| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // angle_windowsstore.h: | |
| #ifndef ANGLE_WINDOWSSTORE_H_ | |
| #define ANGLE_WINDOWSSTORE_H_ | |
| // The following properties can be set on the CoreApplication to support additional | |
| // ANGLE configuration options. | |
| // | |
| // The Visual Studio sample templates provided with this version of ANGLE have examples | |
| // of how to set these property values. | |
| // | |
| // Property: EGLNativeWindowTypeProperty | |
| // Type: IInspectable | |
| // Description: Set this property to specify the window type to use for creating a surface. | |
| // If this property is missing, surface creation will fail. | |
| // | |
| const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty"; | |
| // | |
| // Property: EGLRenderSurfaceSizeProperty | |
| // Type: Size | |
| // Description: Set this property to specify a preferred size in pixels of the render surface. | |
| // The render surface size width and height must be greater than 0. | |
| // If this property is set, then the render surface size is fixed. | |
| // The render surface will then be scaled to the window dimensions. | |
| // If this property is missing, a default behavior will be provided. | |
| // The default behavior uses the window size if a CoreWindow is specified or | |
| // the size of the SwapChainPanel control if one is specified. | |
| // | |
| const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty"; | |
| // | |
| // Property: EGLRenderResolutionScaleProperty | |
| // Type: Single | |
| // Description: Use this to specify a preferred scale for the render surface compared to the window. | |
| // For example, if the window is 800x480, and: | |
| // - scale is set to 0.5f then the surface will be 400x240 | |
| // - scale is set to 1.2f then the surface will be 960x576 | |
| // If the window resizes or rotates then the surface will resize accordingly. | |
| // EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set. | |
| // The scale factor should be > 0.0f. | |
| // | |
| const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty"; | |
| #endif // ANGLE_WINDOWSSTORE_H_ |