| // | |
| // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/OutputGLSL.h" | |
| TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, | |
| ShArrayIndexClampingStrategy clampingStrategy, | |
| ShHashFunction64 hashFunction, | |
| NameMap& nameMap, | |
| TSymbolTable& symbolTable) | |
| : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) | |
| { | |
| } | |
| bool TOutputGLSL::writeVariablePrecision(TPrecision) | |
| { | |
| return false; | |
| } |