blob: abf32fee6745a24b750cd11ae2aac3bca23c8999 [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SHADER_UTILS_H
#define SAMPLE_UTIL_SHADER_UTILS_H
#include <GLES3/gl3.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>
#include <vector>
#define SHADER_SOURCE(...) #__VA_ARGS__
GLuint CompileShader(GLenum type, const std::string &source);
GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
GLuint CompileProgramWithTransformFeedback(
const std::string &vsSource,
const std::string &fsSource,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum bufferMode);
GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
#endif // SAMPLE_UTIL_SHADER_UTILS_H