLE")); | |
| glPathCommandsCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glPathCommandsCHROMIUMContextANGLE")); | |
| glPathParameterfCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glPathParameterfCHROMIUMContextANGLE")); | |
| glPathParameteriCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glPathParameteriCHROMIUMContextANGLE")); | |
| glPathStencilFuncCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glPathStencilFuncCHROMIUMContextANGLE")); | |
| glProgramPathFragmentInputGenCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glProgramPathFragmentInputGenCHROMIUMContextANGLE")); | |
| glStencilFillPathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilFillPathCHROMIUMContextANGLE")); | |
| glStencilFillPathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilFillPathInstancedCHROMIUMContextANGLE")); | |
| glStencilStrokePathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilStrokePathCHROMIUMContextANGLE")); | |
| glStencilStrokePathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilStrokePathInstancedCHROMIUMContextANGLE")); | |
| glStencilThenCoverFillPathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilThenCoverFillPathCHROMIUMContextANGLE")); | |
| glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE")); | |
| glStencilThenCoverStrokePathCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilThenCoverStrokePathCHROMIUMContextANGLE")); | |
| glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE = | |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( | |
| loadProc("glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE")); | |
| glBindFragDataLocationEXTContextANGLE = | |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>( | |
| loadProc("glBindFragDataLocationEXTContextANGLE")); | |
| glBindFragDataLocationIndexedEXTContextANGLE = | |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>( | |
| loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); | |
| glGetFragDataIndexEXTContextANGLE = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetFragDataIndexEXTContextANGLE")); | |
| glGetProgramResourceLocationIndexEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); | |
| glInsertEventMarkerEXTContextANGLE = | |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>( | |
| loadProc("glInsertEventMarkerEXTContextANGLE")); | |
| glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>( | |
| loadProc("glPopGroupMarkerEXTContextANGLE")); | |
| glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>( | |
| loadProc("glPushGroupMarkerEXTContextANGLE")); | |
| glDiscardFramebufferEXTContextANGLE = | |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>( | |
| loadProc("glDiscardFramebufferEXTContextANGLE")); | |
| glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>( | |
| loadProc("glBeginQueryEXTContextANGLE")); | |
| glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>( | |
| loadProc("glDeleteQueriesEXTContextANGLE")); | |
| glEndQueryEXTContextANGLE = | |
| reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE")); | |
| glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>( | |
| loadProc("glGenQueriesEXTContextANGLE")); | |
| glGetQueryObjecti64vEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjecti64vEXTContextANGLE")); | |
| glGetQueryObjectivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectivEXTContextANGLE")); | |
| glGetQueryObjectui64vEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectui64vEXTContextANGLE")); | |
| glGetQueryObjectuivEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryObjectuivEXTContextANGLE")); | |
| glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetQueryivEXTContextANGLE")); | |
| glIsQueryEXTContextANGLE = | |
| reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE")); | |
| glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>( | |
| loadProc("glQueryCounterEXTContextANGLE")); | |
| glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>( | |
| loadProc("glDrawBuffersEXTContextANGLE")); | |
| glFramebufferTextureEXTContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTextureEXTContextANGLE")); | |
| glDrawArraysInstancedEXTContextANGLE = | |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>( | |
| loadProc("glDrawArraysInstancedEXTContextANGLE")); | |
| glDrawElementsInstancedEXTContextANGLE = | |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>( | |
| loadProc("glDrawElementsInstancedEXTContextANGLE")); | |
| glVertexAttribDivisorEXTContextANGLE = | |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>( | |
| loadProc("glVertexAttribDivisorEXTContextANGLE")); | |
| glFlushMappedBufferRangeEXTContextANGLE = | |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>( | |
| loadProc("glFlushMappedBufferRangeEXTContextANGLE")); | |
| glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>( | |
| loadProc("glMapBufferRangeEXTContextANGLE")); | |
| glBufferStorageMemEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>( | |
| loadProc("glBufferStorageMemEXTContextANGLE")); | |
| glCreateMemoryObjectsEXTContextANGLE = | |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( | |
| loadProc("glCreateMemoryObjectsEXTContextANGLE")); | |
| glDeleteMemoryObjectsEXTContextANGLE = | |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( | |
| loadProc("glDeleteMemoryObjectsEXTContextANGLE")); | |
| glGetMemoryObjectParameterivEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); | |
| glGetUnsignedBytei_vEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetUnsignedBytei_vEXTContextANGLE")); | |
| glGetUnsignedBytevEXTContextANGLE = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetUnsignedBytevEXTContextANGLE")); | |
| glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>( | |
| loadProc("glIsMemoryObjectEXTContextANGLE")); | |
| glMemoryObjectParameterivEXTContextANGLE = | |
| reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glMemoryObjectParameterivEXTContextANGLE")); | |
| glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorageMem2DEXTContextANGLE")); | |
| glTexStorageMem2DMultisampleEXTContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); | |
| glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorageMem3DEXTContextANGLE")); | |
| glTexStorageMem3DMultisampleEXTContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); | |
| glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>( | |
| loadProc("glImportMemoryFdEXTContextANGLE")); | |
| glGetGraphicsResetStatusEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetGraphicsResetStatusEXTContextANGLE")); | |
| glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetnUniformfvEXTContextANGLE")); | |
| glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetnUniformivEXTContextANGLE")); | |
| glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>( | |
| loadProc("glReadnPixelsEXTContextANGLE")); | |
| glDeleteSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>( | |
| loadProc("glDeleteSemaphoresEXTContextANGLE")); | |
| glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>( | |
| loadProc("glGenSemaphoresEXTContextANGLE")); | |
| glGetSemaphoreParameterui64vEXTContextANGLE = | |
| reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( | |
| loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); | |
| glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>( | |
| loadProc("glIsSemaphoreEXTContextANGLE")); | |
| glSemaphoreParameterui64vEXTContextANGLE = | |
| reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( | |
| loadProc("glSemaphoreParameterui64vEXTContextANGLE")); | |
| glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>( | |
| loadProc("glSignalSemaphoreEXTContextANGLE")); | |
| glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>( | |
| loadProc("glWaitSemaphoreEXTContextANGLE")); | |
| glImportSemaphoreFdEXTContextANGLE = | |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>( | |
| loadProc("glImportSemaphoreFdEXTContextANGLE")); | |
| glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorage1DEXTContextANGLE")); | |
| glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorage2DEXTContextANGLE")); | |
| glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>( | |
| loadProc("glTexStorage3DEXTContextANGLE")); | |
| glDebugMessageCallbackKHRContextANGLE = | |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>( | |
| loadProc("glDebugMessageCallbackKHRContextANGLE")); | |
| glDebugMessageControlKHRContextANGLE = | |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>( | |
| loadProc("glDebugMessageControlKHRContextANGLE")); | |
| glDebugMessageInsertKHRContextANGLE = | |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>( | |
| loadProc("glDebugMessageInsertKHRContextANGLE")); | |
| glGetDebugMessageLogKHRContextANGLE = | |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>( | |
| loadProc("glGetDebugMessageLogKHRContextANGLE")); | |
| glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>( | |
| loadProc("glGetObjectLabelKHRContextANGLE")); | |
| glGetObjectPtrLabelKHRContextANGLE = | |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>( | |
| loadProc("glGetObjectPtrLabelKHRContextANGLE")); | |
| glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>( | |
| loadProc("glGetPointervKHRContextANGLE")); | |
| glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>( | |
| loadProc("glObjectLabelKHRContextANGLE")); | |
| glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>( | |
| loadProc("glObjectPtrLabelKHRContextANGLE")); | |
| glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>( | |
| loadProc("glPopDebugGroupKHRContextANGLE")); | |
| glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>( | |
| loadProc("glPushDebugGroupKHRContextANGLE")); | |
| glMaxShaderCompilerThreadsKHRContextANGLE = | |
| reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>( | |
| loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); | |
| glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>( | |
| loadProc("glDeleteFencesNVContextANGLE")); | |
| glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>( | |
| loadProc("glFinishFenceNVContextANGLE")); | |
| glGenFencesNVContextANGLE = | |
| reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE")); | |
| glGetFenceivNVContextANGLE = | |
| reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE")); | |
| glIsFenceNVContextANGLE = | |
| reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE")); | |
| glSetFenceNVContextANGLE = | |
| reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE")); | |
| glTestFenceNVContextANGLE = | |
| reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE")); | |
| glEGLImageTargetRenderbufferStorageOESContextANGLE = | |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( | |
| loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); | |
| glEGLImageTargetTexture2DOESContextANGLE = | |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>( | |
| loadProc("glEGLImageTargetTexture2DOESContextANGLE")); | |
| glGetProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>( | |
| loadProc("glGetProgramBinaryOESContextANGLE")); | |
| glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>( | |
| loadProc("glProgramBinaryOESContextANGLE")); | |
| glGetBufferPointervOESContextANGLE = | |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetBufferPointervOESContextANGLE")); | |
| glMapBufferOESContextANGLE = | |
| reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); | |
| glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glUnmapBufferOESContextANGLE")); | |
| glCompressedTexImage3DOESContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexImage3DOESContextANGLE")); | |
| glCompressedTexSubImage3DOESContextANGLE = | |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glCompressedTexSubImage3DOESContextANGLE")); | |
| glCopyTexSubImage3DOESContextANGLE = | |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glCopyTexSubImage3DOESContextANGLE")); | |
| glFramebufferTexture3DOESContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTexture3DOESContextANGLE")); | |
| glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glTexImage3DOESContextANGLE")); | |
| glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( | |
| loadProc("glTexSubImage3DOESContextANGLE")); | |
| glGetSamplerParameterIivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIivOESContextANGLE")); | |
| glGetSamplerParameterIuivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetSamplerParameterIuivOESContextANGLE")); | |
| glGetTexParameterIivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterIivOESContextANGLE")); | |
| glGetTexParameterIuivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetTexParameterIuivOESContextANGLE")); | |
| glSamplerParameterIivOESContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterIivOESContextANGLE")); | |
| glSamplerParameterIuivOESContextANGLE = | |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( | |
| loadProc("glSamplerParameterIuivOESContextANGLE")); | |
| glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterIivOESContextANGLE")); | |
| glTexParameterIuivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( | |
| loadProc("glTexParameterIuivOESContextANGLE")); | |
| glTexStorage3DMultisampleOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>( | |
| loadProc("glTexStorage3DMultisampleOESContextANGLE")); | |
| glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>( | |
| loadProc("glBindVertexArrayOESContextANGLE")); | |
| glDeleteVertexArraysOESContextANGLE = | |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteVertexArraysOESContextANGLE")); | |
| glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>( | |
| loadProc("glGenVertexArraysOESContextANGLE")); | |
| glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>( | |
| loadProc("glIsVertexArrayOESContextANGLE")); | |
| glFramebufferTextureMultiviewOVRContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); | |
| glDrawTexfOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE")); | |
| glDrawTexfvOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE")); | |
| glDrawTexiOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE")); | |
| glDrawTexivOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE")); | |
| glDrawTexsOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE")); | |
| glDrawTexsvOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE")); | |
| glDrawTexxOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE")); | |
| glDrawTexxvOESContextANGLE = | |
| reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE")); | |
| glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glBindFramebufferOESContextANGLE")); | |
| glBindRenderbufferOESContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glBindRenderbufferOESContextANGLE")); | |
| glCheckFramebufferStatusOESContextANGLE = | |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>( | |
| loadProc("glCheckFramebufferStatusOESContextANGLE")); | |
| glDeleteFramebuffersOESContextANGLE = | |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteFramebuffersOESContextANGLE")); | |
| glDeleteRenderbuffersOESContextANGLE = | |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>( | |
| loadProc("glDeleteRenderbuffersOESContextANGLE")); | |
| glFramebufferRenderbufferOESContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferRenderbufferOESContextANGLE")); | |
| glFramebufferTexture2DOESContextANGLE = | |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>( | |
| loadProc("glFramebufferTexture2DOESContextANGLE")); | |
| glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>( | |
| loadProc("glGenFramebuffersOESContextANGLE")); | |
| glGenRenderbuffersOESContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>( | |
| loadProc("glGenRenderbuffersOESContextANGLE")); | |
| glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>( | |
| loadProc("glGenerateMipmapOESContextANGLE")); | |
| glGetFramebufferAttachmentParameterivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); | |
| glGetRenderbufferParameterivOESContextANGLE = | |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetRenderbufferParameterivOESContextANGLE")); | |
| glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glIsFramebufferOESContextANGLE")); | |
| glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>( | |
| loadProc("glIsRenderbufferOESContextANGLE")); | |
| glRenderbufferStorageOESContextANGLE = | |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( | |
| loadProc("glRenderbufferStorageOESContextANGLE")); | |
| glCurrentPaletteMatrixOESContextANGLE = | |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>( | |
| loadProc("glCurrentPaletteMatrixOESContextANGLE")); | |
| glLoadPaletteFromModelViewMatrixOESContextANGLE = | |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>( | |
| loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); | |
| glMatrixIndexPointerOESContextANGLE = | |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>( | |
| loadProc("glMatrixIndexPointerOESContextANGLE")); | |
| glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>( | |
| loadProc("glWeightPointerOESContextANGLE")); | |
| glPointSizePointerOESContextANGLE = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>( | |
| loadProc("glPointSizePointerOESContextANGLE")); | |
| glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>( | |
| loadProc("glQueryMatrixxOESContextANGLE")); | |
| glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetTexGenfvOESContextANGLE")); | |
| glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetTexGenivOESContextANGLE")); | |
| glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>( | |
| loadProc("glGetTexGenxvOESContextANGLE")); | |
| glTexGenfOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE")); | |
| glTexGenfvOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE")); | |
| glTexGeniOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE")); | |
| glTexGenivOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE")); | |
| glTexGenxOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE")); | |
| glTexGenxvOESContextANGLE = | |
| reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE")); | |
| } | |
| } // namespace angle |