| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions |
| |
| #include "libANGLE/renderer/gl/FunctionsGL.h" |
| |
| #include <algorithm> |
| |
| #include "common/string_utils.h" |
| #include "libANGLE/renderer/gl/renderergl_utils.h" |
| |
| namespace rx |
| { |
| |
| static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard) |
| { |
| const std::string version = reinterpret_cast<const char*>(getStringFunction(GL_VERSION)); |
| if (version.find("OpenGL ES") == std::string::npos) |
| { |
| // OpenGL spec states the GL_VERSION string will be in the following format: |
| // <version number><space><vendor-specific information> |
| // The version number is either of the form major number.minor number or major |
| // number.minor number.release number, where the numbers all have one or more |
| // digits |
| *outStandard = STANDARD_GL_DESKTOP; |
| *outVersion = gl::Version(version[0] - '0', version[2] - '0'); |
| } |
| else |
| { |
| // ES spec states that the GL_VERSION string will be in the following format: |
| // "OpenGL ES N.M vendor-specific information" |
| *outStandard = STANDARD_GL_ES; |
| *outVersion = gl::Version(version[10] - '0', version[12] - '0'); |
| } |
| } |
| |
| static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction) |
| { |
| std::vector<std::string> result; |
| |
| GLint numExtensions; |
| getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions); |
| |
| result.reserve(numExtensions); |
| |
| for (GLint i = 0; i < numExtensions; i++) |
| { |
| result.push_back(reinterpret_cast<const char*>(getStringIFunction(GL_EXTENSIONS, i))); |
| } |
| |
| return result; |
| } |
| |
| template <typename T> |
| static void AssignGLEntryPoint(void *function, T *outFunction) |
| { |
| *outFunction = reinterpret_cast<T>(function); |
| } |
| |
| template <typename T> |
| static void AssignGLExtensionEntryPoint(const std::vector<std::string> &extensions, const char *requiredExtensionString, |
| void *function, T *outFunction) |
| { |
| std::vector<std::string> requiredExtensions; |
| angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions); |
| for (const std::string& requiredExtension : requiredExtensions) |
| { |
| if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end()) |
| { |
| return; |
| } |
| } |
| |
| *outFunction = reinterpret_cast<T>(function); |
| } |
| |
| FunctionsGL::FunctionsGL() |
| : version(), |
| standard(), |
| extensions(), |
| |
| blendFunc(nullptr), |
| clear(nullptr), |
| clearColor(nullptr), |
| clearDepth(nullptr), |
| clearStencil(nullptr), |
| colorMask(nullptr), |
| cullFace(nullptr), |
| depthFunc(nullptr), |
| depthMask(nullptr), |
| depthRange(nullptr), |
| disable(nullptr), |
| drawBuffer(nullptr), |
| enable(nullptr), |
| finish(nullptr), |
| flush(nullptr), |
| frontFace(nullptr), |
| getBooleanv(nullptr), |
| getDoublev(nullptr), |
| getError(nullptr), |
| getFloatv(nullptr), |
| getIntegerv(nullptr), |
| getString(nullptr), |
| getTexImage(nullptr), |
| getTexLevelParameterfv(nullptr), |
| getTexLevelParameteriv(nullptr), |
| getTexParameterfv(nullptr), |
| getTexParameteriv(nullptr), |
| hint(nullptr), |
| isEnabled(nullptr), |
| lineWidth(nullptr), |
| logicOp(nullptr), |
| pixelStoref(nullptr), |
| pixelStorei(nullptr), |
| pointSize(nullptr), |
| polygonMode(nullptr), |
| readBuffer(nullptr), |
| readPixels(nullptr), |
| scissor(nullptr), |
| stencilFunc(nullptr), |
| stencilMask(nullptr), |
| stencilOp(nullptr), |
| texImage1D(nullptr), |
| texImage2D(nullptr), |
| texParameterf(nullptr), |
| texParameterfv(nullptr), |
| texParameteri(nullptr), |
| texParameteriv(nullptr), |
| viewport(nullptr), |
| |
| bindTexture(nullptr), |
| copyTexImage1D(nullptr), |
| copyTexImage2D(nullptr), |
| copyTexSubImage1D(nullptr), |
| copyTexSubImage2D(nullptr), |
| deleteTextures(nullptr), |
| drawArrays(nullptr), |
| drawElements(nullptr), |
| genTextures(nullptr), |
| isTexture(nullptr), |
| polygonOffset(nullptr), |
| texSubImage1D(nullptr), |
| texSubImage2D(nullptr), |
| |
| blendColor(nullptr), |
| blendEquation(nullptr), |
| copyTexSubImage3D(nullptr), |
| drawRangeElements(nullptr), |
| texImage3D(nullptr), |
| texSubImage3D(nullptr), |
| |
| deleteFencesNV(nullptr), |
| genFencesNV(nullptr), |
| isFenceNV(nullptr), |
| testFenceNV(nullptr), |
| getFenceivNV(nullptr), |
| finishFenceNV(nullptr), |
| setFenceNV(nullptr), |
| |
| activeTexture(nullptr), |
| compressedTexImage1D(nullptr), |
| compressedTexImage2D(nullptr), |
| compressedTexImage3D(nullptr), |
| compressedTexSubImage1D(nullptr), |
| compressedTexSubImage2D(nullptr), |
| compressedTexSubImage3D(nullptr), |
| getCompressedTexImage(nullptr), |
| sampleCoverage(nullptr), |
| |
| blendFuncSeparate(nullptr), |
| multiDrawArrays(nullptr), |
| multiDrawElements(nullptr), |
| pointParameterf(nullptr), |
| pointParameterfv(nullptr), |
| pointParameteri(nullptr), |
| pointParameteriv(nullptr), |
| |
| beginQuery(nullptr), |
| bindBuffer(nullptr), |
| bufferData(nullptr), |
| bufferSubData(nullptr), |
| deleteBuffers(nullptr), |
| deleteQueries(nullptr), |
| endQuery(nullptr), |
| genBuffers(nullptr), |
| genQueries(nullptr), |
| getBufferParameteriv(nullptr), |
| getBufferPointerv(nullptr), |
| getBufferSubData(nullptr), |
| getQueryObjectiv(nullptr), |
| getQueryObjectuiv(nullptr), |
| getQueryiv(nullptr), |
| isBuffer(nullptr), |
| isQuery(nullptr), |
| mapBuffer(nullptr), |
| unmapBuffer(nullptr), |
| |
| attachShader(nullptr), |
| bindAttribLocation(nullptr), |
| blendEquationSeparate(nullptr), |
| compileShader(nullptr), |
| createProgram(nullptr), |
| createShader(nullptr), |
| deleteProgram(nullptr), |
| deleteShader(nullptr), |
| detachShader(nullptr), |
| disableVertexAttribArray(nullptr), |
| drawBuffers(nullptr), |
| enableVertexAttribArray(nullptr), |
| getActiveAttrib(nullptr), |
| getActiveUniform(nullptr), |
| getAttachedShaders(nullptr), |
| getAttribLocation(nullptr), |
| getProgramInfoLog(nullptr), |
| getProgramiv(nullptr), |
| getShaderInfoLog(nullptr), |
| getShaderSource(nullptr), |
| getShaderiv(nullptr), |
| getUniformLocation(nullptr), |
| getUniformfv(nullptr), |
| getUniformiv(nullptr), |
| getVertexAttribPointerv(nullptr), |
| getVertexAttribdv(nullptr), |
| getVertexAttribfv(nullptr), |
| getVertexAttribiv(nullptr), |
| isProgram(nullptr), |
| isShader(nullptr), |
| linkProgram(nullptr), |
| shaderSource(nullptr), |
| stencilFuncSeparate(nullptr), |
| stencilMaskSeparate(nullptr), |
| stencilOpSeparate(nullptr), |
| uniform1f(nullptr), |
| uniform1fv(nullptr), |
| uniform1i(nullptr), |
| uniform1iv(nullptr), |
| uniform2f(nullptr), |
| uniform2fv(nullptr), |
| uniform2i(nullptr), |
| uniform2iv(nullptr), |
| uniform3f(nullptr), |
| uniform3fv(nullptr), |
| uniform3i(nullptr), |
| uniform3iv(nullptr), |
| uniform4f(nullptr), |
| uniform4fv(nullptr), |
| uniform4i(nullptr), |
| uniform4iv(nullptr), |
| uniformMatrix2fv(nullptr), |
| uniformMatrix3fv(nullptr), |
| uniformMatrix4fv(nullptr), |
| useProgram(nullptr), |
| validateProgram(nullptr), |
| vertexAttrib1d(nullptr), |
| vertexAttrib1dv(nullptr), |
| vertexAttrib1f(nullptr), |
| vertexAttrib1fv(nullptr), |
| vertexAttrib1s(nullptr), |
| vertexAttrib1sv(nullptr), |
| vertexAttrib2d(nullptr), |
| vertexAttrib2dv(nullptr), |
| vertexAttrib2f(nullptr), |
| vertexAttrib2fv(nullptr), |
| vertexAttrib2s(nullptr), |
| vertexAttrib2sv(nullptr), |
| vertexAttrib3d(nullptr), |
| vertexAttrib3dv(nullptr), |
| vertexAttrib3f(nullptr), |
| vertexAttrib3fv(nullptr), |
| vertexAttrib3s(nullptr), |
| vertexAttrib3sv(nullptr), |
| vertexAttrib4Nbv(nullptr), |
| vertexAttrib4Niv(nullptr), |
| vertexAttrib4Nsv(nullptr), |
| vertexAttrib4Nub(nullptr), |
| vertexAttrib4Nubv(nullptr), |
| vertexAttrib4Nuiv(nullptr), |
| vertexAttrib4Nusv(nullptr), |
| vertexAttrib4bv(nullptr), |
| vertexAttrib4d(nullptr), |
| vertexAttrib4dv(nullptr), |
| vertexAttrib4f(nullptr), |
| vertexAttrib4fv(nullptr), |
| vertexAttrib4iv(nullptr), |
| vertexAttrib4s(nullptr), |
| vertexAttrib4sv(nullptr), |
| vertexAttrib4ubv(nullptr), |
| vertexAttrib4uiv(nullptr), |
| vertexAttrib4usv(nullptr), |
| vertexAttribPointer(nullptr), |
| |
| uniformMatrix2x3fv(nullptr), |
| uniformMatrix2x4fv(nullptr), |
| uniformMatrix3x2fv(nullptr), |
| uniformMatrix3x4fv(nullptr), |
| uniformMatrix4x2fv(nullptr), |
| uniformMatrix4x3fv(nullptr), |
| |
| beginConditionalRender(nullptr), |
| beginTransformFeedback(nullptr), |
| bindBufferBase(nullptr), |
| bindBufferRange(nullptr), |
| bindFragDataLocation(nullptr), |
| bindFramebuffer(nullptr), |
| bindRenderbuffer(nullptr), |
| bindVertexArray(nullptr), |
| blitFramebuffer(nullptr), |
| checkFramebufferStatus(nullptr), |
| clampColor(nullptr), |
| clearBufferfi(nullptr), |
| clearBufferfv(nullptr), |
| clearBufferiv(nullptr), |
| clearBufferuiv(nullptr), |
| colorMaski(nullptr), |
| deleteFramebuffers(nullptr), |
| deleteRenderbuffers(nullptr), |
| deleteVertexArrays(nullptr), |
| disablei(nullptr), |
| enablei(nullptr), |
| endConditionalRender(nullptr), |
| endTransformFeedback(nullptr), |
| flushMappedBufferRange(nullptr), |
| framebufferRenderbuffer(nullptr), |
| framebufferTexture1D(nullptr), |
| framebufferTexture2D(nullptr), |
| framebufferTexture3D(nullptr), |
| framebufferTextureLayer(nullptr), |
| genFramebuffers(nullptr), |
| genRenderbuffers(nullptr), |
| genVertexArrays(nullptr), |
| generateMipmap(nullptr), |
| getBooleani_v(nullptr), |
| getFragDataLocation(nullptr), |
| getFramebufferAttachmentParameteriv(nullptr), |
| getIntegeri_v(nullptr), |
| getRenderbufferParameteriv(nullptr), |
| getStringi(nullptr), |
| getTexParameterIiv(nullptr), |
| getTexParameterIuiv(nullptr), |
| getTransformFeedbackVarying(nullptr), |
| getUniformuiv(nullptr), |
| getVertexAttribIiv(nullptr), |
| getVertexAttribIuiv(nullptr), |
| isEnabledi(nullptr), |
| isFramebuffer(nullptr), |
| isRenderbuffer(nullptr), |
| isVertexArray(nullptr), |
| mapBufferRange(nullptr), |
| renderbufferStorage(nullptr), |
| renderbufferStorageMultisample(nullptr), |
| texParameterIiv(nullptr), |
| texParameterIuiv(nullptr), |
| transformFeedbackVaryings(nullptr), |
| uniform1ui(nullptr), |
| uniform1uiv(nullptr), |
| uniform2ui(nullptr), |
| uniform2uiv(nullptr), |
| uniform3ui(nullptr), |
| uniform3uiv(nullptr), |
| uniform4ui(nullptr), |
| uniform4uiv(nullptr), |
| vertexAttribI1i(nullptr), |
| vertexAttribI1iv(nullptr), |
| vertexAttribI1ui(nullptr), |
| vertexAttribI1uiv(nullptr), |
| vertexAttribI2i(nullptr), |
| vertexAttribI2iv(nullptr), |
| vertexAttribI2ui(nullptr), |
| vertexAttribI2uiv(nullptr), |
| vertexAttribI3i(nullptr), |
| vertexAttribI3iv(nullptr), |
| vertexAttribI3ui(nullptr), |
| vertexAttribI3uiv(nullptr), |
| vertexAttribI4bv(nullptr), |
| vertexAttribI4i(nullptr), |
| vertexAttribI4iv(nullptr), |
| vertexAttribI4sv(nullptr), |
| vertexAttribI4ubv(nullptr), |
| vertexAttribI4ui(nullptr), |
| vertexAttribI4uiv(nullptr), |
| vertexAttribI4usv(nullptr), |
| vertexAttribIPointer(nullptr), |
| |
| copyBufferSubData(nullptr), |
| drawArraysInstanced(nullptr), |
| drawElementsInstanced(nullptr), |
| getActiveUniformBlockName(nullptr), |
| getActiveUniformBlockiv(nullptr), |
| getActiveUniformName(nullptr), |
| getActiveUniformsiv(nullptr), |
| getUniformBlockIndex(nullptr), |
| getUniformIndices(nullptr), |
| primitiveRestartIndex(nullptr), |
| texBuffer(nullptr), |
| uniformBlockBinding(nullptr), |
| |
| clientWaitSync(nullptr), |
| deleteSync(nullptr), |
| drawElementsBaseVertex(nullptr), |
| drawElementsInstancedBaseVertex(nullptr), |
| drawRangeElementsBaseVertex(nullptr), |
| fenceSync(nullptr), |
| framebufferTexture(nullptr), |
| getBufferParameteri64v(nullptr), |
| getInteger64i_v(nullptr), |
| getInteger64v(nullptr), |
| getMultisamplefv(nullptr), |
| getSynciv(nullptr), |
| isSync(nullptr), |
| multiDrawElementsBaseVertex(nullptr), |
| provokingVertex(nullptr), |
| sampleMaski(nullptr), |
| texImage2DMultisample(nullptr), |
| texImage3DMultisample(nullptr), |
| waitSync(nullptr), |
| |
| bindFragDataLocationIndexed(nullptr), |
| bindSampler(nullptr), |
| deleteSamplers(nullptr), |
| genSamplers(nullptr), |
| getFragDataIndex(nullptr), |
| getQueryObjecti64v(nullptr), |
| getQueryObjectui64v(nullptr), |
| getSamplerParameterIiv(nullptr), |
| getSamplerParameterIuiv(nullptr), |
| getSamplerParameterfv(nullptr), |
| getSamplerParameteriv(nullptr), |
| isSampler(nullptr), |
| queryCounter(nullptr), |
| samplerParameterIiv(nullptr), |
| samplerParameterIuiv(nullptr), |
| samplerParameterf(nullptr), |
| samplerParameterfv(nullptr), |
| samplerParameteri(nullptr), |
| samplerParameteriv(nullptr), |
| vertexAttribDivisor(nullptr), |
| vertexAttribP1ui(nullptr), |
| vertexAttribP1uiv(nullptr), |
| vertexAttribP2ui(nullptr), |
| vertexAttribP2uiv(nullptr), |
| vertexAttribP3ui(nullptr), |
| vertexAttribP3uiv(nullptr), |
| vertexAttribP4ui(nullptr), |
| vertexAttribP4uiv(nullptr), |
| |
| beginQueryIndexed(nullptr), |
| bindTransformFeedback(nullptr), |
| blendEquationSeparatei(nullptr), |
| blendEquationi(nullptr), |
| blendFuncSeparatei(nullptr), |
| blendFunci(nullptr), |
| deleteTransformFeedbacks(nullptr), |
| drawArraysIndirect(nullptr), |
| drawElementsIndirect(nullptr), |
| drawTransformFeedback(nullptr), |
| drawTransformFeedbackStream(nullptr), |
| endQueryIndexed(nullptr), |
| genTransformFeedbacks(nullptr), |
| getActiveSubroutineName(nullptr), |
| getActiveSubroutineUniformName(nullptr), |
| getActiveSubroutineUniformiv(nullptr), |
| getProgramStageiv(nullptr), |
| getQueryIndexediv(nullptr), |
| getSubroutineIndex(nullptr), |
| getSubroutineUniformLocation(nullptr), |
| getUniformSubroutineuiv(nullptr), |
| getUniformdv(nullptr), |
| isTransformFeedback(nullptr), |
| minSampleShading(nullptr), |
| patchParameterfv(nullptr), |
| patchParameteri(nullptr), |
| pauseTransformFeedback(nullptr), |
| resumeTransformFeedback(nullptr), |
| uniform1d(nullptr), |
| uniform1dv(nullptr), |
| uniform2d(nullptr), |
| uniform2dv(nullptr), |
| uniform3d(nullptr), |
| uniform3dv(nullptr), |
| uniform4d(nullptr), |
| uniform4dv(nullptr), |
| uniformMatrix2dv(nullptr), |
| uniformMatrix2x3dv(nullptr), |
| uniformMatrix2x4dv(nullptr), |
| uniformMatrix3dv(nullptr), |
| uniformMatrix3x2dv(nullptr), |
| uniformMatrix3x4dv(nullptr), |
| uniformMatrix4dv(nullptr), |
| uniformMatrix4x2dv(nullptr), |
| uniformMatrix4x3dv(nullptr), |
| uniformSubroutinesuiv(nullptr), |
| |
| activeShaderProgram(nullptr), |
| bindProgramPipeline(nullptr), |
| clearDepthf(nullptr), |
| createShaderProgramv(nullptr), |
| deleteProgramPipelines(nullptr), |
| depthRangeArrayv(nullptr), |
| depthRangeIndexed(nullptr), |
| depthRangef(nullptr), |
| genProgramPipelines(nullptr), |
| getDoublei_v(nullptr), |
| getFloati_v(nullptr), |
| getProgramBinary(nullptr), |
| getProgramPipelineInfoLog(nullptr), |
| getProgramPipelineiv(nullptr), |
| getShaderPrecisionFormat(nullptr), |
| getVertexAttribLdv(nullptr), |
| isProgramPipeline(nullptr), |
| programBinary(nullptr), |
| programParameteri(nullptr), |
| programUniform1d(nullptr), |
| programUniform1dv(nullptr), |
| programUniform1f(nullptr), |
| programUniform1fv(nullptr), |
| programUniform1i(nullptr), |
| programUniform1iv(nullptr), |
| programUniform1ui(nullptr), |
| programUniform1uiv(nullptr), |
| programUniform2d(nullptr), |
| programUniform2dv(nullptr), |
| programUniform2f(nullptr), |
| programUniform2fv(nullptr), |
| programUniform2i(nullptr), |
| programUniform2iv(nullptr), |
| programUniform2ui(nullptr), |
| programUniform2uiv(nullptr), |
| programUniform3d(nullptr), |
| programUniform3dv(nullptr), |
| programUniform3f(nullptr), |
| programUniform3fv(nullptr), |
| programUniform3i(nullptr), |
| programUniform3iv(nullptr), |
| programUniform3ui(nullptr), |
| programUniform3uiv(nullptr), |
| programUniform4d(nullptr), |
| programUniform4dv(nullptr), |
| programUniform4f(nullptr), |
| programUniform4fv(nullptr), |
| programUniform4i(nullptr), |
| programUniform4iv(nullptr), |
| programUniform4ui(nullptr), |
| programUniform4uiv(nullptr), |
| programUniformMatrix2dv(nullptr), |
| programUniformMatrix2fv(nullptr), |
| programUniformMatrix2x3dv(nullptr), |
| programUniformMatrix2x3fv(nullptr), |
| programUniformMatrix2x4dv(nullptr), |
| programUniformMatrix2x4fv(nullptr), |
| programUniformMatrix3dv(nullptr), |
| programUniformMatrix3fv(nullptr), |
| programUniformMatrix3x2dv(nullptr), |
| programUniformMatrix3x2fv(nullptr), |
| programUniformMatrix3x4dv(nullptr), |
| programUniformMatrix3x4fv(nullptr), |
| programUniformMatrix4dv(nullptr), |
| programUniformMatrix4fv(nullptr), |
| programUniformMatrix4x2dv(nullptr), |
| programUniformMatrix4x2fv(nullptr), |
| programUniformMatrix4x3dv(nullptr), |
| programUniformMatrix4x3fv(nullptr), |
| releaseShaderCompiler(nullptr), |
| scissorArrayv(nullptr), |
| scissorIndexed(nullptr), |
| scissorIndexedv(nullptr), |
| shaderBinary(nullptr), |
| useProgramStages(nullptr), |
| validateProgramPipeline(nullptr), |
| vertexAttribL1d(nullptr), |
| vertexAttribL1dv(nullptr), |
| vertexAttribL2d(nullptr), |
| vertexAttribL2dv(nullptr), |
| vertexAttribL3d(nullptr), |
| vertexAttribL3dv(nullptr), |
| vertexAttribL4d(nullptr), |
| vertexAttribL4dv(nullptr), |
| vertexAttribLPointer(nullptr), |
| viewportArrayv(nullptr), |
| viewportIndexedf(nullptr), |
| viewportIndexedfv(nullptr), |
| |
| bindImageTexture(nullptr), |
| drawArraysInstancedBaseInstance(nullptr), |
| drawElementsInstancedBaseInstance(nullptr), |
| drawElementsInstancedBaseVertexBaseInstance(nullptr), |
| drawTransformFeedbackInstanced(nullptr), |
| drawTransformFeedbackStreamInstanced(nullptr), |
| getActiveAtomicCounterBufferiv(nullptr), |
| getInternalformativ(nullptr), |
| memoryBarrier(nullptr), |
| texStorage1D(nullptr), |
| texStorage2D(nullptr), |
| texStorage3D(nullptr), |
| |
| bindVertexBuffer(nullptr), |
| clearBufferData(nullptr), |
| clearBufferSubData(nullptr), |
| copyImageSubData(nullptr), |
| debugMessageCallback(nullptr), |
| debugMessageControl(nullptr), |
| debugMessageInsert(nullptr), |
| dispatchCompute(nullptr), |
| dispatchComputeIndirect(nullptr), |
| framebufferParameteri(nullptr), |
| getDebugMessageLog(nullptr), |
| getFramebufferParameteriv(nullptr), |
| getInternalformati64v(nullptr), |
| getPointerv(nullptr), |
| getObjectLabel(nullptr), |
| getObjectPtrLabel(nullptr), |
| getProgramInterfaceiv(nullptr), |
| getProgramResourceIndex(nullptr), |
| getProgramResourceLocation(nullptr), |
| getProgramResourceLocationIndex(nullptr), |
| getProgramResourceName(nullptr), |
| getProgramResourceiv(nullptr), |
| invalidateBufferData(nullptr), |
| invalidateBufferSubData(nullptr), |
| invalidateFramebuffer(nullptr), |
| invalidateSubFramebuffer(nullptr), |
| invalidateTexImage(nullptr), |
| invalidateTexSubImage(nullptr), |
| multiDrawArraysIndirect(nullptr), |
| multiDrawElementsIndirect(nullptr), |
| objectLabel(nullptr), |
| objectPtrLabel(nullptr), |
| popDebugGroup(nullptr), |
| pushDebugGroup(nullptr), |
| shaderStorageBlockBinding(nullptr), |
| texBufferRange(nullptr), |
| texStorage2DMultisample(nullptr), |
| texStorage3DMultisample(nullptr), |
| textureView(nullptr), |
| vertexAttribBinding(nullptr), |
| vertexAttribFormat(nullptr), |
| vertexAttribIFormat(nullptr), |
| vertexAttribLFormat(nullptr), |
| vertexBindingDivisor(nullptr), |
| coverageModulationNV(nullptr), |
| |
| bindBuffersBase(nullptr), |
| bindBuffersRange(nullptr), |
| bindImageTextures(nullptr), |
| bindSamplers(nullptr), |
| bindTextures(nullptr), |
| bindVertexBuffers(nullptr), |
| bufferStorage(nullptr), |
| clearTexImage(nullptr), |
| clearTexSubImage(nullptr), |
| |
| bindTextureUnit(nullptr), |
| blitNamedFramebuffer(nullptr), |
| checkNamedFramebufferStatus(nullptr), |
| clearNamedBufferData(nullptr), |
| clearNamedBufferSubData(nullptr), |
| clearNamedFramebufferfi(nullptr), |
| clearNamedFramebufferfv(nullptr), |
| clearNamedFramebufferiv(nullptr), |
| clearNamedFramebufferuiv(nullptr), |
| clipControl(nullptr), |
| compressedTextureSubImage1D(nullptr), |
| compressedTextureSubImage2D(nullptr), |
| compressedTextureSubImage3D(nullptr), |
| copyNamedBufferSubData(nullptr), |
| copyTextureSubImage1D(nullptr), |
| copyTextureSubImage2D(nullptr), |
| copyTextureSubImage3D(nullptr), |
| createBuffers(nullptr), |
| createFramebuffers(nullptr), |
| createProgramPipelines(nullptr), |
| createQueries(nullptr), |
| createRenderbuffers(nullptr), |
| createSamplers(nullptr), |
| createTextures(nullptr), |
| createTransformFeedbacks(nullptr), |
| createVertexArrays(nullptr), |
| disableVertexArrayAttrib(nullptr), |
| enableVertexArrayAttrib(nullptr), |
| flushMappedNamedBufferRange(nullptr), |
| generateTextureMipmap(nullptr), |
| getCompressedTextureImage(nullptr), |
| getCompressedTextureSubImage(nullptr), |
| getGraphicsResetStatus(nullptr), |
| getNamedBufferParameteri64v(nullptr), |
| getNamedBufferParameteriv(nullptr), |
| getNamedBufferPointerv(nullptr), |
| getNamedBufferSubData(nullptr), |
| getNamedFramebufferAttachmentParameteriv(nullptr), |
| getNamedFramebufferParameteriv(nullptr), |
| getNamedRenderbufferParameteriv(nullptr), |
| getQueryBufferObjecti64v(nullptr), |
| getQueryBufferObjectiv(nullptr), |
| getQueryBufferObjectui64v(nullptr), |
| getQueryBufferObjectuiv(nullptr), |
| getTextureImage(nullptr), |
| getTextureLevelParameterfv(nullptr), |
| getTextureLevelParameteriv(nullptr), |
| getTextureParameterIiv(nullptr), |
| getTextureParameterIuiv(nullptr), |
| getTextureParameterfv(nullptr), |
| getTextureParameteriv(nullptr), |
| getTextureSubImage(nullptr), |
| getTransformFeedbacki64_v(nullptr), |
| getTransformFeedbacki_v(nullptr), |
| getTransformFeedbackiv(nullptr), |
| getVertexArrayIndexed64iv(nullptr), |
| getVertexArrayIndexediv(nullptr), |
| getVertexArrayiv(nullptr), |
| getnCompressedTexImage(nullptr), |
| getnTexImage(nullptr), |
| getnUniformdv(nullptr), |
| getnUniformfv(nullptr), |
| getnUniformiv(nullptr), |
| getnUniformuiv(nullptr), |
| invalidateNamedFramebufferData(nullptr), |
| invalidateNamedFramebufferSubData(nullptr), |
| mapNamedBuffer(nullptr), |
| mapNamedBufferRange(nullptr), |
| memoryBarrierByRegion(nullptr), |
| namedBufferData(nullptr), |
| namedBufferStorage(nullptr), |
| namedBufferSubData(nullptr), |
| namedFramebufferDrawBuffer(nullptr), |
| namedFramebufferDrawBuffers(nullptr), |
| namedFramebufferParameteri(nullptr), |
| namedFramebufferReadBuffer(nullptr), |
| namedFramebufferRenderbuffer(nullptr), |
| namedFramebufferTexture(nullptr), |
| namedFramebufferTextureLayer(nullptr), |
| namedRenderbufferStorage(nullptr), |
| namedRenderbufferStorageMultisample(nullptr), |
| readnPixels(nullptr), |
| textureBarrier(nullptr), |
| textureBuffer(nullptr), |
| textureBufferRange(nullptr), |
| textureParameterIiv(nullptr), |
| textureParameterIuiv(nullptr), |
| textureParameterf(nullptr), |
| textureParameterfv(nullptr), |
| textureParameteri(nullptr), |
| textureParameteriv(nullptr), |
| textureStorage1D(nullptr), |
| textureStorage2D(nullptr), |
| textureStorage2DMultisample(nullptr), |
| textureStorage3D(nullptr), |
| textureStorage3DMultisample(nullptr), |
| textureSubImage1D(nullptr), |
| textureSubImage2D(nullptr), |
| textureSubImage3D(nullptr), |
| transformFeedbackBufferBase(nullptr), |
| transformFeedbackBufferRange(nullptr), |
| unmapNamedBuffer(nullptr), |
| vertexArrayAttribBinding(nullptr), |
| vertexArrayAttribFormat(nullptr), |
| vertexArrayAttribIFormat(nullptr), |
| vertexArrayAttribLFormat(nullptr), |
| vertexArrayBindingDivisor(nullptr), |
| vertexArrayElementBuffer(nullptr), |
| vertexArrayVertexBuffer(nullptr), |
| vertexArrayVertexBuffers(nullptr), |
| blendBarrier(nullptr), |
| primitiveBoundingBox(nullptr), |
| eglImageTargetRenderbufferStorageOES(nullptr), |
| eglImageTargetTexture2DOES(nullptr) |
| { |
| } |
| |
| FunctionsGL::~FunctionsGL() |
| { |
| } |
| |
| void FunctionsGL::initialize() |
| { |
| // Grab the version number |
| AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); |
| AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); |
| GetGLVersion(getString, &version, &standard); |
| |
| // Grab the GL extensions |
| if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); |
| extensions = GetIndexedExtensions(getIntegerv, getStringi); |
| } |
| else |
| { |
| const char *exts = reinterpret_cast<const char*>(getString(GL_EXTENSIONS)); |
| angle::SplitStringAlongWhitespace(std::string(exts), &extensions); |
| } |
| |
| // Load the entry points |
| switch (standard) |
| { |
| case STANDARD_GL_DESKTOP: |
| initializeProcsDesktopGL(); |
| break; |
| |
| case STANDARD_GL_ES: |
| initializeProcsGLES(); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| void FunctionsGL::initializeProcsDesktopGL() |
| { |
| // Check the context profile |
| profile = 0; |
| if (isAtLeastGL(gl::Version(3, 2))) |
| { |
| getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); |
| } |
| |
| // clang-format off |
| |
| // Load extensions |
| // Even though extensions are written against specific versions of GL, many drivers expose the extensions |
| // in even older versions. Always try loading the extensions regardless of GL version. |
| |
| // GL_NV_framebuffer_mixed_samples |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); |
| |
| // GL_NV_fence |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); |
| |
| // GL_EXT_texture_storage |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D); |
| |
| // GL_ARB_vertex_array_object |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); |
| |
| // GL_ARB_sync |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync); |
| |
| // GL_EXT_framebuffer_object |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap); |
| |
| // GL_EXT_framebuffer_blit |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer); |
| |
| // GL_KHR_debug |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); |
| |
| // GL_ARB_internalformat_query |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ); |
| |
| // GL_ARB_ES2_compatibility |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf); |
| |
| // GL_ARB_instanced_arrays |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor); |
| |
| // GL_EXT_draw_instanced |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); |
| |
| // GL_ARB_draw_instanced |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced); |
| |
| // GL_ARB_sampler_objects |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); |
| |
| // GL_ARB_occlusion_query |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv); |
| |
| // EXT_transform_feedback |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange); |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase); |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings); |
| AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying); |
| |
| // GL_ARB_transform_feedback2 |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); |
| |
| // GL_ARB_transform_feedback3 |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); |
| |
| // GL_ARB_get_program_binary |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary); |
| AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri); |
| |
| // 1.0 |
| if (isAtLeastGL(gl::Version(1, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); |
| AssignGLEntryPoint(loadProcAddress("glClear"), &clear); |
| AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); |
| AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth); |
| AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); |
| AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); |
| AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); |
| AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); |
| AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); |
| AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange); |
| AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); |
| AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer); |
| AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); |
| AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); |
| AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); |
| AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); |
| AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); |
| AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev); |
| AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); |
| AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); |
| AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); |
| AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); |
| AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage); |
| AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glHint"), &hint); |
| AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); |
| AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); |
| AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp); |
| AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref); |
| AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); |
| AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize); |
| AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode); |
| AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); |
| AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); |
| AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); |
| AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); |
| AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); |
| AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); |
| AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D); |
| AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); |
| AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); |
| } |
| |
| // 1.1 |
| if (isAtLeastGL(gl::Version(1, 1))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), ©TexImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), ©TexSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); |
| AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); |
| AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); |
| AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); |
| AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); |
| AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); |
| AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); |
| } |
| |
| // 1.2 |
| if (isAtLeastGL(gl::Version(1, 2))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); |
| AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); |
| AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); |
| } |
| |
| // 1.3 |
| if (isAtLeastGL(gl::Version(1, 3))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage); |
| AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); |
| } |
| |
| // 1.4 |
| if (isAtLeastGL(gl::Version(1, 4))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); |
| AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays); |
| AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements); |
| AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf); |
| AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri); |
| AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv); |
| } |
| |
| // 1.5 |
| if (isAtLeastGL(gl::Version(1, 5))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); |
| AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); |
| AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); |
| AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); |
| AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); |
| AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); |
| AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); |
| AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer); |
| AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); |
| } |
| |
| // 2.0 |
| if (isAtLeastGL(gl::Version(2, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); |
| AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); |
| AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); |
| AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); |
| AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); |
| AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); |
| AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); |
| AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); |
| AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); |
| AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); |
| AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); |
| AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); |
| AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); |
| AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); |
| AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); |
| AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); |
| AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); |
| AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); |
| AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); |
| AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); |
| AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); |
| AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); |
| AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); |
| AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); |
| AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); |
| AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); |
| AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); |
| AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); |
| AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); |
| AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); |
| AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); |
| } |
| |
| // 2.1 |
| if (isAtLeastGL(gl::Version(2, 1))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); |
| } |
| |
| // 3.0 |
| if (isAtLeastGL(gl::Version(3, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender); |
| AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); |
| AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation); |
| AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); |
| AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); |
| AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); |
| AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); |
| AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); |
| AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); |
| AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); |
| AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender); |
| AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); |
| AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); |
| AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); |
| AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); |
| AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); |
| AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); |
| AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); |
| AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); |
| AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); |
| AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); |
| AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); |
| } |
| |
| // 3.1 |
| if (isAtLeastGL(gl::Version(3, 1))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); |
| AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex); |
| AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); |
| AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); |
| } |
| |
| // 3.2 |
| if (isAtLeastGL(gl::Version(3, 2))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); |
| AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); |
| AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); |
| AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); |
| AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); |
| AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); |
| AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); |
| AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex); |
| AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); |
| AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); |
| } |
| |
| // 3.3 |
| if (isAtLeastGL(gl::Version(3, 3))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed); |
| AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); |
| AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); |
| AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); |
| AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); |
| AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv); |
| } |
| |
| // 4.0 |
| if (isAtLeastGL(gl::Version(4, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); |
| AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); |
| AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); |
| AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); |
| AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); |
| AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); |
| AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); |
| AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); |
| AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); |
| AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv); |
| AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); |
| AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); |
| AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d); |
| AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d); |
| AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d); |
| AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d); |
| AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv); |
| AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv); |
| } |
| |
| // 4.1 |
| if (isAtLeastGL(gl::Version(4, 1))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); |
| AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); |
| AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); |
| AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); |
| AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv); |
| AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed); |
| AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); |
| AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); |
| AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v); |
| AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv); |
| AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); |
| AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); |
| AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); |
| AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv); |
| AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed); |
| AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv); |
| AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); |
| AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); |
| AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer); |
| AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv); |
| AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf); |
| AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv); |
| } |
| |
| // 4.2 |
| if (isAtLeastGL(gl::Version(4, 2))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); |
| AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance); |
| AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced); |
| AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv); |
| AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); |
| AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); |
| } |
| |
| // 4.3 |
| if (isAtLeastGL(gl::Version(4, 3))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); |
| AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); |
| AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); |
| AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); |
| AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v); |
| AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); |
| AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); |
| AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage); |
| AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect); |
| AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect); |
| AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); |
| AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); |
| AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); |
| AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); |
| AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding); |
| AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); |
| } |
| |
| // 4.4 |
| if (isAtLeastGL(gl::Version(4, 4))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase); |
| AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange); |
| AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures); |
| AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers); |
| AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures); |
| AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers); |
| AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage); |
| AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage); |
| AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage); |
| } |
| |
| // 4.5 |
| if (isAtLeastGL(gl::Version(4, 5))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit); |
| AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv); |
| AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv); |
| AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), ©NamedBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), ©TextureSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), ©TextureSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), ©TextureSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers); |
| AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers); |
| AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines); |
| AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries); |
| AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers); |
| AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers); |
| AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures); |
| AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks); |
| AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays); |
| AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib); |
| AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib); |
| AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap); |
| AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage); |
| AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage); |
| AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage); |
| AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v); |
| AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v); |
| AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv); |
| AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage); |
| AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer); |
| AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); |
| AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData); |
| AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage); |
| AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture); |
| AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer); |
| AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage); |
| AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample); |
| AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); |
| AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier); |
| AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer); |
| AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri); |
| AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D); |
| AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D); |
| AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D); |
| AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D); |
| AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase); |
| AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer); |
| AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers); |
| } |
| |
| // clang-format on |
| } |
| |
| void FunctionsGL::initializeProcsGLES() |
| { |
| // No profiles in GLES |
| profile = 0; |
| |
| // clang-format off |
| |
| // GL_OES_texture_3D |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), ©TexSubImage3D); |
| |
| // GL_NV_framebuffer_mixed_samples |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); |
| |
| // GL_NV_fence |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); |
| AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); |
| |
| // GL_EXT_texture_storage |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); |
| |
| // GL_OES_vertex_array_object |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); |
| |
| // GL_EXT_map_buffer_range |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); |
| |
| // GL_OES_mapbuffer |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); |
| |
| // GL_KHR_debug |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel); |
| AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel); |
| |
| // GL_EXT_draw_instanced |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); |
| |
| // GL_EXT_occlusion_query_boolean |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); |
| |
| // GL_EXT_disjoint_timer_query |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v); |
| AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v); |
| |
| // GL_OES_EGL_image |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES); |
| |
| // GL_OES_get_program_binary |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary); |
| AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary); |
| |
| // 2.0 |
| if (isAtLeastGLES(gl::Version(2, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); |
| AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); |
| AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); |
| AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); |
| AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); |
| AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); |
| AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); |
| AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); |
| AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); |
| AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); |
| AssignGLEntryPoint(loadProcAddress("glClear"), &clear); |
| AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); |
| AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); |
| AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); |
| AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); |
| AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); |
| AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); |
| AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); |
| AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); |
| AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); |
| AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); |
| AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); |
| AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); |
| AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); |
| AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); |
| AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); |
| AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); |
| AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); |
| AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); |
| AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); |
| AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); |
| AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); |
| AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); |
| AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); |
| AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); |
| AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); |
| AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); |
| AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); |
| AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); |
| AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); |
| AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); |
| AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); |
| AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); |
| AssignGLEntryPoint(loadProcAddress("glHint"), &hint); |
| AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); |
| AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); |
| AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); |
| AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); |
| AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); |
| AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); |
| AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); |
| AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); |
| AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); |
| AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); |
| AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); |
| AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); |
| AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); |
| AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); |
| AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); |
| AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); |
| AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); |
| AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); |
| AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); |
| AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); |
| AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); |
| AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); |
| AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); |
| AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); |
| AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); |
| AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); |
| AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); |
| AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); |
| AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); |
| AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); |
| AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); |
| AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); |
| AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); |
| AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); |
| AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); |
| AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); |
| } |
| |
| // 3.0 |
| if (isAtLeastGLES(gl::Version(3, 0))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); |
| AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); |
| AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); |
| AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); |
| AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); |
| AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); |
| AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); |
| AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); |
| AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); |
| AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); |
| AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); |
| AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); |
| AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); |
| AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); |
| AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); |
| AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); |
| AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); |
| AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); |
| AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); |
| AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); |
| AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); |
| AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); |
| AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); |
| AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); |
| AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); |
| AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); |
| AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); |
| AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); |
| AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); |
| AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); |
| AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); |
| AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); |
| AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); |
| AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); |
| AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); |
| AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); |
| AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); |
| AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); |
| AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); |
| AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); |
| AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); |
| AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); |
| AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); |
| AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); |
| AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); |
| AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); |
| AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); |
| AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); |
| AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); |
| AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); |
| AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); |
| AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); |
| } |
| |
| // 3.1 |
| if (isAtLeastGLES(gl::Version(3, 1))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); |
| AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); |
| AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); |
| AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); |
| AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); |
| AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); |
| AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); |
| AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); |
| AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); |
| AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); |
| AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); |
| AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); |
| AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); |
| AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); |
| AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); |
| AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); |
| AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); |
| AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); |
| AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); |
| AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); |
| AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); |
| AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); |
| AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); |
| } |
| |
| // 3.2 |
| if (isAtLeastGLES(gl::Version(3, 2))) |
| { |
| AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier); |
| AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); |
| AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); |
| AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); |
| AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); |
| AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); |
| AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); |
| AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); |
| AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); |
| AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); |
| AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); |
| AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); |
| AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); |
| AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); |
| AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); |
| AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); |
| AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); |
| AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); |
| AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); |
| AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox); |
| AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); |
| AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); |
| AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); |
| AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); |
| AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); |
| AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); |
| AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); |
| AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); |
| AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); |
| } |
| |
| // clang-format on |
| } |
| |
| bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const |
| { |
| return standard == STANDARD_GL_DESKTOP && version >= glVersion; |
| } |
| |
| bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const |
| { |
| return standard == STANDARD_GL_ES && version >= glesVersion; |
| } |
| |
| bool FunctionsGL::hasExtension(const std::string &ext) const |
| { |
| return std::find(extensions.begin(), extensions.end(), ext) != extensions.end(); |
| } |
| |
| bool FunctionsGL::hasGLExtension(const std::string &ext) const |
| { |
| return standard == STANDARD_GL_DESKTOP && hasExtension(ext); |
| } |
| |
| bool FunctionsGL::hasGLESExtension(const std::string &ext) const |
| { |
| return standard == STANDARD_GL_ES && hasExtension(ext); |
| } |
| |
| } |