| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the | |
| // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, | |
| // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. | |
| #ifndef LIBGLESV2_RENDERBUFFER_H_ | |
| #define LIBGLESV2_RENDERBUFFER_H_ | |
| #include "angle_gl.h" | |
| #include "common/angleutils.h" | |
| #include "common/RefCountObject.h" | |
| namespace rx | |
| { | |
| class Renderer; | |
| class SwapChain; | |
| class RenderTarget; | |
| class TextureStorage; | |
| } | |
| namespace gl | |
| { | |
| class RenderbufferStorage; | |
| class FramebufferAttachment; | |
| // A GL renderbuffer object is usually used as a depth or stencil buffer attachment | |
| // for a framebuffer object. The renderbuffer itself is a distinct GL object, see | |
| // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an | |
| // attachment point. | |
| class Renderbuffer : public RefCountObject | |
| { | |
| public: | |
| Renderbuffer(GLuint id, RenderbufferStorage *newStorage); | |
| void setStorage(RenderbufferStorage *newStorage); | |
| RenderbufferStorage *getStorage(); | |
| GLsizei getWidth() const; | |
| GLsizei getHeight() const; | |
| GLenum getInternalFormat() const; | |
| GLenum getActualFormat() const; | |
| GLsizei getSamples() const; | |
| GLuint getRedSize() const; | |
| GLuint getGreenSize() const; | |
| GLuint getBlueSize() const; | |
| GLuint getAlphaSize() const; | |
| GLuint getDepthSize() const; | |
| GLuint getStencilSize() const; | |
| private: | |
| RenderbufferStorage *mStorage; | |
| }; | |
| // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage | |
| // is called. The specific concrete type depends on whether the internal format is | |
| // colour depth, stencil or packed depth/stencil. | |
| class RenderbufferStorage | |
| { | |
| public: | |
| RenderbufferStorage(); | |
| virtual ~RenderbufferStorage() = 0; | |
| virtual rx::RenderTarget *getRenderTarget(); | |
| virtual rx::RenderTarget *getDepthStencil(); | |
| virtual rx::TextureStorage *getTextureStorage(); | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getInternalFormat() const; | |
| virtual GLenum getActualFormat() const; | |
| virtual GLsizei getSamples() const; | |
| virtual unsigned int getSerial() const; | |
| virtual bool isTexture() const; | |
| virtual unsigned int getTextureSerial() const; | |
| static unsigned int issueSerials(GLuint count); | |
| protected: | |
| GLsizei mWidth; | |
| GLsizei mHeight; | |
| GLenum mInternalFormat; | |
| GLenum mActualFormat; | |
| GLsizei mSamples; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); | |
| const unsigned int mSerial; | |
| static unsigned int mCurrentSerial; | |
| }; | |
| class Colorbuffer : public RenderbufferStorage | |
| { | |
| public: | |
| Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); | |
| Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples); | |
| virtual ~Colorbuffer(); | |
| virtual rx::RenderTarget *getRenderTarget(); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Colorbuffer); | |
| rx::RenderTarget *mRenderTarget; | |
| }; | |
| class DepthStencilbuffer : public RenderbufferStorage | |
| { | |
| public: | |
| DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); | |
| DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); | |
| ~DepthStencilbuffer(); | |
| virtual rx::RenderTarget *getDepthStencil(); | |
| protected: | |
| rx::RenderTarget *mDepthStencil; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer); | |
| }; | |
| class Depthbuffer : public DepthStencilbuffer | |
| { | |
| public: | |
| Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); | |
| virtual ~Depthbuffer(); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Depthbuffer); | |
| }; | |
| class Stencilbuffer : public DepthStencilbuffer | |
| { | |
| public: | |
| Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); | |
| virtual ~Stencilbuffer(); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Stencilbuffer); | |
| }; | |
| } | |
| #endif // LIBGLESV2_RENDERBUFFER_H_ |