| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // This class contains prototypes for representing GLES 3 Vertex Array Objects: | |
| // | |
| // The buffer objects that are to be used by the vertex stage of the GL are collected | |
| // together to form a vertex array object. All state related to the definition of data used | |
| // by the vertex processor is encapsulated in a vertex array object. | |
| // | |
| #ifndef LIBANGLE_VERTEXARRAY_H_ | |
| #define LIBANGLE_VERTEXARRAY_H_ | |
| #include "libANGLE/RefCountObject.h" | |
| #include "libANGLE/Constants.h" | |
| #include "libANGLE/Debug.h" | |
| #include "libANGLE/State.h" | |
| #include "libANGLE/VertexAttribute.h" | |
| #include <vector> | |
| namespace rx | |
| { | |
| class GLImplFactory; | |
| class VertexArrayImpl; | |
| } // namespace rx | |
| namespace gl | |
| { | |
| class Buffer; | |
| class VertexArrayState final : angle::NonCopyable | |
| { | |
| public: | |
| VertexArrayState(size_t maxAttribs, size_t maxBindings); | |
| ~VertexArrayState(); | |
| const std::string &getLabel() const { return mLabel; } | |
| const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; } | |
| size_t getMaxAttribs() const { return mVertexAttributes.size(); } | |
| size_t getMaxBindings() const { return mVertexBindings.size(); } | |
| size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; } | |
| const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; } | |
| const VertexAttribute &getVertexAttribute(size_t attribIndex) const | |
| { | |
| return mVertexAttributes[attribIndex]; | |
| } | |
| const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; } | |
| const VertexBinding &getVertexBinding(size_t bindingIndex) const | |
| { | |
| return mVertexBindings[bindingIndex]; | |
| } | |
| const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const | |
| { | |
| return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex]; | |
| } | |
| size_t getBindingIndexFromAttribIndex(size_t attribIndex) const | |
| { | |
| return mVertexAttributes[attribIndex].bindingIndex; | |
| } | |
| private: | |
| friend class VertexArray; | |
| std::string mLabel; | |
| std::vector<VertexAttribute> mVertexAttributes; | |
| BindingPointer<Buffer> mElementArrayBuffer; | |
| std::vector<VertexBinding> mVertexBindings; | |
| size_t mMaxEnabledAttribute; | |
| }; | |
| class VertexArray final : public LabeledObject | |
| { | |
| public: | |
| VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs, size_t maxAttribBindings); | |
| void onDestroy(const Context *context); | |
| GLuint id() const; | |
| void setLabel(const std::string &label) override; | |
| const std::string &getLabel() const override; | |
| const VertexBinding &getVertexBinding(size_t bindingIndex) const; | |
| const VertexAttribute &getVertexAttribute(size_t attribIndex) const; | |
| const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const | |
| { | |
| return mState.getBindingFromAttribIndex(attribIndex); | |
| } | |
| void detachBuffer(const Context *context, GLuint bufferName); | |
| void setVertexAttribDivisor(const Context *context, size_t index, GLuint divisor); | |
| void enableAttribute(size_t attribIndex, bool enabledState); | |
| void setVertexAttribPointer(const Context *context, | |
| size_t attribIndex, | |
| Buffer *boundBuffer, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLsizei stride, | |
| const void *pointer); | |
| void setVertexAttribFormat(size_t attribIndex, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLuint relativeOffset); | |
| void bindVertexBuffer(const Context *context, | |
| size_t bindingIndex, | |
| Buffer *boundBuffer, | |
| GLintptr offset, | |
| GLsizei stride); | |
| void setVertexAttribBinding(const Context *context, size_t attribIndex, GLuint bindingIndex); | |
| void setVertexBindingDivisor(size_t bindingIndex, GLuint divisor); | |
| void setVertexAttribFormatImpl(size_t attribIndex, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLuint relativeOffset); | |
| void bindVertexBufferImpl(const Context *context, | |
| size_t bindingIndex, | |
| Buffer *boundBuffer, | |
| GLintptr offset, | |
| GLsizei stride); | |
| void setElementArrayBuffer(const Context *context, Buffer *buffer); | |
| const BindingPointer<Buffer> &getElementArrayBuffer() const | |
| { | |
| return mState.getElementArrayBuffer(); | |
| } | |
| size_t getMaxAttribs() const { return mState.getMaxAttribs(); } | |
| size_t getMaxBindings() const { return mState.getMaxBindings(); } | |
| const std::vector<VertexAttribute> &getVertexAttributes() const | |
| { | |
| return mState.getVertexAttributes(); | |
| } | |
| const std::vector<VertexBinding> &getVertexBindings() const | |
| { | |
| return mState.getVertexBindings(); | |
| } | |
| rx::VertexArrayImpl *getImplementation() const { return mVertexArray; } | |
| size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); } | |
| enum DirtyBitType | |
| { | |
| DIRTY_BIT_ELEMENT_ARRAY_BUFFER, | |
| // Reserve bits for enabled flags | |
| DIRTY_BIT_ATTRIB_0_ENABLED, | |
| DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS, | |
| // Reserve bits for attrib pointers | |
| DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED, | |
| DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS, | |
| // Reserve bits for changes to VertexAttribFormat | |
| DIRTY_BIT_ATTRIB_0_FORMAT = DIRTY_BIT_ATTRIB_MAX_POINTER, | |
| DIRTY_BIT_ATTRIB_MAX_FORMAT = DIRTY_BIT_ATTRIB_0_FORMAT + gl::MAX_VERTEX_ATTRIBS, | |
| // Reserve bits for changes to VertexAttribBinding | |
| DIRTY_BIT_ATTRIB_0_BINDING = DIRTY_BIT_ATTRIB_MAX_FORMAT, | |
| DIRTY_BIT_ATTRIB_MAX_BINDING = DIRTY_BIT_ATTRIB_0_BINDING + gl::MAX_VERTEX_ATTRIBS, | |
| // Reserve bits for changes to BindVertexBuffer | |
| DIRTY_BIT_BINDING_0_BUFFER = DIRTY_BIT_ATTRIB_MAX_BINDING, | |
| DIRTY_BIT_BINDING_MAX_BUFFER = DIRTY_BIT_BINDING_0_BUFFER + gl::MAX_VERTEX_ATTRIB_BINDINGS, | |
| // Reserve bits for binding divisors | |
| DIRTY_BIT_BINDING_0_DIVISOR = DIRTY_BIT_BINDING_MAX_BUFFER, | |
| DIRTY_BIT_BINDING_MAX_DIVISOR = | |
| DIRTY_BIT_BINDING_0_DIVISOR + gl::MAX_VERTEX_ATTRIB_BINDINGS, | |
| DIRTY_BIT_UNKNOWN = DIRTY_BIT_BINDING_MAX_DIVISOR, | |
| DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN, | |
| }; | |
| using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; | |
| static size_t GetVertexIndexFromDirtyBit(size_t dirtyBit); | |
| void syncState(const Context *context); | |
| bool hasAnyDirtyBit() const { return mDirtyBits.any(); } | |
| private: | |
| ~VertexArray(); | |
| GLuint mId; | |
| VertexArrayState mState; | |
| DirtyBits mDirtyBits; | |
| rx::VertexArrayImpl *mVertexArray; | |
| }; | |
| } // namespace gl | |
| #endif // LIBANGLE_VERTEXARRAY_H_ |