| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // global_state.cpp : Implements functions for querying the thread-local GL and EGL state. | |
| #include "libGLESv2/global_state.h" | |
| #include "common/debug.h" | |
| #include "common/platform.h" | |
| #include "common/system_utils.h" | |
| #include "common/tls.h" | |
| #include "libGLESv2/resource.h" | |
| namespace gl | |
| { | |
| // In single-threaded cases we can avoid a TLS lookup for the current Context. | |
| // | |
| // Let a global single-threaded context have 3 states: unset, set, and multi-threaded. | |
| // Initially it is unset. Then, on MakeCurrent: | |
| // | |
| // * if the ST context is unset -> set the global context. | |
| // * if the ST context is set and matches the TLS -> set the global context. | |
| // * if the ST context is set and does not match TLS -> set multi-threaded mode. | |
| // * if in multi-threaded mode, unset and subsequently ignore the global context. | |
| // | |
| // Implementation-wise we can use a pointer and a boolean to represent the three modes. | |
| Context *gSingleThreadedContext = nullptr; | |
| bool gIsMultiThreadedContext = false; | |
| } // namespace gl | |
| namespace egl | |
| { | |
| namespace | |
| { | |
| static TLSIndex threadTLS = TLS_INVALID_INDEX; | |
| Debug *g_Debug = nullptr; | |
| ANGLE_REQUIRE_CONSTANT_INIT std::atomic<std::mutex *> g_Mutex(nullptr); | |
| static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value, | |
| "global mutex is not trivially destructible"); | |
| Thread *AllocateCurrentThread() | |
| { | |
| ASSERT(threadTLS != TLS_INVALID_INDEX); | |
| if (threadTLS == TLS_INVALID_INDEX) | |
| { | |
| return nullptr; | |
| } | |
| Thread *thread = new Thread(); | |
| if (!SetTLSValue(threadTLS, thread)) | |
| { | |
| ERR() << "Could not set thread local storage."; | |
| return nullptr; | |
| } | |
| return thread; | |
| } | |
| void AllocateDebug() | |
| { | |
| // All EGL calls use a global lock, this is thread safe | |
| if (g_Debug == nullptr) | |
| { | |
| g_Debug = new Debug(); | |
| } | |
| } | |
| void AllocateMutex() | |
| { | |
| if (g_Mutex == nullptr) | |
| { | |
| std::unique_ptr<std::mutex> newMutex(new std::mutex()); | |
| std::mutex *expected = nullptr; | |
| if (g_Mutex.compare_exchange_strong(expected, newMutex.get())) | |
| { | |
| newMutex.release(); | |
| } | |
| } | |
| } | |
| } // anonymous namespace | |
| std::mutex &GetGlobalMutex() | |
| { | |
| AllocateMutex(); | |
| return *g_Mutex; | |
| } | |
| Thread *GetCurrentThread() | |
| { | |
| // Create a TLS index if one has not been created for this DLL | |
| if (threadTLS == TLS_INVALID_INDEX) | |
| { | |
| threadTLS = CreateTLSIndex(); | |
| } | |
| Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS)); | |
| // ANGLE issue 488: when the dll is loaded after thread initialization, | |
| // thread local storage (current) might not exist yet. | |
| return (current ? current : AllocateCurrentThread()); | |
| } | |
| Debug *GetDebug() | |
| { | |
| AllocateDebug(); | |
| return g_Debug; | |
| } | |
| void SetContextCurrent(Thread *thread, gl::Context *context) | |
| { | |
| // See above comment on gGlobalContext. | |
| // If the context is in multi-threaded mode, ignore the global context. | |
| if (!gl::gIsMultiThreadedContext) | |
| { | |
| // If the global context is unset or matches the current TLS, set the global context. | |
| if (gl::gSingleThreadedContext == nullptr || | |
| gl::gSingleThreadedContext == thread->getContext()) | |
| { | |
| gl::gSingleThreadedContext = context; | |
| } | |
| else | |
| { | |
| // If the global context is set and does not match TLS, set multi-threaded mode. | |
| gl::gSingleThreadedContext = nullptr; | |
| gl::gIsMultiThreadedContext = true; | |
| } | |
| } | |
| thread->setCurrent(context); | |
| } | |
| } // namespace egl | |
| #ifdef ANGLE_PLATFORM_WINDOWS | |
| namespace egl | |
| { | |
| namespace | |
| { | |
| bool DeallocateCurrentThread() | |
| { | |
| Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS)); | |
| SafeDelete(thread); | |
| return SetTLSValue(threadTLS, nullptr); | |
| } | |
| void DeallocateDebug() | |
| { | |
| SafeDelete(g_Debug); | |
| } | |
| void DeallocateMutex() | |
| { | |
| std::mutex *mutex = g_Mutex.exchange(nullptr); | |
| { | |
| // Wait for the mutex to become released by other threads before deleting. | |
| std::lock_guard<std::mutex> lock(*mutex); | |
| } | |
| SafeDelete(mutex); | |
| } | |
| bool InitializeProcess() | |
| { | |
| ASSERT(g_Debug == nullptr); | |
| AllocateDebug(); | |
| AllocateMutex(); | |
| threadTLS = CreateTLSIndex(); | |
| if (threadTLS == TLS_INVALID_INDEX) | |
| { | |
| return false; | |
| } | |
| return AllocateCurrentThread() != nullptr; | |
| } | |
| bool TerminateProcess() | |
| { | |
| DeallocateDebug(); | |
| DeallocateMutex(); | |
| if (!DeallocateCurrentThread()) | |
| { | |
| return false; | |
| } | |
| if (threadTLS != TLS_INVALID_INDEX) | |
| { | |
| TLSIndex tlsCopy = threadTLS; | |
| threadTLS = TLS_INVALID_INDEX; | |
| if (!DestroyTLSIndex(tlsCopy)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| } // anonymous namespace | |
| } // namespace egl | |
| namespace | |
| { | |
| // The following WaitForDebugger code is based on SwiftShader. See: | |
| // https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp | |
| # if defined(ANGLE_ENABLE_ASSERTS) | |
| INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
| { | |
| RECT rect; | |
| switch (uMsg) | |
| { | |
| case WM_INITDIALOG: | |
| ::GetWindowRect(GetDesktopWindow(), &rect); | |
| ::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); | |
| ::SetTimer(hwnd, 1, 100, NULL); | |
| return TRUE; | |
| case WM_COMMAND: | |
| if (LOWORD(wParam) == IDCANCEL) | |
| { | |
| ::EndDialog(hwnd, 0); | |
| } | |
| break; | |
| case WM_TIMER: | |
| if (angle::IsDebuggerAttached()) | |
| { | |
| ::EndDialog(hwnd, 0); | |
| } | |
| } | |
| return FALSE; | |
| } | |
| void WaitForDebugger(HINSTANCE instance) | |
| { | |
| if (angle::IsDebuggerAttached()) | |
| return; | |
| HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5)); | |
| if (!dialog) | |
| { | |
| printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError()); | |
| return; | |
| } | |
| DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog)); | |
| ::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc); | |
| } | |
| # else | |
| void WaitForDebugger(HINSTANCE instance) {} | |
| # endif // defined(ANGLE_ENABLE_ASSERTS) | |
| } // namespace | |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID) | |
| { | |
| switch (reason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1") | |
| { | |
| WaitForDebugger(instance); | |
| } | |
| return static_cast<BOOL>(egl::InitializeProcess()); | |
| case DLL_THREAD_ATTACH: | |
| return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr); | |
| case DLL_THREAD_DETACH: | |
| return static_cast<BOOL>(egl::DeallocateCurrentThread()); | |
| case DLL_PROCESS_DETACH: | |
| return static_cast<BOOL>(egl::TerminateProcess()); | |
| } | |
| return TRUE; | |
| } | |
| #endif // ANGLE_PLATFORM_WINDOWS |