| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // This class contains prototypes for representing GLES 3 Vertex Array Objects: | |
| // | |
| // The buffer objects that are to be used by the vertex stage of the GL are collected | |
| // together to form a vertex array object. All state related to the definition of data used | |
| // by the vertex processor is encapsulated in a vertex array object. | |
| // | |
| #ifndef LIBGLESV2_VERTEXARRAY_H_ | |
| #define LIBGLESV2_VERTEXARRAY_H_ | |
| #include "common/RefCountObject.h" | |
| #include "libGLESv2/Constants.h" | |
| #include "libGLESv2/VertexAttribute.h" | |
| #include <vector> | |
| namespace rx | |
| { | |
| class Renderer; | |
| class VertexArrayImpl; | |
| } | |
| namespace gl | |
| { | |
| class Buffer; | |
| class VertexArray | |
| { | |
| public: | |
| VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs); | |
| ~VertexArray(); | |
| GLuint id() const; | |
| const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; | |
| void detachBuffer(GLuint bufferName); | |
| void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
| void enableAttribute(unsigned int attributeIndex, bool enabledState); | |
| void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, bool pureInteger, GLsizei stride, const void *pointer); | |
| const VertexAttribute* getVertexAttributes() const { return &mVertexAttributes[0]; } | |
| Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } | |
| void setElementArrayBuffer(Buffer *buffer); | |
| GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); } | |
| size_t getMaxAttribs() const { return mVertexAttributes.size(); } | |
| private: | |
| GLuint mId; | |
| rx::VertexArrayImpl *mVertexArray; | |
| std::vector<VertexAttribute> mVertexAttributes; | |
| BindingPointer<Buffer> mElementArrayBuffer; | |
| }; | |
| } | |
| #endif // LIBGLESV2_VERTEXARRAY_H_ |