blob: b7c1a4c06381fedbbb42df5bc83a7cb3685b1823 [file]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayAndroid.cpp: Android implementation of egl::Display
#include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
#include <android/log.h>
#include <android/native_window.h>
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/egl/ContextEGL.h"
#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
#include "libANGLE/renderer/gl/egl/RendererEGL.h"
#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
#include "libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace
{
const char *GetEGLPath()
{
#if defined(__LP64__)
return "/system/lib64/libEGL.so";
#else
return "/system/lib/libEGL.so";
#endif
}
} // namespace
namespace rx
{
static constexpr bool kDefaultEGLVirtualizedContexts = true;
DisplayAndroid::DisplayAndroid(const egl::DisplayState &state)
: DisplayEGL(state),
mVirtualizedContexts(kDefaultEGLVirtualizedContexts),
mSupportsSurfaceless(false),
mDummyPbuffer(EGL_NO_SURFACE)
{}
DisplayAndroid::~DisplayAndroid() {}
egl::Error DisplayAndroid::initialize(egl::Display *display)
{
mDisplayAttributes = display->getAttributeMap();
mVirtualizedContexts =
ShouldUseVirtualizedContexts(mDisplayAttributes, kDefaultEGLVirtualizedContexts);
FunctionsEGLDL *egl = new FunctionsEGLDL();
mEGL = egl;
void *eglHandle =
reinterpret_cast<void *>(mDisplayAttributes.get(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, 0));
ANGLE_TRY(egl->initialize(display->getNativeDisplayId(), GetEGLPath(), eglHandle));
gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
ASSERT(eglVersion >= gl::Version(1, 4));
static_assert(EGL_OPENGL_ES3_BIT == EGL_OPENGL_ES3_BIT_KHR, "Extension define must match core");
EGLint esBit = (eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_create_context"))
? EGL_OPENGL_ES3_BIT
: EGL_OPENGL_ES2_BIT;
// clang-format off
std::vector<EGLint> configAttribListBase =
{
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
// Android doesn't support pixmaps
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_CONFORMANT, esBit,
EGL_RENDERABLE_TYPE, esBit,
};
// clang-format on
if (mEGL->hasExtension("EGL_EXT_pixel_format_float"))
{
// Don't request floating point configs
configAttribListBase.push_back(EGL_COLOR_COMPONENT_TYPE_EXT);
configAttribListBase.push_back(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT);
}
std::vector<EGLint> configAttribListWithFormat = configAttribListBase;
// EGL1.5 spec Section 2.2 says that depth, multisample and stencil buffer depths
// must match for contexts to be compatible.
// Choose RGBA8888
configAttribListWithFormat.push_back(EGL_RED_SIZE);
configAttribListWithFormat.push_back(8);
configAttribListWithFormat.push_back(EGL_GREEN_SIZE);
configAttribListWithFormat.push_back(8);
configAttribListWithFormat.push_back(EGL_BLUE_SIZE);
configAttribListWithFormat.push_back(8);
configAttribListWithFormat.push_back(EGL_ALPHA_SIZE);
configAttribListWithFormat.push_back(8);
// Choose DEPTH24_STENCIL8
configAttribListWithFormat.push_back(EGL_DEPTH_SIZE);
configAttribListWithFormat.push_back(24);
configAttribListWithFormat.push_back(EGL_STENCIL_SIZE);
configAttribListWithFormat.push_back(8);
// Choose no multisampling
configAttribListWithFormat.push_back(EGL_SAMPLE_BUFFERS);
configAttribListWithFormat.push_back(0);
// Complete the attrib lists
configAttribListBase.push_back(EGL_NONE);
configAttribListWithFormat.push_back(EGL_NONE);
EGLint numConfig;
EGLConfig configWithFormat;
EGLBoolean success =
mEGL->chooseConfig(configAttribListWithFormat.data(), &configWithFormat, 1, &numConfig);
if (success == EGL_FALSE)
{
return egl::EglNotInitialized()
<< "eglChooseConfig failed with " << egl::Error(mEGL->getError());
}
// A dummy pbuffer is only needed if surfaceless contexts are not supported.
mSupportsSurfaceless = mEGL->hasExtension("EGL_KHR_surfaceless_context");
if (!mSupportsSurfaceless)
{
int dummyPbufferAttribs[] = {
EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE,
};
mDummyPbuffer = mEGL->createPbufferSurface(configWithFormat, dummyPbufferAttribs);
if (mDummyPbuffer == EGL_NO_SURFACE)
{
return egl::EglNotInitialized()
<< "eglCreatePbufferSurface failed with " << egl::Error(mEGL->getError());
}
}
// Create mDummyPbuffer with a normal config, but create a no_config mContext, if possible
if (mEGL->hasExtension("EGL_KHR_no_config_context"))
{
mConfigAttribList = configAttribListBase;
mConfig = EGL_NO_CONFIG_KHR;
}
else
{
mConfigAttribList = configAttribListWithFormat;
mConfig = configWithFormat;
}
ANGLE_TRY(createRenderer(EGL_NO_CONTEXT, true, &mRenderer));
const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion();
if (maxVersion < gl::Version(2, 0))
{
return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable.";
}
ANGLE_TRY(DisplayGL::initialize(display));
std::string rendererDescription = mRenderer->getRendererDescription();
__android_log_print(ANDROID_LOG_INFO, "ANGLE", "%s", rendererDescription.c_str());
return egl::NoError();
}
void DisplayAndroid::terminate()
{
DisplayGL::terminate();
EGLBoolean success = mEGL->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (success == EGL_FALSE)
{
ERR() << "eglMakeCurrent error " << egl::Error(mEGL->getError());
}
if (mDummyPbuffer != EGL_NO_SURFACE)
{
success = mEGL->destroySurface(mDummyPbuffer);
mDummyPbuffer = EGL_NO_SURFACE;
if (success == EGL_FALSE)
{
ERR() << "eglDestroySurface error " << egl::Error(mEGL->getError());
}
}
mRenderer.reset();
mCurrentNativeContext.clear();
egl::Error result = mEGL->terminate();
if (result.isError())
{
ERR() << "eglTerminate error " << result;
}
SafeDelete(mEGL);
}
ContextImpl *DisplayAndroid::createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs)
{
std::shared_ptr<RendererEGL> renderer;
if (mVirtualizedContexts)
{
renderer = mRenderer;
}
else
{
EGLContext nativeShareContext = EGL_NO_CONTEXT;
if (shareContext)
{
ContextEGL *shareContextEGL = GetImplAs<ContextEGL>(shareContext);
nativeShareContext = shareContextEGL->getContext();
}
// Create a new renderer for this context. It only needs to share with the user's requested
// share context because there are no internal resources in DisplayAndroid that are shared
// at the GL level.
egl::Error error = createRenderer(nativeShareContext, false, &renderer);
if (error.isError())
{
ERR() << "Failed to create a shared renderer: " << error.getMessage();
return nullptr;
}
}
return new ContextEGL(state, errorSet, renderer);
}
bool DisplayAndroid::isValidNativeWindow(EGLNativeWindowType window) const
{
return ANativeWindow_getFormat(window) >= 0;
}
egl::Error DisplayAndroid::validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (target)
{
case EGL_NATIVE_BUFFER_ANDROID:
return egl::NoError();
default:
return DisplayEGL::validateImageClientBuffer(context, target, clientBuffer, attribs);
}
}
ExternalImageSiblingImpl *DisplayAndroid::createExternalImageSibling(
const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
switch (target)
{
case EGL_NATIVE_BUFFER_ANDROID:
return new NativeBufferImageSiblingAndroid(buffer);
default:
return DisplayEGL::createExternalImageSibling(context, target, buffer, attribs);
}
}
egl::Error DisplayAndroid::makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
CurrentNativeContext &currentContext = mCurrentNativeContext[std::this_thread::get_id()];
EGLSurface newSurface = EGL_NO_SURFACE;
if (drawSurface)
{
SurfaceEGL *drawSurfaceEGL = GetImplAs<SurfaceEGL>(drawSurface);
newSurface = drawSurfaceEGL->getSurface();
}
EGLContext newContext = EGL_NO_CONTEXT;
if (context)
{
ContextEGL *contextEGL = GetImplAs<ContextEGL>(context);
newContext = contextEGL->getContext();
}
// The context should never change when context virtualization is being used, even when a null
// context is being bound.
if (mVirtualizedContexts)
{
ASSERT(newContext == EGL_NO_CONTEXT || currentContext.context == EGL_NO_CONTEXT ||
newContext == currentContext.context);
newContext = mRenderer->getContext();
// If we know that we're only running on one thread (mVirtualizedContexts == true) and
// EGL_NO_SURFACE is going to be bound, we can optimize this case by not changing the
// surface binding and emulate the surfaceless extension in the frontend.
if (newSurface == EGL_NO_SURFACE)
{
newSurface = currentContext.surface;
}
// It's possible that no surface has been created yet and the driver doesn't support
// surfaceless, bind the dummy pbuffer.
if (newSurface == EGL_NO_SURFACE && !mSupportsSurfaceless)
{
newSurface = mDummyPbuffer;
ASSERT(newSurface != EGL_NO_SURFACE);
}
}
if (newSurface != currentContext.surface || newContext != currentContext.context)
{
if (mEGL->makeCurrent(newSurface, newContext) == EGL_FALSE)
{
return egl::Error(mEGL->getError(), "eglMakeCurrent failed");
}
currentContext.surface = newSurface;
currentContext.context = newContext;
}
return DisplayGL::makeCurrent(drawSurface, readSurface, context);
}
void DisplayAndroid::destroyNativeContext(EGLContext context)
{
DisplayEGL::destroyNativeContext(context);
// If this context is current, remove it from the tracking of current contexts to make sure we
// don't try to make it current again.
for (auto &currentContext : mCurrentNativeContext)
{
if (currentContext.second.context == context)
{
currentContext.second.surface = EGL_NO_SURFACE;
currentContext.second.context = EGL_NO_CONTEXT;
}
}
}
void DisplayAndroid::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
// Surfaceless can be support if the native driver supports it or we know that we are running on
// a single thread (mVirtualizedContexts == true)
outExtensions->surfacelessContext = mSupportsSurfaceless || mVirtualizedContexts;
DisplayEGL::generateExtensions(outExtensions);
}
egl::Error DisplayAndroid::createRenderer(EGLContext shareContext,
bool makeNewContextCurrent,
std::shared_ptr<RendererEGL> *outRenderer)
{
EGLContext context = EGL_NO_CONTEXT;
native_egl::AttributeVector attribs;
ANGLE_TRY(initializeContext(shareContext, mDisplayAttributes, &context, &attribs));
if (mEGL->makeCurrent(mDummyPbuffer, context) == EGL_FALSE)
{
return egl::EglNotInitialized()
<< "eglMakeCurrent failed with " << egl::Error(mEGL->getError());
}
std::unique_ptr<FunctionsGL> functionsGL(mEGL->makeFunctionsGL());
functionsGL->initialize(mDisplayAttributes);
outRenderer->reset(
new RendererEGL(std::move(functionsGL), mDisplayAttributes, this, context, attribs));
CurrentNativeContext &currentContext = mCurrentNativeContext[std::this_thread::get_id()];
if (makeNewContextCurrent)
{
currentContext.surface = mDummyPbuffer;
currentContext.context = context;
}
else
{
// Reset the current context back to the previous state
if (mEGL->makeCurrent(currentContext.surface, currentContext.context) == EGL_FALSE)
{
return egl::EglNotInitialized()
<< "eglMakeCurrent failed with " << egl::Error(mEGL->getError());
}
}
return egl::NoError();
}
class WorkerContextAndroid final : public WorkerContext
{
public:
WorkerContextAndroid(EGLContext context, FunctionsEGL *functions, EGLSurface pbuffer);
~WorkerContextAndroid() override;
bool makeCurrent() override;
void unmakeCurrent() override;
private:
EGLContext mContext;
FunctionsEGL *mFunctions;
EGLSurface mPbuffer;
};
WorkerContextAndroid::WorkerContextAndroid(EGLContext context,
FunctionsEGL *functions,
EGLSurface pbuffer)
: mContext(context), mFunctions(functions), mPbuffer(pbuffer)
{}
WorkerContextAndroid::~WorkerContextAndroid()
{
mFunctions->destroyContext(mContext);
}
bool WorkerContextAndroid::makeCurrent()
{
if (mFunctions->makeCurrent(mPbuffer, mContext) == EGL_FALSE)
{
ERR() << "Unable to make the EGL context current.";
return false;
}
return true;
}
void WorkerContextAndroid::unmakeCurrent()
{
mFunctions->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
WorkerContext *DisplayAndroid::createWorkerContext(std::string *infoLog,
EGLContext sharedContext,
const native_egl::AttributeVector workerAttribs)
{
EGLContext context = mEGL->createContext(mConfig, sharedContext, workerAttribs.data());
if (context == EGL_NO_CONTEXT)
{
*infoLog += "Unable to create the EGL context.";
return nullptr;
}
return new WorkerContextAndroid(context, mEGL, mDummyPbuffer);
}
} // namespace rx