blob: ae769913acbc1e0177b4acad4a5e7001f21ac1d0 [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include <algorithm>
#include "common/string_utils.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
{
static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard)
{
const std::string version = reinterpret_cast<const char*>(getStringFunction(GL_VERSION));
if (version.find("OpenGL ES") == std::string::npos)
{
// OpenGL spec states the GL_VERSION string will be in the following format:
// <version number><space><vendor-specific information>
// The version number is either of the form major number.minor number or major
// number.minor number.release number, where the numbers all have one or more
// digits
*outStandard = STANDARD_GL_DESKTOP;
*outVersion = gl::Version(version[0] - '0', version[2] - '0');
}
else
{
// ES spec states that the GL_VERSION string will be in the following format:
// "OpenGL ES N.M vendor-specific information"
*outStandard = STANDARD_GL_ES;
*outVersion = gl::Version(version[10] - '0', version[12] - '0');
}
}
static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction)
{
std::vector<std::string> result;
GLint numExtensions;
getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions);
result.reserve(numExtensions);
for (GLint i = 0; i < numExtensions; i++)
{
result.push_back(reinterpret_cast<const char*>(getStringIFunction(GL_EXTENSIONS, i)));
}
return result;
}
template <typename T>
static void AssignGLEntryPoint(void *function, T *outFunction)
{
*outFunction = reinterpret_cast<T>(function);
}
template <typename T>
static void AssignGLExtensionEntryPoint(const std::vector<std::string> &extensions, const char *requiredExtensionString,
void *function, T *outFunction)
{
std::vector<std::string> requiredExtensions;
angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions);
for (const std::string& requiredExtension : requiredExtensions)
{
if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end())
{
return;
}
}
*outFunction = reinterpret_cast<T>(function);
}
FunctionsGL::FunctionsGL()
: version(),
standard(),
extensions(),
blendFunc(nullptr),
clear(nullptr),
clearColor(nullptr),
clearDepth(nullptr),
clearStencil(nullptr),
colorMask(nullptr),
cullFace(nullptr),
depthFunc(nullptr),
depthMask(nullptr),
depthRange(nullptr),
disable(nullptr),
drawBuffer(nullptr),
enable(nullptr),
finish(nullptr),
flush(nullptr),
frontFace(nullptr),
getBooleanv(nullptr),
getDoublev(nullptr),
getError(nullptr),
getFloatv(nullptr),
getIntegerv(nullptr),
getString(nullptr),
getTexImage(nullptr),
getTexLevelParameterfv(nullptr),
getTexLevelParameteriv(nullptr),
getTexParameterfv(nullptr),
getTexParameteriv(nullptr),
hint(nullptr),
isEnabled(nullptr),
lineWidth(nullptr),
logicOp(nullptr),
pixelStoref(nullptr),
pixelStorei(nullptr),
pointSize(nullptr),
polygonMode(nullptr),
readBuffer(nullptr),
readPixels(nullptr),
scissor(nullptr),
stencilFunc(nullptr),
stencilMask(nullptr),
stencilOp(nullptr),
texImage1D(nullptr),
texImage2D(nullptr),
texParameterf(nullptr),
texParameterfv(nullptr),
texParameteri(nullptr),
texParameteriv(nullptr),
viewport(nullptr),
bindTexture(nullptr),
copyTexImage1D(nullptr),
copyTexImage2D(nullptr),
copyTexSubImage1D(nullptr),
copyTexSubImage2D(nullptr),
deleteTextures(nullptr),
drawArrays(nullptr),
drawElements(nullptr),
genTextures(nullptr),
isTexture(nullptr),
polygonOffset(nullptr),
texSubImage1D(nullptr),
texSubImage2D(nullptr),
blendColor(nullptr),
blendEquation(nullptr),
copyTexSubImage3D(nullptr),
drawRangeElements(nullptr),
texImage3D(nullptr),
texSubImage3D(nullptr),
deleteFencesNV(nullptr),
genFencesNV(nullptr),
isFenceNV(nullptr),
testFenceNV(nullptr),
getFenceivNV(nullptr),
finishFenceNV(nullptr),
setFenceNV(nullptr),
activeTexture(nullptr),
compressedTexImage1D(nullptr),
compressedTexImage2D(nullptr),
compressedTexImage3D(nullptr),
compressedTexSubImage1D(nullptr),
compressedTexSubImage2D(nullptr),
compressedTexSubImage3D(nullptr),
getCompressedTexImage(nullptr),
sampleCoverage(nullptr),
blendFuncSeparate(nullptr),
multiDrawArrays(nullptr),
multiDrawElements(nullptr),
pointParameterf(nullptr),
pointParameterfv(nullptr),
pointParameteri(nullptr),
pointParameteriv(nullptr),
beginQuery(nullptr),
bindBuffer(nullptr),
bufferData(nullptr),
bufferSubData(nullptr),
deleteBuffers(nullptr),
deleteQueries(nullptr),
endQuery(nullptr),
genBuffers(nullptr),
genQueries(nullptr),
getBufferParameteriv(nullptr),
getBufferPointerv(nullptr),
getBufferSubData(nullptr),
getQueryObjectiv(nullptr),
getQueryObjectuiv(nullptr),
getQueryiv(nullptr),
isBuffer(nullptr),
isQuery(nullptr),
mapBuffer(nullptr),
unmapBuffer(nullptr),
attachShader(nullptr),
bindAttribLocation(nullptr),
blendEquationSeparate(nullptr),
compileShader(nullptr),
createProgram(nullptr),
createShader(nullptr),
deleteProgram(nullptr),
deleteShader(nullptr),
detachShader(nullptr),
disableVertexAttribArray(nullptr),
drawBuffers(nullptr),
enableVertexAttribArray(nullptr),
getActiveAttrib(nullptr),
getActiveUniform(nullptr),
getAttachedShaders(nullptr),
getAttribLocation(nullptr),
getProgramInfoLog(nullptr),
getProgramiv(nullptr),
getShaderInfoLog(nullptr),
getShaderSource(nullptr),
getShaderiv(nullptr),
getUniformLocation(nullptr),
getUniformfv(nullptr),
getUniformiv(nullptr),
getVertexAttribPointerv(nullptr),
getVertexAttribdv(nullptr),
getVertexAttribfv(nullptr),
getVertexAttribiv(nullptr),
isProgram(nullptr),
isShader(nullptr),
linkProgram(nullptr),
shaderSource(nullptr),
stencilFuncSeparate(nullptr),
stencilMaskSeparate(nullptr),
stencilOpSeparate(nullptr),
uniform1f(nullptr),
uniform1fv(nullptr),
uniform1i(nullptr),
uniform1iv(nullptr),
uniform2f(nullptr),
uniform2fv(nullptr),
uniform2i(nullptr),
uniform2iv(nullptr),
uniform3f(nullptr),
uniform3fv(nullptr),
uniform3i(nullptr),
uniform3iv(nullptr),
uniform4f(nullptr),
uniform4fv(nullptr),
uniform4i(nullptr),
uniform4iv(nullptr),
uniformMatrix2fv(nullptr),
uniformMatrix3fv(nullptr),
uniformMatrix4fv(nullptr),
useProgram(nullptr),
validateProgram(nullptr),
vertexAttrib1d(nullptr),
vertexAttrib1dv(nullptr),
vertexAttrib1f(nullptr),
vertexAttrib1fv(nullptr),
vertexAttrib1s(nullptr),
vertexAttrib1sv(nullptr),
vertexAttrib2d(nullptr),
vertexAttrib2dv(nullptr),
vertexAttrib2f(nullptr),
vertexAttrib2fv(nullptr),
vertexAttrib2s(nullptr),
vertexAttrib2sv(nullptr),
vertexAttrib3d(nullptr),
vertexAttrib3dv(nullptr),
vertexAttrib3f(nullptr),
vertexAttrib3fv(nullptr),
vertexAttrib3s(nullptr),
vertexAttrib3sv(nullptr),
vertexAttrib4Nbv(nullptr),
vertexAttrib4Niv(nullptr),
vertexAttrib4Nsv(nullptr),
vertexAttrib4Nub(nullptr),
vertexAttrib4Nubv(nullptr),
vertexAttrib4Nuiv(nullptr),
vertexAttrib4Nusv(nullptr),
vertexAttrib4bv(nullptr),
vertexAttrib4d(nullptr),
vertexAttrib4dv(nullptr),
vertexAttrib4f(nullptr),
vertexAttrib4fv(nullptr),
vertexAttrib4iv(nullptr),
vertexAttrib4s(nullptr),
vertexAttrib4sv(nullptr),
vertexAttrib4ubv(nullptr),
vertexAttrib4uiv(nullptr),
vertexAttrib4usv(nullptr),
vertexAttribPointer(nullptr),
uniformMatrix2x3fv(nullptr),
uniformMatrix2x4fv(nullptr),
uniformMatrix3x2fv(nullptr),
uniformMatrix3x4fv(nullptr),
uniformMatrix4x2fv(nullptr),
uniformMatrix4x3fv(nullptr),
beginConditionalRender(nullptr),
beginTransformFeedback(nullptr),
bindBufferBase(nullptr),
bindBufferRange(nullptr),
bindFragDataLocation(nullptr),
bindFramebuffer(nullptr),
bindRenderbuffer(nullptr),
bindVertexArray(nullptr),
blitFramebuffer(nullptr),
checkFramebufferStatus(nullptr),
clampColor(nullptr),
clearBufferfi(nullptr),
clearBufferfv(nullptr),
clearBufferiv(nullptr),
clearBufferuiv(nullptr),
colorMaski(nullptr),
deleteFramebuffers(nullptr),
deleteRenderbuffers(nullptr),
deleteVertexArrays(nullptr),
disablei(nullptr),
enablei(nullptr),
endConditionalRender(nullptr),
endTransformFeedback(nullptr),
flushMappedBufferRange(nullptr),
framebufferRenderbuffer(nullptr),
framebufferTexture1D(nullptr),
framebufferTexture2D(nullptr),
framebufferTexture3D(nullptr),
framebufferTextureLayer(nullptr),
genFramebuffers(nullptr),
genRenderbuffers(nullptr),
genVertexArrays(nullptr),
generateMipmap(nullptr),
getBooleani_v(nullptr),
getFragDataLocation(nullptr),
getFramebufferAttachmentParameteriv(nullptr),
getIntegeri_v(nullptr),
getRenderbufferParameteriv(nullptr),
getStringi(nullptr),
getTexParameterIiv(nullptr),
getTexParameterIuiv(nullptr),
getTransformFeedbackVarying(nullptr),
getUniformuiv(nullptr),
getVertexAttribIiv(nullptr),
getVertexAttribIuiv(nullptr),
isEnabledi(nullptr),
isFramebuffer(nullptr),
isRenderbuffer(nullptr),
isVertexArray(nullptr),
mapBufferRange(nullptr),
renderbufferStorage(nullptr),
renderbufferStorageMultisample(nullptr),
texParameterIiv(nullptr),
texParameterIuiv(nullptr),
transformFeedbackVaryings(nullptr),
uniform1ui(nullptr),
uniform1uiv(nullptr),
uniform2ui(nullptr),
uniform2uiv(nullptr),
uniform3ui(nullptr),
uniform3uiv(nullptr),
uniform4ui(nullptr),
uniform4uiv(nullptr),
vertexAttribI1i(nullptr),
vertexAttribI1iv(nullptr),
vertexAttribI1ui(nullptr),
vertexAttribI1uiv(nullptr),
vertexAttribI2i(nullptr),
vertexAttribI2iv(nullptr),
vertexAttribI2ui(nullptr),
vertexAttribI2uiv(nullptr),
vertexAttribI3i(nullptr),
vertexAttribI3iv(nullptr),
vertexAttribI3ui(nullptr),
vertexAttribI3uiv(nullptr),
vertexAttribI4bv(nullptr),
vertexAttribI4i(nullptr),
vertexAttribI4iv(nullptr),
vertexAttribI4sv(nullptr),
vertexAttribI4ubv(nullptr),
vertexAttribI4ui(nullptr),
vertexAttribI4uiv(nullptr),
vertexAttribI4usv(nullptr),
vertexAttribIPointer(nullptr),
copyBufferSubData(nullptr),
drawArraysInstanced(nullptr),
drawElementsInstanced(nullptr),
getActiveUniformBlockName(nullptr),
getActiveUniformBlockiv(nullptr),
getActiveUniformName(nullptr),
getActiveUniformsiv(nullptr),
getUniformBlockIndex(nullptr),
getUniformIndices(nullptr),
primitiveRestartIndex(nullptr),
texBuffer(nullptr),
uniformBlockBinding(nullptr),
clientWaitSync(nullptr),
deleteSync(nullptr),
drawElementsBaseVertex(nullptr),
drawElementsInstancedBaseVertex(nullptr),
drawRangeElementsBaseVertex(nullptr),
fenceSync(nullptr),
framebufferTexture(nullptr),
getBufferParameteri64v(nullptr),
getInteger64i_v(nullptr),
getInteger64v(nullptr),
getMultisamplefv(nullptr),
getSynciv(nullptr),
isSync(nullptr),
multiDrawElementsBaseVertex(nullptr),
provokingVertex(nullptr),
sampleMaski(nullptr),
texImage2DMultisample(nullptr),
texImage3DMultisample(nullptr),
waitSync(nullptr),
bindFragDataLocationIndexed(nullptr),
bindSampler(nullptr),
deleteSamplers(nullptr),
genSamplers(nullptr),
getFragDataIndex(nullptr),
getQueryObjecti64v(nullptr),
getQueryObjectui64v(nullptr),
getSamplerParameterIiv(nullptr),
getSamplerParameterIuiv(nullptr),
getSamplerParameterfv(nullptr),
getSamplerParameteriv(nullptr),
isSampler(nullptr),
queryCounter(nullptr),
samplerParameterIiv(nullptr),
samplerParameterIuiv(nullptr),
samplerParameterf(nullptr),
samplerParameterfv(nullptr),
samplerParameteri(nullptr),
samplerParameteriv(nullptr),
vertexAttribDivisor(nullptr),
vertexAttribP1ui(nullptr),
vertexAttribP1uiv(nullptr),
vertexAttribP2ui(nullptr),
vertexAttribP2uiv(nullptr),
vertexAttribP3ui(nullptr),
vertexAttribP3uiv(nullptr),
vertexAttribP4ui(nullptr),
vertexAttribP4uiv(nullptr),
beginQueryIndexed(nullptr),
bindTransformFeedback(nullptr),
blendEquationSeparatei(nullptr),
blendEquationi(nullptr),
blendFuncSeparatei(nullptr),
blendFunci(nullptr),
deleteTransformFeedbacks(nullptr),
drawArraysIndirect(nullptr),
drawElementsIndirect(nullptr),
drawTransformFeedback(nullptr),
drawTransformFeedbackStream(nullptr),
endQueryIndexed(nullptr),
genTransformFeedbacks(nullptr),
getActiveSubroutineName(nullptr),
getActiveSubroutineUniformName(nullptr),
getActiveSubroutineUniformiv(nullptr),
getProgramStageiv(nullptr),
getQueryIndexediv(nullptr),
getSubroutineIndex(nullptr),
getSubroutineUniformLocation(nullptr),
getUniformSubroutineuiv(nullptr),
getUniformdv(nullptr),
isTransformFeedback(nullptr),
minSampleShading(nullptr),
patchParameterfv(nullptr),
patchParameteri(nullptr),
pauseTransformFeedback(nullptr),
resumeTransformFeedback(nullptr),
uniform1d(nullptr),
uniform1dv(nullptr),
uniform2d(nullptr),
uniform2dv(nullptr),
uniform3d(nullptr),
uniform3dv(nullptr),
uniform4d(nullptr),
uniform4dv(nullptr),
uniformMatrix2dv(nullptr),
uniformMatrix2x3dv(nullptr),
uniformMatrix2x4dv(nullptr),
uniformMatrix3dv(nullptr),
uniformMatrix3x2dv(nullptr),
uniformMatrix3x4dv(nullptr),
uniformMatrix4dv(nullptr),
uniformMatrix4x2dv(nullptr),
uniformMatrix4x3dv(nullptr),
uniformSubroutinesuiv(nullptr),
activeShaderProgram(nullptr),
bindProgramPipeline(nullptr),
clearDepthf(nullptr),
createShaderProgramv(nullptr),
deleteProgramPipelines(nullptr),
depthRangeArrayv(nullptr),
depthRangeIndexed(nullptr),
depthRangef(nullptr),
genProgramPipelines(nullptr),
getDoublei_v(nullptr),
getFloati_v(nullptr),
getProgramBinary(nullptr),
getProgramPipelineInfoLog(nullptr),
getProgramPipelineiv(nullptr),
getShaderPrecisionFormat(nullptr),
getVertexAttribLdv(nullptr),
isProgramPipeline(nullptr),
programBinary(nullptr),
programParameteri(nullptr),
programUniform1d(nullptr),
programUniform1dv(nullptr),
programUniform1f(nullptr),
programUniform1fv(nullptr),
programUniform1i(nullptr),
programUniform1iv(nullptr),
programUniform1ui(nullptr),
programUniform1uiv(nullptr),
programUniform2d(nullptr),
programUniform2dv(nullptr),
programUniform2f(nullptr),
programUniform2fv(nullptr),
programUniform2i(nullptr),
programUniform2iv(nullptr),
programUniform2ui(nullptr),
programUniform2uiv(nullptr),
programUniform3d(nullptr),
programUniform3dv(nullptr),
programUniform3f(nullptr),
programUniform3fv(nullptr),
programUniform3i(nullptr),
programUniform3iv(nullptr),
programUniform3ui(nullptr),
programUniform3uiv(nullptr),
programUniform4d(nullptr),
programUniform4dv(nullptr),
programUniform4f(nullptr),
programUniform4fv(nullptr),
programUniform4i(nullptr),
programUniform4iv(nullptr),
programUniform4ui(nullptr),
programUniform4uiv(nullptr),
programUniformMatrix2dv(nullptr),
programUniformMatrix2fv(nullptr),
programUniformMatrix2x3dv(nullptr),
programUniformMatrix2x3fv(nullptr),
programUniformMatrix2x4dv(nullptr),
programUniformMatrix2x4fv(nullptr),
programUniformMatrix3dv(nullptr),
programUniformMatrix3fv(nullptr),
programUniformMatrix3x2dv(nullptr),
programUniformMatrix3x2fv(nullptr),
programUniformMatrix3x4dv(nullptr),
programUniformMatrix3x4fv(nullptr),
programUniformMatrix4dv(nullptr),
programUniformMatrix4fv(nullptr),
programUniformMatrix4x2dv(nullptr),
programUniformMatrix4x2fv(nullptr),
programUniformMatrix4x3dv(nullptr),
programUniformMatrix4x3fv(nullptr),
releaseShaderCompiler(nullptr),
scissorArrayv(nullptr),
scissorIndexed(nullptr),
scissorIndexedv(nullptr),
shaderBinary(nullptr),
useProgramStages(nullptr),
validateProgramPipeline(nullptr),
vertexAttribL1d(nullptr),
vertexAttribL1dv(nullptr),
vertexAttribL2d(nullptr),
vertexAttribL2dv(nullptr),
vertexAttribL3d(nullptr),
vertexAttribL3dv(nullptr),
vertexAttribL4d(nullptr),
vertexAttribL4dv(nullptr),
vertexAttribLPointer(nullptr),
viewportArrayv(nullptr),
viewportIndexedf(nullptr),
viewportIndexedfv(nullptr),
bindImageTexture(nullptr),
drawArraysInstancedBaseInstance(nullptr),
drawElementsInstancedBaseInstance(nullptr),
drawElementsInstancedBaseVertexBaseInstance(nullptr),
drawTransformFeedbackInstanced(nullptr),
drawTransformFeedbackStreamInstanced(nullptr),
getActiveAtomicCounterBufferiv(nullptr),
getInternalformativ(nullptr),
memoryBarrier(nullptr),
texStorage1D(nullptr),
texStorage2D(nullptr),
texStorage3D(nullptr),
bindVertexBuffer(nullptr),
clearBufferData(nullptr),
clearBufferSubData(nullptr),
copyImageSubData(nullptr),
debugMessageCallback(nullptr),
debugMessageControl(nullptr),
debugMessageInsert(nullptr),
dispatchCompute(nullptr),
dispatchComputeIndirect(nullptr),
framebufferParameteri(nullptr),
getDebugMessageLog(nullptr),
getFramebufferParameteriv(nullptr),
getInternalformati64v(nullptr),
getPointerv(nullptr),
getObjectLabel(nullptr),
getObjectPtrLabel(nullptr),
getProgramInterfaceiv(nullptr),
getProgramResourceIndex(nullptr),
getProgramResourceLocation(nullptr),
getProgramResourceLocationIndex(nullptr),
getProgramResourceName(nullptr),
getProgramResourceiv(nullptr),
invalidateBufferData(nullptr),
invalidateBufferSubData(nullptr),
invalidateFramebuffer(nullptr),
invalidateSubFramebuffer(nullptr),
invalidateTexImage(nullptr),
invalidateTexSubImage(nullptr),
multiDrawArraysIndirect(nullptr),
multiDrawElementsIndirect(nullptr),
objectLabel(nullptr),
objectPtrLabel(nullptr),
popDebugGroup(nullptr),
pushDebugGroup(nullptr),
shaderStorageBlockBinding(nullptr),
texBufferRange(nullptr),
texStorage2DMultisample(nullptr),
texStorage3DMultisample(nullptr),
textureView(nullptr),
vertexAttribBinding(nullptr),
vertexAttribFormat(nullptr),
vertexAttribIFormat(nullptr),
vertexAttribLFormat(nullptr),
vertexBindingDivisor(nullptr),
coverageModulationNV(nullptr),
bindBuffersBase(nullptr),
bindBuffersRange(nullptr),
bindImageTextures(nullptr),
bindSamplers(nullptr),
bindTextures(nullptr),
bindVertexBuffers(nullptr),
bufferStorage(nullptr),
clearTexImage(nullptr),
clearTexSubImage(nullptr),
bindTextureUnit(nullptr),
blitNamedFramebuffer(nullptr),
checkNamedFramebufferStatus(nullptr),
clearNamedBufferData(nullptr),
clearNamedBufferSubData(nullptr),
clearNamedFramebufferfi(nullptr),
clearNamedFramebufferfv(nullptr),
clearNamedFramebufferiv(nullptr),
clearNamedFramebufferuiv(nullptr),
clipControl(nullptr),
compressedTextureSubImage1D(nullptr),
compressedTextureSubImage2D(nullptr),
compressedTextureSubImage3D(nullptr),
copyNamedBufferSubData(nullptr),
copyTextureSubImage1D(nullptr),
copyTextureSubImage2D(nullptr),
copyTextureSubImage3D(nullptr),
createBuffers(nullptr),
createFramebuffers(nullptr),
createProgramPipelines(nullptr),
createQueries(nullptr),
createRenderbuffers(nullptr),
createSamplers(nullptr),
createTextures(nullptr),
createTransformFeedbacks(nullptr),
createVertexArrays(nullptr),
disableVertexArrayAttrib(nullptr),
enableVertexArrayAttrib(nullptr),
flushMappedNamedBufferRange(nullptr),
generateTextureMipmap(nullptr),
getCompressedTextureImage(nullptr),
getCompressedTextureSubImage(nullptr),
getGraphicsResetStatus(nullptr),
getNamedBufferParameteri64v(nullptr),
getNamedBufferParameteriv(nullptr),
getNamedBufferPointerv(nullptr),
getNamedBufferSubData(nullptr),
getNamedFramebufferAttachmentParameteriv(nullptr),
getNamedFramebufferParameteriv(nullptr),
getNamedRenderbufferParameteriv(nullptr),
getQueryBufferObjecti64v(nullptr),
getQueryBufferObjectiv(nullptr),
getQueryBufferObjectui64v(nullptr),
getQueryBufferObjectuiv(nullptr),
getTextureImage(nullptr),
getTextureLevelParameterfv(nullptr),
getTextureLevelParameteriv(nullptr),
getTextureParameterIiv(nullptr),
getTextureParameterIuiv(nullptr),
getTextureParameterfv(nullptr),
getTextureParameteriv(nullptr),
getTextureSubImage(nullptr),
getTransformFeedbacki64_v(nullptr),
getTransformFeedbacki_v(nullptr),
getTransformFeedbackiv(nullptr),
getVertexArrayIndexed64iv(nullptr),
getVertexArrayIndexediv(nullptr),
getVertexArrayiv(nullptr),
getnCompressedTexImage(nullptr),
getnTexImage(nullptr),
getnUniformdv(nullptr),
getnUniformfv(nullptr),
getnUniformiv(nullptr),
getnUniformuiv(nullptr),
invalidateNamedFramebufferData(nullptr),
invalidateNamedFramebufferSubData(nullptr),
mapNamedBuffer(nullptr),
mapNamedBufferRange(nullptr),
memoryBarrierByRegion(nullptr),
namedBufferData(nullptr),
namedBufferStorage(nullptr),
namedBufferSubData(nullptr),
namedFramebufferDrawBuffer(nullptr),
namedFramebufferDrawBuffers(nullptr),
namedFramebufferParameteri(nullptr),
namedFramebufferReadBuffer(nullptr),
namedFramebufferRenderbuffer(nullptr),
namedFramebufferTexture(nullptr),
namedFramebufferTextureLayer(nullptr),
namedRenderbufferStorage(nullptr),
namedRenderbufferStorageMultisample(nullptr),
readnPixels(nullptr),
textureBarrier(nullptr),
textureBuffer(nullptr),
textureBufferRange(nullptr),
textureParameterIiv(nullptr),
textureParameterIuiv(nullptr),
textureParameterf(nullptr),
textureParameterfv(nullptr),
textureParameteri(nullptr),
textureParameteriv(nullptr),
textureStorage1D(nullptr),
textureStorage2D(nullptr),
textureStorage2DMultisample(nullptr),
textureStorage3D(nullptr),
textureStorage3DMultisample(nullptr),
textureSubImage1D(nullptr),
textureSubImage2D(nullptr),
textureSubImage3D(nullptr),
transformFeedbackBufferBase(nullptr),
transformFeedbackBufferRange(nullptr),
unmapNamedBuffer(nullptr),
vertexArrayAttribBinding(nullptr),
vertexArrayAttribFormat(nullptr),
vertexArrayAttribIFormat(nullptr),
vertexArrayAttribLFormat(nullptr),
vertexArrayBindingDivisor(nullptr),
vertexArrayElementBuffer(nullptr),
vertexArrayVertexBuffer(nullptr),
vertexArrayVertexBuffers(nullptr),
blendBarrier(nullptr),
primitiveBoundingBox(nullptr),
eglImageTargetRenderbufferStorageOES(nullptr),
eglImageTargetTexture2DOES(nullptr)
{
}
FunctionsGL::~FunctionsGL()
{
}
void FunctionsGL::initialize()
{
// Grab the version number
AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
GetGLVersion(getString, &version, &standard);
// Grab the GL extensions
if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
{
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
extensions = GetIndexedExtensions(getIntegerv, getStringi);
}
else
{
const char *exts = reinterpret_cast<const char*>(getString(GL_EXTENSIONS));
angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
}
// Load the entry points
switch (standard)
{
case STANDARD_GL_DESKTOP:
initializeProcsDesktopGL();
break;
case STANDARD_GL_ES:
initializeProcsGLES();
break;
default:
UNREACHABLE();
break;
}
}
void FunctionsGL::initializeProcsDesktopGL()
{
// Check the context profile
profile = 0;
if (isAtLeastGL(gl::Version(3, 2)))
{
getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
}
// clang-format off
// Load extensions
// Even though extensions are written against specific versions of GL, many drivers expose the extensions
// in even older versions. Always try loading the extensions regardless of GL version.
// GL_NV_framebuffer_mixed_samples
AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
// GL_NV_fence
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
// GL_EXT_texture_storage
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D);
// GL_ARB_vertex_array_object
AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
// GL_ARB_sync
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync);
// GL_EXT_framebuffer_object
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap);
// GL_EXT_framebuffer_blit
AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer);
// GL_KHR_debug
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
// GL_ARB_internalformat_query
AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ);
// GL_ARB_ES2_compatibility
AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf);
// GL_ARB_instanced_arrays
AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor);
// GL_EXT_draw_instanced
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
// GL_ARB_draw_instanced
AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced);
// GL_ARB_sampler_objects
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
// GL_ARB_occlusion_query
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv);
// EXT_transform_feedback
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange);
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase);
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings);
AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying);
// GL_ARB_transform_feedback2
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
// GL_ARB_transform_feedback3
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
// GL_ARB_get_program_binary
AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary);
AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri);
// 1.0
if (isAtLeastGL(gl::Version(1, 0)))
{
AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
}
// 1.1
if (isAtLeastGL(gl::Version(1, 1)))
{
AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
}
// 1.2
if (isAtLeastGL(gl::Version(1, 2)))
{
AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
}
// 1.3
if (isAtLeastGL(gl::Version(1, 3)))
{
AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
}
// 1.4
if (isAtLeastGL(gl::Version(1, 4)))
{
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
}
// 1.5
if (isAtLeastGL(gl::Version(1, 5)))
{
AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
}
// 2.0
if (isAtLeastGL(gl::Version(2, 0)))
{
AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
}
// 2.1
if (isAtLeastGL(gl::Version(2, 1)))
{
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
}
// 3.0
if (isAtLeastGL(gl::Version(3, 0)))
{
AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
}
// 3.1
if (isAtLeastGL(gl::Version(3, 1)))
{
AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
}
// 3.2
if (isAtLeastGL(gl::Version(3, 2)))
{
AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
}
// 3.3
if (isAtLeastGL(gl::Version(3, 3)))
{
AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
}
// 4.0
if (isAtLeastGL(gl::Version(4, 0)))
{
AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
}
// 4.1
if (isAtLeastGL(gl::Version(4, 1)))
{
AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
}
// 4.2
if (isAtLeastGL(gl::Version(4, 2)))
{
AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
}
// 4.3
if (isAtLeastGL(gl::Version(4, 3)))
{
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
}
// 4.4
if (isAtLeastGL(gl::Version(4, 4)))
{
AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
}
// 4.5
if (isAtLeastGL(gl::Version(4, 5)))
{
AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
}
// clang-format on
}
void FunctionsGL::initializeProcsGLES()
{
// No profiles in GLES
profile = 0;
// clang-format off
// GL_OES_texture_3D
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), &copyTexSubImage3D);
// GL_NV_framebuffer_mixed_samples
AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
// GL_NV_fence
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
// GL_EXT_texture_storage
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
// GL_OES_vertex_array_object
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
// GL_EXT_map_buffer_range
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
// GL_OES_mapbuffer
AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
// GL_KHR_debug
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel);
// GL_EXT_draw_instanced
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
// GL_EXT_occlusion_query_boolean
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
// GL_EXT_disjoint_timer_query
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v);
// GL_OES_EGL_image
AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES);
AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES);
// GL_OES_get_program_binary
AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary);
AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary);
// 2.0
if (isAtLeastGLES(gl::Version(2, 0)))
{
AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
}
// 3.0
if (isAtLeastGLES(gl::Version(3, 0)))
{
AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
}
// 3.1
if (isAtLeastGLES(gl::Version(3, 1)))
{
AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
}
// 3.2
if (isAtLeastGLES(gl::Version(3, 2)))
{
AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
}
// clang-format on
}
bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
{
return standard == STANDARD_GL_DESKTOP && version >= glVersion;
}
bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const
{
return standard == STANDARD_GL_ES && version >= glesVersion;
}
bool FunctionsGL::hasExtension(const std::string &ext) const
{
return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
}
bool FunctionsGL::hasGLExtension(const std::string &ext) const
{
return standard == STANDARD_GL_DESKTOP && hasExtension(ext);
}
bool FunctionsGL::hasGLESExtension(const std::string &ext) const
{
return standard == STANDARD_GL_ES && hasExtension(ext);
}
}