Renderer11::copyTexture can now copy 3D textures.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2282 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/angletypes.h b/src/libGLESv2/angletypes.h
index b2cd61e..ac15290 100644
--- a/src/libGLESv2/angletypes.h
+++ b/src/libGLESv2/angletypes.h
@@ -45,6 +45,16 @@
int height;
};
+struct Box
+{
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+};
+
struct RasterizerState
{
bool cullFace;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 2738fb6..e01fbc0 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -34,6 +34,13 @@
#include "libGLESv2/renderer/shaders/compiled/passthroughlum2d11ps.h"
#include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha2d11ps.h"
+#include "libGLESv2/renderer/shaders/compiled/passthrough3d11vs.h"
+#include "libGLESv2/renderer/shaders/compiled/passthrough3d11gs.h"
+#include "libGLESv2/renderer/shaders/compiled/passthroughrgba3d11ps.h"
+#include "libGLESv2/renderer/shaders/compiled/passthroughrgb3d11ps.h"
+#include "libGLESv2/renderer/shaders/compiled/passthroughlum3d11ps.h"
+#include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha3d11ps.h"
+
#include "libGLESv2/renderer/shaders/compiled/clear11vs.h"
#include "libGLESv2/renderer/shaders/compiled/clearsingle11ps.h"
#include "libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h"
@@ -83,6 +90,13 @@
mCopyRGB2DPS = NULL;
mCopyLum2DPS = NULL;
mCopyLumAlpha2DPS = NULL;
+ mCopy3DIL = NULL;
+ mCopy3DVS = NULL;
+ mCopy3DGS = NULL;
+ mCopyRGBA3DPS = NULL;
+ mCopyRGB3DPS = NULL;
+ mCopyLum3DPS = NULL;
+ mCopyLumAlpha3DPS = NULL;
mClearResourcesInitialized = false;
mClearVB = NULL;
@@ -1797,7 +1811,13 @@
SafeRelease(mCopyRGB2DPS);
SafeRelease(mCopyLum2DPS);
SafeRelease(mCopyLumAlpha2DPS);
-
+ SafeRelease(mCopy3DIL);
+ SafeRelease(mCopy3DVS);
+ SafeRelease(mCopy3DGS);
+ SafeRelease(mCopyRGBA3DPS);
+ SafeRelease(mCopyRGB3DPS);
+ SafeRelease(mCopyLum3DPS);
+ SafeRelease(mCopyLumAlpha3DPS);
mCopyResourcesInitialized = false;
SafeRelease(mClearVB);
@@ -2520,14 +2540,24 @@
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea;
+ sourceArea.x = sourceRect.x;
+ sourceArea.y = sourceRect.y;
+ sourceArea.z = 0;
+ sourceArea.width = sourceRect.width;
+ sourceArea.height = sourceRect.height;
+ sourceArea.depth = 1;
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ gl::Box destArea;
+ destArea.x = xoffset;
+ destArea.y = yoffset;
+ destArea.z = 0;
+ destArea.width = sourceRect.width;
+ destArea.height = sourceRect.height;
+ destArea.depth = 1;
+
+ bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1,
+ dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat);
source->Release();
dest->Release();
@@ -2583,14 +2613,24 @@
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea;
+ sourceArea.x = sourceRect.x;
+ sourceArea.y = sourceRect.y;
+ sourceArea.z = 0;
+ sourceArea.width = sourceRect.width;
+ sourceArea.height = sourceRect.height;
+ sourceArea.depth = 1;
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ gl::Box destArea;
+ destArea.x = xoffset;
+ destArea.y = yoffset;
+ destArea.z = 0;
+ destArea.width = sourceRect.width;
+ destArea.height = sourceRect.height;
+ destArea.depth = 1;
+
+ bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1,
+ dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat);
source->Release();
dest->Release();
@@ -2646,14 +2686,24 @@
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea;
+ sourceArea.x = sourceRect.x;
+ sourceArea.y = sourceRect.y;
+ sourceArea.z = 0;
+ sourceArea.width = sourceRect.width;
+ sourceArea.height = sourceRect.height;
+ sourceArea.depth = 1;
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ gl::Box destArea;
+ destArea.x = xoffset;
+ destArea.y = yoffset;
+ destArea.z = 0;
+ destArea.width = sourceRect.width;
+ destArea.height = sourceRect.height;
+ destArea.depth = 1;
+
+ bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1,
+ dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat);
source->Release();
dest->Release();
@@ -2709,14 +2759,24 @@
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea;
+ sourceArea.x = sourceRect.x;
+ sourceArea.y = sourceRect.y;
+ sourceArea.z = 0;
+ sourceArea.width = sourceRect.width;
+ sourceArea.height = sourceRect.height;
+ sourceArea.depth = 1;
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ gl::Box destArea;
+ destArea.x = xoffset;
+ destArea.y = yoffset;
+ destArea.z = 0;
+ destArea.width = sourceRect.width;
+ destArea.height = sourceRect.height;
+ destArea.depth = 1;
+
+ bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1,
+ dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat);
source->Release();
dest->Release();
@@ -2724,17 +2784,20 @@
return ret;
}
-bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat)
+bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, unsigned int destWidth, unsigned int destHeight, unsigned int destDepth,
+ GLenum destFormat)
{
HRESULT result;
if (!mCopyResourcesInitialized)
{
- ASSERT(!mCopyVB && !mCopySampler && !mCopy2DIL && !mCopy2DVS && !mCopyRGBA2DPS && !mCopyRGB2DPS && !mCopyLum2DPS && !mCopyLumAlpha2DPS);
+ ASSERT(!mCopyVB && !mCopySampler && !mCopy2DIL && !mCopy2DVS && !mCopyRGBA2DPS && !mCopyRGB2DPS && !mCopyLum2DPS && !mCopyLumAlpha2DPS &&
+ !mCopy3DIL && !mCopy3DVS && !mCopy3DGS && !mCopyRGBA3DPS && !mCopyRGB3DPS && !mCopyLum3DPS && !mCopyLumAlpha3DPS);
D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
+ vbDesc.ByteWidth = std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex) * 6 * getMaxTextureDepth(),
+ sizeof(d3d11::PositionTexCoordVertex) * 4);
vbDesc.Usage = D3D11_USAGE_DYNAMIC;
vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
@@ -2771,7 +2834,7 @@
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- result = mDevice->CreateInputLayout(quad2DLayout, 2, g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mCopy2DIL);
+ result = mDevice->CreateInputLayout(quad2DLayout, ArraySize(quad2DLayout), g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mCopy2DIL);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mCopy2DIL, "Renderer11 copy 2D texture input layout");
@@ -2795,18 +2858,58 @@
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mCopyLumAlpha2DPS, "Renderer11 2D copy texture luminance alpha pixel shader");
+ // Create 3D copy resources
+ D3D11_INPUT_ELEMENT_DESC quad3DLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = mDevice->CreateInputLayout(quad3DLayout, ArraySize(quad3DLayout), g_VS_Passthrough3D, sizeof(g_VS_Passthrough3D), &mCopy3DIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopy3DIL, "Renderer11 copy 3D texture input layout");
+
+ result = mDevice->CreateVertexShader(g_VS_Passthrough3D, sizeof(g_VS_Passthrough3D), NULL, &mCopy3DVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopy3DVS, "Renderer11 copy 3D texture vertex shader");
+
+ result = mDevice->CreateGeometryShader(g_GS_Passthrough3D, sizeof(g_GS_Passthrough3D), NULL, &mCopy3DGS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopy3DGS, "Renderer11 copy 3D texture geometry shader");
+
+ result = mDevice->CreatePixelShader(g_PS_PassthroughRGBA3D, sizeof(g_PS_PassthroughRGBA3D), NULL, &mCopyRGBA3DPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopyRGBA3DPS, "Renderer11 copy 3D texture RGBA pixel shader");
+
+ result = mDevice->CreatePixelShader(g_PS_PassthroughRGB3D, sizeof(g_PS_PassthroughRGB3D), NULL, &mCopyRGB3DPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopyRGB3DPS, "Renderer11 copy 3D texture RGB pixel shader");
+
+ result = mDevice->CreatePixelShader(g_PS_PassthroughLum3D, sizeof(g_PS_PassthroughLum3D), NULL, &mCopyLum3DPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopyLum3DPS, "Renderer11 copy 3D texture luminance pixel shader");
+
+ result = mDevice->CreatePixelShader(g_PS_PassthroughLumAlpha3D, sizeof(g_PS_PassthroughLumAlpha3D), NULL, &mCopyLumAlpha3DPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mCopyLumAlpha3DPS, "Renderer11 3D copy texture luminance alpha pixel shader");
+
mCopyResourcesInitialized = true;
}
// Verify the source and destination area sizes
if (sourceArea.x < 0 || sourceArea.x + sourceArea.width > static_cast<int>(sourceWidth) ||
sourceArea.y < 0 || sourceArea.y + sourceArea.height > static_cast<int>(sourceHeight) ||
+ sourceArea.z < 0 || sourceArea.z + sourceArea.depth > static_cast<int>(sourceDepth) ||
destArea.x < 0 || destArea.x + destArea.width > static_cast<int>(destWidth) ||
- destArea.y < 0 || destArea.y + destArea.height > static_cast<int>(destHeight))
+ destArea.y < 0 || destArea.y + destArea.height > static_cast<int>(destHeight) ||
+ destArea.z < 0 || destArea.z + destArea.depth > static_cast<int>(destDepth))
{
return gl::error(GL_INVALID_VALUE, false);
}
+ bool use3DCopy = sourceArea.depth > 1;
+
// Set vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
result = mDeviceContext->Map(mCopyVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
@@ -2816,8 +2919,6 @@
return gl::error(GL_OUT_OF_MEMORY, false);
}
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
-
// Create a quad in homogeneous coordinates
float x1 = (destArea.x / float(destWidth)) * 2.0f - 1.0f;
float y1 = ((destHeight - destArea.y - destArea.height) / float(destHeight)) * 2.0f - 1.0f;
@@ -2829,15 +2930,48 @@
float u2 = (sourceArea.x + sourceArea.width) / float(sourceWidth);
float v2 = (sourceArea.y + sourceArea.height) / float(sourceHeight);
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+
+ if (use3DCopy)
+ {
+ d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(mappedResource.pData);
+
+ for (unsigned int i = 0; i < destDepth; i++)
+ {
+ float readDepth = ((i * 2) + 0.5f) / (sourceDepth - 1);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
+ }
+
+ stride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
+ drawCount = destDepth * 6;
+ topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ }
+ else
+ {
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+
+ stride = sizeof(d3d11::PositionTexCoordVertex);
+ drawCount = 4;
+ topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+ }
mDeviceContext->Unmap(mCopyVB, 0);
- static UINT stride = sizeof(d3d11::PositionTexCoordVertex);
- static UINT startIdx = 0;
mDeviceContext->IASetVertexBuffers(0, 1, &mCopyVB, &stride, &startIdx);
// Apply state
@@ -2846,24 +2980,52 @@
mDeviceContext->RSSetState(NULL);
// Apply shaders
- mDeviceContext->IASetInputLayout(mCopy2DIL);
- mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- mDeviceContext->VSSetShader(mCopy2DVS, NULL, 0);
-
+ ID3D11InputLayout *il = NULL;
+ ID3D11VertexShader *vs = NULL;
+ ID3D11GeometryShader *gs = NULL;
ID3D11PixelShader *ps = NULL;
- switch(destFormat)
+
+ if (use3DCopy)
{
- case GL_RGBA: ps = mCopyRGBA2DPS; break;
- case GL_RGB: ps = mCopyRGB2DPS; break;
- case GL_ALPHA: ps = mCopyRGBA2DPS; break;
- case GL_BGRA_EXT: ps = mCopyRGBA2DPS; break;
- case GL_LUMINANCE: ps = mCopyLum2DPS; break;
- case GL_LUMINANCE_ALPHA: ps = mCopyLumAlpha2DPS; break;
- default: UNREACHABLE(); ps = NULL; break;
+ il = mCopy3DIL;
+ vs = mCopy3DVS;
+ gs = mCopy3DGS;
+
+ switch(destFormat)
+ {
+ case GL_RGBA: ps = mCopyRGBA3DPS; break;
+ case GL_RGB: ps = mCopyRGB3DPS; break;
+ case GL_ALPHA: ps = mCopyRGBA3DPS; break;
+ case GL_BGRA_EXT: ps = mCopyRGBA3DPS; break;
+ case GL_LUMINANCE: ps = mCopyLum3DPS; break;
+ case GL_LUMINANCE_ALPHA: ps = mCopyLumAlpha3DPS; break;
+ default: UNREACHABLE(); ps = NULL; break;
+ }
+ }
+ else
+ {
+ il = mCopy2DIL;
+ vs = mCopy2DVS;
+ gs = NULL;
+
+ switch(destFormat)
+ {
+ case GL_RGBA: ps = mCopyRGBA2DPS; break;
+ case GL_RGB: ps = mCopyRGB2DPS; break;
+ case GL_ALPHA: ps = mCopyRGBA2DPS; break;
+ case GL_BGRA_EXT: ps = mCopyRGBA2DPS; break;
+ case GL_LUMINANCE: ps = mCopyLum2DPS; break;
+ case GL_LUMINANCE_ALPHA: ps = mCopyLumAlpha2DPS; break;
+ default: UNREACHABLE(); ps = NULL; break;
+ }
}
+ mDeviceContext->IASetInputLayout(il);
+ mDeviceContext->IASetPrimitiveTopology(topology);
+ mDeviceContext->VSSetShader(vs, NULL, 0);
+
mDeviceContext->PSSetShader(ps, NULL, 0);
- mDeviceContext->GSSetShader(NULL, NULL, 0);
+ mDeviceContext->GSSetShader(gs, NULL, 0);
// Unset the currently bound shader resource to avoid conflicts
static ID3D11ShaderResourceView *const nullSRV = NULL;
@@ -2887,7 +3049,7 @@
mDeviceContext->PSSetSamplers(0, 1, &mCopySampler);
// Draw the quad
- mDeviceContext->Draw(4, 0);
+ mDeviceContext->Draw(drawCount, 0);
// Unbind textures and render targets and vertex buffer
mDeviceContext->PSSetShaderResources(0, 1, &nullSRV);
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index a825968..6725374 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -152,8 +152,9 @@
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
- bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
+ bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, unsigned int destWidth, unsigned int destHeight, unsigned int destDepth,
+ GLenum destFormat);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
bool blitRenderTarget, bool blitDepthStencil);
@@ -334,6 +335,14 @@
ID3D11PixelShader *mCopyLum2DPS;
ID3D11PixelShader *mCopyLumAlpha2DPS;
+ ID3D11InputLayout *mCopy3DIL;
+ ID3D11VertexShader *mCopy3DVS;
+ ID3D11GeometryShader *mCopy3DGS;
+ ID3D11PixelShader *mCopyRGBA3DPS;
+ ID3D11PixelShader *mCopyRGB3DPS;
+ ID3D11PixelShader *mCopyLum3DPS;
+ ID3D11PixelShader *mCopyLumAlpha3DPS;
+
// Masked clear resources
bool mClearResourcesInitialized;
ID3D11Buffer *mClearVB;
diff --git a/src/libGLESv2/renderer/TextureStorage11.cpp b/src/libGLESv2/renderer/TextureStorage11.cpp
index 28ccd9a..b5c18fd 100644
--- a/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/TextureStorage11.cpp
@@ -165,20 +165,24 @@
if (sourceSRV && destRTV)
{
- gl::Rectangle sourceArea;
+ gl::Box sourceArea;
sourceArea.x = 0;
sourceArea.y = 0;
+ sourceArea.z = 0;
sourceArea.width = source->getWidth();
sourceArea.height = source->getHeight();
+ sourceArea.depth = source->getDepth();
- gl::Rectangle destArea;
+ gl::Box destArea;
destArea.x = 0;
destArea.y = 0;
+ destArea.z = 0;
destArea.width = dest->getWidth();
destArea.height = dest->getHeight();
+ destArea.depth = dest->getDepth();
- mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(),
- destRTV, destArea, dest->getWidth(), dest->getHeight(),
+ mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), source->getDepth(),
+ destRTV, destArea, dest->getWidth(), dest->getHeight(), dest->getDepth(),
GL_RGBA);
}
diff --git a/src/libGLESv2/renderer/renderer11_utils.cpp b/src/libGLESv2/renderer/renderer11_utils.cpp
index 7dba6de..ce8900c 100644
--- a/src/libGLESv2/renderer/renderer11_utils.cpp
+++ b/src/libGLESv2/renderer/renderer11_utils.cpp
@@ -416,6 +416,17 @@
vertex->v = v;
}
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->l = layer;
+ vertex->u = u;
+ vertex->v = v;
+ vertex->s = s;
+}
+
void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
const gl::Color &color)
{
diff --git a/src/libGLESv2/renderer/renderer11_utils.h b/src/libGLESv2/renderer/renderer11_utils.h
index 48ed871..31e0eb1 100644
--- a/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/libGLESv2/renderer/renderer11_utils.h
@@ -55,6 +55,15 @@
};
void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
+struct PositionLayerTexCoord3DVertex
+{
+ float x, y;
+ unsigned int l;
+ float u, v, s;
+};
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s);
+
struct PositionDepthColorVertex
{
float x, y, z;