blob: 15c9ea7e2e7f1033613b06a2a16610dadb490bca [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayEGL.cpp: Common across EGL parts of platform specific egl::Display implementations
#include "libANGLE/renderer/gl/egl/DisplayEGL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/egl/ContextEGL.h"
#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
#include "libANGLE/renderer/gl/egl/ImageEGL.h"
#include "libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h"
#include "libANGLE/renderer/gl/egl/RendererEGL.h"
#include "libANGLE/renderer/gl/egl/SyncEGL.h"
#include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace
{
EGLint ESBitFromPlatformAttrib(const rx::FunctionsEGL *egl, const EGLAttrib platformAttrib)
{
EGLint esBit = EGL_NONE;
switch (platformAttrib)
{
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
{
esBit = EGL_OPENGL_BIT;
break;
}
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
{
static_assert(EGL_OPENGL_ES3_BIT == EGL_OPENGL_ES3_BIT_KHR,
"Extension define must match core");
gl::Version eglVersion(egl->majorVersion, egl->minorVersion);
esBit = (eglVersion >= gl::Version(1, 5) || egl->hasExtension("EGL_KHR_create_context"))
? EGL_OPENGL_ES3_BIT
: EGL_OPENGL_ES2_BIT;
break;
}
default:
break;
}
return esBit;
}
class WorkerContextEGL final : public rx::WorkerContext
{
public:
WorkerContextEGL(EGLContext context, rx::FunctionsEGL *functions, EGLSurface pbuffer);
~WorkerContextEGL() override;
bool makeCurrent() override;
void unmakeCurrent() override;
private:
EGLContext mContext;
rx::FunctionsEGL *mFunctions;
EGLSurface mPbuffer;
};
WorkerContextEGL::WorkerContextEGL(EGLContext context,
rx::FunctionsEGL *functions,
EGLSurface pbuffer)
: mContext(context), mFunctions(functions), mPbuffer(pbuffer)
{}
WorkerContextEGL::~WorkerContextEGL()
{
mFunctions->destroyContext(mContext);
}
bool WorkerContextEGL::makeCurrent()
{
if (mFunctions->makeCurrent(mPbuffer, mContext) == EGL_FALSE)
{
ERR() << "Unable to make the EGL context current.";
return false;
}
return true;
}
void WorkerContextEGL::unmakeCurrent()
{
mFunctions->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
} // namespace
namespace rx
{
DisplayEGL::DisplayEGL(const egl::DisplayState &state)
: DisplayGL(state), mRenderer(nullptr), mEGL(nullptr), mConfig(EGL_NO_CONFIG_KHR)
{}
DisplayEGL::~DisplayEGL() {}
ImageImpl *DisplayEGL::createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs)
{
return new ImageEGL(state, context, target, attribs, mEGL);
}
EGLSyncImpl *DisplayEGL::createSync(const egl::AttributeMap &attribs)
{
return new SyncEGL(attribs, mEGL);
}
std::string DisplayEGL::getVendorString() const
{
const char *vendor = mEGL->queryString(EGL_VENDOR);
ASSERT(vendor);
return vendor;
}
egl::Error DisplayEGL::initializeContext(EGLContext shareContext,
const egl::AttributeMap &eglAttributes,
EGLContext *outContext,
native_egl::AttributeVector *outAttribs) const
{
gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
EGLint requestedMajor =
eglAttributes.getAsInt(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE);
EGLint requestedMinor =
eglAttributes.getAsInt(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE);
bool initializeRequested = requestedMajor != EGL_DONT_CARE && requestedMinor != EGL_DONT_CARE;
static_assert(EGL_CONTEXT_MAJOR_VERSION == EGL_CONTEXT_MAJOR_VERSION_KHR,
"Major Version define should match");
static_assert(EGL_CONTEXT_MINOR_VERSION == EGL_CONTEXT_MINOR_VERSION_KHR,
"Minor Version define should match");
std::vector<native_egl::AttributeVector> contextAttribLists;
if (eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_create_context"))
{
if (initializeRequested)
{
contextAttribLists.push_back({EGL_CONTEXT_MAJOR_VERSION, requestedMajor,
EGL_CONTEXT_MINOR_VERSION, requestedMinor, EGL_NONE});
}
else
{
// clang-format off
const gl::Version esVersionsFrom2_0[] = {
gl::Version(3, 2),
gl::Version(3, 1),
gl::Version(3, 0),
gl::Version(2, 0),
};
// clang-format on
for (const auto &version : esVersionsFrom2_0)
{
contextAttribLists.push_back(
{EGL_CONTEXT_MAJOR_VERSION, static_cast<EGLint>(version.major),
EGL_CONTEXT_MINOR_VERSION, static_cast<EGLint>(version.minor), EGL_NONE});
}
}
}
else
{
if (initializeRequested && (requestedMajor != 2 || requestedMinor != 0))
{
return egl::EglBadAttribute() << "Unsupported requested context version";
}
contextAttribLists.push_back({EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE});
}
EGLContext context = EGL_NO_CONTEXT;
for (const auto &attribList : contextAttribLists)
{
context = mEGL->createContext(mConfig, shareContext, attribList.data());
if (context != EGL_NO_CONTEXT)
{
*outContext = context;
*outAttribs = attribList;
return egl::NoError();
}
}
return egl::Error(mEGL->getError(), "eglCreateContext failed");
}
egl::Error DisplayEGL::initialize(egl::Display *display)
{
mDisplayAttributes = display->getAttributeMap();
mEGL = new FunctionsEGLDL();
void *eglHandle =
reinterpret_cast<void *>(mDisplayAttributes.get(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, 0));
ANGLE_TRY(mEGL->initialize(display->getNativeDisplayId(), "libEGL.so.1", eglHandle));
gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
if (eglVersion < gl::Version(1, 4))
{
return egl::EglNotInitialized() << "EGL >= 1.4 is required";
}
// Only support modern EGL implementation to keep default implementation
// simple.
const char *necessaryExtensions[] = {
"EGL_KHR_no_config_context",
"EGL_KHR_surfaceless_context",
};
for (const char *ext : necessaryExtensions)
{
if (!mEGL->hasExtension(ext))
{
return egl::EglNotInitialized() << "need " << ext;
}
}
const EGLAttrib platformAttrib = mDisplayAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, 0);
EGLint esBit = ESBitFromPlatformAttrib(mEGL, platformAttrib);
if (esBit == EGL_NONE)
{
return egl::EglNotInitialized() << "No matching ES Bit";
}
std::vector<EGLint> configAttribListBase = {
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE, EGL_CONFORMANT, esBit,
EGL_RENDERABLE_TYPE, esBit, EGL_NONE};
mConfigAttribList = configAttribListBase;
EGLContext context = EGL_NO_CONTEXT;
native_egl::AttributeVector attribs;
ANGLE_TRY(initializeContext(EGL_NO_CONTEXT, mDisplayAttributes, &context, &attribs));
if (!mEGL->makeCurrent(EGL_NO_SURFACE, context))
{
return egl::EglNotInitialized() << "Could not make context current.";
}
std::unique_ptr<FunctionsGL> functionsGL(mEGL->makeFunctionsGL());
functionsGL->initialize(mDisplayAttributes);
mRenderer.reset(
new RendererEGL(std::move(functionsGL), mDisplayAttributes, this, context, attribs));
const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion();
if (maxVersion < gl::Version(2, 0))
{
return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable.";
}
ANGLE_TRY(DisplayGL::initialize(display));
return egl::NoError();
}
void DisplayEGL::terminate()
{
DisplayGL::terminate();
EGLBoolean success = mEGL->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (success == EGL_FALSE)
{
ERR() << "eglMakeCurrent error " << egl::Error(mEGL->getError());
}
mRenderer.reset();
egl::Error result = mEGL->terminate();
if (result.isError())
{
ERR() << "eglTerminate error " << result;
}
SafeDelete(mEGL);
}
SurfaceImpl *DisplayEGL::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
EGLConfig config;
EGLint numConfig;
EGLBoolean success;
const EGLint configAttribList[] = {EGL_CONFIG_ID, mConfigIds[state.config->configID], EGL_NONE};
success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig);
ASSERT(success && numConfig == 1);
return new WindowSurfaceEGL(state, mEGL, config, window);
}
SurfaceImpl *DisplayEGL::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
EGLConfig config;
EGLint numConfig;
EGLBoolean success;
const EGLint configAttribList[] = {EGL_CONFIG_ID, mConfigIds[state.config->configID], EGL_NONE};
success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig);
ASSERT(success && numConfig == 1);
return new PbufferSurfaceEGL(state, mEGL, config);
}
SurfaceImpl *DisplayEGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
SurfaceImpl *DisplayEGL::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ContextImpl *DisplayEGL::createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs)
{
std::shared_ptr<RendererEGL> renderer;
EGLContext nativeShareContext = EGL_NO_CONTEXT;
if (shareContext)
{
ContextEGL *shareContextEGL = GetImplAs<ContextEGL>(shareContext);
nativeShareContext = shareContextEGL->getContext();
}
egl::Error error = createRenderer(nativeShareContext, &renderer);
if (error.isError())
{
ERR() << "Failed to create a shared renderer: " << error.getMessage();
return nullptr;
}
return new ContextEGL(state, errorSet, renderer);
}
template <typename T>
void DisplayEGL::getConfigAttrib(EGLConfig config, EGLint attribute, T *value) const
{
EGLint tmp;
EGLBoolean success = mEGL->getConfigAttrib(config, attribute, &tmp);
ASSERT(success == EGL_TRUE);
*value = tmp;
}
template <typename T, typename U>
void DisplayEGL::getConfigAttribIfExtension(EGLConfig config,
EGLint attribute,
T *value,
const char *extension,
const U &defaultValue) const
{
if (mEGL->hasExtension(extension))
{
getConfigAttrib(config, attribute, value);
}
else
{
*value = static_cast<T>(defaultValue);
}
}
egl::ConfigSet DisplayEGL::generateConfigs()
{
egl::ConfigSet configSet;
mConfigIds.clear();
EGLint numConfigs;
EGLBoolean success = mEGL->chooseConfig(mConfigAttribList.data(), nullptr, 0, &numConfigs);
ASSERT(success == EGL_TRUE && numConfigs > 0);
std::vector<EGLConfig> configs(numConfigs);
EGLint numConfigs2;
success =
mEGL->chooseConfig(mConfigAttribList.data(), configs.data(), numConfigs, &numConfigs2);
ASSERT(success == EGL_TRUE && numConfigs2 == numConfigs);
for (int i = 0; i < numConfigs; i++)
{
egl::Config config;
getConfigAttrib(configs[i], EGL_BUFFER_SIZE, &config.bufferSize);
getConfigAttrib(configs[i], EGL_RED_SIZE, &config.redSize);
getConfigAttrib(configs[i], EGL_GREEN_SIZE, &config.greenSize);
getConfigAttrib(configs[i], EGL_BLUE_SIZE, &config.blueSize);
getConfigAttrib(configs[i], EGL_LUMINANCE_SIZE, &config.luminanceSize);
getConfigAttrib(configs[i], EGL_ALPHA_SIZE, &config.alphaSize);
getConfigAttrib(configs[i], EGL_ALPHA_MASK_SIZE, &config.alphaMaskSize);
getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGB, &config.bindToTextureRGB);
getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGBA, &config.bindToTextureRGBA);
getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE, &config.colorBufferType);
getConfigAttrib(configs[i], EGL_CONFIG_CAVEAT, &config.configCaveat);
getConfigAttrib(configs[i], EGL_CONFIG_ID, &config.configID);
getConfigAttrib(configs[i], EGL_CONFORMANT, &config.conformant);
getConfigAttrib(configs[i], EGL_DEPTH_SIZE, &config.depthSize);
getConfigAttrib(configs[i], EGL_LEVEL, &config.level);
getConfigAttrib(configs[i], EGL_MAX_PBUFFER_WIDTH, &config.maxPBufferWidth);
getConfigAttrib(configs[i], EGL_MAX_PBUFFER_HEIGHT, &config.maxPBufferHeight);
getConfigAttrib(configs[i], EGL_MAX_PBUFFER_PIXELS, &config.maxPBufferPixels);
getConfigAttrib(configs[i], EGL_MAX_SWAP_INTERVAL, &config.maxSwapInterval);
getConfigAttrib(configs[i], EGL_MIN_SWAP_INTERVAL, &config.minSwapInterval);
getConfigAttrib(configs[i], EGL_NATIVE_RENDERABLE, &config.nativeRenderable);
getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID, &config.nativeVisualID);
getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_TYPE, &config.nativeVisualType);
getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE, &config.renderableType);
getConfigAttrib(configs[i], EGL_SAMPLE_BUFFERS, &config.sampleBuffers);
getConfigAttrib(configs[i], EGL_SAMPLES, &config.samples);
getConfigAttrib(configs[i], EGL_STENCIL_SIZE, &config.stencilSize);
getConfigAttrib(configs[i], EGL_SURFACE_TYPE, &config.surfaceType);
getConfigAttrib(configs[i], EGL_TRANSPARENT_TYPE, &config.transparentType);
getConfigAttrib(configs[i], EGL_TRANSPARENT_RED_VALUE, &config.transparentRedValue);
getConfigAttrib(configs[i], EGL_TRANSPARENT_GREEN_VALUE, &config.transparentGreenValue);
getConfigAttrib(configs[i], EGL_TRANSPARENT_BLUE_VALUE, &config.transparentBlueValue);
getConfigAttribIfExtension(configs[i], EGL_COLOR_COMPONENT_TYPE_EXT,
&config.colorComponentType, "EGL_EXT_pixel_format_float",
EGL_COLOR_COMPONENT_TYPE_FIXED_EXT);
if (config.colorBufferType == EGL_RGB_BUFFER)
{
ASSERT(config.colorComponentType == EGL_COLOR_COMPONENT_TYPE_FIXED_EXT);
if (config.redSize == 8 && config.greenSize == 8 && config.blueSize == 8 &&
config.alphaSize == 8)
{
config.renderTargetFormat = GL_RGBA8;
}
else if (config.redSize == 8 && config.greenSize == 8 && config.blueSize == 8 &&
config.alphaSize == 0)
{
config.renderTargetFormat = GL_RGB8;
}
else if (config.redSize == 5 && config.greenSize == 6 && config.blueSize == 5 &&
config.alphaSize == 0)
{
config.renderTargetFormat = GL_RGB565;
}
else if (config.redSize == 5 && config.greenSize == 5 && config.blueSize == 5 &&
config.alphaSize == 1)
{
config.renderTargetFormat = GL_RGB5_A1;
}
else if (config.redSize == 4 && config.greenSize == 4 && config.blueSize == 4 &&
config.alphaSize == 4)
{
config.renderTargetFormat = GL_RGBA4;
}
else
{
ERR() << "RGBA(" << config.redSize << "," << config.greenSize << ","
<< config.blueSize << "," << config.alphaSize << ") not handled";
UNREACHABLE();
}
}
else
{
UNREACHABLE();
}
if (config.depthSize == 0 && config.stencilSize == 0)
{
config.depthStencilFormat = GL_ZERO;
}
else if (config.depthSize == 16 && config.stencilSize == 0)
{
config.depthStencilFormat = GL_DEPTH_COMPONENT16;
}
else if (config.depthSize == 24 && config.stencilSize == 0)
{
config.depthStencilFormat = GL_DEPTH_COMPONENT24;
}
else if (config.depthSize == 24 && config.stencilSize == 8)
{
config.depthStencilFormat = GL_DEPTH24_STENCIL8;
}
else if (config.depthSize == 0 && config.stencilSize == 8)
{
config.depthStencilFormat = GL_STENCIL_INDEX8;
}
else
{
UNREACHABLE();
}
config.matchNativePixmap = EGL_NONE;
config.optimalOrientation = 0;
int internalId = configSet.add(config);
mConfigIds[internalId] = config.configID;
}
return configSet;
}
bool DisplayEGL::testDeviceLost()
{
return false;
}
egl::Error DisplayEGL::restoreLostDevice(const egl::Display *display)
{
UNIMPLEMENTED();
return egl::NoError();
}
bool DisplayEGL::isValidNativeWindow(EGLNativeWindowType window) const
{
return true;
}
DeviceImpl *DisplayEGL::createDevice()
{
UNIMPLEMENTED();
return nullptr;
}
egl::Error DisplayEGL::waitClient(const gl::Context *context)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error DisplayEGL::waitNative(const gl::Context *context, EGLint engine)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error DisplayEGL::makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
EGLSurface newSurface = EGL_NO_SURFACE;
if (drawSurface)
{
SurfaceEGL *drawSurfaceEGL = GetImplAs<SurfaceEGL>(drawSurface);
newSurface = drawSurfaceEGL->getSurface();
}
EGLContext newContext = EGL_NO_CONTEXT;
if (context)
{
ContextEGL *contextEGL = GetImplAs<ContextEGL>(context);
newContext = contextEGL->getContext();
}
if (mEGL->makeCurrent(newSurface, newContext) == EGL_FALSE)
{
return egl::Error(mEGL->getError(), "eglMakeCurrent failed");
}
return DisplayGL::makeCurrent(drawSurface, readSurface, context);
}
gl::Version DisplayEGL::getMaxSupportedESVersion() const
{
return mRenderer->getMaxSupportedESVersion();
}
void DisplayEGL::destroyNativeContext(EGLContext context)
{
mEGL->destroyContext(context);
}
void DisplayEGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
outExtensions->createContextRobustness =
mEGL->hasExtension("EGL_EXT_create_context_robustness");
outExtensions->postSubBuffer = false; // Since SurfaceEGL::postSubBuffer is not implemented
outExtensions->presentationTime = mEGL->hasExtension("EGL_ANDROID_presentation_time");
// Contexts are virtualized so textures can be shared globally
outExtensions->displayTextureShareGroup = true;
// We will fallback to regular swap if swapBuffersWithDamage isn't
// supported, so indicate support here to keep validation happy.
outExtensions->swapBuffersWithDamage = true;
outExtensions->image = mEGL->hasExtension("EGL_KHR_image");
outExtensions->imageBase = mEGL->hasExtension("EGL_KHR_image_base");
// Pixmaps are not supported in ANGLE's EGL implementation.
// outExtensions->imagePixmap = mEGL->hasExtension("EGL_KHR_image_pixmap");
outExtensions->glTexture2DImage = mEGL->hasExtension("EGL_KHR_gl_texture_2D_image");
outExtensions->glTextureCubemapImage = mEGL->hasExtension("EGL_KHR_gl_texture_cubemap_image");
outExtensions->glTexture3DImage = mEGL->hasExtension("EGL_KHR_gl_texture_3D_image");
outExtensions->glRenderbufferImage = mEGL->hasExtension("EGL_KHR_gl_renderbuffer_image");
outExtensions->pixelFormatFloat = mEGL->hasExtension("EGL_EXT_pixel_format_float");
outExtensions->glColorspace = mEGL->hasExtension("EGL_KHR_gl_colorspace");
if (outExtensions->glColorspace)
{
outExtensions->glColorspaceDisplayP3Linear =
mEGL->hasExtension("EGL_EXT_gl_colorspace_display_p3_linear");
outExtensions->glColorspaceDisplayP3 =
mEGL->hasExtension("EGL_EXT_gl_colorspace_display_p3");
outExtensions->glColorspaceScrgb = mEGL->hasExtension("EGL_EXT_gl_colorspace_scrgb");
outExtensions->glColorspaceScrgbLinear =
mEGL->hasExtension("EGL_EXT_gl_colorspace_scrgb_linear");
outExtensions->glColorspaceDisplayP3Passthrough =
mEGL->hasExtension("EGL_EXT_gl_colorspace_display_p3_passthrough");
outExtensions->imageGlColorspace = mEGL->hasExtension("EGL_EXT_image_gl_colorspace");
}
outExtensions->imageNativeBuffer = mEGL->hasExtension("EGL_ANDROID_image_native_buffer");
outExtensions->getFrameTimestamps = mEGL->hasExtension("EGL_ANDROID_get_frame_timestamps");
outExtensions->fenceSync =
eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_fence_sync");
outExtensions->waitSync =
eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_wait_sync");
outExtensions->getNativeClientBufferANDROID =
mEGL->hasExtension("EGL_ANDROID_get_native_client_buffer");
outExtensions->nativeFenceSyncANDROID = mEGL->hasExtension("EGL_ANDROID_native_fence_sync");
outExtensions->noConfigContext = mEGL->hasExtension("EGL_KHR_no_config_context");
outExtensions->surfacelessContext = mEGL->hasExtension("EGL_KHR_surfaceless_context");
outExtensions->framebufferTargetANDROID = mEGL->hasExtension("EGL_ANDROID_framebuffer_target");
DisplayGL::generateExtensions(outExtensions);
}
void DisplayEGL::generateCaps(egl::Caps *outCaps) const
{
outCaps->textureNPOT = true; // Since we request GLES >= 2
}
void DisplayEGL::setBlobCacheFuncs(EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get)
{
if (mEGL->hasExtension("EGL_ANDROID_blob_cache"))
{
mEGL->setBlobCacheFuncsANDROID(set, get);
}
}
egl::Error DisplayEGL::makeCurrentSurfaceless(gl::Context *context)
{
// Nothing to do because EGL always uses the same context and the previous surface can be left
// current.
return egl::NoError();
}
egl::Error DisplayEGL::createRenderer(EGLContext shareContext,
std::shared_ptr<RendererEGL> *outRenderer)
{
EGLContext context = EGL_NO_CONTEXT;
native_egl::AttributeVector attribs;
ANGLE_TRY(initializeContext(shareContext, mDisplayAttributes, &context, &attribs));
if (mEGL->makeCurrent(EGL_NO_SURFACE, context) == EGL_FALSE)
{
return egl::EglNotInitialized()
<< "eglMakeCurrent failed with " << egl::Error(mEGL->getError());
}
std::unique_ptr<FunctionsGL> functionsGL(mEGL->makeFunctionsGL());
functionsGL->initialize(mDisplayAttributes);
outRenderer->reset(
new RendererEGL(std::move(functionsGL), mDisplayAttributes, this, context, attribs));
return egl::NoError();
}
WorkerContext *DisplayEGL::createWorkerContext(std::string *infoLog,
EGLContext sharedContext,
const native_egl::AttributeVector workerAttribs)
{
EGLContext context = mEGL->createContext(mConfig, sharedContext, workerAttribs.data());
if (context == EGL_NO_CONTEXT)
{
*infoLog += "Unable to create the EGL context.";
return nullptr;
}
return new WorkerContextEGL(context, mEGL, EGL_NO_SURFACE);
}
void DisplayEGL::initializeFrontendFeatures(angle::FrontendFeatures *features) const
{
mRenderer->initializeFrontendFeatures(features);
}
void DisplayEGL::populateFeatureList(angle::FeatureList *features)
{
mRenderer->getFeatures().populateFeatureList(features);
}
} // namespace rx