| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| |
| #include "libANGLE/renderer/d3d/TextureD3D.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/BufferImpl.h" |
| #include "libANGLE/renderer/RenderTarget.h" |
| #include "libANGLE/renderer/d3d/BufferD3D.h" |
| #include "libANGLE/renderer/d3d/ImageD3D.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/SurfaceD3D.h" |
| #include "libANGLE/renderer/d3d/TextureStorage.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| |
| gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const void *pixels, const uint8_t **pointerOut) |
| { |
| if (unpack.pixelBuffer.id() != 0) |
| { |
| // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| |
| // TODO: this is the only place outside of renderer that asks for a buffers raw data. |
| // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| BufferD3D *bufferD3D = BufferD3D::makeBufferD3D(pixelBuffer->getImplementation()); |
| ASSERT(bufferD3D); |
| const uint8_t *bufferData = NULL; |
| gl::Error error = bufferD3D->getData(&bufferData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| *pointerOut = bufferData + offset; |
| } |
| else |
| { |
| *pointerOut = static_cast<const uint8_t *>(pixels); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool IsRenderTargetUsage(GLenum usage) |
| { |
| return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| } |
| |
| } |
| |
| TextureD3D::TextureD3D(RendererD3D *renderer) |
| : mRenderer(renderer), |
| mUsage(GL_NONE), |
| mDirtyImages(true), |
| mImmutable(false), |
| mTexStorage(NULL) |
| { |
| } |
| |
| TextureD3D::~TextureD3D() |
| { |
| } |
| |
| TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture)); |
| return static_cast<TextureD3D*>(texture); |
| } |
| |
| TextureStorage *TextureD3D::getNativeTexture() |
| { |
| // ensure the underlying texture is created |
| initializeStorage(false); |
| |
| if (mTexStorage) |
| { |
| updateStorage(); |
| } |
| |
| return mTexStorage; |
| } |
| |
| GLint TextureD3D::getBaseLevelWidth() const |
| { |
| const Image *baseImage = getBaseLevelImage(); |
| return (baseImage ? baseImage->getWidth() : 0); |
| } |
| |
| GLint TextureD3D::getBaseLevelHeight() const |
| { |
| const Image *baseImage = getBaseLevelImage(); |
| return (baseImage ? baseImage->getHeight() : 0); |
| } |
| |
| GLint TextureD3D::getBaseLevelDepth() const |
| { |
| const Image *baseImage = getBaseLevelImage(); |
| return (baseImage ? baseImage->getDepth() : 0); |
| } |
| |
| // Note: "base level image" is loosely defined to be any image from the base level, |
| // where in the base of 2D array textures and cube maps there are several. Don't use |
| // the base level image for anything except querying texture format and size. |
| GLenum TextureD3D::getBaseLevelInternalFormat() const |
| { |
| const Image *baseImage = getBaseLevelImage(); |
| return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| } |
| |
| bool TextureD3D::shouldUseSetData(const Image *image) const |
| { |
| if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload) |
| { |
| return false; |
| } |
| |
| gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat()); |
| |
| // We can only handle full updates for depth-stencil textures, so to avoid complications |
| // disable them entirely. |
| if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0) |
| { |
| return false; |
| } |
| |
| // TODO(jmadill): Handle compressed internal formats |
| return (mTexStorage && !internalFormat.compressed); |
| } |
| |
| gl::Error TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index) |
| { |
| Image *image = getImage(index); |
| ASSERT(image); |
| |
| // No-op |
| if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| const uint8_t *pixelData = NULL; |
| gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (pixelData != NULL) |
| { |
| gl::Error error(GL_NO_ERROR); |
| |
| if (shouldUseSetData(image)) |
| { |
| error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData); |
| } |
| else |
| { |
| error = image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| } |
| |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) |
| { |
| // CPU readback & copy where direct GPU copy is not supported |
| const uint8_t *pixelData = NULL; |
| gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (pixelData != NULL) |
| { |
| Image *image = getImage(index); |
| ASSERT(image); |
| |
| gl::Box region(xoffset, yoffset, zoffset, width, height, depth); |
| if (shouldUseSetData(image)) |
| { |
| return mTexStorage->setData(index, image, ®ion, type, unpack, pixelData); |
| } |
| |
| gl::Error error = image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, |
| type, pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D::setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image) |
| { |
| // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| const uint8_t *pixelData = NULL; |
| gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (pixelData != NULL) |
| { |
| gl::Error error = image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image) |
| { |
| const uint8_t *pixelData = NULL; |
| gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (pixelData != NULL) |
| { |
| gl::Error error = image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixelData); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| { |
| return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| } |
| |
| gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
| GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) |
| { |
| // No-op |
| if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // In order to perform the fast copy through the shader, we must have the right format, and be able |
| // to create a render target. |
| ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| |
| uintptr_t offset = reinterpret_cast<uintptr_t>(pixels); |
| |
| gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| { |
| if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| { |
| // Maximum number of levels |
| return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| } |
| else |
| { |
| // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| return 1; |
| } |
| } |
| |
| int TextureD3D::mipLevels() const |
| { |
| return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| } |
| |
| TextureStorage *TextureD3D::getStorage() |
| { |
| ASSERT(mTexStorage); |
| return mTexStorage; |
| } |
| |
| Image *TextureD3D::getBaseLevelImage() const |
| { |
| return getImage(getImageIndex(0, 0)); |
| } |
| |
| gl::Error TextureD3D::generateMipmaps() |
| { |
| GLint mipCount = mipLevels(); |
| |
| if (mipCount == 1) |
| { |
| return gl::Error(GL_NO_ERROR); // no-op |
| } |
| |
| // Set up proper mipmap chain in our Image array. |
| initMipmapsImages(); |
| |
| // We know that all layers have the same dimension, for the texture to be complete |
| GLint layerCount = static_cast<GLint>(getLayerCount(0)); |
| |
| // When making mipmaps with the setData workaround enabled, the texture storage has |
| // the image data already. For non-render-target storage, we have to pull it out into |
| // an image layer. |
| if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage) |
| { |
| if (!mTexStorage->isRenderTarget()) |
| { |
| // Copy from the storage mip 0 to Image mip 0 |
| for (GLint layer = 0; layer < layerCount; ++layer) |
| { |
| gl::ImageIndex srcIndex = getImageIndex(0, layer); |
| |
| Image *image = getImage(srcIndex); |
| gl::Rectangle area(0, 0, image->getWidth(), image->getHeight()); |
| gl::Error error = image->copy(0, 0, 0, area, srcIndex, mTexStorage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| else |
| { |
| gl::Error error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget()); |
| |
| for (GLint layer = 0; layer < layerCount; ++layer) |
| { |
| for (GLint mip = 1; mip < mipCount; ++mip) |
| { |
| ASSERT(getLayerCount(mip) == layerCount); |
| |
| gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer); |
| gl::ImageIndex destIndex = getImageIndex(mip, layer); |
| |
| if (renderableStorage) |
| { |
| // GPU-side mipmapping |
| gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| else |
| { |
| // CPU-side mipmapping |
| gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D::isBaseImageZeroSize() const |
| { |
| Image *baseImage = getBaseLevelImage(); |
| |
| if (!baseImage || baseImage->getWidth() <= 0) |
| { |
| return true; |
| } |
| |
| if (!gl::IsCubemapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0) |
| { |
| return true; |
| } |
| |
| if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0) |
| { |
| return true; |
| } |
| |
| if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| gl::Error TextureD3D::ensureRenderTarget() |
| { |
| gl::Error error = initializeStorage(true); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (!isBaseImageZeroSize()) |
| { |
| ASSERT(mTexStorage); |
| if (!mTexStorage->isRenderTarget()) |
| { |
| TextureStorage *newRenderTargetStorage = NULL; |
| error = createCompleteStorage(true, &newRenderTargetStorage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mTexStorage->copyToStorage(newRenderTargetStorage); |
| if (error.isError()) |
| { |
| SafeDelete(newRenderTargetStorage); |
| return error; |
| } |
| |
| error = setCompleteTexStorage(newRenderTargetStorage); |
| if (error.isError()) |
| { |
| SafeDelete(newRenderTargetStorage); |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const |
| { |
| Image *image = getImage(index); |
| bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0))); |
| return (image->isRenderableFormat() && levelsComplete); |
| } |
| |
| gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) |
| { |
| if (mTexStorage) |
| { |
| ASSERT(isValidIndex(index)); |
| Image *image = getImage(index); |
| ImageD3D *imageD3D = ImageD3D::makeImageD3D(image); |
| gl::Error error = imageD3D->copyToStorage(mTexStorage, index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| image->markClean(); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer) |
| : TextureD3D(renderer) |
| { |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| { |
| mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| } |
| } |
| |
| TextureD3D_2D::~TextureD3D_2D() |
| { |
| // Delete the Images before the TextureStorage. |
| // Images might be relying on the TextureStorage for some of their data. |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| { |
| delete mImageArray[i]; |
| } |
| |
| SafeDelete(mTexStorage); |
| } |
| |
| Image *TextureD3D_2D::getImage(int level, int layer) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(layer == 0); |
| return mImageArray[level]; |
| } |
| |
| Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const |
| { |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(!index.hasLayer()); |
| ASSERT(index.type == GL_TEXTURE_2D); |
| return mImageArray[index.mipIndex]; |
| } |
| |
| GLsizei TextureD3D_2D::getLayerCount(int level) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| return 1; |
| } |
| |
| GLsizei TextureD3D_2D::getWidth(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getWidth(); |
| else |
| return 0; |
| } |
| |
| GLsizei TextureD3D_2D::getHeight(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getHeight(); |
| else |
| return 0; |
| } |
| |
| GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getInternalFormat(); |
| else |
| return GL_NONE; |
| } |
| |
| GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getActualFormat(); |
| else |
| return GL_NONE; |
| } |
| |
| bool TextureD3D_2D::isDepth(GLint level) const |
| { |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
| } |
| |
| gl::Error TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, |
| const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| |
| bool fastUnpacked = false; |
| |
| redefineImage(level, sizedInternalFormat, width, height); |
| |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| |
| // Attempt a fast gpu copy of the pixel data to the surface |
| if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| { |
| // Will try to create RT storage if it does not exist |
| RenderTarget *destRenderTarget = NULL; |
| gl::Error error = getRenderTarget(index, &destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| |
| error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| // Ensure we don't overwrite our newly initialized data |
| mImageArray[level]->markClean(); |
| |
| fastUnpacked = true; |
| } |
| |
| if (!fastUnpacked) |
| { |
| gl::Error error = TextureD3D::setImage(unpack, type, pixels, index); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| redefineImage(level, format, width, height); |
| |
| return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]); |
| } |
| |
| gl::Error TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| |
| bool fastUnpacked = false; |
| |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| { |
| RenderTarget *renderTarget = NULL; |
| gl::Error error = getRenderTarget(index, &renderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| // Ensure we don't overwrite our newly initialized data |
| mImageArray[level]->markClean(); |
| |
| fastUnpacked = true; |
| } |
| |
| if (!fastUnpacked) |
| { |
| return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, |
| unpack, pixels, index); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| |
| gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[level]); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| gl::Box region(xoffset, yoffset, 0, width, height, 1); |
| return commitRegion(index, region); |
| } |
| |
| gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, |
| gl::Framebuffer *source) |
| { |
| ASSERT(target == GL_TEXTURE_2D); |
| |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| redefineImage(level, sizedInternalFormat, width, height); |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| |
| if (!canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mImageArray[level]->markClean(); |
| |
| if (width != 0 && height != 0 && isValidLevel(level)) |
| { |
| gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| ASSERT(target == GL_TEXTURE_2D && zoffset == 0); |
| |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| // the current level we're copying to is defined (with appropriate format, width & height) |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| |
| if (!canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (isValidLevel(level)) |
| { |
| error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mRenderer->copyImage2D(source, sourceRect, |
| gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| xoffset, yoffset, mTexStorage, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| |
| for (int level = 0; level < levels; level++) |
| { |
| GLsizei levelWidth = std::max(1, width >> level); |
| GLsizei levelHeight = std::max(1, height >> level); |
| mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| } |
| |
| for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| mImageArray[level]->redefine(GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| } |
| |
| // TODO(geofflang): Verify storage creation had no errors |
| bool renderTarget = IsRenderTargetUsage(mUsage); |
| TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); |
| |
| gl::Error error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| mImmutable = true; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| { |
| GLenum internalformat = surface->getFormat(); |
| |
| mImageArray[0]->redefine(GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| |
| if (mTexStorage) |
| { |
| SafeDelete(mTexStorage); |
| } |
| |
| SurfaceD3D *surfaceD3D = SurfaceD3D::makeSurfaceD3D(surface); |
| ASSERT(surfaceD3D); |
| |
| mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain()); |
| |
| mDirtyImages = true; |
| } |
| |
| void TextureD3D_2D::releaseTexImage() |
| { |
| if (mTexStorage) |
| { |
| SafeDelete(mTexStorage); |
| } |
| |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mImageArray[i]->redefine(GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| } |
| } |
| |
| void TextureD3D_2D::initMipmapsImages() |
| { |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| int levelCount = mipLevels(); |
| for (int level = 1; level < levelCount; level++) |
| { |
| redefineImage(level, getBaseLevelInternalFormat(), |
| std::max(getBaseLevelWidth() >> level, 1), |
| std::max(getBaseLevelHeight() >> level, 1)); |
| } |
| } |
| |
| unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) |
| { |
| ASSERT(!index.hasLayer()); |
| return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); |
| } |
| |
| gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) |
| { |
| ASSERT(!index.hasLayer()); |
| |
| // ensure the underlying texture is created |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = updateStorageLevel(index.mipIndex); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return mTexStorage->getRenderTarget(index, outRT); |
| } |
| |
| bool TextureD3D_2D::isValidLevel(int level) const |
| { |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| } |
| |
| bool TextureD3D_2D::isLevelComplete(int level) const |
| { |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| const Image *baseImage = getBaseLevelImage(); |
| |
| GLsizei width = baseImage->getWidth(); |
| GLsizei height = baseImage->getHeight(); |
| |
| if (width <= 0 || height <= 0) |
| { |
| return false; |
| } |
| |
| // The base image level is complete if the width and height are positive |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| ImageD3D *image = mImageArray[level]; |
| |
| if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| { |
| return false; |
| } |
| |
| if (image->getWidth() != std::max(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (image->getHeight() != std::max(1, height >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const |
| { |
| return isLevelComplete(index.mipIndex); |
| } |
| |
| // Constructs a native texture resource from the texture images |
| gl::Error TextureD3D_2D::initializeStorage(bool renderTarget) |
| { |
| // Only initialize the first time this texture is used as a render target or shader resource |
| if (mTexStorage) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // do not attempt to create storage for nonexistant data |
| if (!isLevelComplete(0)) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| |
| TextureStorage *storage = NULL; |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| ASSERT(mTexStorage); |
| |
| // flush image data to the storage |
| error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const |
| { |
| GLsizei width = getBaseLevelWidth(); |
| GLsizei height = getBaseLevelHeight(); |
| GLenum internalFormat = getBaseLevelInternalFormat(); |
| |
| ASSERT(width > 0 && height > 0); |
| |
| // use existing storage level count, when previously specified by TexStorage*D |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| |
| // TODO(geofflang): Determine if the texture creation succeeded |
| *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
| { |
| if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) |
| { |
| for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) |
| { |
| gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| SafeDelete(mTexStorage); |
| mTexStorage = newCompleteTexStorage; |
| |
| mDirtyImages = true; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::updateStorage() |
| { |
| ASSERT(mTexStorage != NULL); |
| GLint storageLevels = mTexStorage->getLevelCount(); |
| for (int level = 0; level < storageLevels; level++) |
| { |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| { |
| gl::Error error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2D::updateStorageLevel(int level) |
| { |
| ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| ASSERT(isLevelComplete(level)); |
| |
| if (mImageArray[level]->isDirty()) |
| { |
| gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); |
| gl::Error error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| // If there currently is a corresponding storage texture image, it has these parameters |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| const GLenum storageFormat = getBaseLevelInternalFormat(); |
| |
| mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| |
| if (mTexStorage) |
| { |
| const int storageLevels = mTexStorage->getLevelCount(); |
| |
| if ((level >= storageLevels && storageLevels != 0) || |
| width != storageWidth || |
| height != storageHeight || |
| internalformat != storageFormat) // Discard mismatched storage |
| { |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mImageArray[i]->markDirty(); |
| } |
| |
| SafeDelete(mTexStorage); |
| mDirtyImages = true; |
| } |
| } |
| } |
| |
| gl::ImageIndexIterator TextureD3D_2D::imageIterator() const |
| { |
| return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); |
| } |
| |
| gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const |
| { |
| // "layer" does not apply to 2D Textures. |
| return gl::ImageIndex::Make2D(mip); |
| } |
| |
| bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const |
| { |
| return (mTexStorage && index.type == GL_TEXTURE_2D && |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); |
| } |
| |
| TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer) |
| : TextureD3D(renderer) |
| { |
| for (int i = 0; i < 6; i++) |
| { |
| for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| { |
| mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage()); |
| } |
| } |
| } |
| |
| TextureD3D_Cube::~TextureD3D_Cube() |
| { |
| // Delete the Images before the TextureStorage. |
| // Images might be relying on the TextureStorage for some of their data. |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
| for (int i = 0; i < 6; i++) |
| { |
| for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| { |
| SafeDelete(mImageArray[i][j]); |
| } |
| } |
| |
| SafeDelete(mTexStorage); |
| } |
| |
| Image *TextureD3D_Cube::getImage(int level, int layer) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(layer >= 0 && layer < 6); |
| return mImageArray[layer][level]; |
| } |
| |
| Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const |
| { |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(index.layerIndex >= 0 && index.layerIndex < 6); |
| return mImageArray[index.layerIndex][index.mipIndex]; |
| } |
| |
| GLsizei TextureD3D_Cube::getLayerCount(int level) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| return 6; |
| } |
| |
| GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[layer][level]->getInternalFormat(); |
| else |
| return GL_NONE; |
| } |
| |
| bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const |
| { |
| return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; |
| } |
| |
| gl::Error TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, |
| const void *pixels) |
| { |
| ASSERT(depth == 1); |
| |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| |
| redefineImage(index.layerIndex, level, sizedInternalFormat, width, height); |
| |
| return TextureD3D::setImage(unpack, type, pixels, index); |
| } |
| |
| gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(depth == 1); |
| |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| |
| redefineImage(faceIndex, level, format, width, height); |
| |
| return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[faceIndex][level]); |
| } |
| |
| gl::Error TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(depth == 1 && zoffset == 0); |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index); |
| } |
| |
| gl::Error TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(depth == 1 && zoffset == 0); |
| |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| |
| gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[index.layerIndex][level]); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::Box region(xoffset, yoffset, 0, width, height, 1); |
| return commitRegion(index, region); |
| } |
| |
| gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, |
| GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| |
| redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| |
| if (!canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mImageArray[faceIndex][level]->markClean(); |
| |
| ASSERT(width == height); |
| |
| if (width > 0 && isValidFaceLevel(faceIndex, level)) |
| { |
| error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| |
| if (!canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (isValidFaceLevel(faceIndex, level)) |
| { |
| error = updateStorageFaceLevel(faceIndex, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| xoffset, yoffset, mTexStorage, target, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| ASSERT(width == height); |
| ASSERT(depth == 1); |
| |
| for (int level = 0; level < levels; level++) |
| { |
| GLsizei mipSize = std::max(1, width >> level); |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| { |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); |
| } |
| } |
| |
| for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| { |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); |
| } |
| } |
| |
| // TODO(geofflang): Verify storage creation had no errors |
| bool renderTarget = IsRenderTargetUsage(mUsage); |
| TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels); |
| |
| gl::Error error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| mImmutable = true; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool TextureD3D_Cube::isCubeComplete() const |
| { |
| int baseWidth = getBaseLevelWidth(); |
| int baseHeight = getBaseLevelHeight(); |
| GLenum baseFormat = getBaseLevelInternalFormat(); |
| |
| if (baseWidth <= 0 || baseWidth != baseHeight) |
| { |
| return false; |
| } |
| |
| for (int faceIndex = 1; faceIndex < 6; faceIndex++) |
| { |
| const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0]; |
| |
| if (faceBaseImage.getWidth() != baseWidth || |
| faceBaseImage.getHeight() != baseHeight || |
| faceBaseImage.getInternalFormat() != baseFormat ) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void TextureD3D_Cube::bindTexImage(egl::Surface *surface) |
| { |
| UNREACHABLE(); |
| } |
| |
| void TextureD3D_Cube::releaseTexImage() |
| { |
| UNREACHABLE(); |
| } |
| |
| |
| void TextureD3D_Cube::initMipmapsImages() |
| { |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| int levelCount = mipLevels(); |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| { |
| for (int level = 1; level < levelCount; level++) |
| { |
| int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); |
| redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); |
| } |
| } |
| } |
| |
| unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) |
| { |
| return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); |
| } |
| |
| gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) |
| { |
| ASSERT(gl::IsCubemapTextureTarget(index.type)); |
| |
| // ensure the underlying texture is created |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = updateStorageFaceLevel(index.layerIndex, index.mipIndex); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return mTexStorage->getRenderTarget(index, outRT); |
| } |
| |
| gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget) |
| { |
| // Only initialize the first time this texture is used as a render target or shader resource |
| if (mTexStorage) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // do not attempt to create storage for nonexistant data |
| if (!isFaceLevelComplete(0, 0)) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| |
| TextureStorage *storage = NULL; |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| ASSERT(mTexStorage); |
| |
| // flush image data to the storage |
| error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const |
| { |
| GLsizei size = getBaseLevelWidth(); |
| |
| ASSERT(size > 0); |
| |
| // use existing storage level count, when previously specified by TexStorage*D |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); |
| |
| // TODO (geofflang): detect if storage creation succeeded |
| *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
| { |
| if (newCompleteTexStorage && newCompleteTexStorage->isManaged()) |
| { |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| { |
| for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++) |
| { |
| gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| } |
| |
| SafeDelete(mTexStorage); |
| mTexStorage = newCompleteTexStorage; |
| |
| mDirtyImages = true; |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_Cube::updateStorage() |
| { |
| ASSERT(mTexStorage != NULL); |
| GLint storageLevels = mTexStorage->getLevelCount(); |
| for (int face = 0; face < 6; face++) |
| { |
| for (int level = 0; level < storageLevels; level++) |
| { |
| if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) |
| { |
| gl::Error error = updateStorageFaceLevel(face, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const |
| { |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| } |
| |
| bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const |
| { |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| int baseSize = getBaseLevelWidth(); |
| |
| if (baseSize <= 0) |
| { |
| return false; |
| } |
| |
| // "isCubeComplete" checks for base level completeness and we must call that |
| // to determine if any face at level 0 is complete. We omit that check here |
| // to avoid re-checking cube-completeness for every face at level 0. |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| // Check that non-zero levels are consistent with the base level. |
| const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; |
| |
| if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| { |
| return false; |
| } |
| |
| if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const |
| { |
| return isFaceLevelComplete(index.layerIndex, index.mipIndex); |
| } |
| |
| gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) |
| { |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| ImageD3D *image = mImageArray[faceIndex][level]; |
| |
| if (image->isDirty()) |
| { |
| GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex); |
| gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level); |
| gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1); |
| gl::Error error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| // If there currently is a corresponding storage texture image, it has these parameters |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| const GLenum storageFormat = getBaseLevelInternalFormat(); |
| |
| mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); |
| |
| if (mTexStorage) |
| { |
| const int storageLevels = mTexStorage->getLevelCount(); |
| |
| if ((level >= storageLevels && storageLevels != 0) || |
| width != storageWidth || |
| height != storageHeight || |
| internalformat != storageFormat) // Discard mismatched storage |
| { |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| { |
| mImageArray[faceIndex][level]->markDirty(); |
| } |
| } |
| |
| SafeDelete(mTexStorage); |
| |
| mDirtyImages = true; |
| } |
| } |
| } |
| |
| gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const |
| { |
| return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount()); |
| } |
| |
| gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const |
| { |
| // The "layer" of the image index corresponds to the cube face |
| return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip); |
| } |
| |
| bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const |
| { |
| return (mTexStorage && gl::IsCubemapTextureTarget(index.type) && |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); |
| } |
| |
| TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer) |
| : TextureD3D(renderer) |
| { |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| { |
| mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| } |
| } |
| |
| TextureD3D_3D::~TextureD3D_3D() |
| { |
| // Delete the Images before the TextureStorage. |
| // Images might be relying on the TextureStorage for some of their data. |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| { |
| delete mImageArray[i]; |
| } |
| |
| SafeDelete(mTexStorage); |
| } |
| |
| Image *TextureD3D_3D::getImage(int level, int layer) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(layer == 0); |
| return mImageArray[level]; |
| } |
| |
| Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const |
| { |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT(!index.hasLayer()); |
| ASSERT(index.type == GL_TEXTURE_3D); |
| return mImageArray[index.mipIndex]; |
| } |
| |
| GLsizei TextureD3D_3D::getLayerCount(int level) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| return 1; |
| } |
| |
| GLsizei TextureD3D_3D::getWidth(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getWidth(); |
| else |
| return 0; |
| } |
| |
| GLsizei TextureD3D_3D::getHeight(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getHeight(); |
| else |
| return 0; |
| } |
| |
| GLsizei TextureD3D_3D::getDepth(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getDepth(); |
| else |
| return 0; |
| } |
| |
| GLenum TextureD3D_3D::getInternalFormat(GLint level) const |
| { |
| if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| return mImageArray[level]->getInternalFormat(); |
| else |
| return GL_NONE; |
| } |
| |
| bool TextureD3D_3D::isDepth(GLint level) const |
| { |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
| } |
| |
| gl::Error TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, |
| const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| |
| redefineImage(level, sizedInternalFormat, width, height, depth); |
| |
| bool fastUnpacked = false; |
| |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| if (isFastUnpackable(unpack, sizedInternalFormat)) |
| { |
| // Will try to create RT storage if it does not exist |
| RenderTarget *destRenderTarget = NULL; |
| gl::Error error = getRenderTarget(index, &destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| |
| error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| // Ensure we don't overwrite our newly initialized data |
| mImageArray[level]->markClean(); |
| |
| fastUnpacked = true; |
| } |
| |
| if (!fastUnpacked) |
| { |
| gl::Error error = TextureD3D::setImage(unpack, type, pixels, index); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, |
| GLsizei width, GLsizei height,GLsizei depth, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| redefineImage(level, format, width, height, depth); |
| |
| return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]); |
| } |
| |
| gl::Error TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| |
| bool fastUnpacked = false; |
| |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| if (isFastUnpackable(unpack, getInternalFormat(level))) |
| { |
| RenderTarget *destRenderTarget = NULL; |
| gl::Error error = getRenderTarget(index, &destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); |
| error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| // Ensure we don't overwrite our newly initialized data |
| mImageArray[level]->markClean(); |
| |
| fastUnpacked = true; |
| } |
| |
| if (!fastUnpacked) |
| { |
| return TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, |
| unpack, pixels, index); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| |
| gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, |
| format, imageSize, unpack, pixels, mImageArray[level]); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| gl::Box region(xoffset, yoffset, zoffset, width, height, depth); |
| return commitRegion(index, region); |
| } |
| |
| gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, |
| GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented."); |
| } |
| |
| gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| |
| if (canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (isValidLevel(level)) |
| { |
| error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mRenderer->copyImage3D(source, sourceRect, |
| gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| xoffset, yoffset, zoffset, mTexStorage, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| ASSERT(target == GL_TEXTURE_3D); |
| |
| for (int level = 0; level < levels; level++) |
| { |
| GLsizei levelWidth = std::max(1, width >> level); |
| GLsizei levelHeight = std::max(1, height >> level); |
| GLsizei levelDepth = std::max(1, depth >> level); |
| mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true); |
| } |
| |
| for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); |
| } |
| |
| // TODO(geofflang): Verify storage creation had no errors |
| bool renderTarget = IsRenderTargetUsage(mUsage); |
| TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); |
| |
| gl::Error error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| mImmutable = true; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_3D::bindTexImage(egl::Surface *surface) |
| { |
| UNREACHABLE(); |
| } |
| |
| void TextureD3D_3D::releaseTexImage() |
| { |
| UNREACHABLE(); |
| } |
| |
| |
| void TextureD3D_3D::initMipmapsImages() |
| { |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| int levelCount = mipLevels(); |
| for (int level = 1; level < levelCount; level++) |
| { |
| redefineImage(level, getBaseLevelInternalFormat(), |
| std::max(getBaseLevelWidth() >> level, 1), |
| std::max(getBaseLevelHeight() >> level, 1), |
| std::max(getBaseLevelDepth() >> level, 1)); |
| } |
| } |
| |
| unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) |
| { |
| return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); |
| } |
| |
| gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) |
| { |
| // ensure the underlying texture is created |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (index.hasLayer()) |
| { |
| error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| else |
| { |
| error = updateStorageLevel(index.mipIndex); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return mTexStorage->getRenderTarget(index, outRT); |
| } |
| |
| gl::Error TextureD3D_3D::initializeStorage(bool renderTarget) |
| { |
| // Only initialize the first time this texture is used as a render target or shader resource |
| if (mTexStorage) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // do not attempt to create storage for nonexistant data |
| if (!isLevelComplete(0)) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| |
| TextureStorage *storage = NULL; |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| ASSERT(mTexStorage); |
| |
| // flush image data to the storage |
| error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const |
| { |
| GLsizei width = getBaseLevelWidth(); |
| GLsizei height = getBaseLevelHeight(); |
| GLsizei depth = getBaseLevelDepth(); |
| GLenum internalFormat = getBaseLevelInternalFormat(); |
| |
| ASSERT(width > 0 && height > 0 && depth > 0); |
| |
| // use existing storage level count, when previously specified by TexStorage*D |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); |
| |
| // TODO: Verify creation of the storage succeeded |
| *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
| { |
| SafeDelete(mTexStorage); |
| mTexStorage = newCompleteTexStorage; |
| mDirtyImages = true; |
| |
| // We do not support managed 3D storage, as that is D3D9/ES2-only |
| ASSERT(!mTexStorage->isManaged()); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_3D::updateStorage() |
| { |
| ASSERT(mTexStorage != NULL); |
| GLint storageLevels = mTexStorage->getLevelCount(); |
| for (int level = 0; level < storageLevels; level++) |
| { |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| { |
| gl::Error error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D_3D::isValidLevel(int level) const |
| { |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| } |
| |
| bool TextureD3D_3D::isLevelComplete(int level) const |
| { |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| GLsizei width = getBaseLevelWidth(); |
| GLsizei height = getBaseLevelHeight(); |
| GLsizei depth = getBaseLevelDepth(); |
| |
| if (width <= 0 || height <= 0 || depth <= 0) |
| { |
| return false; |
| } |
| |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| ImageD3D *levelImage = mImageArray[level]; |
| |
| if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| { |
| return false; |
| } |
| |
| if (levelImage->getWidth() != std::max(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (levelImage->getHeight() != std::max(1, height >> level)) |
| { |
| return false; |
| } |
| |
| if (levelImage->getDepth() != std::max(1, depth >> level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const |
| { |
| return isLevelComplete(index.mipIndex); |
| } |
| |
| gl::Error TextureD3D_3D::updateStorageLevel(int level) |
| { |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| ASSERT(isLevelComplete(level)); |
| |
| if (mImageArray[level]->isDirty()) |
| { |
| gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| gl::Error error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| // If there currently is a corresponding storage texture image, it has these parameters |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| const int storageDepth = std::max(1, getBaseLevelDepth() >> level); |
| const GLenum storageFormat = getBaseLevelInternalFormat(); |
| |
| mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, width, height, depth, false); |
| |
| if (mTexStorage) |
| { |
| const int storageLevels = mTexStorage->getLevelCount(); |
| |
| if ((level >= storageLevels && storageLevels != 0) || |
| width != storageWidth || |
| height != storageHeight || |
| depth != storageDepth || |
| internalformat != storageFormat) // Discard mismatched storage |
| { |
| for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mImageArray[i]->markDirty(); |
| } |
| |
| SafeDelete(mTexStorage); |
| mDirtyImages = true; |
| } |
| } |
| } |
| |
| gl::ImageIndexIterator TextureD3D_3D::imageIterator() const |
| { |
| return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(), |
| gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL); |
| } |
| |
| gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const |
| { |
| // The "layer" here does not apply to 3D images. We use one Image per mip. |
| return gl::ImageIndex::Make3D(mip); |
| } |
| |
| bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const |
| { |
| return (mTexStorage && index.type == GL_TEXTURE_3D && |
| index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount()); |
| } |
| |
| TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer) |
| : TextureD3D(renderer) |
| { |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| { |
| mLayerCounts[level] = 0; |
| mImageArray[level] = NULL; |
| } |
| } |
| |
| TextureD3D_2DArray::~TextureD3D_2DArray() |
| { |
| // Delete the Images before the TextureStorage. |
| // Images might be relying on the TextureStorage for some of their data. |
| // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
| deleteImages(); |
| SafeDelete(mTexStorage); |
| } |
| |
| Image *TextureD3D_2DArray::getImage(int level, int layer) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT((layer == 0 && mLayerCounts[level] == 0) || |
| layer < mLayerCounts[level]); |
| return (mImageArray[level] ? mImageArray[level][layer] : NULL); |
| } |
| |
| Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const |
| { |
| ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| ASSERT((index.layerIndex == 0 && mLayerCounts[index.mipIndex] == 0) || |
| index.layerIndex < mLayerCounts[index.mipIndex]); |
| ASSERT(index.type == GL_TEXTURE_2D_ARRAY); |
| return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : NULL); |
| } |
| |
| GLsizei TextureD3D_2DArray::getLayerCount(int level) const |
| { |
| ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| return mLayerCounts[level]; |
| } |
| |
| GLsizei TextureD3D_2DArray::getWidth(GLint level) const |
| { |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; |
| } |
| |
| GLsizei TextureD3D_2DArray::getHeight(GLint level) const |
| { |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; |
| } |
| |
| GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const |
| { |
| return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; |
| } |
| |
| bool TextureD3D_2DArray::isDepth(GLint level) const |
| { |
| return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
| } |
| |
| gl::Error TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, |
| GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, |
| const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| |
| redefineImage(level, sizedInternalFormat, width, height, depth); |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); |
| GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
| |
| for (int i = 0; i < depth; i++) |
| { |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i); |
| gl::Error error = TextureD3D::setImage(unpack, type, layerPixels, index); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| redefineImage(level, format, width, height, depth); |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
| |
| for (int i = 0; i < depth; i++) |
| { |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| gl::Error error = TextureD3D::setCompressedImage(unpack, imageSize, layerPixels, mImageArray[level][i]); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, |
| const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); |
| GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
| |
| for (int i = 0; i < depth; i++) |
| { |
| int layer = zoffset + i; |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); |
| gl::Error error = TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, |
| unpack, layerPixels, index); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, |
| GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
| |
| for (int i = 0; i < depth; i++) |
| { |
| int layer = zoffset + i; |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| |
| gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, unpack, layerPixels, mImageArray[level][layer]); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); |
| gl::Box region(xoffset, yoffset, 0, width, height, 1); |
| error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented."); |
| } |
| |
| gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| gl::Rectangle sourceRect(x, y, width, height); |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zoffset); |
| |
| if (canCreateRenderTargetForImage(index)) |
| { |
| gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| mDirtyImages = true; |
| } |
| else |
| { |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (isValidLevel(level)) |
| { |
| error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, |
| xoffset, yoffset, zoffset, mTexStorage, level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| |
| deleteImages(); |
| |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| GLsizei levelWidth = std::max(1, width >> level); |
| GLsizei levelHeight = std::max(1, height >> level); |
| |
| mLayerCounts[level] = (level < levels ? depth : 0); |
| |
| if (mLayerCounts[level] > 0) |
| { |
| // Create new images for this level |
| mImageArray[level] = new ImageD3D*[mLayerCounts[level]]; |
| |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| { |
| mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, |
| levelHeight, 1, true); |
| } |
| } |
| } |
| |
| // TODO(geofflang): Verify storage creation had no errors |
| bool renderTarget = IsRenderTargetUsage(mUsage); |
| TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); |
| |
| gl::Error error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| mImmutable = true; |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) |
| { |
| UNREACHABLE(); |
| } |
| |
| void TextureD3D_2DArray::releaseTexImage() |
| { |
| UNREACHABLE(); |
| } |
| |
| |
| void TextureD3D_2DArray::initMipmapsImages() |
| { |
| int baseWidth = getBaseLevelWidth(); |
| int baseHeight = getBaseLevelHeight(); |
| int baseDepth = getLayerCount(0); |
| GLenum baseFormat = getBaseLevelInternalFormat(); |
| |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| int levelCount = mipLevels(); |
| for (int level = 1; level < levelCount; level++) |
| { |
| redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); |
| } |
| } |
| |
| unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) |
| { |
| return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0); |
| } |
| |
| gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) |
| { |
| // ensure the underlying texture is created |
| gl::Error error = ensureRenderTarget(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = updateStorageLevel(index.mipIndex); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return mTexStorage->getRenderTarget(index, outRT); |
| } |
| |
| gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget) |
| { |
| // Only initialize the first time this texture is used as a render target or shader resource |
| if (mTexStorage) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| // do not attempt to create storage for nonexistant data |
| if (!isLevelComplete(0)) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| |
| TextureStorage *storage = NULL; |
| gl::Error error = createCompleteStorage(createRenderTarget, &storage); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = setCompleteTexStorage(storage); |
| if (error.isError()) |
| { |
| SafeDelete(storage); |
| return error; |
| } |
| |
| ASSERT(mTexStorage); |
| |
| // flush image data to the storage |
| error = updateStorage(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const |
| { |
| GLsizei width = getBaseLevelWidth(); |
| GLsizei height = getBaseLevelHeight(); |
| GLsizei depth = getLayerCount(0); |
| GLenum internalFormat = getBaseLevelInternalFormat(); |
| |
| ASSERT(width > 0 && height > 0 && depth > 0); |
| |
| // use existing storage level count, when previously specified by TexStorage*D |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| |
| // TODO(geofflang): Verify storage creation succeeds |
| *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
| { |
| SafeDelete(mTexStorage); |
| mTexStorage = newCompleteTexStorage; |
| mDirtyImages = true; |
| |
| // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only |
| ASSERT(!mTexStorage->isManaged()); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error TextureD3D_2DArray::updateStorage() |
| { |
| ASSERT(mTexStorage != NULL); |
| GLint storageLevels = mTexStorage->getLevelCount(); |
| for (int level = 0; level < storageLevels; level++) |
| { |
| if (isLevelComplete(level)) |
| { |
| gl::Error error = updateStorageLevel(level); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| bool TextureD3D_2DArray::isValidLevel(int level) const |
| { |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| } |
| |
| bool TextureD3D_2DArray::isLevelComplete(int level) const |
| { |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); |
| |
| if (isImmutable()) |
| { |
| return true; |
| } |
| |
| GLsizei width = getBaseLevelWidth(); |
| GLsizei height = getBaseLevelHeight(); |
| GLsizei layers = getLayerCount(0); |
| |
| if (width <= 0 || height <= 0 || layers <= 0) |
| { |
| return false; |
| } |
| |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| if (getInternalFormat(level) != getInternalFormat(0)) |
| { |
| return false; |
| } |
| |
| if (getWidth(level) != std::max(1, width >> level)) |
| { |
| return false; |
| } |
| |
| if (getHeight(level) != std::max(1, height >> level)) |
| { |
| return false; |
| } |
| |
| if (getLayerCount(level) != layers) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const |
| { |
| return isLevelComplete(index.mipIndex); |
| } |
| |
| gl::Error TextureD3D_2DArray::updateStorageLevel(int level) |
| { |
| ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); |
| ASSERT(isLevelComplete(level)); |
| |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| { |
| ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); |
| if (mImageArray[level][layer]->isDirty()) |
| { |
| gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); |
| gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1); |
| gl::Error error = commitRegion(index, region); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void TextureD3D_2DArray::deleteImages() |
| { |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| { |
| for (int layer = 0; layer < mLayerCounts[level]; ++layer) |
| { |
| delete mImageArray[level][layer]; |
| } |
| delete[] mImageArray[level]; |
| mImageArray[level] = NULL; |
| mLayerCounts[level] = 0; |
| } |
| } |
| |
| void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| // If there currently is a corresponding storage texture image, it has these parameters |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| const int storageDepth = getLayerCount(0); |
| const GLenum storageFormat = getBaseLevelInternalFormat(); |
| |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| { |
| delete mImageArray[level][layer]; |
| } |
| delete[] mImageArray[level]; |
| mImageArray[level] = NULL; |
| mLayerCounts[level] = depth; |
| |
| if (depth > 0) |
| { |
| mImageArray[level] = new ImageD3D*[depth](); |
| |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| { |
| mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); |
| } |
| } |
| |
| if (mTexStorage) |
| { |
| const int storageLevels = mTexStorage->getLevelCount(); |
| |
| if ((level >= storageLevels && storageLevels != 0) || |
| width != storageWidth || |
| height != storageHeight || |
| depth != storageDepth || |
| internalformat != storageFormat) // Discard mismatched storage |
| { |
| for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| { |
| mImageArray[level][layer]->markDirty(); |
| } |
| } |
| |
| delete mTexStorage; |
| mTexStorage = NULL; |
| mDirtyImages = true; |
| } |
| } |
| } |
| |
| gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const |
| { |
| return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts); |
| } |
| |
| gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const |
| { |
| return gl::ImageIndex::Make2DArray(mip, layer); |
| } |
| |
| bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const |
| { |
| // Check for having a storage and the right type of index |
| if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY) |
| { |
| return false; |
| } |
| |
| // Check the mip index |
| if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount()) |
| { |
| return false; |
| } |
| |
| // Check the layer index |
| return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex])); |
| } |
| |
| } |