| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects | |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. | |
| #include "libGLESv2/BinaryStream.h" | |
| #include "libGLESv2/ProgramBinary.h" | |
| #include "libGLESv2/Framebuffer.h" | |
| #include "libGLESv2/Renderbuffer.h" | |
| #include "libGLESv2/renderer/ShaderExecutable.h" | |
| #include "common/debug.h" | |
| #include "common/version.h" | |
| #include "common/utilities.h" | |
| #include "libGLESv2/main.h" | |
| #include "libGLESv2/Shader.h" | |
| #include "libGLESv2/Program.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "libGLESv2/renderer/d3d/VertexDataManager.h" | |
| #include "libGLESv2/Context.h" | |
| #include "libGLESv2/Buffer.h" | |
| #include "libGLESv2/DynamicHLSL.h" | |
| #include "common/blocklayout.h" | |
| #undef near | |
| #undef far | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| unsigned int ParseAndStripArrayIndex(std::string* name) | |
| { | |
| unsigned int subscript = GL_INVALID_INDEX; | |
| // Strip any trailing array operator and retrieve the subscript | |
| size_t open = name->find_last_of('['); | |
| size_t close = name->find_last_of(']'); | |
| if (open != std::string::npos && close == name->length() - 1) | |
| { | |
| subscript = atoi(name->substr(open + 1).c_str()); | |
| name->erase(open); | |
| } | |
| return subscript; | |
| } | |
| void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) | |
| { | |
| size_t layoutIndex = 0; | |
| for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) | |
| { | |
| ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS); | |
| const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex]; | |
| if (shaderAttr.type != GL_NONE) | |
| { | |
| GLenum transposedType = TransposeMatrixType(shaderAttr.type); | |
| for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++) | |
| { | |
| VertexFormat *defaultFormat = &inputLayout[layoutIndex]; | |
| defaultFormat->mType = VariableComponentType(transposedType); | |
| defaultFormat->mNormalized = false; | |
| defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool | |
| defaultFormat->mComponents = VariableColumnCount(transposedType); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index) | |
| : name(name), element(element), index(index) | |
| { | |
| } | |
| ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[], | |
| const GLenum signature[], | |
| rx::ShaderExecutable *shaderExecutable) | |
| : mShaderExecutable(shaderExecutable) | |
| { | |
| for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) | |
| { | |
| mInputs[attributeIndex] = inputLayout[attributeIndex]; | |
| mSignature[attributeIndex] = signature[attributeIndex]; | |
| } | |
| } | |
| ProgramBinary::VertexExecutable::~VertexExecutable() | |
| { | |
| SafeDelete(mShaderExecutable); | |
| } | |
| bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const | |
| { | |
| for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | |
| { | |
| if (mSignature[attributeIndex] != signature[attributeIndex]) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| ProgramBinary::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable) | |
| : mOutputSignature(outputSignature), | |
| mShaderExecutable(shaderExecutable) | |
| { | |
| } | |
| ProgramBinary::PixelExecutable::~PixelExecutable() | |
| { | |
| SafeDelete(mShaderExecutable); | |
| } | |
| LinkedVarying::LinkedVarying() | |
| { | |
| } | |
| LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName, | |
| unsigned int semanticIndex, unsigned int semanticIndexCount) | |
| : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount) | |
| { | |
| } | |
| unsigned int ProgramBinary::mCurrentSerial = 1; | |
| ProgramBinary::ProgramBinary(rx::Renderer *renderer) | |
| : RefCountObject(0), | |
| mRenderer(renderer), | |
| mDynamicHLSL(NULL), | |
| mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), | |
| mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), | |
| mGeometryExecutable(NULL), | |
| mUsedVertexSamplerRange(0), | |
| mUsedPixelSamplerRange(0), | |
| mUsesPointSize(false), | |
| mShaderVersion(100), | |
| mVertexUniformStorage(NULL), | |
| mFragmentUniformStorage(NULL), | |
| mValidated(false), | |
| mSerial(issueSerial()) | |
| { | |
| for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) | |
| { | |
| mSemanticIndex[index] = -1; | |
| } | |
| for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) | |
| { | |
| mSamplersPS[index].active = false; | |
| } | |
| for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++) | |
| { | |
| mSamplersVS[index].active = false; | |
| } | |
| mDynamicHLSL = new DynamicHLSL(renderer); | |
| } | |
| ProgramBinary::~ProgramBinary() | |
| { | |
| reset(); | |
| SafeDelete(mDynamicHLSL); | |
| } | |
| unsigned int ProgramBinary::getSerial() const | |
| { | |
| return mSerial; | |
| } | |
| int ProgramBinary::getShaderVersion() const | |
| { | |
| return mShaderVersion; | |
| } | |
| unsigned int ProgramBinary::issueSerial() | |
| { | |
| return mCurrentSerial++; | |
| } | |
| rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo) | |
| { | |
| std::vector<GLenum> outputs(IMPLEMENTATION_MAX_DRAW_BUFFERS); | |
| for (size_t outputIndex = 0; outputIndex < IMPLEMENTATION_MAX_DRAW_BUFFERS; outputIndex++) | |
| { | |
| if (fbo->getColorbuffer(outputIndex) != NULL) | |
| { | |
| // Always output floats for now | |
| outputs[outputIndex] = GL_FLOAT; | |
| } | |
| else | |
| { | |
| outputs[outputIndex] = GL_NONE; | |
| } | |
| } | |
| return getPixelExecutableForOutputLayout(outputs); | |
| } | |
| rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature) | |
| { | |
| for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++) | |
| { | |
| if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature)) | |
| { | |
| return mPixelExecutables[executableIndex]->shaderExecutable(); | |
| } | |
| } | |
| std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, | |
| outputSignature); | |
| // Generate new pixel executable | |
| InfoLog tempInfoLog; | |
| rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(tempInfoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL, | |
| mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), | |
| mPixelWorkarounds); | |
| if (!pixelExecutable) | |
| { | |
| std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3); | |
| tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); | |
| ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]); | |
| } | |
| else | |
| { | |
| mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable)); | |
| } | |
| return pixelExecutable; | |
| } | |
| rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]) | |
| { | |
| GLenum signature[MAX_VERTEX_ATTRIBS]; | |
| mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); | |
| for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++) | |
| { | |
| if (mVertexExecutables[executableIndex]->matchesSignature(signature)) | |
| { | |
| return mVertexExecutables[executableIndex]->shaderExecutable(); | |
| } | |
| } | |
| // Generate new dynamic layout with attribute conversions | |
| std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes); | |
| // Generate new vertex executable | |
| InfoLog tempInfoLog; | |
| rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(tempInfoLog, finalVertexHLSL.c_str(), | |
| rx::SHADER_VERTEX, | |
| mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), | |
| mVertexWorkarounds); | |
| if (!vertexExecutable) | |
| { | |
| std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3); | |
| tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); | |
| ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]); | |
| } | |
| else | |
| { | |
| mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable)); | |
| } | |
| return vertexExecutable; | |
| } | |
| rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const | |
| { | |
| return mGeometryExecutable; | |
| } | |
| GLuint ProgramBinary::getAttributeLocation(const char *name) | |
| { | |
| if (name) | |
| { | |
| for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) | |
| { | |
| if (mLinkedAttribute[index].name == std::string(name)) | |
| { | |
| return index; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| int ProgramBinary::getSemanticIndex(int attributeIndex) | |
| { | |
| ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); | |
| return mSemanticIndex[attributeIndex]; | |
| } | |
| // Returns one more than the highest sampler index used. | |
| GLint ProgramBinary::getUsedSamplerRange(SamplerType type) | |
| { | |
| switch (type) | |
| { | |
| case SAMPLER_PIXEL: | |
| return mUsedPixelSamplerRange; | |
| case SAMPLER_VERTEX: | |
| return mUsedVertexSamplerRange; | |
| default: | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| bool ProgramBinary::usesPointSize() const | |
| { | |
| return mUsesPointSize; | |
| } | |
| bool ProgramBinary::usesPointSpriteEmulation() const | |
| { | |
| return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; | |
| } | |
| bool ProgramBinary::usesGeometryShader() const | |
| { | |
| return usesPointSpriteEmulation(); | |
| } | |
| // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler | |
| // index (0-15 for the pixel shader and 0-3 for the vertex shader). | |
| GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex) | |
| { | |
| GLint logicalTextureUnit = -1; | |
| switch (type) | |
| { | |
| case SAMPLER_PIXEL: | |
| ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); | |
| if (mSamplersPS[samplerIndex].active) | |
| { | |
| logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; | |
| } | |
| break; | |
| case SAMPLER_VERTEX: | |
| ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); | |
| if (mSamplersVS[samplerIndex].active) | |
| { | |
| logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; | |
| } | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits()) | |
| { | |
| return logicalTextureUnit; | |
| } | |
| return -1; | |
| } | |
| // Returns the texture type for a given Direct3D 9 sampler type and | |
| // index (0-15 for the pixel shader and 0-3 for the vertex shader). | |
| TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) | |
| { | |
| switch (type) | |
| { | |
| case SAMPLER_PIXEL: | |
| ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); | |
| ASSERT(mSamplersPS[samplerIndex].active); | |
| return mSamplersPS[samplerIndex].textureType; | |
| case SAMPLER_VERTEX: | |
| ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); | |
| ASSERT(mSamplersVS[samplerIndex].active); | |
| return mSamplersVS[samplerIndex].textureType; | |
| default: UNREACHABLE(); | |
| } | |
| return TEXTURE_2D; | |
| } | |
| GLint ProgramBinary::getUniformLocation(std::string name) | |
| { | |
| unsigned int subscript = ParseAndStripArrayIndex(&name); | |
| unsigned int numUniforms = mUniformIndex.size(); | |
| for (unsigned int location = 0; location < numUniforms; location++) | |
| { | |
| if (mUniformIndex[location].name == name) | |
| { | |
| const int index = mUniformIndex[location].index; | |
| const bool isArray = mUniforms[index]->isArray(); | |
| if ((isArray && mUniformIndex[location].element == subscript) || | |
| (subscript == GL_INVALID_INDEX)) | |
| { | |
| return location; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| GLuint ProgramBinary::getUniformIndex(std::string name) | |
| { | |
| unsigned int subscript = ParseAndStripArrayIndex(&name); | |
| // The app is not allowed to specify array indices other than 0 for arrays of basic types | |
| if (subscript != 0 && subscript != GL_INVALID_INDEX) | |
| { | |
| return GL_INVALID_INDEX; | |
| } | |
| unsigned int numUniforms = mUniforms.size(); | |
| for (unsigned int index = 0; index < numUniforms; index++) | |
| { | |
| if (mUniforms[index]->name == name) | |
| { | |
| if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX) | |
| { | |
| return index; | |
| } | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| GLuint ProgramBinary::getUniformBlockIndex(std::string name) | |
| { | |
| unsigned int subscript = ParseAndStripArrayIndex(&name); | |
| unsigned int numUniformBlocks = mUniformBlocks.size(); | |
| for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) | |
| { | |
| const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex]; | |
| if (uniformBlock.name == name) | |
| { | |
| const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0); | |
| if (subscript == uniformBlock.elementIndex || arrayElementZero) | |
| { | |
| return blockIndex; | |
| } | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex) | |
| { | |
| ASSERT(blockIndex < mUniformBlocks.size()); | |
| return mUniformBlocks[blockIndex]; | |
| } | |
| GLint ProgramBinary::getFragDataLocation(const char *name) const | |
| { | |
| std::string baseName(name); | |
| unsigned int arrayIndex; | |
| arrayIndex = ParseAndStripArrayIndex(&baseName); | |
| for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++) | |
| { | |
| const VariableLocation &outputVariable = locationIt->second; | |
| if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element)) | |
| { | |
| return static_cast<GLint>(locationIt->first); | |
| } | |
| } | |
| return -1; | |
| } | |
| size_t ProgramBinary::getTransformFeedbackVaryingCount() const | |
| { | |
| return mTransformFeedbackLinkedVaryings.size(); | |
| } | |
| const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const | |
| { | |
| return mTransformFeedbackLinkedVaryings[idx]; | |
| } | |
| GLenum ProgramBinary::getTransformFeedbackBufferMode() const | |
| { | |
| return mTransformFeedbackBufferMode; | |
| } | |
| template <typename T> | |
| static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag) | |
| { | |
| ASSERT(dest != NULL); | |
| ASSERT(dirtyFlag != NULL); | |
| *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0); | |
| *dest = source; | |
| } | |
| template <typename T> | |
| void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType) | |
| { | |
| const int components = VariableComponentCount(targetUniformType); | |
| const GLenum targetBoolType = VariableBoolVectorType(targetUniformType); | |
| LinkedUniform *targetUniform = getUniformByLocation(location); | |
| int elementCount = targetUniform->elementCount(); | |
| count = std::min(elementCount - (int)mUniformIndex[location].element, count); | |
| if (targetUniform->type == targetUniformType) | |
| { | |
| T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (int i = 0; i < count; i++) | |
| { | |
| for (int c = 0; c < components; c++) | |
| { | |
| SetIfDirty(target + c, v[c], &targetUniform->dirty); | |
| } | |
| for (int c = components; c < 4; c++) | |
| { | |
| SetIfDirty(target + c, T(0), &targetUniform->dirty); | |
| } | |
| target += 4; | |
| v += components; | |
| } | |
| } | |
| else if (targetUniform->type == targetBoolType) | |
| { | |
| GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (int i = 0; i < count; i++) | |
| { | |
| for (int c = 0; c < components; c++) | |
| { | |
| SetIfDirty(boolParams + c, (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty); | |
| } | |
| for (int c = components; c < 4; c++) | |
| { | |
| SetIfDirty(boolParams + c, GL_FALSE, &targetUniform->dirty); | |
| } | |
| boolParams += 4; | |
| v += components; | |
| } | |
| } | |
| else UNREACHABLE(); | |
| } | |
| void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| setUniform(location, count, v, GL_FLOAT); | |
| } | |
| void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| setUniform(location, count, v, GL_FLOAT_VEC2); | |
| } | |
| void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| setUniform(location, count, v, GL_FLOAT_VEC3); | |
| } | |
| void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| setUniform(location, count, v, GL_FLOAT_VEC4); | |
| } | |
| template<typename T> | |
| bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) | |
| { | |
| bool dirty = false; | |
| int copyWidth = std::min(targetHeight, srcWidth); | |
| int copyHeight = std::min(targetWidth, srcHeight); | |
| for (int x = 0; x < copyWidth; x++) | |
| { | |
| for (int y = 0; y < copyHeight; y++) | |
| { | |
| SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty); | |
| } | |
| } | |
| // clear unfilled right side | |
| for (int y = 0; y < copyWidth; y++) | |
| { | |
| for (int x = copyHeight; x < targetWidth; x++) | |
| { | |
| SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty); | |
| } | |
| } | |
| // clear unfilled bottom. | |
| for (int y = copyWidth; y < targetHeight; y++) | |
| { | |
| for (int x = 0; x < targetWidth; x++) | |
| { | |
| SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty); | |
| } | |
| } | |
| return dirty; | |
| } | |
| template<typename T> | |
| bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight) | |
| { | |
| bool dirty = false; | |
| int copyWidth = std::min(targetWidth, srcWidth); | |
| int copyHeight = std::min(targetHeight, srcHeight); | |
| for (int y = 0; y < copyHeight; y++) | |
| { | |
| for (int x = 0; x < copyWidth; x++) | |
| { | |
| SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty); | |
| } | |
| } | |
| // clear unfilled right side | |
| for (int y = 0; y < copyHeight; y++) | |
| { | |
| for (int x = copyWidth; x < targetWidth; x++) | |
| { | |
| SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty); | |
| } | |
| } | |
| // clear unfilled bottom. | |
| for (int y = copyHeight; y < targetHeight; y++) | |
| { | |
| for (int x = 0; x < targetWidth; x++) | |
| { | |
| SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty); | |
| } | |
| } | |
| return dirty; | |
| } | |
| template <int cols, int rows> | |
| void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType) | |
| { | |
| LinkedUniform *targetUniform = getUniformByLocation(location); | |
| int elementCount = targetUniform->elementCount(); | |
| count = std::min(elementCount - (int)mUniformIndex[location].element, count); | |
| const unsigned int targetMatrixStride = (4 * rows); | |
| GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride); | |
| for (int i = 0; i < count; i++) | |
| { | |
| // Internally store matrices as transposed versions to accomodate HLSL matrix indexing | |
| if (transpose == GL_FALSE) | |
| { | |
| targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty; | |
| } | |
| else | |
| { | |
| targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty; | |
| } | |
| target += targetMatrixStride; | |
| value += cols * rows; | |
| } | |
| } | |
| void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2); | |
| } | |
| void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3); | |
| } | |
| void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4); | |
| } | |
| void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3); | |
| } | |
| void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2); | |
| } | |
| void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4); | |
| } | |
| void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2); | |
| } | |
| void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4); | |
| } | |
| void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | |
| { | |
| setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3); | |
| } | |
| void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index]; | |
| int elementCount = targetUniform->elementCount(); | |
| count = std::min(elementCount - (int)mUniformIndex[location].element, count); | |
| if (targetUniform->type == GL_INT || IsSampler(targetUniform->type)) | |
| { | |
| GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (int i = 0; i < count; i++) | |
| { | |
| SetIfDirty(target + 0, v[0], &targetUniform->dirty); | |
| SetIfDirty(target + 1, 0, &targetUniform->dirty); | |
| SetIfDirty(target + 2, 0, &targetUniform->dirty); | |
| SetIfDirty(target + 3, 0, &targetUniform->dirty); | |
| target += 4; | |
| v += 1; | |
| } | |
| } | |
| else if (targetUniform->type == GL_BOOL) | |
| { | |
| GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (int i = 0; i < count; i++) | |
| { | |
| SetIfDirty(boolParams + 0, (v[0] == 0) ? GL_FALSE : GL_TRUE, &targetUniform->dirty); | |
| SetIfDirty(boolParams + 1, GL_FALSE, &targetUniform->dirty); | |
| SetIfDirty(boolParams + 2, GL_FALSE, &targetUniform->dirty); | |
| SetIfDirty(boolParams + 3, GL_FALSE, &targetUniform->dirty); | |
| boolParams += 4; | |
| v += 1; | |
| } | |
| } | |
| else UNREACHABLE(); | |
| } | |
| void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| setUniform(location, count, v, GL_INT_VEC2); | |
| } | |
| void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| setUniform(location, count, v, GL_INT_VEC3); | |
| } | |
| void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| setUniform(location, count, v, GL_INT_VEC4); | |
| } | |
| void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| setUniform(location, count, v, GL_UNSIGNED_INT); | |
| } | |
| void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| setUniform(location, count, v, GL_UNSIGNED_INT_VEC2); | |
| } | |
| void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| setUniform(location, count, v, GL_UNSIGNED_INT_VEC3); | |
| } | |
| void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| setUniform(location, count, v, GL_UNSIGNED_INT_VEC4); | |
| } | |
| template <typename T> | |
| bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType) | |
| { | |
| LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index]; | |
| // sized queries -- ensure the provided buffer is large enough | |
| if (bufSize) | |
| { | |
| int requiredBytes = VariableExternalSize(targetUniform->type); | |
| if (*bufSize < requiredBytes) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMatrixType(targetUniform->type)) | |
| { | |
| const int rows = VariableRowCount(targetUniform->type); | |
| const int cols = VariableColumnCount(targetUniform->type); | |
| transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows); | |
| } | |
| else if (uniformType == VariableComponentType(targetUniform->type)) | |
| { | |
| unsigned int size = VariableComponentCount(targetUniform->type); | |
| memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T), | |
| size * sizeof(T)); | |
| } | |
| else | |
| { | |
| unsigned int size = VariableComponentCount(targetUniform->type); | |
| switch (VariableComponentType(targetUniform->type)) | |
| { | |
| case GL_BOOL: | |
| { | |
| GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (unsigned int i = 0; i < size; i++) | |
| { | |
| params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1); | |
| } | |
| } | |
| break; | |
| case GL_FLOAT: | |
| { | |
| GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (unsigned int i = 0; i < size; i++) | |
| { | |
| params[i] = static_cast<T>(floatParams[i]); | |
| } | |
| } | |
| break; | |
| case GL_INT: | |
| { | |
| GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (unsigned int i = 0; i < size; i++) | |
| { | |
| params[i] = static_cast<T>(intParams[i]); | |
| } | |
| } | |
| break; | |
| case GL_UNSIGNED_INT: | |
| { | |
| GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4; | |
| for (unsigned int i = 0; i < size; i++) | |
| { | |
| params[i] = static_cast<T>(uintParams[i]); | |
| } | |
| } | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params) | |
| { | |
| return getUniformv(location, bufSize, params, GL_FLOAT); | |
| } | |
| bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params) | |
| { | |
| return getUniformv(location, bufSize, params, GL_INT); | |
| } | |
| bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params) | |
| { | |
| return getUniformv(location, bufSize, params, GL_UNSIGNED_INT); | |
| } | |
| void ProgramBinary::dirtyAllUniforms() | |
| { | |
| unsigned int numUniforms = mUniforms.size(); | |
| for (unsigned int index = 0; index < numUniforms; index++) | |
| { | |
| mUniforms[index]->dirty = true; | |
| } | |
| } | |
| // Applies all the uniforms set for this program object to the renderer | |
| void ProgramBinary::applyUniforms() | |
| { | |
| // Retrieve sampler uniform values | |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) | |
| { | |
| LinkedUniform *targetUniform = mUniforms[uniformIndex]; | |
| if (targetUniform->dirty) | |
| { | |
| if (IsSampler(targetUniform->type)) | |
| { | |
| int count = targetUniform->elementCount(); | |
| GLint (*v)[4] = (GLint(*)[4])targetUniform->data; | |
| if (targetUniform->isReferencedByFragmentShader()) | |
| { | |
| unsigned int firstIndex = targetUniform->psRegisterIndex; | |
| for (int i = 0; i < count; i++) | |
| { | |
| unsigned int samplerIndex = firstIndex + i; | |
| if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) | |
| { | |
| ASSERT(mSamplersPS[samplerIndex].active); | |
| mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0]; | |
| } | |
| } | |
| } | |
| if (targetUniform->isReferencedByVertexShader()) | |
| { | |
| unsigned int firstIndex = targetUniform->vsRegisterIndex; | |
| for (int i = 0; i < count; i++) | |
| { | |
| unsigned int samplerIndex = firstIndex + i; | |
| if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS) | |
| { | |
| ASSERT(mSamplersVS[samplerIndex].active); | |
| mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| mRenderer->applyUniforms(*this); | |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) | |
| { | |
| mUniforms[uniformIndex]->dirty = false; | |
| } | |
| } | |
| bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers) | |
| { | |
| const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL}; | |
| const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}; | |
| const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers(); | |
| const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers(); | |
| ASSERT(boundBuffers.size() == mUniformBlocks.size()); | |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++) | |
| { | |
| UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex); | |
| gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex]; | |
| ASSERT(uniformBlock && uniformBuffer); | |
| if (uniformBuffer->getSize() < uniformBlock->dataSize) | |
| { | |
| // undefined behaviour | |
| return false; | |
| } | |
| ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader()); | |
| if (uniformBlock->isReferencedByVertexShader()) | |
| { | |
| unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS; | |
| ASSERT(vertexUniformBuffers[registerIndex] == NULL); | |
| ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers()); | |
| vertexUniformBuffers[registerIndex] = uniformBuffer; | |
| } | |
| if (uniformBlock->isReferencedByFragmentShader()) | |
| { | |
| unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS; | |
| ASSERT(fragmentUniformBuffers[registerIndex] == NULL); | |
| ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers()); | |
| fragmentUniformBuffers[registerIndex] = uniformBuffer; | |
| } | |
| } | |
| return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers); | |
| } | |
| bool ProgramBinary::linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader) | |
| { | |
| std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings(); | |
| std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings(); | |
| for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++) | |
| { | |
| PackedVarying *input = &fragmentVaryings[fragVaryingIndex]; | |
| bool matched = false; | |
| for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++) | |
| { | |
| PackedVarying *output = &vertexVaryings[vertVaryingIndex]; | |
| if (output->name == input->name) | |
| { | |
| if (!linkValidateVariables(infoLog, output->name, *input, *output)) | |
| { | |
| return false; | |
| } | |
| output->registerIndex = input->registerIndex; | |
| matched = true; | |
| break; | |
| } | |
| } | |
| if (!matched) | |
| { | |
| infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str()); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length) | |
| { | |
| #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD | |
| return false; | |
| #else | |
| reset(); | |
| BinaryInputStream stream(binary, length); | |
| int format = stream.readInt<int>(); | |
| if (format != GL_PROGRAM_BINARY_ANGLE) | |
| { | |
| infoLog.append("Invalid program binary format."); | |
| return false; | |
| } | |
| int majorVersion = stream.readInt<int>(); | |
| int minorVersion = stream.readInt<int>(); | |
| if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION) | |
| { | |
| infoLog.append("Invalid program binary version."); | |
| return false; | |
| } | |
| unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; | |
| stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); | |
| if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0) | |
| { | |
| infoLog.append("Invalid program binary version."); | |
| return false; | |
| } | |
| int compileFlags = stream.readInt<int>(); | |
| if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) | |
| { | |
| infoLog.append("Mismatched compilation flags."); | |
| return false; | |
| } | |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) | |
| { | |
| stream.readInt(&mLinkedAttribute[i].type); | |
| stream.readString(&mLinkedAttribute[i].name); | |
| stream.readInt(&mShaderAttributes[i].type); | |
| stream.readString(&mShaderAttributes[i].name); | |
| stream.readInt(&mSemanticIndex[i]); | |
| } | |
| initAttributesByLayout(); | |
| for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) | |
| { | |
| stream.readBool(&mSamplersPS[i].active); | |
| stream.readInt(&mSamplersPS[i].logicalTextureUnit); | |
| stream.readInt(&mSamplersPS[i].textureType); | |
| } | |
| for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) | |
| { | |
| stream.readBool(&mSamplersVS[i].active); | |
| stream.readInt(&mSamplersVS[i].logicalTextureUnit); | |
| stream.readInt(&mSamplersVS[i].textureType); | |
| } | |
| stream.readInt(&mUsedVertexSamplerRange); | |
| stream.readInt(&mUsedPixelSamplerRange); | |
| stream.readBool(&mUsesPointSize); | |
| stream.readInt(&mShaderVersion); | |
| const unsigned int uniformCount = stream.readInt<unsigned int>(); | |
| if (stream.error()) | |
| { | |
| infoLog.append("Invalid program binary."); | |
| return false; | |
| } | |
| mUniforms.resize(uniformCount); | |
| for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) | |
| { | |
| GLenum type = stream.readInt<GLenum>(); | |
| GLenum precision = stream.readInt<GLenum>(); | |
| std::string name = stream.readString(); | |
| unsigned int arraySize = stream.readInt<unsigned int>(); | |
| int blockIndex = stream.readInt<int>(); | |
| int offset = stream.readInt<int>(); | |
| int arrayStride = stream.readInt<int>(); | |
| int matrixStride = stream.readInt<int>(); | |
| bool isRowMajorMatrix = stream.readBool(); | |
| const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix); | |
| LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo); | |
| stream.readInt(&uniform->psRegisterIndex); | |
| stream.readInt(&uniform->vsRegisterIndex); | |
| stream.readInt(&uniform->registerCount); | |
| stream.readInt(&uniform->registerElement); | |
| mUniforms[uniformIndex] = uniform; | |
| } | |
| unsigned int uniformBlockCount = stream.readInt<unsigned int>(); | |
| if (stream.error()) | |
| { | |
| infoLog.append("Invalid program binary."); | |
| return false; | |
| } | |
| mUniformBlocks.resize(uniformBlockCount); | |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) | |
| { | |
| std::string name = stream.readString(); | |
| unsigned int elementIndex = stream.readInt<unsigned int>(); | |
| unsigned int dataSize = stream.readInt<unsigned int>(); | |
| UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize); | |
| stream.readInt(&uniformBlock->psRegisterIndex); | |
| stream.readInt(&uniformBlock->vsRegisterIndex); | |
| unsigned int numMembers = stream.readInt<unsigned int>(); | |
| uniformBlock->memberUniformIndexes.resize(numMembers); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) | |
| { | |
| stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]); | |
| } | |
| mUniformBlocks[uniformBlockIndex] = uniformBlock; | |
| } | |
| const unsigned int uniformIndexCount = stream.readInt<unsigned int>(); | |
| if (stream.error()) | |
| { | |
| infoLog.append("Invalid program binary."); | |
| return false; | |
| } | |
| mUniformIndex.resize(uniformIndexCount); | |
| for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++) | |
| { | |
| stream.readString(&mUniformIndex[uniformIndexIndex].name); | |
| stream.readInt(&mUniformIndex[uniformIndexIndex].element); | |
| stream.readInt(&mUniformIndex[uniformIndexIndex].index); | |
| } | |
| stream.readInt(&mTransformFeedbackBufferMode); | |
| const unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>(); | |
| mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount); | |
| for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++) | |
| { | |
| LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex]; | |
| stream.readString(&varying.name); | |
| stream.readInt(&varying.type); | |
| stream.readInt(&varying.size); | |
| stream.readString(&varying.semanticName); | |
| stream.readInt(&varying.semanticIndex); | |
| stream.readInt(&varying.semanticIndexCount); | |
| } | |
| stream.readString(&mVertexHLSL); | |
| stream.readInt(&mVertexWorkarounds); | |
| const unsigned int vertexShaderCount = stream.readInt<unsigned int>(); | |
| for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) | |
| { | |
| VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; | |
| for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++) | |
| { | |
| VertexFormat *vertexInput = &inputLayout[inputIndex]; | |
| stream.readInt(&vertexInput->mType); | |
| stream.readInt(&vertexInput->mNormalized); | |
| stream.readInt(&vertexInput->mComponents); | |
| stream.readBool(&vertexInput->mPureInteger); | |
| } | |
| unsigned int vertexShaderSize = stream.readInt<unsigned int>(); | |
| const unsigned char *vertexShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset(); | |
| rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction), | |
| vertexShaderSize, rx::SHADER_VERTEX, | |
| mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); | |
| if (!shaderExecutable) | |
| { | |
| infoLog.append("Could not create vertex shader."); | |
| return false; | |
| } | |
| // generated converted input layout | |
| GLenum signature[MAX_VERTEX_ATTRIBS]; | |
| mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); | |
| // add new binary | |
| mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable)); | |
| stream.skip(vertexShaderSize); | |
| } | |
| stream.readString(&mPixelHLSL); | |
| stream.readInt(&mPixelWorkarounds); | |
| stream.readBool(&mUsesFragDepth); | |
| const size_t pixelShaderKeySize = stream.readInt<unsigned int>(); | |
| mPixelShaderKey.resize(pixelShaderKeySize); | |
| for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) | |
| { | |
| stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); | |
| stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].name); | |
| stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].source); | |
| stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); | |
| } | |
| const size_t pixelShaderCount = stream.readInt<unsigned int>(); | |
| for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++) | |
| { | |
| const size_t outputCount = stream.readInt<unsigned int>(); | |
| std::vector<GLenum> outputs(outputCount); | |
| for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) | |
| { | |
| stream.readInt(&outputs[outputIndex]); | |
| } | |
| const size_t pixelShaderSize = stream.readInt<unsigned int>(); | |
| const unsigned char *pixelShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset(); | |
| rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, | |
| rx::SHADER_PIXEL, | |
| mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); | |
| if (!shaderExecutable) | |
| { | |
| infoLog.append("Could not create pixel shader."); | |
| return false; | |
| } | |
| // add new binary | |
| mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable)); | |
| stream.skip(pixelShaderSize); | |
| } | |
| unsigned int geometryShaderSize = stream.readInt<unsigned int>(); | |
| if (geometryShaderSize > 0) | |
| { | |
| const char *geometryShaderFunction = (const char*) binary + stream.offset(); | |
| mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction), | |
| geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); | |
| if (!mGeometryExecutable) | |
| { | |
| infoLog.append("Could not create geometry shader."); | |
| return false; | |
| } | |
| stream.skip(geometryShaderSize); | |
| } | |
| const char *ptr = (const char*) binary + stream.offset(); | |
| const GUID *binaryIdentifier = (const GUID *) ptr; | |
| ptr += sizeof(GUID); | |
| GUID identifier = mRenderer->getAdapterIdentifier(); | |
| if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0) | |
| { | |
| infoLog.append("Invalid program binary."); | |
| return false; | |
| } | |
| initializeUniformStorage(); | |
| return true; | |
| #endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD | |
| } | |
| bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length) | |
| { | |
| BinaryOutputStream stream; | |
| stream.writeInt(GL_PROGRAM_BINARY_ANGLE); | |
| stream.writeInt(ANGLE_MAJOR_VERSION); | |
| stream.writeInt(ANGLE_MINOR_VERSION); | |
| stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE); | |
| stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL); | |
| for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) | |
| { | |
| stream.writeInt(mLinkedAttribute[i].type); | |
| stream.writeString(mLinkedAttribute[i].name); | |
| stream.writeInt(mShaderAttributes[i].type); | |
| stream.writeString(mShaderAttributes[i].name); | |
| stream.writeInt(mSemanticIndex[i]); | |
| } | |
| for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) | |
| { | |
| stream.writeInt(mSamplersPS[i].active); | |
| stream.writeInt(mSamplersPS[i].logicalTextureUnit); | |
| stream.writeInt(mSamplersPS[i].textureType); | |
| } | |
| for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) | |
| { | |
| stream.writeInt(mSamplersVS[i].active); | |
| stream.writeInt(mSamplersVS[i].logicalTextureUnit); | |
| stream.writeInt(mSamplersVS[i].textureType); | |
| } | |
| stream.writeInt(mUsedVertexSamplerRange); | |
| stream.writeInt(mUsedPixelSamplerRange); | |
| stream.writeInt(mUsesPointSize); | |
| stream.writeInt(mShaderVersion); | |
| stream.writeInt(mUniforms.size()); | |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) | |
| { | |
| const LinkedUniform &uniform = *mUniforms[uniformIndex]; | |
| stream.writeInt(uniform.type); | |
| stream.writeInt(uniform.precision); | |
| stream.writeString(uniform.name); | |
| stream.writeInt(uniform.arraySize); | |
| stream.writeInt(uniform.blockIndex); | |
| stream.writeInt(uniform.blockInfo.offset); | |
| stream.writeInt(uniform.blockInfo.arrayStride); | |
| stream.writeInt(uniform.blockInfo.matrixStride); | |
| stream.writeInt(uniform.blockInfo.isRowMajorMatrix); | |
| stream.writeInt(uniform.psRegisterIndex); | |
| stream.writeInt(uniform.vsRegisterIndex); | |
| stream.writeInt(uniform.registerCount); | |
| stream.writeInt(uniform.registerElement); | |
| } | |
| stream.writeInt(mUniformBlocks.size()); | |
| for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex) | |
| { | |
| const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex]; | |
| stream.writeString(uniformBlock.name); | |
| stream.writeInt(uniformBlock.elementIndex); | |
| stream.writeInt(uniformBlock.dataSize); | |
| stream.writeInt(uniformBlock.memberUniformIndexes.size()); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) | |
| { | |
| stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]); | |
| } | |
| stream.writeInt(uniformBlock.psRegisterIndex); | |
| stream.writeInt(uniformBlock.vsRegisterIndex); | |
| } | |
| stream.writeInt(mUniformIndex.size()); | |
| for (size_t i = 0; i < mUniformIndex.size(); ++i) | |
| { | |
| stream.writeString(mUniformIndex[i].name); | |
| stream.writeInt(mUniformIndex[i].element); | |
| stream.writeInt(mUniformIndex[i].index); | |
| } | |
| stream.writeInt(mTransformFeedbackBufferMode); | |
| stream.writeInt(mTransformFeedbackLinkedVaryings.size()); | |
| for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++) | |
| { | |
| const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i]; | |
| stream.writeString(varying.name); | |
| stream.writeInt(varying.type); | |
| stream.writeInt(varying.size); | |
| stream.writeString(varying.semanticName); | |
| stream.writeInt(varying.semanticIndex); | |
| stream.writeInt(varying.semanticIndexCount); | |
| } | |
| stream.writeString(mVertexHLSL); | |
| stream.writeInt(mVertexWorkarounds); | |
| stream.writeInt(mVertexExecutables.size()); | |
| for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++) | |
| { | |
| VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex]; | |
| for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) | |
| { | |
| const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex]; | |
| stream.writeInt(vertexInput.mType); | |
| stream.writeInt(vertexInput.mNormalized); | |
| stream.writeInt(vertexInput.mComponents); | |
| stream.writeInt(vertexInput.mPureInteger); | |
| } | |
| size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); | |
| stream.writeInt(vertexShaderSize); | |
| unsigned char *vertexBlob = static_cast<unsigned char *>(vertexExecutable->shaderExecutable()->getFunction()); | |
| stream.writeBytes(vertexBlob, vertexShaderSize); | |
| } | |
| stream.writeString(mPixelHLSL); | |
| stream.writeInt(mPixelWorkarounds); | |
| stream.writeInt(mUsesFragDepth); | |
| stream.writeInt(mPixelShaderKey.size()); | |
| for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < mPixelShaderKey.size(); pixelShaderKeyIndex++) | |
| { | |
| const PixelShaderOuputVariable &variable = mPixelShaderKey[pixelShaderKeyIndex]; | |
| stream.writeInt(variable.type); | |
| stream.writeString(variable.name); | |
| stream.writeString(variable.source); | |
| stream.writeInt(variable.outputIndex); | |
| } | |
| stream.writeInt(mPixelExecutables.size()); | |
| for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++) | |
| { | |
| PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex]; | |
| const std::vector<GLenum> outputs = pixelExecutable->outputSignature(); | |
| stream.writeInt(outputs.size()); | |
| for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++) | |
| { | |
| stream.writeInt(outputs[outputIndex]); | |
| } | |
| size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength(); | |
| stream.writeInt(pixelShaderSize); | |
| unsigned char *pixelBlob = static_cast<unsigned char *>(pixelExecutable->shaderExecutable()->getFunction()); | |
| stream.writeBytes(pixelBlob, pixelShaderSize); | |
| } | |
| size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; | |
| stream.writeInt(geometryShaderSize); | |
| if (mGeometryExecutable != NULL && geometryShaderSize > 0) | |
| { | |
| unsigned char *geometryBlob = static_cast<unsigned char *>(mGeometryExecutable->getFunction()); | |
| stream.writeBytes(geometryBlob, geometryShaderSize); | |
| } | |
| GUID identifier = mRenderer->getAdapterIdentifier(); | |
| GLsizei streamLength = stream.length(); | |
| const void *streamData = stream.data(); | |
| GLsizei totalLength = streamLength + sizeof(GUID); | |
| if (totalLength > bufSize) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| return false; | |
| } | |
| if (binary) | |
| { | |
| char *ptr = (char*) binary; | |
| memcpy(ptr, streamData, streamLength); | |
| ptr += streamLength; | |
| memcpy(ptr, &identifier, sizeof(GUID)); | |
| ptr += sizeof(GUID); | |
| ASSERT(ptr - totalLength == binary); | |
| } | |
| if (length) | |
| { | |
| *length = totalLength; | |
| } | |
| return true; | |
| } | |
| GLint ProgramBinary::getLength() | |
| { | |
| GLint length; | |
| if (save(NULL, INT_MAX, &length)) | |
| { | |
| return length; | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader, | |
| const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode) | |
| { | |
| if (!fragmentShader || !fragmentShader->isCompiled()) | |
| { | |
| return false; | |
| } | |
| if (!vertexShader || !vertexShader->isCompiled()) | |
| { | |
| return false; | |
| } | |
| reset(); | |
| mTransformFeedbackBufferMode = transformFeedbackBufferMode; | |
| mShaderVersion = vertexShader->getShaderVersion(); | |
| mPixelHLSL = fragmentShader->getHLSL(); | |
| mPixelWorkarounds = fragmentShader->getD3DWorkarounds(); | |
| mVertexHLSL = vertexShader->getHLSL(); | |
| mVertexWorkarounds = vertexShader->getD3DWorkarounds(); | |
| // Map the varyings to the register file | |
| VaryingPacking packing = { NULL }; | |
| int registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShader, vertexShader, transformFeedbackVaryings); | |
| if (registers < 0) | |
| { | |
| return false; | |
| } | |
| if (!linkVaryings(infoLog, fragmentShader, vertexShader)) | |
| { | |
| return false; | |
| } | |
| mUsesPointSize = vertexShader->usesPointSize(); | |
| std::vector<LinkedVarying> linkedVaryings; | |
| if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, registers, packing, mPixelHLSL, mVertexHLSL, | |
| fragmentShader, vertexShader, transformFeedbackVaryings, | |
| &linkedVaryings, &mOutputVariables, &mPixelShaderKey, &mUsesFragDepth)) | |
| { | |
| return false; | |
| } | |
| bool success = true; | |
| if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader)) | |
| { | |
| success = false; | |
| } | |
| if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms())) | |
| { | |
| success = false; | |
| } | |
| // special case for gl_DepthRange, the only built-in uniform (also a struct) | |
| if (vertexShader->usesDepthRange() || fragmentShader->usesDepthRange()) | |
| { | |
| mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, sh::BlockMemberInfo::getDefaultBlockInfo())); | |
| mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, sh::BlockMemberInfo::getDefaultBlockInfo())); | |
| mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, sh::BlockMemberInfo::getDefaultBlockInfo())); | |
| } | |
| if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks())) | |
| { | |
| success = false; | |
| } | |
| if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings, | |
| transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings)) | |
| { | |
| success = false; | |
| } | |
| if (success) | |
| { | |
| VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS]; | |
| GetInputLayoutFromShader(vertexShader->activeAttributes(), defaultInputLayout); | |
| rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout); | |
| std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS); | |
| for (size_t i = 0; i < defaultPixelOutput.size(); i++) | |
| { | |
| defaultPixelOutput[i] = (i == 0) ? GL_FLOAT : GL_NONE; | |
| } | |
| rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput); | |
| if (usesGeometryShader()) | |
| { | |
| std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShader, vertexShader); | |
| mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, | |
| mTransformFeedbackLinkedVaryings, | |
| (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), | |
| rx::ANGLE_D3D_WORKAROUND_NONE); | |
| } | |
| if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable)) | |
| { | |
| infoLog.append("Failed to create D3D shaders."); | |
| success = false; | |
| reset(); | |
| } | |
| } | |
| return success; | |
| } | |
| // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices | |
| bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) | |
| { | |
| unsigned int usedLocations = 0; | |
| const std::vector<sh::Attribute> &activeAttributes = vertexShader->activeAttributes(); | |
| // Link attributes that have a binding location | |
| for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) | |
| { | |
| const sh::Attribute &attribute = activeAttributes[attributeIndex]; | |
| const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; | |
| mShaderAttributes[attributeIndex] = attribute; | |
| if (location != -1) // Set by glBindAttribLocation or by location layout qualifier | |
| { | |
| const int rows = VariableRegisterCount(attribute.type); | |
| if (rows + location > MAX_VERTEX_ATTRIBS) | |
| { | |
| infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); | |
| return false; | |
| } | |
| for (int row = 0; row < rows; row++) | |
| { | |
| const int rowLocation = location + row; | |
| sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation]; | |
| // In GLSL 3.00, attribute aliasing produces a link error | |
| // In GLSL 1.00, attribute aliasing is allowed | |
| if (mShaderVersion >= 300) | |
| { | |
| if (!linkedAttribute.name.empty()) | |
| { | |
| infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation); | |
| return false; | |
| } | |
| } | |
| linkedAttribute = attribute; | |
| usedLocations |= 1 << rowLocation; | |
| } | |
| } | |
| } | |
| // Link attributes that don't have a binding location | |
| for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) | |
| { | |
| const sh::Attribute &attribute = activeAttributes[attributeIndex]; | |
| const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location; | |
| if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier | |
| { | |
| int rows = VariableRegisterCount(attribute.type); | |
| int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); | |
| if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) | |
| { | |
| infoLog.append("Too many active attributes (%s)", attribute.name.c_str()); | |
| return false; // Fail to link | |
| } | |
| mLinkedAttribute[availableIndex] = attribute; | |
| } | |
| } | |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) | |
| { | |
| int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); | |
| int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type); | |
| for (int r = 0; r < rows; r++) | |
| { | |
| mSemanticIndex[attributeIndex++] = index++; | |
| } | |
| } | |
| initAttributesByLayout(); | |
| return true; | |
| } | |
| bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, | |
| const sh::ShaderVariable &fragmentVariable, bool validatePrecision) | |
| { | |
| if (vertexVariable.type != fragmentVariable.type) | |
| { | |
| infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str()); | |
| return false; | |
| } | |
| if (vertexVariable.arraySize != fragmentVariable.arraySize) | |
| { | |
| infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str()); | |
| return false; | |
| } | |
| if (validatePrecision && vertexVariable.precision != fragmentVariable.precision) | |
| { | |
| infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <class ShaderVarType> | |
| bool ProgramBinary::linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar) | |
| { | |
| if (vertexVar.fields.size() != fragmentVar.fields.size()) | |
| { | |
| infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", varName.c_str()); | |
| return false; | |
| } | |
| const unsigned int numMembers = vertexVar.fields.size(); | |
| for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) | |
| { | |
| const ShaderVarType &vertexMember = vertexVar.fields[memberIndex]; | |
| const ShaderVarType &fragmentMember = fragmentVar.fields[memberIndex]; | |
| if (vertexMember.name != fragmentMember.name) | |
| { | |
| infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')", | |
| memberIndex, varName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str()); | |
| return false; | |
| } | |
| const std::string memberName = varName.substr(0, varName.length()-1) + "." + vertexVar.name + "'"; | |
| if (!linkValidateVariables(infoLog, memberName, vertexMember, fragmentMember)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform) | |
| { | |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) | |
| { | |
| return false; | |
| } | |
| if (!linkValidateFields<sh::Uniform>(infoLog, uniformName, vertexUniform, fragmentUniform)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying) | |
| { | |
| if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false)) | |
| { | |
| return false; | |
| } | |
| if (vertexVarying.interpolation != fragmentVarying.interpolation) | |
| { | |
| infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str()); | |
| return false; | |
| } | |
| if (!linkValidateFields<sh::Varying>(infoLog, varyingName, vertexVarying, fragmentVarying)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform) | |
| { | |
| if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true)) | |
| { | |
| return false; | |
| } | |
| if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix) | |
| { | |
| infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str()); | |
| return false; | |
| } | |
| if (!linkValidateFields<sh::InterfaceBlockField>(infoLog, uniformName, vertexUniform, fragmentUniform)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::linkUniforms(InfoLog &infoLog, const std::vector<sh::Uniform> &vertexUniforms, const std::vector<sh::Uniform> &fragmentUniforms) | |
| { | |
| // Check that uniforms defined in the vertex and fragment shaders are identical | |
| typedef std::map<std::string, const sh::Uniform*> UniformMap; | |
| UniformMap linkedUniforms; | |
| for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++) | |
| { | |
| const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex]; | |
| linkedUniforms[vertexUniform.name] = &vertexUniform; | |
| } | |
| for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++) | |
| { | |
| const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex]; | |
| UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name); | |
| if (entry != linkedUniforms.end()) | |
| { | |
| const sh::Uniform &vertexUniform = *entry->second; | |
| const std::string &uniformName = "uniform '" + vertexUniform.name + "'"; | |
| if (!linkValidateVariables(infoLog, uniformName, vertexUniform, fragmentUniform)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++) | |
| { | |
| if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog)) | |
| { | |
| return false; | |
| } | |
| } | |
| for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++) | |
| { | |
| if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog)) | |
| { | |
| return false; | |
| } | |
| } | |
| initializeUniformStorage(); | |
| return true; | |
| } | |
| TextureType ProgramBinary::getTextureType(GLenum samplerType, InfoLog &infoLog) | |
| { | |
| switch(samplerType) | |
| { | |
| case GL_SAMPLER_2D: | |
| case GL_INT_SAMPLER_2D: | |
| case GL_UNSIGNED_INT_SAMPLER_2D: | |
| case GL_SAMPLER_2D_SHADOW: | |
| return TEXTURE_2D; | |
| case GL_SAMPLER_3D: | |
| case GL_INT_SAMPLER_3D: | |
| case GL_UNSIGNED_INT_SAMPLER_3D: | |
| return TEXTURE_3D; | |
| case GL_SAMPLER_CUBE: | |
| case GL_SAMPLER_CUBE_SHADOW: | |
| return TEXTURE_CUBE; | |
| case GL_INT_SAMPLER_CUBE: | |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: | |
| return TEXTURE_CUBE; | |
| case GL_SAMPLER_2D_ARRAY: | |
| case GL_INT_SAMPLER_2D_ARRAY: | |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: | |
| case GL_SAMPLER_2D_ARRAY_SHADOW: | |
| return TEXTURE_2D_ARRAY; | |
| default: UNREACHABLE(); | |
| } | |
| return TEXTURE_2D; | |
| } | |
| bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog) | |
| { | |
| if (constant.isStruct()) | |
| { | |
| if (constant.arraySize > 0) | |
| { | |
| ShShaderOutput outputType = Shader::getCompilerOutputType(shader); | |
| const unsigned int elementRegisterCount = HLSLVariableRegisterCount(constant, outputType) / constant.arraySize; | |
| for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++) | |
| { | |
| const unsigned int elementRegisterOffset = elementRegisterCount * elementIndex; | |
| for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++) | |
| { | |
| const sh::Uniform &field = constant.fields[fieldIndex]; | |
| const std::string &uniformName = constant.name + ArrayString(elementIndex) + "." + field.name; | |
| const unsigned int fieldRegisterIndex = field.registerIndex + elementRegisterOffset; | |
| sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, | |
| fieldRegisterIndex, field.elementIndex); | |
| fieldUniform.fields = field.fields; | |
| if (!defineUniform(shader, fieldUniform, infoLog)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++) | |
| { | |
| const sh::Uniform &field = constant.fields[fieldIndex]; | |
| const std::string &uniformName = constant.name + "." + field.name; | |
| sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, | |
| field.registerIndex, field.elementIndex); | |
| fieldUniform.fields = field.fields; | |
| if (!defineUniform(shader, fieldUniform, infoLog)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| if (IsSampler(constant.type)) | |
| { | |
| unsigned int samplerIndex = constant.registerIndex; | |
| do | |
| { | |
| if (shader == GL_VERTEX_SHADER) | |
| { | |
| if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits()) | |
| { | |
| mSamplersVS[samplerIndex].active = true; | |
| mSamplersVS[samplerIndex].textureType = getTextureType(constant.type, infoLog); | |
| mSamplersVS[samplerIndex].logicalTextureUnit = 0; | |
| mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange); | |
| } | |
| else | |
| { | |
| infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits()); | |
| return false; | |
| } | |
| } | |
| else if (shader == GL_FRAGMENT_SHADER) | |
| { | |
| if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) | |
| { | |
| mSamplersPS[samplerIndex].active = true; | |
| mSamplersPS[samplerIndex].textureType = getTextureType(constant.type, infoLog); | |
| mSamplersPS[samplerIndex].logicalTextureUnit = 0; | |
| mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange); | |
| } | |
| else | |
| { | |
| infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); | |
| return false; | |
| } | |
| } | |
| else UNREACHABLE(); | |
| samplerIndex++; | |
| } | |
| while (samplerIndex < constant.registerIndex + constant.arraySize); | |
| } | |
| LinkedUniform *uniform = NULL; | |
| GLint location = getUniformLocation(constant.name); | |
| if (location >= 0) // Previously defined, type and precision must match | |
| { | |
| uniform = mUniforms[mUniformIndex[location].index]; | |
| } | |
| else | |
| { | |
| uniform = new LinkedUniform(constant.type, constant.precision, constant.name, constant.arraySize, | |
| -1, sh::BlockMemberInfo::getDefaultBlockInfo()); | |
| uniform->registerElement = constant.elementIndex; | |
| } | |
| if (!uniform) | |
| { | |
| return false; | |
| } | |
| if (shader == GL_FRAGMENT_SHADER) | |
| { | |
| uniform->psRegisterIndex = constant.registerIndex; | |
| } | |
| else if (shader == GL_VERTEX_SHADER) | |
| { | |
| uniform->vsRegisterIndex = constant.registerIndex; | |
| } | |
| else UNREACHABLE(); | |
| if (location >= 0) | |
| { | |
| return uniform->type == constant.type; | |
| } | |
| mUniforms.push_back(uniform); | |
| unsigned int uniformIndex = mUniforms.size() - 1; | |
| for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++) | |
| { | |
| mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex)); | |
| } | |
| if (shader == GL_VERTEX_SHADER) | |
| { | |
| if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors()) | |
| { | |
| infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors()); | |
| return false; | |
| } | |
| } | |
| else if (shader == GL_FRAGMENT_SHADER) | |
| { | |
| if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors()) | |
| { | |
| infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors()); | |
| return false; | |
| } | |
| } | |
| else UNREACHABLE(); | |
| return true; | |
| } | |
| bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock) | |
| { | |
| const char* blockName = vertexInterfaceBlock.name.c_str(); | |
| // validate blocks for the same member types | |
| if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size()) | |
| { | |
| infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName); | |
| return false; | |
| } | |
| if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize) | |
| { | |
| infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName); | |
| return false; | |
| } | |
| if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout) | |
| { | |
| infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName); | |
| return false; | |
| } | |
| const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size(); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) | |
| { | |
| const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex]; | |
| const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex]; | |
| if (vertexMember.name != fragmentMember.name) | |
| { | |
| infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')", | |
| blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str()); | |
| return false; | |
| } | |
| std::string uniformName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'"; | |
| if (!linkValidateVariables(infoLog, uniformName, vertexMember, fragmentMember)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks, | |
| const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks) | |
| { | |
| // Check that interface blocks defined in the vertex and fragment shaders are identical | |
| typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap; | |
| UniformBlockMap linkedUniformBlocks; | |
| for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) | |
| { | |
| const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex]; | |
| linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; | |
| } | |
| for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) | |
| { | |
| const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex]; | |
| UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name); | |
| if (entry != linkedUniformBlocks.end()) | |
| { | |
| const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second; | |
| if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++) | |
| { | |
| if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex])) | |
| { | |
| return false; | |
| } | |
| } | |
| for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++) | |
| { | |
| if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex])) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings, | |
| const std::vector<std::string> &transformFeedbackVaryingNames, | |
| GLenum transformFeedbackBufferMode, | |
| std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const | |
| { | |
| size_t totalComponents = 0; | |
| const size_t maxSeparateComponents = mRenderer->getMaxTransformFeedbackSeparateComponents(); | |
| const size_t maxInterleavedComponents = mRenderer->getMaxTransformFeedbackInterleavedComponents(); | |
| // Gather the linked varyings that are used for transform feedback, they should all exist. | |
| outTransformFeedbackLinkedVaryings->clear(); | |
| for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++) | |
| { | |
| bool found = false; | |
| for (size_t j = 0; j < linkedVaryings.size(); j++) | |
| { | |
| if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name) | |
| { | |
| for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++) | |
| { | |
| if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name) | |
| { | |
| infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str()); | |
| return false; | |
| } | |
| } | |
| size_t componentCount = linkedVaryings[j].semanticIndexCount * 4; | |
| if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && | |
| componentCount > maxSeparateComponents) | |
| { | |
| infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).", | |
| linkedVaryings[j].name.c_str(), componentCount, maxSeparateComponents); | |
| return false; | |
| } | |
| totalComponents += componentCount; | |
| outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]); | |
| found = true; | |
| break; | |
| } | |
| } | |
| // All transform feedback varyings are expected to exist since packVaryings checks for them. | |
| ASSERT(found); | |
| } | |
| if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > maxInterleavedComponents) | |
| { | |
| infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).", | |
| totalComponents, maxInterleavedComponents); | |
| return false; | |
| } | |
| return true; | |
| } | |
| void ProgramBinary::defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes) | |
| { | |
| for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++) | |
| { | |
| const sh::InterfaceBlockField &field = fields[uniformIndex]; | |
| const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name); | |
| if (!field.fields.empty()) | |
| { | |
| if (field.arraySize > 0) | |
| { | |
| for (unsigned int arrayElement = 0; arrayElement < field.arraySize; arrayElement++) | |
| { | |
| const std::string uniformElementName = fieldName + ArrayString(arrayElement); | |
| defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes); | |
| } | |
| } | |
| else | |
| { | |
| defineUniformBlockMembers(field.fields, fieldName, blockIndex, blockInfoItr, blockUniformIndexes); | |
| } | |
| } | |
| else | |
| { | |
| LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize, | |
| blockIndex, **blockInfoItr); | |
| // add to uniform list, but not index, since uniform block uniforms have no location | |
| blockUniformIndexes->push_back(mUniforms.size()); | |
| mUniforms.push_back(newUniform); | |
| (*blockInfoItr)++; | |
| } | |
| } | |
| } | |
| bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock) | |
| { | |
| // create uniform block entries if they do not exist | |
| if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX) | |
| { | |
| std::vector<unsigned int> blockUniformIndexes; | |
| const unsigned int blockIndex = mUniformBlocks.size(); | |
| // define member uniforms | |
| BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin(); | |
| defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, &blockInfoItr, &blockUniformIndexes); | |
| // create all the uniform blocks | |
| if (interfaceBlock.arraySize > 0) | |
| { | |
| for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++) | |
| { | |
| UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize); | |
| newUniformBlock->memberUniformIndexes = blockUniformIndexes; | |
| mUniformBlocks.push_back(newUniformBlock); | |
| } | |
| } | |
| else | |
| { | |
| UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize); | |
| newUniformBlock->memberUniformIndexes = blockUniformIndexes; | |
| mUniformBlocks.push_back(newUniformBlock); | |
| } | |
| } | |
| // Assign registers to the uniform blocks | |
| const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name); | |
| const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize); | |
| ASSERT(blockIndex != GL_INVALID_INDEX); | |
| ASSERT(blockIndex + elementCount <= mUniformBlocks.size()); | |
| for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++) | |
| { | |
| UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement]; | |
| ASSERT(uniformBlock->name == interfaceBlock.name); | |
| if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex) | |
| { | |
| if (shader == GL_VERTEX_SHADER) | |
| { | |
| uniformBlock->vsRegisterIndex = registerIndex; | |
| unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers(); | |
| if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks) | |
| { | |
| infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks); | |
| return false; | |
| } | |
| } | |
| else if (shader == GL_FRAGMENT_SHADER) | |
| { | |
| uniformBlock->psRegisterIndex = registerIndex; | |
| unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers(); | |
| if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks) | |
| { | |
| infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks); | |
| return false; | |
| } | |
| } | |
| else UNREACHABLE(); | |
| return true; | |
| } | |
| bool ProgramBinary::isValidated() const | |
| { | |
| return mValidated; | |
| } | |
| void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const | |
| { | |
| // Skip over inactive attributes | |
| unsigned int activeAttribute = 0; | |
| unsigned int attribute; | |
| for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) | |
| { | |
| if (mLinkedAttribute[attribute].name.empty()) | |
| { | |
| continue; | |
| } | |
| if (activeAttribute == index) | |
| { | |
| break; | |
| } | |
| activeAttribute++; | |
| } | |
| if (bufsize > 0) | |
| { | |
| const char *string = mLinkedAttribute[attribute].name.c_str(); | |
| strncpy(name, string, bufsize); | |
| name[bufsize - 1] = '\0'; | |
| if (length) | |
| { | |
| *length = strlen(name); | |
| } | |
| } | |
| *size = 1; // Always a single 'type' instance | |
| *type = mLinkedAttribute[attribute].type; | |
| } | |
| GLint ProgramBinary::getActiveAttributeCount() const | |
| { | |
| int count = 0; | |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | |
| { | |
| if (!mLinkedAttribute[attributeIndex].name.empty()) | |
| { | |
| count++; | |
| } | |
| } | |
| return count; | |
| } | |
| GLint ProgramBinary::getActiveAttributeMaxLength() const | |
| { | |
| int maxLength = 0; | |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | |
| { | |
| if (!mLinkedAttribute[attributeIndex].name.empty()) | |
| { | |
| maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); | |
| } | |
| } | |
| return maxLength; | |
| } | |
| void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const | |
| { | |
| ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount() | |
| if (bufsize > 0) | |
| { | |
| std::string string = mUniforms[index]->name; | |
| if (mUniforms[index]->isArray()) | |
| { | |
| string += "[0]"; | |
| } | |
| strncpy(name, string.c_str(), bufsize); | |
| name[bufsize - 1] = '\0'; | |
| if (length) | |
| { | |
| *length = strlen(name); | |
| } | |
| } | |
| *size = mUniforms[index]->elementCount(); | |
| *type = mUniforms[index]->type; | |
| } | |
| GLint ProgramBinary::getActiveUniformCount() const | |
| { | |
| return mUniforms.size(); | |
| } | |
| GLint ProgramBinary::getActiveUniformMaxLength() const | |
| { | |
| int maxLength = 0; | |
| unsigned int numUniforms = mUniforms.size(); | |
| for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) | |
| { | |
| if (!mUniforms[uniformIndex]->name.empty()) | |
| { | |
| int length = (int)(mUniforms[uniformIndex]->name.length() + 1); | |
| if (mUniforms[uniformIndex]->isArray()) | |
| { | |
| length += 3; // Counting in "[0]". | |
| } | |
| maxLength = std::max(length, maxLength); | |
| } | |
| } | |
| return maxLength; | |
| } | |
| GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const | |
| { | |
| const gl::LinkedUniform& uniform = *mUniforms[index]; | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type); | |
| case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount()); | |
| case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); | |
| case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex; | |
| case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; | |
| case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; | |
| case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; | |
| case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix); | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| return 0; | |
| } | |
| bool ProgramBinary::isValidUniformLocation(GLint location) const | |
| { | |
| ASSERT(rx::IsIntegerCastSafe<GLint>(mUniformIndex.size())); | |
| return (location >= 0 && location < static_cast<GLint>(mUniformIndex.size())); | |
| } | |
| LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size()); | |
| return mUniforms[mUniformIndex[location].index]; | |
| } | |
| void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const | |
| { | |
| ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() | |
| const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; | |
| if (bufSize > 0) | |
| { | |
| std::string string = uniformBlock.name; | |
| if (uniformBlock.isArrayElement()) | |
| { | |
| string += ArrayString(uniformBlock.elementIndex); | |
| } | |
| strncpy(uniformBlockName, string.c_str(), bufSize); | |
| uniformBlockName[bufSize - 1] = '\0'; | |
| if (length) | |
| { | |
| *length = strlen(uniformBlockName); | |
| } | |
| } | |
| } | |
| void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const | |
| { | |
| ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount() | |
| const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_BLOCK_DATA_SIZE: | |
| *params = static_cast<GLint>(uniformBlock.dataSize); | |
| break; | |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: | |
| *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0)); | |
| break; | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: | |
| *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size()); | |
| break; | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: | |
| { | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++) | |
| { | |
| params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); | |
| } | |
| } | |
| break; | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: | |
| *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); | |
| break; | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: | |
| *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader()); | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| } | |
| GLuint ProgramBinary::getActiveUniformBlockCount() const | |
| { | |
| return mUniformBlocks.size(); | |
| } | |
| GLuint ProgramBinary::getActiveUniformBlockMaxLength() const | |
| { | |
| unsigned int maxLength = 0; | |
| unsigned int numUniformBlocks = mUniformBlocks.size(); | |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++) | |
| { | |
| const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex]; | |
| if (!uniformBlock.name.empty()) | |
| { | |
| const unsigned int length = uniformBlock.name.length() + 1; | |
| // Counting in "[0]". | |
| const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0); | |
| maxLength = std::max(length + arrayLength, maxLength); | |
| } | |
| } | |
| return maxLength; | |
| } | |
| void ProgramBinary::validate(InfoLog &infoLog) | |
| { | |
| applyUniforms(); | |
| if (!validateSamplers(&infoLog)) | |
| { | |
| mValidated = false; | |
| } | |
| else | |
| { | |
| mValidated = true; | |
| } | |
| } | |
| bool ProgramBinary::validateSamplers(InfoLog *infoLog) | |
| { | |
| // if any two active samplers in a program are of different types, but refer to the same | |
| // texture image unit, and this is the current program, then ValidateProgram will fail, and | |
| // DrawArrays and DrawElements will issue the INVALID_OPERATION error. | |
| const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); | |
| TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; | |
| for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) | |
| { | |
| textureUnitType[i] = TEXTURE_UNKNOWN; | |
| } | |
| for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) | |
| { | |
| if (mSamplersPS[i].active) | |
| { | |
| unsigned int unit = mSamplersPS[i].logicalTextureUnit; | |
| if (unit >= maxCombinedTextureImageUnits) | |
| { | |
| if (infoLog) | |
| { | |
| infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); | |
| } | |
| return false; | |
| } | |
| if (textureUnitType[unit] != TEXTURE_UNKNOWN) | |
| { | |
| if (mSamplersPS[i].textureType != textureUnitType[unit]) | |
| { | |
| if (infoLog) | |
| { | |
| infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); | |
| } | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| textureUnitType[unit] = mSamplersPS[i].textureType; | |
| } | |
| } | |
| } | |
| for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) | |
| { | |
| if (mSamplersVS[i].active) | |
| { | |
| unsigned int unit = mSamplersVS[i].logicalTextureUnit; | |
| if (unit >= maxCombinedTextureImageUnits) | |
| { | |
| if (infoLog) | |
| { | |
| infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); | |
| } | |
| return false; | |
| } | |
| if (textureUnitType[unit] != TEXTURE_UNKNOWN) | |
| { | |
| if (mSamplersVS[i].textureType != textureUnitType[unit]) | |
| { | |
| if (infoLog) | |
| { | |
| infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); | |
| } | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| textureUnitType[unit] = mSamplersVS[i].textureType; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D) | |
| { | |
| } | |
| struct AttributeSorter | |
| { | |
| AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS]) | |
| : originalIndices(semanticIndices) | |
| { | |
| } | |
| bool operator()(int a, int b) | |
| { | |
| if (originalIndices[a] == -1) return false; | |
| if (originalIndices[b] == -1) return true; | |
| return (originalIndices[a] < originalIndices[b]); | |
| } | |
| const int (&originalIndices)[MAX_VERTEX_ATTRIBS]; | |
| }; | |
| void ProgramBinary::initAttributesByLayout() | |
| { | |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
| { | |
| mAttributesByLayout[i] = i; | |
| } | |
| std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex)); | |
| } | |
| void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const | |
| { | |
| rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS]; | |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
| { | |
| oldTranslatedAttributes[i] = attributes[i]; | |
| } | |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
| { | |
| int oldIndex = mAttributesByLayout[i]; | |
| sortedSemanticIndices[i] = mSemanticIndex[oldIndex]; | |
| attributes[i] = oldTranslatedAttributes[oldIndex]; | |
| } | |
| } | |
| void ProgramBinary::initializeUniformStorage() | |
| { | |
| // Compute total default block size | |
| unsigned int vertexRegisters = 0; | |
| unsigned int fragmentRegisters = 0; | |
| for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) | |
| { | |
| const LinkedUniform &uniform = *mUniforms[uniformIndex]; | |
| if (!IsSampler(uniform.type)) | |
| { | |
| if (uniform.isReferencedByVertexShader()) | |
| { | |
| vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); | |
| } | |
| if (uniform.isReferencedByFragmentShader()) | |
| { | |
| fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); | |
| } | |
| } | |
| } | |
| mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); | |
| mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); | |
| } | |
| void ProgramBinary::reset() | |
| { | |
| mVertexHLSL.clear(); | |
| mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; | |
| SafeDeleteContainer(mVertexExecutables); | |
| mPixelHLSL.clear(); | |
| mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; | |
| mUsesFragDepth = false; | |
| mPixelShaderKey.clear(); | |
| SafeDeleteContainer(mPixelExecutables); | |
| SafeDelete(mGeometryExecutable); | |
| mTransformFeedbackBufferMode = GL_NONE; | |
| mTransformFeedbackLinkedVaryings.clear(); | |
| for (size_t i = 0; i < ArraySize(mSamplersPS); i++) | |
| { | |
| mSamplersPS[i] = Sampler(); | |
| } | |
| for (size_t i = 0; i < ArraySize(mSamplersVS); i++) | |
| { | |
| mSamplersVS[i] = Sampler(); | |
| } | |
| mUsedVertexSamplerRange = 0; | |
| mUsedPixelSamplerRange = 0; | |
| mUsesPointSize = false; | |
| mShaderVersion = 0; | |
| SafeDeleteContainer(mUniforms); | |
| SafeDeleteContainer(mUniformBlocks); | |
| mUniformIndex.clear(); | |
| mOutputVariables.clear(); | |
| SafeDelete(mVertexUniformStorage); | |
| SafeDelete(mFragmentUniformStorage); | |
| mValidated = false; | |
| } | |
| } |