| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/TranslatorHLSL.h" | |
| #include "compiler/InitializeParseContext.h" | |
| #include "compiler/OutputHLSL.h" | |
| TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output) | |
| : TCompiler(type, spec), mOutputType(output) | |
| { | |
| } | |
| void TranslatorHLSL::translate(TIntermNode *root) | |
| { | |
| TParseContext& parseContext = *GetGlobalParseContext(); | |
| sh::OutputHLSL outputHLSL(parseContext, mOutputType); | |
| outputHLSL.output(); | |
| mActiveUniforms = outputHLSL.getUniforms(); | |
| } |