| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.cpp: Implements the gl::Texture class and its derived classes | |
| // Texture2D and TextureCubeMap. Implements GL texture objects and related | |
| // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #include "libGLESv2/Texture.h" | |
| #include "libGLESv2/main.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libGLESv2/formatutils.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/renderer/Image.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "libGLESv2/renderer/TextureStorage.h" | |
| #include "libEGL/Surface.h" | |
| #include "libGLESv2/Buffer.h" | |
| #include "libGLESv2/renderer/BufferImpl.h" | |
| #include "libGLESv2/renderer/RenderTarget.h" | |
| namespace gl | |
| { | |
| bool IsMipmapFiltered(const SamplerState &samplerState) | |
| { | |
| switch (samplerState.minFilter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| return false; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| return true; | |
| default: UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsRenderTargetUsage(GLenum usage) | |
| { | |
| return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); | |
| } | |
| Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id) | |
| { | |
| mRenderer = renderer; | |
| mUsage = GL_NONE; | |
| mDirtyImages = true; | |
| mImmutable = false; | |
| mTarget = target; | |
| } | |
| Texture::~Texture() | |
| { | |
| } | |
| GLenum Texture::getTarget() const | |
| { | |
| return mTarget; | |
| } | |
| void Texture::setUsage(GLenum usage) | |
| { | |
| mUsage = usage; | |
| } | |
| void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler) | |
| { | |
| *sampler = mSamplerState; | |
| // Offset the effective base level by the texture storage's top level | |
| rx::TextureStorageInterface *texture = getNativeTexture(); | |
| int topLevel = texture ? texture->getTopLevel() : 0; | |
| sampler->baseLevel = topLevel + mSamplerState.baseLevel; | |
| } | |
| GLenum Texture::getUsage() const | |
| { | |
| return mUsage; | |
| } | |
| GLint Texture::getBaseLevelWidth() const | |
| { | |
| const rx::Image *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getWidth() : 0); | |
| } | |
| GLint Texture::getBaseLevelHeight() const | |
| { | |
| const rx::Image *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getHeight() : 0); | |
| } | |
| GLint Texture::getBaseLevelDepth() const | |
| { | |
| const rx::Image *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getDepth() : 0); | |
| } | |
| // Note: "base level image" is loosely defined to be any image from the base level, | |
| // where in the base of 2D array textures and cube maps there are several. Don't use | |
| // the base level image for anything except querying texture format and size. | |
| GLenum Texture::getBaseLevelInternalFormat() const | |
| { | |
| const rx::Image *baseImage = getBaseLevelImage(); | |
| return (baseImage ? baseImage->getInternalFormat() : GL_NONE); | |
| } | |
| void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image) | |
| { | |
| // No-op | |
| if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) | |
| { | |
| return; | |
| } | |
| // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. | |
| // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. | |
| const void *pixelData = pixels; | |
| if (unpack.pixelBuffer.id() != 0) | |
| { | |
| // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported | |
| Buffer *pixelBuffer = unpack.pixelBuffer.get(); | |
| ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); | |
| // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. | |
| // This functionality should be moved into renderer and the getData method of BufferImpl removed. | |
| const void *bufferData = pixelBuffer->getImplementation()->getData(); | |
| pixelData = static_cast<const unsigned char *>(bufferData) + offset; | |
| } | |
| if (pixelData != NULL) | |
| { | |
| image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); | |
| mDirtyImages = true; | |
| } | |
| } | |
| bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat) | |
| { | |
| return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); | |
| } | |
| bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea, | |
| GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget) | |
| { | |
| if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) | |
| { | |
| return true; | |
| } | |
| // In order to perform the fast copy through the shader, we must have the right format, and be able | |
| // to create a render target. | |
| ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); | |
| unsigned int offset = reinterpret_cast<unsigned int>(pixels); | |
| return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); | |
| } | |
| void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); | |
| mDirtyImages = true; | |
| } | |
| } | |
| bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image) | |
| { | |
| const void *pixelData = pixels; | |
| // CPU readback & copy where direct GPU copy is not supported | |
| if (unpack.pixelBuffer.id() != 0) | |
| { | |
| Buffer *pixelBuffer = unpack.pixelBuffer.get(); | |
| unsigned int offset = reinterpret_cast<unsigned int>(pixels); | |
| // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. | |
| // This functionality should be moved into renderer and the getData method of BufferImpl removed. | |
| const void *bufferData = pixelBuffer->getImplementation()->getData(); | |
| pixelData = static_cast<const unsigned char *>(bufferData) + offset; | |
| } | |
| if (pixelData != NULL) | |
| { | |
| image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); | |
| mDirtyImages = true; | |
| } | |
| return true; | |
| } | |
| bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) | |
| { | |
| if (pixels != NULL) | |
| { | |
| image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); | |
| mDirtyImages = true; | |
| } | |
| return true; | |
| } | |
| rx::TextureStorageInterface *Texture::getNativeTexture() | |
| { | |
| // ensure the underlying texture is created | |
| initializeStorage(false); | |
| rx::TextureStorageInterface *storage = getBaseLevelStorage(); | |
| if (storage) | |
| { | |
| updateStorage(); | |
| } | |
| return storage; | |
| } | |
| bool Texture::hasDirtyImages() const | |
| { | |
| return mDirtyImages; | |
| } | |
| void Texture::resetDirty() | |
| { | |
| mDirtyImages = false; | |
| } | |
| unsigned int Texture::getTextureSerial() | |
| { | |
| rx::TextureStorageInterface *texture = getNativeTexture(); | |
| return texture ? texture->getTextureSerial() : 0; | |
| } | |
| bool Texture::isImmutable() const | |
| { | |
| return mImmutable; | |
| } | |
| int Texture::immutableLevelCount() | |
| { | |
| return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0); | |
| } | |
| GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const | |
| { | |
| // TODO(geofflang): use context's extensions | |
| if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) | |
| { | |
| // Maximum number of levels | |
| return log2(std::max(std::max(width, height), depth)) + 1; | |
| } | |
| else | |
| { | |
| // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. | |
| return 1; | |
| } | |
| } | |
| int Texture::mipLevels() const | |
| { | |
| return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; | |
| } | |
| Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D) | |
| { | |
| mTexStorage = NULL; | |
| mSurface = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| Texture2D::~Texture2D() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| if (mSurface) | |
| { | |
| mSurface->setBoundTexture(NULL); | |
| mSurface = NULL; | |
| } | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| } | |
| GLsizei Texture2D::getWidth(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei Texture2D::getHeight(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLenum Texture2D::getInternalFormat(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| GLenum Texture2D::getActualFormat(GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[level]->getActualFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| releaseTexImage(); | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); | |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat | |
| : GetSizedInternalFormat(format, type); | |
| redefineImage(level, sizedInternalFormat, width, height); | |
| bool fastUnpacked = false; | |
| // Attempt a fast gpu copy of the pixel data to the surface | |
| if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) | |
| { | |
| // Will try to create RT storage if it does not exist | |
| rx::RenderTarget *destRenderTarget = getRenderTarget(level); | |
| Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); | |
| if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) | |
| { | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| } | |
| if (!fastUnpacked) | |
| { | |
| Texture::setImage(unpack, type, pixels, mImageArray[level]); | |
| } | |
| } | |
| void Texture2D::bindTexImage(egl::Surface *surface) | |
| { | |
| releaseTexImage(); | |
| GLenum internalformat = surface->getFormat(); | |
| mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); | |
| delete mTexStorage; | |
| mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); | |
| mDirtyImages = true; | |
| mSurface = surface; | |
| mSurface->setBoundTexture(this); | |
| } | |
| void Texture2D::releaseTexImage() | |
| { | |
| if (mSurface) | |
| { | |
| mSurface->setBoundTexture(NULL); | |
| mSurface = NULL; | |
| if (mTexStorage) | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| } | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); | |
| } | |
| } | |
| } | |
| void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); | |
| } | |
| void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) | |
| { | |
| if (isValidLevel(level)) | |
| { | |
| rx::Image *image = mImageArray[level]; | |
| if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| bool fastUnpacked = false; | |
| if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) | |
| { | |
| rx::RenderTarget *renderTarget = getRenderTarget(level); | |
| Box destArea(xoffset, yoffset, 0, width, height, 1); | |
| if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) | |
| { | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| } | |
| if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format | |
| : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); | |
| redefineImage(level, sizedInternalFormat, width, height); | |
| if (!mImageArray[level]->isRenderableFormat()) | |
| { | |
| mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| mImageArray[level]->markClean(); | |
| if (width != 0 && height != 0 && isValidLevel(level)) | |
| { | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); | |
| } | |
| } | |
| } | |
| void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| if (isValidLevel(level)) | |
| { | |
| updateStorageLevel(level); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, | |
| gl::GetFormat(getBaseLevelInternalFormat()), | |
| xoffset, yoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| GLsizei levelWidth = std::max(1, width >> level); | |
| GLsizei levelHeight = std::max(1, height >> level); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); | |
| } | |
| mImmutable = true; | |
| setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); | |
| } | |
| void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| if (mTexStorage && mTexStorage->isManaged()) | |
| { | |
| for (int level = 0; level < mTexStorage->getLevelCount(); level++) | |
| { | |
| mImageArray[level]->setManagedSurface(mTexStorage, level); | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. | |
| bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| // TODO(geofflang): use context's texture caps | |
| if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| // TODO(geofflang): use context's extensions | |
| bool npotSupport = mRenderer->getRendererExtensions().textureNPOT; | |
| if (!npotSupport) | |
| { | |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || | |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState)) | |
| { | |
| if (!npotSupport) | |
| { | |
| if (!isPow2(width) || !isPow2(height)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: | |
| // The internalformat specified for the texture arrays is a sized internal depth or | |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- | |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- | |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. | |
| if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2) | |
| { | |
| if (mSamplerState.compareMode == GL_NONE) | |
| { | |
| if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || | |
| mSamplerState.magFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool Texture2D::isMipmapComplete() const | |
| { | |
| int levelCount = mipLevels(); | |
| for (int level = 0; level < levelCount; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture2D::isLevelComplete(int level) const | |
| { | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| const rx::Image *baseImage = getBaseLevelImage(); | |
| GLsizei width = baseImage->getWidth(); | |
| GLsizei height = baseImage->getHeight(); | |
| if (width <= 0 || height <= 0) | |
| { | |
| return false; | |
| } | |
| // The base image level is complete if the width and height are positive | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| rx::Image *image = mImageArray[level]; | |
| if (image->getInternalFormat() != baseImage->getInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (image->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (image->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture2D::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level)); | |
| } | |
| bool Texture2D::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level)) > 0; | |
| } | |
| // Constructs a native texture resource from the texture images | |
| void Texture2D::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return; | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(0)) | |
| { | |
| return; | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); | |
| setCompleteTexStorage(createCompleteStorage(createRenderTarget)); | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| updateStorage(); | |
| } | |
| rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| ASSERT(width > 0 && height > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); | |
| return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); | |
| } | |
| void Texture2D::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) | |
| { | |
| updateStorageLevel(level); | |
| } | |
| } | |
| } | |
| void Texture2D::updateStorageLevel(int level) | |
| { | |
| ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| ASSERT(isLevelComplete(level)); | |
| if (mImageArray[level]->isDirty()) | |
| { | |
| commitRect(level, 0, 0, getWidth(level), getHeight(level)); | |
| } | |
| } | |
| bool Texture2D::ensureRenderTarget() | |
| { | |
| initializeStorage(true); | |
| if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) | |
| { | |
| ASSERT(mTexStorage); | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); | |
| if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) | |
| { | |
| delete newRenderTargetStorage; | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| setCompleteTexStorage(newRenderTargetStorage); | |
| } | |
| } | |
| return (mTexStorage && mTexStorage->isRenderTarget()); | |
| } | |
| void Texture2D::generateMipmaps() | |
| { | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| int levelCount = mipLevels(); | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| redefineImage(level, getBaseLevelInternalFormat(), | |
| std::max(getBaseLevelWidth() >> level, 1), | |
| std::max(getBaseLevelHeight() >> level, 1)); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mTexStorage->generateMipmap(level); | |
| mImageArray[level]->markClean(); | |
| } | |
| } | |
| else | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); | |
| } | |
| } | |
| } | |
| const rx::Image *Texture2D::getBaseLevelImage() const | |
| { | |
| return mImageArray[0]; | |
| } | |
| rx::TextureStorageInterface *Texture2D::getBaseLevelStorage() | |
| { | |
| return mTexStorage; | |
| } | |
| unsigned int Texture2D::getRenderTargetSerial(GLint level) | |
| { | |
| return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0); | |
| } | |
| rx::RenderTarget *Texture2D::getRenderTarget(GLint level) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level); | |
| } | |
| rx::RenderTarget *Texture2D::getDepthSencil(GLint level) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is actually a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level); | |
| } | |
| bool Texture2D::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); | |
| } | |
| TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP) | |
| { | |
| mTexStorage = NULL; | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| mImageArray[i][j] = renderer->createImage(); | |
| } | |
| } | |
| } | |
| TextureCubeMap::~TextureCubeMap() | |
| { | |
| for (int i = 0; i < 6; i++) | |
| { | |
| for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) | |
| { | |
| delete mImageArray[i][j]; | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| } | |
| GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[targetToIndex(target)][level]->getWidth(); | |
| else | |
| return 0; | |
| } | |
| GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[targetToIndex(target)][level]->getHeight(); | |
| else | |
| return 0; | |
| } | |
| GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[targetToIndex(target)][level]->getInternalFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const | |
| { | |
| if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| return mImageArray[targetToIndex(target)][level]->getActualFormat(); | |
| else | |
| return GL_NONE; | |
| } | |
| void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(0, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(1, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(2, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(3, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(4, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| setImage(5, level, width, height, internalFormat, format, type, unpack, pixels); | |
| } | |
| void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| int faceIndex = targetToIndex(target); | |
| redefineImage(faceIndex, level, format, width, height); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); | |
| } | |
| void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) | |
| { | |
| if (isValidFaceLevel(faceIndex, level)) | |
| { | |
| rx::Image *image = mImageArray[faceIndex][level]; | |
| if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) | |
| image->markClean(); | |
| } | |
| } | |
| void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| int faceIndex = targetToIndex(target); | |
| if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level])) | |
| { | |
| commitRect(faceIndex, level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| int faceIndex = targetToIndex(target); | |
| if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) | |
| { | |
| commitRect(faceIndex, level, xoffset, yoffset, width, height); | |
| } | |
| } | |
| // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. | |
| bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| int size = getBaseLevelWidth(); | |
| bool mipmapping = IsMipmapFiltered(samplerState); | |
| // TODO(geofflang): use context's texture caps | |
| if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filtering) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| // TODO(geofflang): use context's extensions | |
| if (!isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT) | |
| { | |
| if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!mipmapping) | |
| { | |
| if (!isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool TextureCubeMap::isCubeComplete() const | |
| { | |
| int baseWidth = getBaseLevelWidth(); | |
| int baseHeight = getBaseLevelHeight(); | |
| GLenum baseFormat = getBaseLevelInternalFormat(); | |
| if (baseWidth <= 0 || baseWidth != baseHeight) | |
| { | |
| return false; | |
| } | |
| for (int faceIndex = 1; faceIndex < 6; faceIndex++) | |
| { | |
| const rx::Image &faceBaseImage = *mImageArray[faceIndex][0]; | |
| if (faceBaseImage.getWidth() != baseWidth || | |
| faceBaseImage.getHeight() != baseHeight || | |
| faceBaseImage.getInternalFormat() != baseFormat ) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isMipmapCubeComplete() const | |
| { | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| if (!isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| int levelCount = mipLevels(); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| if (!isFaceLevelComplete(face, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const | |
| { | |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| int baseSize = getBaseLevelWidth(); | |
| if (baseSize <= 0) | |
| { | |
| return false; | |
| } | |
| // "isCubeComplete" checks for base level completeness and we must call that | |
| // to determine if any face at level 0 is complete. We omit that check here | |
| // to avoid re-checking cube-completeness for every face at level 0. | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| // Check that non-zero levels are consistent with the base level. | |
| const rx::Image *faceLevelImage = mImageArray[faceIndex][level]; | |
| if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool TextureCubeMap::isCompressed(GLenum target, GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(target, level)); | |
| } | |
| bool TextureCubeMap::isDepth(GLenum target, GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(target, level)) > 0; | |
| } | |
| void TextureCubeMap::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return; | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isFaceLevelComplete(0, 0)) | |
| { | |
| return; | |
| } | |
| bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); | |
| setCompleteTexStorage(createCompleteStorage(createRenderTarget)); | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| updateStorage(); | |
| } | |
| rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool renderTarget) const | |
| { | |
| GLsizei size = getBaseLevelWidth(); | |
| ASSERT(size > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); | |
| return new rx::TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels); | |
| } | |
| void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| if (mTexStorage && mTexStorage->isManaged()) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (int level = 0; level < mTexStorage->getLevelCount(); level++) | |
| { | |
| mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); | |
| } | |
| } | |
| } | |
| mDirtyImages = true; | |
| } | |
| void TextureCubeMap::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int face = 0; face < 6; face++) | |
| { | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) | |
| { | |
| updateStorageFaceLevel(face, level); | |
| } | |
| } | |
| } | |
| } | |
| void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level) | |
| { | |
| ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); | |
| rx::Image *image = mImageArray[faceIndex][level]; | |
| if (image->isDirty()) | |
| { | |
| commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); | |
| } | |
| } | |
| bool TextureCubeMap::ensureRenderTarget() | |
| { | |
| initializeStorage(true); | |
| if (getBaseLevelWidth() > 0) | |
| { | |
| ASSERT(mTexStorage); | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| rx::TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true); | |
| if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) | |
| { | |
| delete newRenderTargetStorage; | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| setCompleteTexStorage(newRenderTargetStorage); | |
| } | |
| } | |
| return (mTexStorage && mTexStorage->isRenderTarget()); | |
| } | |
| void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat | |
| : GetSizedInternalFormat(format, type); | |
| redefineImage(faceIndex, level, sizedInternalFormat, width, height); | |
| Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); | |
| } | |
| int TextureCubeMap::targetToIndex(GLenum target) | |
| { | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); | |
| META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); | |
| return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X; | |
| } | |
| void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); | |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| mImageArray[faceIndex][level]->markDirty(); | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| int faceIndex = targetToIndex(target); | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format | |
| : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); | |
| redefineImage(faceIndex, level, sizedInternalFormat, width, height); | |
| if (!mImageArray[faceIndex][level]->isRenderableFormat()) | |
| { | |
| mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| mImageArray[faceIndex][level]->markClean(); | |
| ASSERT(width == height); | |
| if (width > 0 && isValidFaceLevel(faceIndex, level)) | |
| { | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); | |
| } | |
| } | |
| } | |
| void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| int faceIndex = targetToIndex(target); | |
| // We can only make our texture storage to a render target if the level we're copying *to* is complete | |
| // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot | |
| // rely on the "getBaseLevel*" methods reliably otherwise. | |
| bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); | |
| if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| if (isValidFaceLevel(faceIndex, level)) | |
| { | |
| updateStorageFaceLevel(faceIndex, level); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()), | |
| xoffset, yoffset, mTexStorage, target, level); | |
| } | |
| } | |
| } | |
| void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| GLsizei mipSize = std::max(1, size >> level); | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); | |
| } | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); | |
| } | |
| } | |
| mImmutable = true; | |
| setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels)); | |
| } | |
| void TextureCubeMap::generateMipmaps() | |
| { | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| int levelCount = mipLevels(); | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); | |
| redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); | |
| } | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mTexStorage->generateMipmap(faceIndex, level); | |
| mImageArray[faceIndex][level]->markClean(); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (int faceIndex = 0; faceIndex < 6; faceIndex++) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]); | |
| } | |
| } | |
| } | |
| } | |
| const rx::Image *TextureCubeMap::getBaseLevelImage() const | |
| { | |
| // Note: if we are not cube-complete, there is no single base level image that can describe all | |
| // cube faces, so this method is only well-defined for a cube-complete base level. | |
| return mImageArray[0][0]; | |
| } | |
| rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage() | |
| { | |
| return mTexStorage; | |
| } | |
| unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level) | |
| { | |
| return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0); | |
| } | |
| rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level) | |
| { | |
| ASSERT(IsCubemapTextureTarget(target)); | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageFaceLevel(targetToIndex(target), level); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(target, level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(target, level); | |
| } | |
| rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level) | |
| { | |
| ASSERT(IsCubemapTextureTarget(target)); | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageFaceLevel(targetToIndex(target), level); | |
| // ensure this is a depth texture | |
| if (!isDepth(target, level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(target, level); | |
| } | |
| bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D) | |
| { | |
| mTexStorage = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| mImageArray[i] = renderer->createImage(); | |
| } | |
| } | |
| Texture3D::~Texture3D() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) | |
| { | |
| delete mImageArray[i]; | |
| } | |
| } | |
| GLsizei Texture3D::getWidth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0; | |
| } | |
| GLsizei Texture3D::getHeight(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0; | |
| } | |
| GLsizei Texture3D::getDepth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0; | |
| } | |
| GLenum Texture3D::getInternalFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE; | |
| } | |
| GLenum Texture3D::getActualFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : GL_NONE; | |
| } | |
| bool Texture3D::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level)); | |
| } | |
| bool Texture3D::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level)) > 0; | |
| } | |
| void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat | |
| : GetSizedInternalFormat(format, type); | |
| redefineImage(level, sizedInternalFormat, width, height, depth); | |
| bool fastUnpacked = false; | |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer | |
| if (isFastUnpackable(unpack, sizedInternalFormat)) | |
| { | |
| // Will try to create RT storage if it does not exist | |
| rx::RenderTarget *destRenderTarget = getRenderTarget(level); | |
| Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); | |
| if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) | |
| { | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| } | |
| if (!fastUnpacked) | |
| { | |
| Texture::setImage(unpack, type, pixels, mImageArray[level]); | |
| } | |
| } | |
| void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height, depth); | |
| Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); | |
| } | |
| void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| bool fastUnpacked = false; | |
| // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer | |
| if (isFastUnpackable(unpack, getInternalFormat(level))) | |
| { | |
| rx::RenderTarget *destRenderTarget = getRenderTarget(level); | |
| Box destArea(xoffset, yoffset, zoffset, width, height, depth); | |
| if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) | |
| { | |
| // Ensure we don't overwrite our newly initialized data | |
| mImageArray[level]->markClean(); | |
| fastUnpacked = true; | |
| } | |
| } | |
| if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, zoffset, width, height, depth); | |
| } | |
| } | |
| void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) | |
| { | |
| commitRect(level, xoffset, yoffset, zoffset, width, height, depth); | |
| } | |
| } | |
| void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| for (int level = 0; level < levels; level++) | |
| { | |
| GLsizei levelWidth = std::max(1, width >> level); | |
| GLsizei levelHeight = std::max(1, height >> level); | |
| GLsizei levelDepth = std::max(1, depth >> level); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true); | |
| } | |
| for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); | |
| } | |
| mImmutable = true; | |
| setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); | |
| } | |
| void Texture3D::generateMipmaps() | |
| { | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| int levelCount = mipLevels(); | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| redefineImage(level, getBaseLevelInternalFormat(), | |
| std::max(getBaseLevelWidth() >> level, 1), | |
| std::max(getBaseLevelHeight() >> level, 1), | |
| std::max(getBaseLevelDepth() >> level, 1)); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mTexStorage->generateMipmap(level); | |
| mImageArray[level]->markClean(); | |
| } | |
| } | |
| else | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); | |
| } | |
| } | |
| } | |
| const rx::Image *Texture3D::getBaseLevelImage() const | |
| { | |
| return mImageArray[0]; | |
| } | |
| rx::TextureStorageInterface *Texture3D::getBaseLevelStorage() | |
| { | |
| return mTexStorage; | |
| } | |
| void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| if (isValidLevel(level)) | |
| { | |
| updateStorageLevel(level); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, | |
| gl::GetFormat(getBaseLevelInternalFormat()), | |
| xoffset, yoffset, zoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei depth = getBaseLevelDepth(); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| // TODO(geofflang): use context's texture caps | |
| if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture3D::isMipmapComplete() const | |
| { | |
| int levelCount = mipLevels(); | |
| for (int level = 0; level < levelCount; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture3D::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei depth = getBaseLevelDepth(); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| rx::Image *levelImage = mImageArray[level]; | |
| if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getWidth() != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getHeight() != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (levelImage->getDepth() != std::max(1, depth >> level)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer) | |
| { | |
| return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); | |
| } | |
| bool Texture3D::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| void Texture3D::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return; | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(0)) | |
| { | |
| return; | |
| } | |
| bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); | |
| setCompleteTexStorage(createCompleteStorage(createRenderTarget)); | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| updateStorage(); | |
| } | |
| rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarget) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei depth = getBaseLevelDepth(); | |
| ASSERT(width > 0 && height > 0 && depth > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); | |
| return new rx::TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); | |
| } | |
| void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| // We do not support managed 3D storage, as that is D3D9/ES2-only | |
| ASSERT(!mTexStorage->isManaged()); | |
| } | |
| void Texture3D::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (mImageArray[level]->isDirty() && isLevelComplete(level)) | |
| { | |
| updateStorageLevel(level); | |
| } | |
| } | |
| } | |
| void Texture3D::updateStorageLevel(int level) | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); | |
| ASSERT(isLevelComplete(level)); | |
| if (mImageArray[level]->isDirty()) | |
| { | |
| commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); | |
| } | |
| } | |
| bool Texture3D::ensureRenderTarget() | |
| { | |
| initializeStorage(true); | |
| if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0) | |
| { | |
| ASSERT(mTexStorage); | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| rx::TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true); | |
| if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) | |
| { | |
| delete newRenderTargetStorage; | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| setCompleteTexStorage(newRenderTargetStorage); | |
| } | |
| } | |
| return (mTexStorage && mTexStorage->isRenderTarget()); | |
| } | |
| rx::RenderTarget *Texture3D::getRenderTarget(GLint level) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level); | |
| } | |
| rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorage(); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); | |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); | |
| const int storageDepth = std::max(1, getBaseLevelDepth() >> level); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false); | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) | |
| { | |
| mImageArray[i]->markDirty(); | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| if (isValidLevel(level)) | |
| { | |
| rx::Image *image = mImageArray[level]; | |
| if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY) | |
| { | |
| mTexStorage = NULL; | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| mLayerCounts[level] = 0; | |
| mImageArray[level] = NULL; | |
| } | |
| } | |
| Texture2DArray::~Texture2DArray() | |
| { | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| deleteImages(); | |
| } | |
| void Texture2DArray::deleteImages() | |
| { | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; ++layer) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| mImageArray[level] = NULL; | |
| mLayerCounts[level] = 0; | |
| } | |
| } | |
| GLsizei Texture2DArray::getWidth(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; | |
| } | |
| GLsizei Texture2DArray::getHeight(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; | |
| } | |
| GLsizei Texture2DArray::getLayers(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0; | |
| } | |
| GLenum Texture2DArray::getInternalFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; | |
| } | |
| GLenum Texture2DArray::getActualFormat(GLint level) const | |
| { | |
| return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : GL_NONE; | |
| } | |
| bool Texture2DArray::isCompressed(GLint level) const | |
| { | |
| return IsFormatCompressed(getInternalFormat(level)); | |
| } | |
| bool Texture2DArray::isDepth(GLint level) const | |
| { | |
| return GetDepthBits(getInternalFormat(level)) > 0; | |
| } | |
| void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat | |
| : GetSizedInternalFormat(format, type); | |
| redefineImage(level, sizedInternalFormat, width, height, depth); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, width, height, unpack.alignment); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]); | |
| } | |
| } | |
| void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) | |
| { | |
| // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly | |
| redefineImage(level, format, width, height, depth); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); | |
| } | |
| } | |
| void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) | |
| { | |
| GLenum internalformat = getInternalFormat(level); | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, unpack.alignment); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| int layer = zoffset + i; | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer])) | |
| { | |
| commitRect(level, xoffset, yoffset, layer, width, height); | |
| } | |
| } | |
| } | |
| void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) | |
| { | |
| GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1); | |
| for (int i = 0; i < depth; i++) | |
| { | |
| int layer = zoffset + i; | |
| const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; | |
| if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) | |
| { | |
| commitRect(level, xoffset, yoffset, layer, width, height); | |
| } | |
| } | |
| } | |
| void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| deleteImages(); | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| GLsizei levelWidth = std::max(1, width >> level); | |
| GLsizei levelHeight = std::max(1, height >> level); | |
| mLayerCounts[level] = (level < levels ? depth : 0); | |
| if (mLayerCounts[level] > 0) | |
| { | |
| // Create new images for this level | |
| mImageArray[level] = new rx::Image*[mLayerCounts[level]]; | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, | |
| levelHeight, 1, true); | |
| } | |
| } | |
| } | |
| mImmutable = true; | |
| setCompleteTexStorage(new rx::TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); | |
| } | |
| void Texture2DArray::generateMipmaps() | |
| { | |
| int baseWidth = getBaseLevelWidth(); | |
| int baseHeight = getBaseLevelHeight(); | |
| int baseDepth = getBaseLevelDepth(); | |
| GLenum baseFormat = getBaseLevelInternalFormat(); | |
| // Purge array levels 1 through q and reset them to represent the generated mipmap levels. | |
| int levelCount = mipLevels(); | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); | |
| } | |
| if (mTexStorage && mTexStorage->isRenderTarget()) | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| mTexStorage->generateMipmap(level); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->markClean(); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]); | |
| } | |
| } | |
| } | |
| } | |
| const rx::Image *Texture2DArray::getBaseLevelImage() const | |
| { | |
| return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); | |
| } | |
| rx::TextureStorageInterface *Texture2DArray::getBaseLevelStorage() | |
| { | |
| return mTexStorage; | |
| } | |
| void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) | |
| { | |
| // can only make our texture storage to a render target if level 0 is defined (with a width & height) and | |
| // the current level we're copying to is defined (with appropriate format, width & height) | |
| bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); | |
| if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) | |
| { | |
| mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); | |
| mDirtyImages = true; | |
| } | |
| else | |
| { | |
| ensureRenderTarget(); | |
| if (isValidLevel(level)) | |
| { | |
| updateStorageLevel(level); | |
| gl::Rectangle sourceRect; | |
| sourceRect.x = x; | |
| sourceRect.width = width; | |
| sourceRect.y = y; | |
| sourceRect.height = height; | |
| mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0)), | |
| xoffset, yoffset, zoffset, mTexStorage, level); | |
| } | |
| } | |
| } | |
| bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei depth = getLayers(0); | |
| if (width <= 0 || height <= 0 || depth <= 0) | |
| { | |
| return false; | |
| } | |
| // TODO(geofflang): use context's texture caps | |
| if (!mRenderer->getRendererTextureCaps().get(getBaseLevelInternalFormat()).filtering) | |
| { | |
| if (samplerState.magFilter != GL_NEAREST || | |
| (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Texture2DArray::isMipmapComplete() const | |
| { | |
| int levelCount = mipLevels(); | |
| for (int level = 1; level < levelCount; level++) | |
| { | |
| if (!isLevelComplete(level)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Texture2DArray::isLevelComplete(int level) const | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); | |
| if (isImmutable()) | |
| { | |
| return true; | |
| } | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei layers = getLayers(0); | |
| if (width <= 0 || height <= 0 || layers <= 0) | |
| { | |
| return false; | |
| } | |
| if (level == 0) | |
| { | |
| return true; | |
| } | |
| if (getInternalFormat(level) != getInternalFormat(0)) | |
| { | |
| return false; | |
| } | |
| if (getWidth(level) != std::max(1, width >> level)) | |
| { | |
| return false; | |
| } | |
| if (getHeight(level) != std::max(1, height >> level)) | |
| { | |
| return false; | |
| } | |
| if (getLayers(level) != layers) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer) | |
| { | |
| return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0); | |
| } | |
| bool Texture2DArray::isValidLevel(int level) const | |
| { | |
| return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); | |
| } | |
| void Texture2DArray::initializeStorage(bool renderTarget) | |
| { | |
| // Only initialize the first time this texture is used as a render target or shader resource | |
| if (mTexStorage) | |
| { | |
| return; | |
| } | |
| // do not attempt to create storage for nonexistant data | |
| if (!isLevelComplete(0)) | |
| { | |
| return; | |
| } | |
| bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); | |
| setCompleteTexStorage(createCompleteStorage(createRenderTarget)); | |
| ASSERT(mTexStorage); | |
| // flush image data to the storage | |
| updateStorage(); | |
| } | |
| rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool renderTarget) const | |
| { | |
| GLsizei width = getBaseLevelWidth(); | |
| GLsizei height = getBaseLevelHeight(); | |
| GLsizei depth = getLayers(0); | |
| ASSERT(width > 0 && height > 0 && depth > 0); | |
| // use existing storage level count, when previously specified by TexStorage*D | |
| GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); | |
| return new rx::TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); | |
| } | |
| void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage) | |
| { | |
| SafeDelete(mTexStorage); | |
| mTexStorage = newCompleteTexStorage; | |
| mDirtyImages = true; | |
| // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only | |
| ASSERT(!mTexStorage->isManaged()); | |
| } | |
| void Texture2DArray::updateStorage() | |
| { | |
| ASSERT(mTexStorage != NULL); | |
| GLint storageLevels = mTexStorage->getLevelCount(); | |
| for (int level = 0; level < storageLevels; level++) | |
| { | |
| if (isLevelComplete(level)) | |
| { | |
| updateStorageLevel(level); | |
| } | |
| } | |
| } | |
| void Texture2DArray::updateStorageLevel(int level) | |
| { | |
| ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); | |
| ASSERT(isLevelComplete(level)); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); | |
| if (mImageArray[level][layer]->isDirty()) | |
| { | |
| commitRect(level, 0, 0, layer, getWidth(level), getHeight(level)); | |
| } | |
| } | |
| } | |
| bool Texture2DArray::ensureRenderTarget() | |
| { | |
| initializeStorage(true); | |
| if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0) | |
| { | |
| ASSERT(mTexStorage); | |
| if (!mTexStorage->isRenderTarget()) | |
| { | |
| rx::TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true); | |
| if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) | |
| { | |
| delete newRenderTargetStorage; | |
| return gl::error(GL_OUT_OF_MEMORY, false); | |
| } | |
| setCompleteTexStorage(newRenderTargetStorage); | |
| } | |
| } | |
| return (mTexStorage && mTexStorage->isRenderTarget()); | |
| } | |
| rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is NOT a depth texture | |
| if (isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer) | |
| { | |
| // ensure the underlying texture is created | |
| if (!ensureRenderTarget()) | |
| { | |
| return NULL; | |
| } | |
| updateStorageLevel(level); | |
| // ensure this is a depth texture | |
| if (!isDepth(level)) | |
| { | |
| return NULL; | |
| } | |
| return mTexStorage->getRenderTarget(level, layer); | |
| } | |
| void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
| { | |
| // If there currently is a corresponding storage texture image, it has these parameters | |
| const int storageWidth = std::max(1, getBaseLevelWidth() >> level); | |
| const int storageHeight = std::max(1, getBaseLevelHeight() >> level); | |
| const int storageDepth = getLayers(0); | |
| const GLenum storageFormat = getBaseLevelInternalFormat(); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| delete mImageArray[level][layer]; | |
| } | |
| delete[] mImageArray[level]; | |
| mImageArray[level] = NULL; | |
| mLayerCounts[level] = depth; | |
| if (depth > 0) | |
| { | |
| mImageArray[level] = new rx::Image*[depth](); | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer] = mRenderer->createImage(); | |
| mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); | |
| } | |
| } | |
| if (mTexStorage) | |
| { | |
| const int storageLevels = mTexStorage->getLevelCount(); | |
| if ((level >= storageLevels && storageLevels != 0) || | |
| width != storageWidth || | |
| height != storageHeight || | |
| depth != storageDepth || | |
| internalformat != storageFormat) // Discard mismatched storage | |
| { | |
| for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) | |
| { | |
| for (int layer = 0; layer < mLayerCounts[level]; layer++) | |
| { | |
| mImageArray[level][layer]->markDirty(); | |
| } | |
| } | |
| delete mTexStorage; | |
| mTexStorage = NULL; | |
| mDirtyImages = true; | |
| } | |
| } | |
| } | |
| void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) | |
| { | |
| if (isValidLevel(level) && layerTarget < getLayers(level)) | |
| { | |
| rx::Image *image = mImageArray[level][layerTarget]; | |
| if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) | |
| { | |
| image->markClean(); | |
| } | |
| } | |
| } | |
| } |