| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // queryconversions.cpp: Implementation of state query cast conversions | |
| #include "libGLESv2/Context.h" | |
| #include "common/utilities.h" | |
| namespace gl | |
| { | |
| // Helper class for converting a GL type to a GLenum: | |
| // We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap. | |
| // We restrict our use to CastStateValue, where it eliminates duplicate parameters. | |
| template <typename GLType> | |
| struct CastStateValueEnum { static GLenum mEnumForType; }; | |
| template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT; | |
| template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT; | |
| template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL; | |
| template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX; | |
| template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT; | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastStateValueToInt(GLenum pname, NativeT value) | |
| { | |
| GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; | |
| GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType; | |
| if (nativeType == GL_FLOAT) | |
| { | |
| // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 | |
| if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
| { | |
| return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f); | |
| } | |
| else | |
| { | |
| return gl::iround<QueryT>(value); | |
| } | |
| } | |
| // Clamp 64-bit int values when casting to int | |
| if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) | |
| { | |
| GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); | |
| GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); | |
| GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); | |
| return static_cast<QueryT>(clampedValue); | |
| } | |
| return static_cast<QueryT>(value); | |
| } | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastStateValue(GLenum pname, NativeT value) | |
| { | |
| GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; | |
| switch (queryType) | |
| { | |
| case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value); | |
| case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value); | |
| case GL_FLOAT: return static_cast<QueryT>(value); | |
| case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); | |
| default: UNREACHABLE(); return 0; | |
| } | |
| } | |
| template <typename QueryT> | |
| void CastStateValues(Context *context, GLenum nativeType, GLenum pname, | |
| unsigned int numParams, QueryT *outParams) | |
| { | |
| if (nativeType == GL_INT) | |
| { | |
| GLint *intParams = NULL; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); | |
| } | |
| delete [] intParams; | |
| } | |
| else if (nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = NULL; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); | |
| } | |
| delete [] boolParams; | |
| } | |
| else if (nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = NULL; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); | |
| } | |
| delete [] floatParams; | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| GLint64 *int64Params = NULL; | |
| int64Params = new GLint64[numParams]; | |
| context->getInteger64v(pname, int64Params); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); | |
| } | |
| delete [] int64Params; | |
| } | |
| else UNREACHABLE(); | |
| } | |
| // Explicit template instantiation (how we export template functions in different files) | |
| // The calls below will make CastStateValues successfully link with the GL state query types | |
| // The GL state query API types are: bool, int, uint, float, int64 | |
| template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); | |
| template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); | |
| template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); | |
| template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); | |
| template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); | |
| } |